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    posted a message on Unofficial Patch 1.0.4 Changes - Class changes, New Items, Affixes and More!!
    Quote from Molster

    Quote from ErlendOlsen

    Ive been checking out the new items to see if i find anything i like.

    But there is a few items that dont really add up..

    Fire Walkers is one of them, in the screenshot from the 1.0.4 Developer Blog they are shown with random stat: allres + 300dex + vita (4 affix's)

    But in the Patch 1.0.4 Datamined page it says they can only have 2x ilvl62 random stats(affix's).

    This screenshot explain what i mean --> http://bildr.no/view/1256098

    Something strange going on here ?

    Info from:
    http://us.battle.net...en/blog/6923457
    http://www.diablofan...mined-tooltips/

    Dex and vit are one Property


    By default they have
    Burn the ground you walk on
    12 move speed
    Fire resistance
    Reduces damage taken
    and then 2 random props (in the case of the preview it was (Dex+vit), (all resistance)

    I'd kinda hope they used some relatively random rolls and not cherry pick amazing rolls for their screenshots. Picking one of the three different primary stats as a slot makes sense, but with legendaries already pretty rare, leaving primary stats as something that likely won't even be on the item seems a little weak. Those same boots with health globe radius and thorns wouldn't really be very legendary.

    I'm not saying they all have to be best in slot every time, but of what appears to be the set in stone affixes of that item don't really guarantee much. Also, I could be wrong, but based on that screenshot isn't the durability lower than the minimum allowed durability for that item, meaning something doesn't quite add up?
    Posted in: News & Announcements
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    posted a message on Paragon Levels... Did I miss something?
    My monk has next to no magic find, and I do tend to agree that a magic find cap would feel wrong (even if it would benefit me.) Pre-launch I definitely figured I'd have a magic find gear set by now, but I feel like it's tougher to stack the magic find on some classes than it is for others.

    In all honesty, I'm probably gearing wrong, but going from the pre-1.03 defensive requirements to the heavy dps requirements to have a strong chance of succeeding in act 3, has felt rough. It gets expensive trying to get the offensive stats necessary while holding on to some of the defensive stats, let alone adding in the magic find. I haven't played a lot of ranged, but it does feel like they can get away with needing one or two less stats per piece, but again, I'm probably doing it wrong anyway. As excited as I want to be for the game, it just hasn't kept me happy recently, hoping for some good times next patch, though.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon Levels... Did I miss something?
    Quote from Lixo

    Quote from madmaxII

    Quote from BigEd781

    Quote from FoxBatD2

    Quote from Muktuk

    To make it worse, bots will benefit the most from paragon levels since they kill faster than any human (over the long term) and they will benefit more from additional MF/GF.

    Bots get banned alot. Of course they can always find new accounts, but this isn't going to help them a ton.

    Hehe, right, bots are short lived. Oh, wait... http://www.diablopro...tat_elite_kills

    If bots get banned so often, why are the rankings full of toons like this? http://eu.battle.net...674/hero/631780

    Seems to me he's been botting for a very long time and so have all of the characters near him in the rankings. Of course bots will benefit, they don't get banned that often or quickly enough to stop it.

    Do I care? Meh. I don't like bots for obvious reasons, but I also don't like fun design changes being axed because of a potential for botting. Get rid of the bots, give us a fun game (not saying Paragon Levels is a fun system yet, we'll have to wait and see).

    I don't get your point? How do you know that this is a bot? Seeing how rare valuable items are going full GF gear is actually a legit tactic as it gives you a reliable income.

    Just see how many lifetime kills and elite kills he has and do the math.

    Hey now, killing almost half as many elites as I have in the lifetime of my characters every day since release doesn't mean he's a bot, he could just really like playing the game and play it pretty constantly. That must be it. ;)
    (I was pretty active until a few weeks ago)
    Posted in: Diablo III General Discussion
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    posted a message on Wizard is no longer the Glass Cannon!
    Quote from Mysticjbyrd

    Quote from emyln

    => Unless you can provide a formula for calculating Pierce, and compensate for the slight slowness of Hungering Arrow, your comparison is not apples vs apples.
    There is a thread in the DH forums that shows the pierce drastically increases the dmg output to 230%-280%.  The 300% is based on one interpretation of how shatter will work, but I find it unlikely.

    Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
    Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.

    Quote from emyln

    => This one is disproved easily.  Poison dart - splinters is much slower and not what I consider "spammable" and very often not all 3 darts will hit a target.  A comparison with MM is not possible.
    I can't think of a single time that all 3 darts did not hit, unless I just straight up missed completely.
    It is completely spammable, as it is cheaper than your regen rate.

    Quote from emyln

    - You're right on target here. Its a straight 143% and very very spammable. In face I venture to say the most spammable spell in D3 right now. If you assume that all 3 are the same casting time, I would seriously ask you to try all 3 spells again. At the very least you have to concede that Magic Missile - Charged Blast is at LEAST twice as fast as Poison dart - splinters.
    Cast speed/atk speed are completely dependent on weapon speed, so you don't know wtf you are talking about here.
    Also with 2x 1h Xbow the DH will be able to attack much faster than the wizard.


    The OP is right, the wizard spells have become gimp.


    Quote from Zeal

    Aside from that, to the actual point of the thread, Wizards were nerfed for a good reason. They were one-shotting -everything- with their -AOE- skills.

    Another point to edit in, is that sure other classes are being buffed to match the Wizard's AOE potential with a single skill, but Wizards have a great deal -more- AOE skills than any other class, with extra perks to those abilities as well (slows, and the like).

    Wizard AoE is all we have!  There is only 1 single target spender, and even that is only slightly better, if that, then the WD and DH's cheap spells.

    Again, thats the only thing the wizard has is AoE.  If you give other classes superior aoe, then WTF is the point of the wizard?

    There are obviously a lot of fan boys here that don't understand even basic math, or just kind of ignore it, and hope blizzard will balance things.   Faith is a terrible thing.

    My understanding is that attack speeds are based on weapon speed, however some abilities can have an increased coefficient.  For example, Fists of Thunder, the monk's first spirit generator is something like 40% increased attack speed over basic attack and the other generators are between 15% and 30% faster than basic attack.  Assuming the same can apply to other classes, it's entirely possible magic missile is faster than the abilities it's being compared to.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Never higher than lvl 60
    I don't have a quote, but I thought they mentioned at some point that the way they were making inferno, it wouldn't be difficult for them to scale it up with a new level cap if they decided to raise it. People who don't have the expansion would just have an inferno still scaled to 60, as they would likely not be able to join expansion player games anyway.
    Posted in: Diablo III General Discussion
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    posted a message on Repeating What SC2 Did At Release With D3...
    Quote from rozmata

    They will postpone chat as much as possible till all WoW fans go away back to WoW. If they keep chat as you want all WoW would stay and play diablo instead. THEY DON'T WANT IT!!! Deal with it. It's business. Damage must be done so WoW can live. And real Diablo fans will be more happy without all those WoW die fans around who rather run around and talk than play. So w8 a while after release, let noobies go to games created for them and then we will get our chats back. It's not that it would take them more than a week to put them in.

    While I find all the WoW hate amusing at times, I don't think it really makes a point.  I could see them wanting people to rush back to WoW to pay their subscriptions, but I don't think sabotaging features in D3 would be how they'd go about it.

    @Steamrice: That actually looks pretty decent, it's pretty much what we have in the beta, but with private channels, which I approve of.

    Now if only we could get those private channels, possibly be able to communicate in them in-game and possibly have tabbed support.  It gets annoying having all the npc spam and salvaging information in the main chat channel.I'm not saying it's worth delaying the game for by any means, but I guess those would be my semi-long term wishes.
    Posted in: Diablo III General Discussion
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    posted a message on Repeating What SC2 Did At Release With D3...
    Quote from Voix

    "Right now having just logged on SC2 the total games played is 14000 world wide. To me this seems like an obvious failure for a title with a rich past."

    I'm sorry? This is a blatant lie. The top SC2 player in Europe has 1074 games played for the current season (as of 25/03/2012). Not to mention all the custom games played and fun games played outside of the ladder, being as there is 7 leagues (8 including practice) with thousands of active players in each region leads me to doubt very much that total games played worldwide is 14000.

    Currently on twitch TV there is 109 SC2 channels, many people stream it daily playing it for 4+ hours.

    SC2 has one of the best communities currently in the E-Sports scene and this isn't because of chat channels this because of people like Day 9 and DJ wheat, tastosis and many many others promoting SC2 and helping others learn. With leagues like NASL and MLG helping to give the game massive foundation, passing off checks that are worth $10,000 dollars for on-line tournaments rather often.

    SC2 isn't a failed game, it's the most successful e-sport currently on the planet, rivaled only by SC.

    To form a game with my friends was in from day 1, I’ve never used these chat channels and nor does anyone i know use them (i have over 50 friends/clan members on SC2). Any Tournament play is done via our forums, like most tournaments.

    The only thing that blizzard messed up with was being able to challenge strangers to 1v1 without friending them in customs, this was a major slip up but was implemented shortly after release, not 6 months.

    Next time you make a point, please refrain from making baseless facts and spouting fiction and creating an angry mob for no reason, you've greatly annoyed me with this post because you show no understanding of SC2 and it's community yet your core argument is based around it.

    You could of just said D3 was in need of help with chat functionality, which you are indeed correct about whichs leads me to the topic at hand.

    Diablo 3 does need help in the chat area, but not as much as you are making out. Diablo lacks a way to talk to a group of friends easily on the fly. Friends list in D2 was great for this, being able to message my entire friends list worked pretty well.

    However times have changed and functionality such as WoW GCHAT (and other games a like) have come a long and I think clans would fit nicely in Diablo 3, allowing you to chat to your clan members in a global chat from anywhere such as the AH, In-game and character selection.

    If I'm not mistaken, I think he's talking about 14,000 games going on at a given time, not the number of games played in the season so far, which is what it sounds like you might be inferring from his post, though I could be wrong.

    I was never a Starcraft fan, I can't get into the RTS genre, but he's not the first person I've seen quote low numbers of games going on at a given time, when on Diablo 2, when I last got on (it's been a long while) I seem to remember there being hundreds of thousands or more games going on.

    One of Blizzard's strengths, in my opinion, has always been a sense of community and the social aspects of their games, it's why I played WoW as long as I did, even after I didn't enjoy it very much any more, and it's what kept me going in Diablo 2 for years at a time.  I would hope that Blizzard would continue to play to that strength.
    Posted in: Diablo III General Discussion
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    posted a message on Map Generation Analysis: The Weeping Hollow, Groups in Public Games
    I actually find the map generation to be pretty interesting, I wonder if it's likely that people will be able to analyze it in a similar way throughout the game or if it'll be more difficult later on when there's a much larger focus than the beta content.
    Posted in: News & Announcements
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    posted a message on Does MF effect the whole group's drops?
    It's just too bad that MF scales for group drop efficiency more than the 16% damage drop.
    Posted in: Diablo III General Discussion
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    posted a message on Magic find averaged
    Quote from Frozenkex

    and let's say that I am the most geared person there.
    Then you would be carrying them either way if your dps stats are also better. Also, system should be aimed at group that has people with about the same level/tier gear. So your example is the only unfortunate one which is valid, that yes u wouldnt be a 'leech' in that situation.
    What you are suggesting, and most advocates of MF, is that you should get all the benefits of MF in any group, while not benefiting the group with your stats, where you would be getting the benefit of the people who didnt stack MF.

    I'm fine with my MF benefiting the group, but I don't want to lose my drops because I decided to group up with random people.  All you have to do is look at the quote in my previous post about how broken the benefit is of just being some noob who doesn't bother balancing mf into their stats and hoping someone like me, someone who gives a group wide free loot buff while losing minimal effectiveness, joins.
    Posted in: Diablo III General Discussion
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    posted a message on Magic find averaged
    I'll just post a quote from Rectifier on the official forum that explains some of the math behind this decision.

    By looking at the item guide we can see how many random affixes certain items can have, and regardless of the actual numbers, we can see that the number of random affixes available per item increases as the character's level increases.

    So what does this mean? Well, it means that dps characters focus entirely on their primary stat, crit, attack speed, etc. More importantly, it means that MF characters only have to obtain good values for magic find, but everything else can be whatever they want.

    If the MF character has the same number of affixes as the dps/balanced character, then MF characters do not look "gimped" for dps or tankiness. In fact, the MF character will not really "lose" effectiveness.

    Example: Two characters have 6 affixes per item slot. We are ignoring jewelry and legendaries for this because the information is not readily available.

    This would total 48 slots for armor and 12 slots for weapon/offhand.

    Weapons don't get MF in the beta, but offhands can. You would think that all dps characters would dual-wield, but this isn't the case, because the DH, WD, and Wiz actually deal more damage with their off-hands. This means except for the Barb and Monk, MF players theoretically deal the same damage as their counterparts when only looking at the weapon/offhand combination; which means we can eliminate these factors.

    Therefore the real difference in dps or tankiness comes from the armor affixes. In total we have 48 affixes for 8 pieces of armor. Assuming that MF takes only one affix, the MF character has 40 affixes to use in whatever way they wish.

    Assuming that all the possible affixes are equal in *value* (emphasis on value) and ignoring variance, a non-MF character theoretically has 16.67% extra *value* committed towards dps/tankiness compared to an MF character.
    i.e. If the MF character has an equivalent hp of 10,000 then the non-MF character could theoretically have an equivalent hp of 11,667; and if the MF char has 1,000 dps, the non-MF could theoretically have 1,166.7 dps.

    Taking all of this theorycrafting and assumptions into consideration, then what is the value of having 3 non-MF chars in a group with an MF char compared to the MF char going solo?

    Lets assume the characters have 0, 0, 0 and 100 MF; and they do 116.7, 116.7, 116.7, and 100 DPS respectively.

    It would take the group 22.2 seconds to kill a monster with 10k health compared to 100 seconds for the solo MF player (a solo dps player would take 85.7 seconds). With the MF change the group would have 25 MF each but alone the solo would have 100 MF. The group can kill that 10k monster 4.5 times for each time the solo kills the same monster. Since the drops are assigned to each player individually, the amount of drops over time does not change even if the quality does.

    With idealised conditions and results, the MF player should gain 12.5% better drops over time in comparison to working alone. The non-MF players should gain 386% better drops over time in comparison to working alone. The massive difference in marginal benefit is what should alarm players who stack MF and be especially wary of running into players who have ZERO magic find.

    In conclusion, this would deter players focused on magic find from joining *public* multiplayer games due to the low marginal benefit in comparison to the huge marginal benefit strictly dps/tanky players gain from joining *public* multiplayer games.
    This doesn't account for monster scaling because the math of kill times is a little simpler, and it ultimately doesn't make a huge difference in efficiency in killing.  Not to mention not all stats are equal, you'd go for the better stats and sacrifice the weaker ones for MF in that scenario.

    I'm generally not the type to care if I'm "carrying" people through content, even in WoW, I'm that guy doing 48% of the damage in a random, or telling the guy in LFR to shut up when he says "If you can't do x dps, you suck and you should quit." (So long as there aren't glaring issues preventing completion)

    Don't get me wrong, I do NOT want this game to resemble WoW, I played that game for years and I want Diablo to be Diablo, I'm just seeing some of the same mentality here.  I don't doubt that at some point, I'll have a great demon killing set with a good MF number, and I wouldn't mind doing public games to help out random people, some of which won't be good players, others will be in fresh gear, and things might go slower, but if I'm going to lose a good portion of my stats to do so, I'll have to rethink that and probably wouldn't do it very often.

    Even in the case where I get an awesome group of people who have 100% perfect gear, not sacrificing anything for MF/GF, I'm still providing them a HUGE benefit compared to what I'm getting from them, and I think that needs to be looked at and re-evaluated by Blizzard.

    I'm 100% fine with my MF benefiting the group, I'm not fine with it being up to rng whether or not I'm going to have 1/4 of it or 100% of it.

    It's not a simple matter of being selfish or not, the math just shows that it has the potential to not scale well in groups unless everyone in your group is stacking it to a decent extent.
    Posted in: Diablo III General Discussion
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    posted a message on follower level
    My experience in the beta is that they will typically be one level behind you unless they catch up to your level. In the situation where I was two levels ahead of my follower, I dismissed him and when I rehired him in town, he was back to one level behind me. It seems like if you do co-op for a while, he'll probably fall back behind again, but once you get to level cap, the most you'd probably have to do is get their one final level each (assuming they all don't share the exact same xp bar, which seems like a valid possibility to me).
    Posted in: Diablo III General Discussion
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    posted a message on Shock Pulse Runed, Cross-Region Play, VES Award Nomination, Book of Cain, Art Gallery Update
    Quote from Tenhi

    Quote from mbease

    Quote from Tenhi

    Oh and do I understand it right that if I join an other region I cant access my own regions RMAH? I always thought that if you join the NA Servers as an EU Player you could still use your EU RMAH. But with the quote now it seems like if you join a region thats not your homeregion you cant access any RMAH at all.

    That's correct. That way, you won't be able to pollute another region's economy with items from your region.
    If this wasn't the case, If things were cheaper in region A and higher in region B, you could essentially buy items for a lower price in region A and sell them on region B, messing up both economies. It's better off for you to be glued to one RMAH and only access it in its region.

    Hmm yeah, so there is no direct link between economies. Sounds pretty logical. On the other hand it doesnt prevent the "china" farmers from selling things in your region (be it NA or EU or w/e)... the farmer just need 1 person that is located in NA/EU to sell the stuff they farmed. So "china" farmer creats a char on EU/NA... farms the shit out of those regions. And his friend that is located in EU/NA sells the stuff they farmed on the local RMAH. So the only thing that the RMAH lock prevents is a direct trade... if you want to do it professional you only need 1 person located in the region where you want to sell your stuff... not that hard to achieve if you ask me <_<
    I unfortunately don't have any information to back this up and this is only my best guess, but I would imagine that each region would have a separate character list, like the old D2. Therefore you could only play the characters that have your items on the region they were created on and shared stash would only be accessible to all characters within a specific region and you'd have a separate shared stash per region.
    Posted in: News & Announcements
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    posted a message on Development Article Soon, What's NOT Delaying the Game, Zarhym on "The Big Meeting"
    I kind of wish people would stop making posts like these and give Blizzard a little credit.
    Quote from Diablofan0815

    My thoughts exactly. Blizzard has ruined their reputation with Diablo 3, and the new cash cow pilot project, the RMAH. I bet 100:1 that it still delays the game behind this new wall of alleged game system improvements. Sorry, Jay, I just can't believe it.
    Sure, Blizzard is going to make money off the RMAH, but it's better than one of the possible alternatives that would have fragmented the Diablo 3 economy.  There's a market for people to buy items in the Diablo universe, that's pretty clear from the spam bots and third party sites in Diablo 2's games...

    Not to mention the third largest forum on the internet, according to http://rankings.big-boards.com/ where someone created a made up digital currency that people started using years ago to facilitate Diablo 2 trades because of the lack of in-game economy.  I'd much rather have Blizzard making money off of it than some guy who had nothing to do with developing the game, while also fragmenting the in-game economy into people who use that site and people who don't.

    There are 54 MILLION topics in their D2 trade forums, and 258 MILLION posts...  There are people invested in that digital currency and it's likely some will continue to use it, but I'd rather have more and more incentives for people to abandon that practice.  I don't want that crap in Diablo 3, I want an open trade community that isn't fragmented because of their past shortcomings.

    Sorry for the rant, back on topic.  I think it's a little sad that Z has to take the defensive and clear this whole thing up, though I think it was for the better at the start, at least.  Things could be handled better, but I'd prefer information as often as it becomes available.  Some of the silence on the issue is causing people to grasp at every bit of information, hoping for what we all really want, a release date.  It really seems like they should probably either try to smooth over the quiet periods with some new info more often or keep the whole thing silent until the big news because the way it's going seems to really stir people up.
    Posted in: News & Announcements
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