Quote from robotwars2
Yawn. They're using a bunch of wordy responses in hopes to confuse the reader's actual issues with the game. Straw man, deflection, camouflaging. Whatever. The game is flawed, it's lazy, and it's cheap. I don't die because I'm bad, I die because the game mechanics are cheap. There's no skill, there's no intense moments where I have to use a correct sequence to survive a given situation (unless you consider trap, kite, run,shoot "skill"). And now I'm just about out of hell and feel like I accomplished nothing. Why? Because when I died I just went back to the mobs and unloaded and died again and repeat. There were no tactics, nothing other than kiting and shooting and dying. Obviously you want this to be a gear check.. great. Guess what? I didn't get a single rare item in Hell for my class. I didn't get a single upgrade in hell. The harder the game got, the worse the drops got. This is a fact. Sure, involve luck, but should lucky keep me completely out of balancing my character when I'm putting more time and effort into the game? This makes no sense. But hey, I got a bunch of other classes upgrades and rares. What a coincidence, I can now use the auction house to sell these items and buy item that anther class got that would have benefited me. Why is this not shocking? Why, it's the RMAH. Obviously it hasn't been released, but that completely irrelevant considering it was meant to be released shortly after launch.
So now I've purchased my gear in the AH. Fantastic. Wait, no it isn't. It completely contradicts the ARPG genre. Instead of being rewarded for my time and effort into killing those shiny yellow and bold blue mobs with an upgrade, I receive a golden ticket to log out of the game and reward myself with a hefty burden of browsing the auction house. Oh fun. Now that I've put the effort into killing these mobs I get to put even more time into rummaging through this annoying storefront. Just fantastic.
Or you could have the willpower to actually farm. Pretty sure you didn't just play through the highest difficulty once in other ARPGs and end up with TEH GUD GEER!
Good god, none of you have any will power whatsoever.
I've purchased like 3 items off of the AH and I'm on the last quest of A3 Inferno, playing legit, by myself. (As in I didn't abuse that stupid ass SS/prep shit)
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Yes, I play at or over 3,000 DPI. I can't stand the speed when it's lower than that. I'm pretty precise with it too. O.o.
Even 2800 starts to feel sluggish for me.
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I require at least a five button mouse. (Left, Right, Middle, Forward/Back)
With the Naga I will probably map certain abilities to 1-4 and 6. This is the shortest range of motion for your thumb when it comes to actively using skills.
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Will the pets scale properly? The Familiar, Ancients, Mongrels AND the Gargantuan?
I really haven't seen or heard any word on this. I think the primary reason they haven't touched it is due to them not having primarily tested Nightmare/Hell yet.
Clearly they will want this feature in, but how well it will be done is...well....necessary to know.
Any chance Sixen will be askin' them buggers about this?
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Depending on the mods given by shields, I may end up going with a Dagger/Off-hand. Since I'm looking to PvP, I may just end up using Dagger/Shield, and stacking Vitality. I'm not sure yet. We really have to wait to see (:.
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I'm going to say that we shouldn't go off of rune-less skills. They're the same mechanic in the start, but they could end up being completely different.
Okay, they're really only similar, not the same. Haunt is a fire and forget spell. While it works similarly, I assume it's going to be great for an opening ability. In my mind, I feel you would haunt some guy in the back, and Locust Swarm the front. As Haunt kills a target, it would go to the next. What would probably make it even more efficient is mixing the two. Functioning similarly, when Locust Swarm kills a mob, it'll move on. It could also prove useful to throw Haunt on a boss and just use it as a nuking DoT, and using Locust Swarm as a mini-aoe.
Really there are so many possibilities I don't know if we can even have concerns, worries, or...well...hopes at this point.
The only thing we can do is wait.
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It kind of goes both way in the deal with the NDA. Without such sites you wouldn't be in such a great place. It actually helps you in the long run. While Inc Gamers presents literally everything how they feel they should, you present the facts. The difference is that Blizzard simply TRUSTS you more as a better medium when it comes to community news as a whole.
Simply put: Blizzard loves ya.
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An easy solution to this would be placing filters. An example would be that the item must be of at least x internal item level, and contain y for mods. That's the only way you could get it to work without visibly sharing what you're waging.