• 8

    posted a message on Beta Combat Mechanics Compendenium
    Here's some stuff I've noticed:

    Core Attributes

    • Attack - Increases damage dealt. Applies to all damage types (physical, elemental) and sources (it affects your pets). 1 Attack == 1% damage.
    • Precision - Increases critical strike rate. Unknown formula. Appears to be diminish in effectiveness as your character levels. May vary per class. At level 13, my Wiz has 87 Precision with a 6.16% chance to crit. This translates to each point of precision being worth 0.071~% crit; roughly 14 precision = 1% crit at level 13.
    • Defense - Reduces damage taken. Applies to all damage types (physical, elemental) and sources (melee, ranged, dots, etc). Appears to be diminish in effectiveness as your character levels. At level 13, my Wiz has 89 defense, with a 59.38% reduction to all damage. This translates to each point of defense being worth 0.668~% damage reduction; roughly 15 defense = 10% damage reduction at level 13.
    • Vitality: This translates directly into Health. Amount of HP per point seems to vary slightly per class.

    Secondary Attributes
    All percentage based bonuses (excluding +Crit Damage %, because that goes over 100%) appear to be multiplicative, not additive. EG: 2x 50% dodge buffs would result in a 75% chance to dodge, not 100%. [(1 - 0.5) * (1 - 0.5)] = 0.25


    • Armor - Reduces physical damage taken only. Appears to be diminish in effectiveness as your character levels. At level 13, my Wiz has 145 armor, with 18.24% physical damage reduction. This translates to each point of armor being worth 0.126~% phys DR; roughly 80 armor = 10% phys DR at level 13.
    • Resistances - Reduce damage to the respective element by a percentage. I have found no resist gear yet, so I cannot give any values.
    • Critical Damage - Crits of all type deal 150% damage baseline. The + % Crit Damage affix increases that percentage.
    • Block - Block reduces the damage of a physical melee/ranged attack by a flat value. Blocks are not a complete negation of that hit, as they were in D2.
    • Dodge - Dodge completely avoids the attack. It appears to only work on melee/non-spell ranged attacks. There is no dodge animation, it is just a combat roll.

    Weapons
    2 Handers

    • Highest base damage, so you will hit the hardest
    • They appear to have lower weapon spread than faster weapons, ensuring you do big damage more consistently
    • Animation times are slower
    • Less resource generation (for monk/barb/DH in some cases)
    • Less crits/procs

    Dual Wield

    • Innate 15% attack speed bonus
    • Weapon have large damage ranges, so if the RNG gods are unkind you may be T_T
    • Lots of attacks = lots of crits and procs
    • More resource generation
    • Remember that with dual wield, the attacks alternate between main and offhand

    1H + Shield

    • Armor boost, obviously
    • You can block attacks
    • The damage lost here is actually relatively small (in theory). Essentially, you do a bit less DPS than dual wielding (assuming the dual wielding weapons are identical in DPS/stats)
    • Median spirit gain between 2H/DW

    Weapon Speeds
    1 Handers
    Mace: 1.20 APS
    Spear: 1.20 APS
    [Wizard Only] Wand: 1.20 APS
    Axe: 1.30 APS
    [Monk Only] Fist Weapon: 1.40 APS
    Mighty Weapon:[ 1.40 APS
    Sword: 1.40 APS
    [WD Only] Ceremonial Dagger: 1.50 APS
    Dagger: 1.50 APS
    [DH Only] Crossbow Pistols: 1.80 APS
    
    
    2 Handers
    Mace: 0.90 APS
    Polearm: 0.95 APS
    Axe: 1.00 APS
    Crossbow: 1.00 APS
    [Barb Only] Mighty Weapon: 1.00 APS
    [Monk Only] Daibo: 1.10 APS
    Sword: 1.10 APS
    Staff: 1.20 APS
    Bow: 1.40 APS

    Anyone else find anything useful?
    Posted in: Theorycrafting and Analysis
  • 5

    posted a message on Online only , Duping and economy
    Quote from LinkX

    Basically, like it has been said before, duping and hacking will get to be common on Diablo 3 on the Battle.net realms.

    The only thing that might help is, as Scyber said, B.net 2 is a bit better then B.net 1. Other then that, the only reason why it's online is for DRM.

    The main reason why WoW is so secure when it comes to duping is that, again as it's been said before in this very thread, all the items have an individual item code. If Diablo 3 does that, I don't see Duping to be very common, but I don't see Diablo 3 having that. :/ It would be nice if it did though!

    It's been said before by people who have absolutely no fucking clue how a proper server/client architecture works, nor have any insight into what it takes to actually dupe items. All item code + data on the server == every item that exists gets a unique hash/identification data == duped items are either immediately culled by the server, or get logged + flagged for CS investigation. The chances of dupes are slim to none, and if any do emerge, you can be pretty damn sure that they will be fixed promptly.

    Botting is another thing entirely. I have no doubt that people will attempt, and succeed, to make bots. It's not possible to stop that kind of developement. Fuck, there are tons of free software you can use to make bots. Here's a random one you can use: http://www.autoitscript.com/site/autoit/

    The thing is, these bots are probably going to be shitty. You think people are going to be able to make D2NT quality bots that can MF every TC87 zone with a hammerdin in 15 minutes? Not likely, and if they do, they can probably expect a swift kick in the nutsack from Warden, or a ban later.

    You guys may think that Blizzard doesn't give a fuck based on what eventually became of D2, but you are all quite dilusional if you think Blizzard has spent any significant time or resources to D2 since.. 2005? They take keeping their games secure extremely seriously.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on No Offline Mode - No More Bot/Hacks!
    Quote from Ophion

    The ability to hack in D2 has nothing to do with its offline mode, it is simply an old game with an old server structure. Removing offline mode was not done to prevent hacking, and if it would make a return it would not mean the return of hacking. I just want to point that out.

    You are actually completely wrong. For those of you who aren't familiar with game development/how games work, here's an important fact: an offline mode would require all game data and much of the server code to be stored directly in the game client.

    One of the most important things about having no offline mode is that the client/server architecture can be constructed in a way that ensure the client gets very little information, and most of data is stored server side. I imagine things such as items, all player related data, abilities, stash, etc. to all be server-side information that the game client (user) only receives the bare minimum amount of information. This makes hacking, reverse engineering, etc. much more difficult (notice I said difficult, not impossible), as well as trackable/detectable by Blizzard.

    You may tout is as DRM, what have you, but this decision was not made to prevent "piracy." All signs point to this decision being made to ensure that D3 is as secure as possible from hacking, botting, etc., and to prevent Auction House abuse. And really, this is no different that Guild Wars, or (the old) HoN, or any of the myriad of other Buy-To-Play multiplayer only games.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Diablo 3 Press Event Visit
    Quote from Ethezial

    I don't see why people have their panties in a wad over the RMT AH. People did the same thing in DII, only 3rd party sites were used instead. Why shouldn't Blizzard do this? I think it's a great idea actually because now Blizzard can monitor it, and people will not get ripped off.

    Anyway, everything I've seen looks completely awesome. I don't really know how I feel about the skill system. I'll just have to play it and find out whether I like it or not.

    Exactly.
    Posted in: News & Announcements
  • 1

    posted a message on Diablo 3 Press Event Visit
    I think everyone here raging about the RMT AH and how it's going to break the game is completely missing the fucking point.

    Whether Blizzard includes an RMT AH in Diablo 3 or not, people will buy items for real money. This is a fucking proven fact. If some dude wants to drop $100 to deck out his Barb so he can shitpound people in PvP, he's going to do it anyway.

    So, instead of having people deal with shady ass farming sites like Mulefactory, who completely shit up BNet with their fucking ever-present spam bots, or shitty communities with bogus currency systems (looking right at you, JSP), why not deal with the company that made the game? Furthermore, you can even make some IRL cash out of it if you choose to. Again, it's not fucking mandatory.

    Could there be problems? Abso-fucking-lutely. But don't you think Blizzard will be more apt at fixing economic or systemic problems than the community seeing as how they have a monstrously huge personal investment in its success?
    Posted in: News & Announcements
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