Quote from robotwars2
Yawn. They're using a bunch of wordy responses in hopes to confuse the reader's actual issues with the game. Straw man, deflection, camouflaging. Whatever. The game is flawed, it's lazy, and it's cheap. I don't die because I'm bad, I die because the game mechanics are cheap. There's no skill, there's no intense moments where I have to use a correct sequence to survive a given situation (unless you consider trap, kite, run,shoot "skill"). And now I'm just about out of hell and feel like I accomplished nothing. Why? Because when I died I just went back to the mobs and unloaded and died again and repeat. There were no tactics, nothing other than kiting and shooting and dying. Obviously you want this to be a gear check.. great. Guess what? I didn't get a single rare item in Hell for my class. I didn't get a single upgrade in hell. The harder the game got, the worse the drops got. This is a fact. Sure, involve luck, but should lucky keep me completely out of balancing my character when I'm putting more time and effort into the game? This makes no sense. But hey, I got a bunch of other classes upgrades and rares. What a coincidence, I can now use the auction house to sell these items and buy item that anther class got that would have benefited me. Why is this not shocking? Why, it's the RMAH. Obviously it hasn't been released, but that completely irrelevant considering it was meant to be released shortly after launch.
So now I've purchased my gear in the AH. Fantastic. Wait, no it isn't. It completely contradicts the ARPG genre. Instead of being rewarded for my time and effort into killing those shiny yellow and bold blue mobs with an upgrade, I receive a golden ticket to log out of the game and reward myself with a hefty burden of browsing the auction house. Oh fun. Now that I've put the effort into killing these mobs I get to put even more time into rummaging through this annoying storefront. Just fantastic.
Or you could have the willpower to actually farm. Pretty sure you didn't just play through the highest difficulty once in other ARPGs and end up with TEH GUD GEER!
Good god, none of you have any will power whatsoever.
I've purchased like 3 items off of the AH and I'm on the last quest of A3 Inferno, playing legit, by myself. (As in I didn't abuse that stupid ass SS/prep shit)
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While that is the case for Diablo II - I think anything of sufficient ilvl with the correct item type will be able to possess an affix.
The only difference between magic/rare/legendary in D3 is the quantity of affixes ^^..
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Shows what I know? You mean that the games were trash with and without mods?
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It increases by difficulty. 75% is for normal mode.
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You're a real creep. Just going to say that now.
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You know, I've had Oblivion, Skyrim, Torchlight, etc., since they came about. I can't remember a single mod in any of them that was really worth my time.
Even the mods that every person claimed to be "amazing".
They're all garbage on the grand scope of things.
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And hopefully she'll blow her rape whistle.
I'll even buy her one >_>
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Yeaaah....I don't see people trading over their level 60 gear to get it dyed...just saying.
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It got tired of waiting
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We know for sure you can buy some from some vendors....they could be drops as well, -shrug-.
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With a 15% damage increase per person added onto this in Inferno...(As he mentioned generally in his entry paragraph)...The person would have to be able to bring something to the team defensively.
Like he said; if you don't know the person and you can't corroborate with them....then you may as well not play with them. They need to not only pull their own weight, but find ways to bring synergy to the table to reduce the impact of an increase in damage.
Mantras, are an example.
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The blue xbows sold from the fence had higher ilvls than those found from killing, at least IMO.
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Orrrr you could use a rare. You're not meant to just use sets/legendaries.
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I would be more inclined to take neither. I honestly don't know what they were thinking with Toad of Hugeness :x.