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    posted a message on What are my chances for Beta??
    I'm hoping my chances are good for getting in the beta, I mean I did get it for sc2 and I even got 2 extra beta keys of that. I hope the beta is widespread enough for me to get it this time, who knows how it's going to turn out
    Posted in: General Discussion (non-Diablo)
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    posted a message on D3 isn't Pay to play right?
    Sorry I was hoping I could get a quick answer on if you have to pay monthly for D3 or if they are basically only going to be using the Auction House to make money.
    Posted in: Diablo III General Discussion
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    posted a message on Runic Revision?
    Quote from Kickin_It

    Quote from Shades_X

    I think the added stats should be looked at like more of just an added bonus "oh cool my rune gave me x stats" and not base runes solely on what stats they do give. Thats how the majority of people will play, there will be the few however that will be very particular and go looking for the exact right rune stats for their build.

    Well, min/maxers definitely won't be settling for just any additional stats, but I definitely think that it's a cool system. I don't think it's actually confirmed yet if the stat bonuses will just be general bonuses or if they'll only apply to the skill the rune is in. I think if it only applied to one skill, it would allow the player to tweak their individual skills more (maybe you want +Attack on your AoE skills so they do more damage, but you want Precision for more crit or increased crit damage on your single-target skills) and not getting the exact stats you want wouldn't be as game-breaking, since it only affects one of your 6 skills. How that would play into buff/CC/utility skills is another question...

    Thank you kickin_it for showing me diablo 3's new attribute system!
    I'm wondering what kind of random stats will pop up after using a rune for the first time?

    I'm thinking of 3 different types that would affect your character.

    1.There could be percentage modifiers for that actual skill, like faster cast rate, damage increase, decrease cooldown.

    2.Then give you extra base attributes(attack, precision etc.)

    3.General random cool things(can include rare powerful bonuses too): extra lightning damage on weapon strikes, or anything extra fun that they can think up

    In terms of balance I think my 1. category would give pretty decent bonuses since it will only be affecting that 1 skill. When it comes to 2. and boosting attributes they end up giving a more general bonus that can effect more than 1 skill so maybe not as much stats when it comes to this. For the 3. category there could be more rigged bonuses but with a smaller chance of it actually happening.(could give more reason for having a Mystic wipe bonuses allowing you to socket it once again and try for something new, min/maxers would wipe the runes constantly to try to get that rare bonus and could give some value to gold if thats what was used for the Mystic to wipe the rune, maybe you would need to throw some craft materials in too)

    The last thing to mention is that if the actual type of rune is not known yet and "grayed" out, then go ahead and take all the different combinations there will already be and multiply it by 5. That might just get a little too out of hand. Having random bonuses sounds really fun, having the type of rune random seems a bit much.

    Who knows for sure what they are planning though.
    Posted in: News & Announcements
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