- redROOM
- Registered User
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Member for 12 years, 10 months, and 6 days
Last active Tue, May, 1 2012 14:19:03
- 6 Followers
- 434 Total Posts
- 3 Thanks
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Aug 30, 2011redROOM posted a message on Character Resource Pageits really all going to come down to play style, which is brilliant. Before, in D2, if you wanted to be competitive you would have to build your char a certain way. Most of the chars became the same monotonous blend of vitality and certain armors that you would HAVE to wear. At least with different resources we will see more room for multiple standard builds.Posted in: News
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Aug 30, 2011redROOM posted a message on Character Resource PageI think the DH will be the most dynamic of all the cahrs just b/c of the split resource systemPosted in: News
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Aug 30, 2011redROOM posted a message on Character Resource Pagethere will most likely be passives like Diablo 2's "heat" passive spell that helped regenerate the sorc's mana. The more points invested the faster it would regen. We dont have points now so I am assuming that runes will play a massive role in how your mana will regenerate.Posted in: News
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Aug 30, 2011redROOM posted a message on Character Resource Pageyea lets just roll with what we have... no need to delay the game any further people!Posted in: News
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Aug 30, 2011redROOM posted a message on Character Resource Pagethis...is..so...fucking...sexy!!!! OH, look at the globes in how they spin with true magnificence and wonder...hypnotizing...enchanting.Posted in: News
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Aug 27, 2011redROOM posted a message on New Class Skill VideosPosted in: News
I think the DH is going to be OP. Last class, most time put behind it by the developers... etc. -
Aug 24, 2011redROOM posted a message on New Diablo 3 Community Site OnlinePosted in: NewsQuote from Jamoose
Yea you are right Deventh xD
I was pissed when it forced me to use a wow account when i have d2+lod sc+bw wc3+tft and sc2.
you can change that just by changing the name in the drop down... -
Aug 24, 2011redROOM posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: News
Hopefully they will give them all to us! However, they still need to sell expansion stuff... -
Aug 24, 2011redROOM posted a message on New Diablo 3 Community Site Onlineyou should have only EVER considered playing Diablo 3. Anything else is a complete waste of time.Posted in: News
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Aug 23, 2011redROOM posted a message on New Diablo 3 Community Site Onlinecant contain myself!Posted in: News
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Aug 23, 2011redROOM posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: NewsQuote from NannouLTU
endless dungeon will get booring very fast, best things are - some kind of instances, could be daily/weekly. Lots of random encounters. Also Blizz should understand that Diablo 3 should be 50/50 pve/pvp game. There should be capture flag, king of the hill, resources type of games. With all these features D3 would be complete.
P.S. Yes, lots of examples from WOW, but why not take best features to our beloved Diablo 3?
I agree. I hate it when people get worked up b/c they are referencing WOW. The fact is... WOW is the highest selling/most played video game of ALL TIME. There are some good ideas in there! Lets use them for Diablo to make an even better game!!! -
Aug 23, 2011redROOM posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: News
The whole game is an infinite dungeon! -
Aug 22, 2011redROOM posted a message on Blizzard's 2011 Writing ContestDAMNIT! I wish i had more time to use this otherwise useless creative writing degree!Posted in: News
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Aug 22, 2011redROOM posted a message on DiabloCast: Episode XXII - Be Your Own DemonPosted in: NewsQuote from PantheraOnca
Quote from dssuli
I see where you are going with the increased drop rate % but I dont think it would even be necessary as people will be choosing areas that they either want to play or are optimal for the archetype of their toon. It will be infinitely enjoyable and with so much content, expansive. I believe that something like that may also inspire some kind of "Inferno Only" matchmaking system to match players with common interests as far as the game is concerned.
Well, the droprate increase would only be for choosing the "all random" option to compensate the player for not automatically choosing the optimal spot and going there repeatedly.
I have a feeling I'm going to be perfectly happy with Inferno though, so any other options are gravy.
Got you. Yea that would make sense. Missed the part about random picks for some reasonz. But yea Inferno should do lol. All I am saying is that a feature like this would almost be like building your own end game. Then no one can complain and they get everything they want every time. - To post a comment, please login or register a new account.
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indeed.
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It will also be game breaking in PVP as well, once we know what kind of cooldowns will be implemented for each skill. No other char has that capability really. They just have "increase rate of x" and "decrease rate of X" type passives.
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maybe but that really doesnt fit the topic of this thread. I was merely speaking to how bosses would finish people off. Watch the video link i posted, then you can get back on topic
btw: I too hate WoW fight... I hated attacking a massive creature's big toe for 15 minutes... so lame.
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Runes will modify as well as gear affixes... these will cause spamming of skill. Properly combining the right gear with the right runes here will make the monk quite spammable indeed.
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ORLY?
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lol quite true...
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