Sorry, but I'd much rather improve the personal stash and give other incentives to being in a clan. Improving stash space needs to be on a personal level as I feel it would push solo players to feel forced into clans for the extra space - at the risk others could then pinch items they put in. Not an ideal scenario.
While a means of trading items between clan members or people you play with is not a bad idea, in my opinion, it really shouldn't be the only suggestion to combatting the space issue. Allow trading between people in the same game, give some other means of trading within clans, but don't let this impede the storage of those that want to stick to single player solo play.
Apologies if this has already been said, but for once I've not had time to read through all the posts :p
- 12/6/2013 7:10:45 PM Posted in: Diablo III General Discussion
12/6/2013 12:58:43 AM
A very interesting idea, and finally one that makes good use of existing models and characters in a more believable setting. I never liked how they squeezed in ubers to D2 (same model, same boss but different name? how does that work with the lore?) and the same for the D3 ubers. I know it's a game, entertainment and giving things to do, but where the ubers and duplicate boss/character models fit in the story and reality of the world I've no idea.Posted in: Diablo III General Discussion
This is a good solution to that.
You can resurrect old characters well, put them in new or different surroundings (A giant skeleton as Leoric in the courtyard of his mansion grounds - brilliant!) and futhermore it feels like it fits into the lore better than the band aid ubers.
Bringing the Archivist in also made me laugh, and I love that he actually really fits the idea you've come up with. As a suggestion, maybe the reward could be related to his character? He could reward you with 'information', like a cache to open that has crafting mats (tome of secrets) and a high chance for blacksmith plans. There's a chance he could tell you the location of a special portal that he's heard about that takes you to a strange place (a portal that spawns when he tells you about it, but you have to fight through the zone and find it). I'm brainstorming from the top of my head, but you get the idea - rewards based on the style of knowledge that he may have he can share with you to help.
Anyway, I've rambled a bit. Great idea, good work and well done!
12/5/2013 4:36:23 PM
I at least found this interesting, if not more than a little infuriating. I'm currently Paragon 72 with my barb and wanted to try and hit the fabled 100 before RoS comes out, but it's mind numbing to think that while it's level 72, I'm effectively around half way through the exp required to hit 100 due to the curve. Seeing that you're doing 1-100 paragon in 30 hours is interesting to know that it IS possible to do it in a reasonable time frame and at least gives me a little hope.Posted in: Diablo III General Discussion
That is, until I realise you have two distinct advantages over me. The gear (no need to look, I remember seeing your uber speed kill videos...) and people to play with. Soloing MP8 ok at the moment, but I'm guessing that 4 player xp buff really helps, even when not trying to rush.
Still, a very useful insight. Congrats on your achievement so far, and thanks for the kick in the pants I've needed to get into multiplayer games. I know what I'm going to be doing this weekend now!
12/5/2013 3:52:18 PM
First off, am I the only one thinking this could need a thread title change to include [Idea] or something?Posted in: Diablo III General Discussion
As I was reading the first part, I'll admit that it didn't fill me joy, I skimmed the picture and didn't see the appeal. Then I thankfully read your description below and realised I misinterpreted the idea and started again from the beginning :p It's an interesting approach for sure, and the OP example actually gives the item a very new twist.
Will certainly give a reason to socket different colour gems and assign core paragon points into something other than main stat+vit, which IMO in something that should be worked on a little. Lower targets with more minor bufffs across a set could be a very sweet build idea indeed.
12/5/2013 1:00:14 PM
Nicely laid out and well explained. Several ideas I've seen floating around before, but the new one that caught my eye was a ladder system based on something other than time invested (highest Paragon level in X months) or speed (first to level cap). I'm not one for competing, but it's nice to see someone realising the flaws in the time or speed ranking system.Posted in: Diablo III General Discussion
Other than that, I'll give a definite +1 to getting the banners improved. I was really looking forward to that feature and was quite disappointed when they didn't make the cut. Would also like more cosmetic rewards, but rather than more wings (save them for CEs etc.) I'd like special dyes with particle effects, glows or auras.
12/5/2013 12:33:07 AM
Updated DiabloFans Going Live Tomorrow, F&F Beta Hotfixes, Devs Prefer Bonus for Surviving Than Penalty For Dying, D3 Necromanceposted a message onThat fan art looks amazing! I like how it's quite original looking, still within the Diablo theme and not covered in skulls.Posted in: News & Announcements
12/2/2013 1:49:57 PM
If there's one thing that will stop me from ever entering a multiplayer game with randoms, it'll be a hostile button. I play Diablo for PvM, not PvP, and I should have the option of not being forced into it with others.Posted in: Diablo III General Discussion
To take it one step further, I would also not want an 'invite to PvP' option. When I played WoW it would get seriously irritating when someone would send a duel invite over and over. No warning, no conversation, no message, just "<player> challenges you to a duel". Then after turning them down for the 6th time, they start following you and/or whispering you abuse and other immature idiocy.
Yes, I'm being ranty, but there are some players out there that enjoy PvP, some that don't. And then there are those that enjoy inflicting misery on other players just for kicks. If there ever is any kind of open-PvP, PvP hostile flag etc, I would want it only available in a game type that you select from a drop down option and enter by choice. Then I'd know to leave it the hell alone.
12/2/2013 1:38:48 PM
I've been avoiding as much of the RoS info as I can as I don't want too many spoilers on story, monster models, location art etc. Still, I've heard mention a few times already that the end game is a little off. No one's put their finger on it, but it seems not everyone's happy with rifts and bounties after a while.Posted in: Diablo III General Discussion
I don't intend to open a can of worms, and I certainly don't intend a direct comparison, but I can't help but laugh considering the amount of hours many of us blindly did Baal runs to get 90+ or farmed Meph/Pindle for loot. (And then let our account lapse for 90 days, only to do it all over again 6 months later....)
12/2/2013 1:34:25 PM
Of course it's not ready for release, they've not added any extra stash tabs yet ;)Posted in: Diablo III General Discussion
Seriously though, ignoring the place holders, it seems a lot more polished than I would have expected. I wouldn't be surprised to see the last cosmetic changes turning up in the next patch or two ready for closed beta. Then the true bug testing will be then.
As usual, I expect most of the exploits will only be "found" a few weeks after release and subsequently appear all over YouTube.
11/30/2013 4:48:13 PM
Posted in: Diablo III General DiscussionQuote from maka...Is this for real?
I thought I had seen everything.....
Welcome to the internet
Really though, it was never a problem for people enjoying previous Diablo (or other Blizzard) games. If people were only playing D3 to try and make a quick buck from the AH, then I'm glad they've got rid of it. The players that play the game purely to try and make money from it are the ones the community doesn't need IMO.
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