- DiabloFanUser47052
- Registered User
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Member for 12 years, 9 months, and 3 days
Last active Thu, Mar, 16 2017 15:54:48
- 2 Followers
- 384 Total Posts
- 39 Thanks
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Steamrice posted a message on Treasure Goblins - Image Close-UpsThese lil guys are gonna get so many people killed at higher difficulties xDPosted in: Diablo III General Discussion -
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Molster posted a message on Character Titles Returning?Yes (1 second)Posted in: Diablo III General Discussion
http://www.diablofan...itles-revealed/
These could be pvp titles though, but sure, but they are under a field of "player titles"
Title_Lvl10_Male Sir {PLAYER_NAME}
Title_Lvl15_Male Baron {PLAYER_NAME}
Title_Lvl20_Male Count {PLAYER_NAME}
Title_Lvl25_Male Duke {PLAYER_NAME}
Title_Lvl30_Male Lord {PLAYER_NAME}
Title_Lvl40_Male King {PLAYER_NAME}
Title_Lvl50_Male Defender {PLAYER_NAME}
Title_Lvl60_Male Champion {PLAYER_NAME}
Title_Lvl70_Male Guardian {PLAYER_NAME}
Title_Lvl80_Male Conqueror {PLAYER_NAME}
Title_Lvl90_Male Destoryer {PLAYER_NAME}
Title_Lvl100_Male Avenger {PLAYER_NAME}
Title_LvlMax_Male Patriarch {PLAYER_NAME}
Title_Lvl10_Female Dame {PLAYER_NAME}
Title_Lvl15_Female Baroness {PLAYER_NAME}
Title_Lvl20_Female Countess {PLAYER_NAME}
Title_Lvl25_Female Duchess {PLAYER_NAME}
Title_Lvl30_Female Lady {PLAYER_NAME}
Title_Lvl40_Female Queen {PLAYER_NAME}
Title_Lvl50_Female Defender {PLAYER_NAME}
Title_Lvl60_Female Champion {PLAYER_NAME}
Title_Lvl70_Female Guardian {PLAYER_NAME}
Title_Lvl80_Female Conqueror {PLAYER_NAME}
Title_Lvl90_Female Destoryer {PLAYER_NAME}
Title_Lvl100_Female Avenger {PLAYER_NAME}
Title_LvlMax_Female Matriarch {PLAYER_NAME
10: [player name] Mr.
15: [player name] Baron
20: [player name] Earl
25: [player name] Duke
30: [player name] noble
40: [player name] King
50: [player name] Defender
60: [player name] Warrior
70: [player name] Guardian
80: [player name] Conqueror
90: [player name] Destroyer
100: [player name] Avenger
Highest ranking: [player name] Bishop
Female
10: [player name] Ms.
15: [player name] Baroness
20: [player name] Countess
25: [player name] Duchess
30: [player name] lady
40: [player name] Queen
50: [player name] Defender
60: [player name] Warrior
70: [player name] Guardian
80: [player name] Conqueror
90: [player name] Destroyer
100: [player name] Avenger
Highest ranking: [player name] female bishops
These are alos found, and not included in that list
CorruptionTitle_01_01 Wanderer
CorruptionTitle_01_11 Local Hero
CorruptionTitle_01_21 Demon's Bane
CorruptionTitle_06_01 Tempted
CorruptionTitle_06_11 Tempted
CorruptionTitle_06_21 Fallen Hero
CorruptionTitle_11_01 Tainted
CorruptionTitle_11_11 Tainted
CorruptionTitle_11_21 Villain
CorruptionTitle_21_01 Rotten
CorruptionTitle_21_11 Villain
CorruptionTitle_21_21 Scourge of Tristram
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tanis0 posted a message on What you don't miss from DiabloStatements in the form of, "gib bow ama."Posted in: Diablo III General Discussion
Runewords which were impossible to get without duping.
Tiny inventory space filled with charms.
Losing items transferred in "drop" games since there was no shared stash.
Ninja-looting.
Needing multiple accounts for item storage.
Having to find trade games.
Trading for SOJ's and gems since gold was worthless.
Duped items which disappeared without warning.
Endless boss runs.
Having to level a new character for every new build idea.
And I'm sure tons more which will probably keep me awake all night as they come to me. -
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Deathkiss posted a message on What the hell is up with Monks armor?!?I think the problem is that this game uses pretty low polygon counts for the characters, so to distinguish high end equipment, they can't rely on little details, but instead have to rely on increasing the ornamentation. Then there is the matter of distinguishing the five classes, even when they are covered from head to too in metal armor. They seem to have decided the best way to manage that, is by giving every class a few bold signature looks that are unmistakable.Posted in: Monk: The Inner Sanctuary
They look awful to me now, but watching everyone slowly level, and their gear change slowly over time, the progression will pull you into accepting each set as the next logical step for that class. Much like real fashion. Some things look absurd out of context, but as things shift season to season some trends get slowly more dramatic and the pace of change pulls you into accepting it.
Compared to Diablo II armor looks, these look more gaudy, more inpractical, and have a very WoW feel to them. It's not a game breaker, but disapointing. And out of context, mid grade armors will be the best looking. If you look at everyone's favorite artwork for each character, they are in simpler, mid game armors. -
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falcompsx posted a message on Diablo 3 Collector's edition WoW pet addedPosted in: Diablo III General DiscussionQuote from HunterSCtv
You know what? I'm not down. GTFO WoW Pet .. different universes man. A launch that's been anticipated for 10+ years shouldn't be tainted with this garbage. Yes I'm mad *Squint* :'b
UMADBRO?!??!
PS
Why does everyone hate on wow so much? If you dont like it, just dont play it and ignore it. No need to actively try to bash it. -
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King DNA posted a message on 'Known Issue for Game's Release'Actually, we aren't getting closer...I just saw this. The game got pushed back to the second quarter of 2012. Video.Posted in: Diablo III General Discussion -
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GhostLoad posted a message on Skyrim - Support Group [POSSIBLE SPOILERS]Posted in: Other GamesQuote from Malminos™
Question:
What's the difference between the armors? Like, plate/steel and hide/leather, what advantages does each have?
Also, is there a way to mine for ore?
It was overlooked when you originally asked but YES you can indeed mine for ore. First you need a mining pick (it'll go into your weapon tab once you pick it up, just like wood axes for chopping wood to sell for gold). Then you must find a mine (I've only come across one, on accident). Inside said mine there will be shiny patches along the rocks. Said shiny patches are in fact mineral veins and you use the mining pick to mine ore from the veins. Then take it back to your forge & smelt the ore. TA-DA free ingots.
Edit: Oops, Daemaro did indeed mention the ability to mine! -
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Daemaro posted a message on Skyrim - Support Group [POSSIBLE SPOILERS]Heavier armor makes more noise while sneaking. Then the perks also set them apart a little bit.Posted in: Other Games
And yes you can mine ore, get a pick and go to a cave/mine and look very closely at the walls sometimes you'll find an ore vein though so far it's been sort of rare, I haven't searched for them a whole lot yet though. -
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Astion posted a message on Your opinion on the monk pillarNext up:Posted in: Monk: The Inner Sanctuary
Barbarian rising up a wooden shack from the ground. -
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Nektu posted a message on I really hope this does not happen to D3Topic is getting out of hand. Closed.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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Guys this isn't a boast thread. Just so you know. I mean, he put it in the title, so how could it possibly be a boast thread?
Also im sure he had 0 help doing this. Someone this humble would never do such a thing as make a thread trying to take credit for such a monumental achievement in life.
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Enter your phone number in the upper right of the linked site below. Your welcome:
http://www.catfactstexts.com/
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This is how i feel. Not long enough.
What bugs me is the commitment. When i play a class i want to at least have the illusion i'm playing a "poison witchdoctor", not play a game of "oh here's these guys, i need to switch skills".
Sometimes, at least for me, a lot of the fun is picking a build and going with it and making it work in places maybe it shouldn't but if i'm able to swap any time, i'm playing the all skill weilding multiclass extrordinare. Personally i hope they change it back, or extend the time.
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This pretty much echoes my sentiments. As a dedicated fan since Diablo 1 when i was 12 years old playing it at my moms house, now here i am 28 out of college with a job etc. i can't help but feel like the excuse of "making it the best game possible!" is beginning to reek of not knowing what they're doing, and wasting time on countless bad decisions, and abusing the fact that they have infinite time and resources.
I was talking with a pal tonight about it, and he rung true when he said that it's almost as if they keep adding and taking stuff out not so much for the sake of good design; But instead because they've been in development, working on the game for 10+ years, and they get excited about something not because it's a needed addition or because it adds to the game, but because they've been working on it so long they're all sick of it and when they add something they're just excited cause it's something new. They just need to release it already, it's getting to the point where it's ridiculous.
Dont get me wrong, i'm excited for the game, but i was extremely lucky to be in beta extremely early. I've been in beta for quite awhile now, and yeah some people will argue otherwise, but when beta first opened up in august or september to the public, that was a shippable game. Sure, there was some UI stuff, and some issues with skill swapping, but for a beta...that game was extremely polished, now they're still screwing around moving things around, changing stats from less complex to now more complex again. Someone needs to kick them in the ass and make them release it.
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Haha, interesting theory you have there. Would you like to sit down on the couch and tell us all about your problems with girls?
I have a large number of maquettes, from both games, and places like sideshow toys, and i dont seem to have that same problem you have.
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I played rift, and played path of exile. Rift's class system has a bard and i'll give them that, but it's not any different from WoW. Sure there's some minor changes, but a game that copies another game isn't innovative.
Path of exile on the other hand (aside from it's crappy art) it's character system sucks in that, while offering a lot of customization to the classes... there are no classes. Sure there's a witch, and there's a big guy, and the archer guy, but the developer's excessive obsession with customization has made it such that the character classes are merely cosmetic.
Since my witch has no real unique spells to witch, and the only thing that separates her is a couple stats and the way she looks, every class, aside from the skills they choose, is exactly the same. There's no flavor to the witch in her skills, there's nothing unique to her that makes her feel dark and brooding as a witch should be other than her armor. There's nothing about the way that you play the witch that makes her feel like a glass cannon or like she's spreading infection or anything like that. She's instead just the one character class in Path of Exile of which you can choose 5 different skins.
So is the class system in D3 weak? No, and the examples you used of "interesting class systems" are a terrible example.
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I played the witchdoctor and barbarian to about level 10 each, and had tons of fun. The treasure goblins are always exciting (though it sux when you dont kill them in time before they escape) the random dungeon events are fun; Some games you'll find a "sub-area" then the next game it won't be there but something else will but it just expands upon the "randomness" that i found really satisfying in Diablo 1 and 2, which also is something that added and i think will definitely add to the longevity of Diablo 3.
The "randomness" element is everywhere too. Obviously the items are, and the levels, but i found some other things that people hadn't mentioned that i'd seen. For example, one time when i killed a treasure goblin he dropped several blues, a ton of gold, and a bunch of white items; then another time, he just dropped 1 blue, a few health orbs, but upon slaying him i got a buff cast on myself that gave me something like +20% to magic find for 5 minutes or something to that effect.
Also, when i had slain a treasure goblin another time, i got the "lore" popup that told me about the treasure goblins and how they escape from the realm of the lord of greed, and if you dont kill them you'll see them jump in a oddly colored town portal type thing and escape to this "greed realm" described in the lore. I just found it interesting cause it makes me wonder if in the full version or further down in the full version of the game game, if players will be maybe able to chase them into the "greed realm" and it's something like a treasure room. I thought that might be cool.
But yeah, the game feels really great; Also i didn't mention it looks absolutely fantastic! the environments and monsters are top notch in terms of coolness factor. Theres all kinds of interesting things to look at in the environment and things to explore and i'm sure you've all seen the characters and creatures. New Tristram from head to toe looks great and yeah, it's stylized IMO, but still Diablo. I'm going to be controversial here and say that i dont really think it looks WoWish, it's it's own thing, it's... Diablo.
Getting to my point though I can't express how much i've been looking forward to Diablo 3. I just wanted to stop in and say to everyone here who is amped to get and play it, i can say with quite a bit of confidence that i highly doubt you'll be disappointed and it's been worth the wait. Its extremely fun, it feels like Diablo, the skills are fun, the game looks great, and again, in my opinion it expands on the other two Diablo games in almost every way. It hasn't been bastardized despite what naysayers have said; It's Diablo and once the full version launches... Oh, it will be glorious. My one sentence review of the game based on my beta experience, playing all day today: Its everything i wanted it to be and more. This game is friggin awesome.
Images (witchdoctor):
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Yeah, all the hate and rage toward husky is pretty damn lame. Its okay not to like him, whatever, but splitting hairs on everything he gets wrong, him thinking leoric is the end of act 1, not equipping a weapon right away, calling him a terrible caster etc. is just immature and juvenile.
Sure, someone like Force deserved a beta key more than him, but Blizzard would have almost certainly had to of gave husky the go-ahead, and i think Blizzard would be the person to be upset with in this situation. Even so, if the issue is him getting a key at all, he's as excited as the rest of us to play and really isn't the enemy.
The only reason i say anything is because the bullcrap i've been seeing surrounding husky getting is reminiscent of the official battlenet forums level of maturity. Force is in now, everyone else is getting in, so i think we can all put the pitchforks away.
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Thats what she said.