- Swiftee
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Member for 12 years, 8 months, and 28 days
Last active Thu, Jun, 2 2016 16:34:43
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lorien1973 posted a message on Too Much Randomization In LootToo random? It's not random enough. All I get are blue quivers.Posted in: Diablo III General Discussion -
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Stretchystrong posted a message on Exp from 0 - 60 chartI would not trust this source in the slightest. Kripp already was in another forum where they had a debate and he said his math was way off when the strategy guide numbers came out and the monsters could hit for 170k damage. His math is based off beta numbers that have been significantly changed. Everything Kripp knows is from the beta. He is just as clueless as everyone else about how the retail game will play.Posted in: Diablo III General Discussion -
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OmniNom posted a message on First to Level 60: PointlessEveryone and their dog is making posts about trying to get world's first 60. I'm here to tell you why its not a big deal, and suggest an alternative!Posted in: Diablo III General Discussion
1.) No one remembers who gets the first level capped character, it will not bring you fame or E-peen. There will be many people at level 60 within days of release, and no one will give a shit about it by the end of the month.
2.) No one person will get first 60, because at least a dozen people will claim that they did it. AFAIK there's no way to prove it short of screenshots/video/other easily faked methods.
3.) Thousands of people will hit level cap within a few hours of the first person who manages it. You aren't special, you merely had the free time and perhaps a little more than your fair share of luck (IE XP shrines, finding the right path on your first try in a lot of places, etc)
Being able to invest the kind of time to reach 60 in a few days isn't an accomplishment. This is from someone who took time off work for release--I, like you, could be doing this exact thing. However, my first level 60 will probably be my slowest, since this will be my first time playing the game and I want to experience it fully. If I were to race to level 60, I would ruin the game for myself, enjoying it less in the name of a worthless goal.
Not everyone has to agree with me, but I hope some of you will be dissuaded from this stupidity and avoid ruining your first play through.
If you are looking for something more worthwhile, the first person/group to beat Inferno will probably be much more prominent, seeing as its actually a skill challenge instead of a time investment. Unlike the race to 60, Inferno is something that not everyone can do, and is a real accomplishment.
One component of that WILL be hitting level 60 quickly, but that is not THE goal, and it doesn't require that you do it first--only that you do it in a timely fashion. Skill will be the biggest component beyond that point, and the best individuals and groups will get ahead not by crunching (well, not entirely) but by being tactical and coordinating.
As an example of how this might appeal to people who ARE only interested in e-peen, its worth noting that the important and memorable "world firsts" of games like WoW were not hitting level caps, but defeating big tough raid bosses.
*Prepares for onslaught of hatred for mentioning WOW*
The point is that this leveling mentality is an artifact from the silly ladder system in Diablo 2, and the broken way the level cap operated (IE being far higher than anyone ever had any need to attain). Don't let the flaws of D2 corrupt your first experience of D3! -
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KingCobb posted a message on Cinematic SPOILERS!!! UPDATED 2!Actually I am fairly certain that Book of Cain states the armor has nothing to do with humans. In fact: The armor is used to convey a sense of identity. Also, it has been recorded that Angels have worn the armor long before the existence of humans, so the armor is not used to relate to human kind.Posted in: Diablo III General Discussion -
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vxhelix posted a message on Am I the only one peeved about Magic Find socialism?This actually brings an interesting dynamic to an organized group. The slotting of a pure utility, High MF, support player.Posted in: Diablo III General Discussion
maybe a wiz like: http://us.battle.net...YPgO!bfc!ZZZZcc for a ranged heavy group
or a monk like: http://us.battle.net...QYXk!bcV!cbcaZa for a melee heavy group
They can ignore the damage stats, bring mass mf, utility, and slightly irrelevant damage to the group, letting the other 3 people kill quickly and focus on damage stats while they maintain control or buff/heal, and benefit the overall yield of the group. Sort of similar to a healing role in other MMO's.
Speaking on a purely hypothetical soapbox, if a top tiered MF/Utility player has 1600-2000 mf, and the utility to carry 3 glass cannon/ zero MF types through inferno, you're going to yield a ton of shinies. It's my (educated) guess that this type of person would be in extremely high demand for group play.
You call it socialism, I call it specialized labor. -
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Yellr posted a message on Am I the only one peeved about Magic Find socialism?Im quite fond of the system simply because as everyone else pointed out it will be easier to kill stuff. You wanna not share it do your own MF runs or do a group where everyone is using their mf gear, thats what me and my friends will be doing when farming gear.Posted in: Diablo III General Discussion -
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tanis0 posted a message on Am I the only one peeved about Magic Find socialism?No, I like it. Without sharing MF, you'd have people show up loaded in so much junk MF gear that they couldn't kill anything and just rely on the group to get them drops. At least this way if someone does that, you get the benefit of their MF to compensate for their lack of killing ability.Posted in: Diablo III General Discussion -
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Azjenco posted a message on Rare and Champion Loot > Boss LootI think it's good, but, and this is a HUGE but (I know, that sounds very funny when you say it out loud :P).Posted in: Diablo III General Discussion
I think the best drops in the game should be when you kill a boss for the first time. In fact, it should be twice as good as unique/champion drops. Afterwards it should be on par or less than unique/champions.
The reason why I say this is, the first time I kill an act boss, I want it to be difficult and I want to feel rewarded for completing a milestone like that, I feel it's very important. If you go and kill a boss the second time, then your just farming it, so then the loot deserves to be crappy. -
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Knucker posted a message on What annoys me in the beta"What annoys me in the beta"Posted in: Diablo III General Discussion
You... being in the beta. -
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hisatsu posted a message on Update from the chinese forums on the Beta *Posted in: Diablo III General Discussion
Yep, fluent in Chinese. Translating traditional Chinese text is a breeze. If there is anymore Chinese text regarding Diablo 3 beta that needs a translation/double check/look over, I would love to be of service for the Diablo community. - To post a comment, please login or register a new account.
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