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    posted a message on Loot 2.0 and Trading
    To me the point of the game is to get items from drops. If that's inadequate, then the blacksmith will help you out. I only play with friends, and we don't even really trade. If good items drop that they can use, I just give it to them, and vice versa.

    Honestly, I really don't get this insane need to trade every second drop with people out there that you don't know. I regard rares as upgrades/salvage material and legendaries as upgrades/trophies. So I really don't understand this mentality.
    Posted in: Diablo III General Discussion
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    posted a message on New ability caps
    Yes, because it so much fun to be limited to one efficient spec that some players want the game to be built around, just because they're afraid of a bit of variety. /sarcasm

    No, the point of having efficient combos is if there's a variety to choose from, which should obviously be the point of it all. No one wants a bunch of skills that are just thrown together, but no one wants there to be one insanely effective go to combo that is so amazingly good that everyone almost needs it just to run their favorite class effectively. I'm sure it will still be viable, just not the end-all combo it used to be.

    Rather than being all miffed about them lessening the one broken combo, let's focus on them getting as many good combos into the wizard roster as we can.
    Posted in: Diablo III General Discussion
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    posted a message on New Datamined Patch - Class Changes, Passive Effects, Character slots, Stat caps, Quests, and MUCH more
    Quote from Bagstone

    Sorry, I was being unclear:

    I think 300% MF is too much. I'd rather see a cap at 100% or MF gone completely. 300 MF from items plus all the other MF from paragon/NV5 creates too much of a gap and makes MF mandatory for success (i.e., finding good loot).
    I completely agree, although I don't mind NV, I think it's still a good idea, and MF can still increase with extra players and MP. On items though, I feel it should be removed, and the same goes for spending paragon points.
    Posted in: News & Announcements
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    posted a message on Diablo III Auction House is Shutting Down on March 18, 2014
    Yes!! Great news!

    Sadly before launch I didn't think much of the AH, thought it was alright to implement it. Since launch I've realized that it was not worth it, not at all. It's just not in the spirits of a loot hunting game to have such a thing. That said, I hope they do implement a decent trading system at least, for those interested, off course. As for me, I'll be playing with my friends, swapping gear around and having a good time. :)

    Question though, since there are a few things that cost into the high millions, how is anyone supposed to make that? I thought it was that high to force players into using the AH, but since its leaving, how will players hoard that amount of gold?
    Posted in: News & Announcements
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    posted a message on Legendary Build Changers, Travis Day on Paragon 2.0, Travis Day on Paragon in Ladder, Lylirra on Datamining
    Quote from Bleu42

    I'm still curious, can anyone answer if this is it for the datamined updates? (until they load new stuff up?) Or are there still things you guys are trying to flesh out?
    I wonder why the diablofans guys are avoiding this question so intently... It's as if they're afraid they're going to give some sort of surprise away. :P

    Stupid question: How will the ladder work?
    Do you create a ladder character or are all your characters automatically part of the ladder? The reason I ask is, I'm a slow player, I enjoy taking my time, and I have no intention to rush through paragon levels, not now, not when RoS launches. So the idea that they will periodically scrape the paragon leveld I've been accumulating is a very disconcerting thought.
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    Quote from lich13

    @Zero(ps)
    I have a question, this is all information, or we can expect moar:D?.

    I'm wondering the same thing over here. They mentioned something about paragon XP.

    Zero?
    Posted in: News & Announcements
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    posted a message on Diablo III - Reaper of Souls Datamined Class Changes - including even more Crusader abilities
    I don't want to seem like the greedy guy who screams "GIV MOAR NOOOW!!!" straight after a virtual buffet of absolute goodness, but I'm going to ask anyway. Is there more info coming in soon? Just asking if that's all of it, or if you guys are still extracting some more information. Some details on paragon xp, and whatever other stuff on items would be interesting.

    If not, thanks for everything so far. :)
    Posted in: News & Announcements
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    posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
    Cannot wait for the second part of infosplosion. I just hope it comes soon though. Over here it's almost midnight, and I need to go to bed soon to be up for work tomorrow... :(
    Posted in: News & Announcements
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    posted a message on [SPOILERS AHEAD] Diablo III Expansion - Reaper of Souls: Datamining Post, Bosses, Game modes, Clans, Ladders, and more
    Not to seem impatient, but... when will the rest of the information be up!!! XD

    The impatience is mostly due to "little break - We have paragon exp, hopefully some skills and stuff coming in a bit". It's such a cruel tease to state that and then leave us hanging. I'm really eager to hear about paragon XP and if there's any info on new skills for the existing classes.

    That said, thanks for all the info and keep up the good work.
    Posted in: News & Announcements
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    posted a message on [Spoilers Ahead] D3: Reaper of Souls - 103 New Objectives and Quests
    Quote from Molster

    I thought they said the NT's would be randomly around the world and such?
    Oh, that's true.

    Although, some of the names like "Quest_x1_A1_Challenge_SpiderTrap" got me wondering. It's definitely centered around act one, and there are other other "challenges" further down the list with A2 through to A5 as well. When I said random events, I meant some maps have stuff that could pop up, like the Jar of Souls, which don't always happen. I think when I said random it seemed a bit confusing. :P

    Still, I wonder if these are new events that pop-up in earlier acts, which would be great! It would make running the pre-expansion acts a lot more interesting, since acts 1-4 were a bit dull in comparison to act 5 when LoD was released.

    Edit: Or are these somehow tied to loot runs?
    Posted in: Diablo III General Discussion
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    posted a message on [Spoilers Ahead] D3: Reaper of Souls - 103 New Objectives and Quests
    Not sure if I understand what I'm reading correctly, but are the pre-expansion acts getting new quests and random events added in as well? A lot of it seems to also point towards the expansion game modes, like Nephalem Trials, but there also seems to be some indication that we'll be seeing news events added to the old acts.
    *Holding fingers crossed*
    Posted in: Diablo III General Discussion
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    posted a message on Any attribute changes coming?
    Quote from Bagstone

    Besides, the one thing we know is that there's at least one new gem type, the diamond. And I can't imagine they would only add one gem, I'm sure we'll see some new stuff and hopefully some changes as well to the gem system at Blizzcon.
    Good point, and definitely something to look forward to. Thank you. :)
    Posted in: Diablo III General Discussion
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    posted a message on Any attribute changes coming?
    I see your point, though I was hoping they'd move a bit away from this. Wished gems had a bit more choice and decision making involved when you customized your items. That way you'd look at all your gems and decide a bit more how you'd spend them depending on what your character needed.

    However, I guess the attributes would be named differently if what I asked were true. For instance, it doesn't make a lot of sense that a wizard would want to stack strength. If the attribute was named endurance, then that would make sense, but as it stands a wizard would rather choose between intelligence and vitality than adding strength or dexterity into that equation. So yeah, your point does make sense.
    Posted in: Diablo III General Discussion
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    posted a message on Any attribute changes coming?
    I haven't played D3 in quite a while, so I'm poking around here with limited knowledge of recent updates.

    With RoS on the way, something I've read irked some people (me included) some months ago was how one sided attributes were. Basically players would stack their main character attribute and not really care about the others. This also made gem choices rather limited as you'd mainly chuck in one gem type per character on all items.

    Has Blizzard given any word that this will change with the upcoming expansion, or has there already been headway made on this?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III: Reaper of Souls Revealed
    Quote from Preach

    I wonder what "Nephalem Trials" are...
    Was about to ask that question myself. And I'm also curious to know how Loot Runs will work exactly, sounds a bit like a different version of an endless dungeon that people have been asking for.
    Posted in: News & Announcements
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