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    posted a message on The right mouse for the job?
    Quote from Riesza

    Quote from CCG_Chinny

    I need at least 3,000 DPI to play my games efficiently though.
    Do you seriously use all 3,000 DPI? That's incredibly fast and probably beyond human precision.


    Yes, I play at or over 3,000 DPI. I can't stand the speed when it's lower than that. I'm pretty precise with it too. O.o.

    Even 2800 starts to feel sluggish for me.
    Posted in: Diablo III General Discussion
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    posted a message on The right mouse for the job?
    I have a regular Naga, but I would really like to get an epic naga. I absolutely can not stand a cord on my mouse. I need at least 3,000 DPI to play my games efficiently though.

    I require at least a five button mouse. (Left, Right, Middle, Forward/Back)

    With the Naga I will probably map certain abilities to 1-4 and 6. This is the shortest range of motion for your thumb when it comes to actively using skills.
    Posted in: Diablo III General Discussion
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    posted a message on Pet Scaling
    After reading the topic in the Wizard sub-forum about the Familiar spell, I began to ponder.

    Will the pets scale properly? The Familiar, Ancients, Mongrels AND the Gargantuan?

    I really haven't seen or heard any word on this. I think the primary reason they haven't touched it is due to them not having primarily tested Nightmare/Hell yet.

    Clearly they will want this feature in, but how well it will be done is...well....necessary to know.


    Any chance Sixen will be askin' them buggers about this? :P
    Posted in: Diablo III General Discussion
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    posted a message on Dagger or staff for WD?
    Quote from ScyberDragon

    Quote from Basuse

    What do you think the difference between the two will be? Looking at the traits it seems like they will have a bigger role that i previously thought. Since they are not a physical damage dealer why will it matter? what do ya think?

    It will matter because items will now have +spell damage modifier. Also, a big difference is using a shield or not. I think I plan on trying to go dagger/shield if there are no cool scythe looking weapons.


    Depending on the mods given by shields, I may end up going with a Dagger/Off-hand. Since I'm looking to PvP, I may just end up using Dagger/Shield, and stacking Vitality. I'm not sure yet. We really have to wait to see (:.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Difference between Haunt and Plague of Locusts?
    Quote from NoxioussGaz

    Looking through the skills and Haunt and Plague of Locusts seem to have the same mechanic, damaging x amount to monster and if they die from it, jumps to another. Only difference I see is that one is arcane and one is poison damage. Anyone have any comments about which might be more useful or if there is any other difference or point to taking one over the other? I guess to see what other skills you pick so you don't overpick in one specific elemental damage..

    I guess I'll also need to see if the runes make any drastic change that might sway my lean to any one over the over.

    I'm going to say that we shouldn't go off of rune-less skills. They're the same mechanic in the start, but they could end up being completely different.

    Okay, they're really only similar, not the same. Haunt is a fire and forget spell. While it works similarly, I assume it's going to be great for an opening ability. In my mind, I feel you would haunt some guy in the back, and Locust Swarm the front. As Haunt kills a target, it would go to the next. What would probably make it even more efficient is mixing the two. Functioning similarly, when Locust Swarm kills a mob, it'll move on. It could also prove useful to throw Haunt on a boss and just use it as a nuking DoT, and using Locust Swarm as a mini-aoe.

    Really there are so many possibilities I don't know if we can even have concerns, worries, or...well...hopes at this point.

    The only thing we can do is wait.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Fansite Summit NDA lifted at Midnight PST?
    Quote from ScyberDragon

    Sadly, that is probably true which really sucks for sites like us that respect Blizzard enough to follow the NDA.


    It kind of goes both way in the deal with the NDA. Without such sites you wouldn't be in such a great place. It actually helps you in the long run. While Inc Gamers presents literally everything how they feel they should, you present the facts. The difference is that Blizzard simply TRUSTS you more as a better medium when it comes to community news as a whole.

    Simply put: Blizzard loves ya.
    Posted in: Diablo III General Discussion
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    posted a message on PvP and rewards
    Quote from AegonIII

    They already said that blizzard most likely wouldn't be giving any items away in PvP. That's why I thought of this wager system. For the people who want items after winning a fight. Plus it's bragging rights as well, kind of like getting to lvl 99 in D2.


    An easy solution to this would be placing filters. An example would be that the item must be of at least x internal item level, and contain y for mods. That's the only way you could get it to work without visibly sharing what you're waging.
    Posted in: PvP Discussion
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