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    posted a message on Join me in laughing at this guy.
    I'm not really laughing, since I'm sure some people will buy this crap. I reported both videos as scams. I really hope that people with blatant lies in their advertisements at the very least will not profit this early. The game isn't even out yet.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Should 100% immune monsters be in D3
    Quote from Valkray

    if a monster is 75% or more resistant to your attack you would of probably switched anyways so whats the difference? If your immune to an attack your going to do the same thing, what was the difference was in D2 you were punished be cause it healed the monster. Physical was eventually broken so that you could kill the monster but it took forever, where it got sloppy was every damn monster in hell had an immunity.

    How can it be fix, the rune system ALREADY fixed this issue, the fact you can select an ability and change it to do some other fourm of damage means you can kill a monster with basicly anything. If a monster was phy immune and i was using Whirlwind from the barb, i would switch it to the fire whirlwind and be able to kill the monster. The point it blizzard put in all these abilities for us to use and what your saying is "immunities makes me switch" and the counter point is "so?" use something else.

    The moment you present the factor of change people want to get all in a rage fest but its life. if a guy walking down the street robs you with a suit of armor on and he is completely cover so your guns bullets deflects off what then? you going to get mad your gun didnt work? Hell no you get your car keys and show him who is boss.

    In other words, your counter point to the problem of having immunity in the game is to ignore the problem. I think that makes it obvious why you don't see what other people are saying about not including them.

    Also, I don't recall Blizzard ever saying anything about monsters being 75% resistant either, so this example does not really have any meaning unless that is actually the monster resistance cap.

    Finally, as stated, when you change your skills you lose the new buff (Nephalem Valor) that they are putting into the game which greatly increases your magic and gold find. In this game, just changing your skills because you got an unlucky mod on a monster is not an option.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    I'm pretty certain that like all things, PvP was major and THE thing to do only to the people that enjoyed it. It's not about PvPers being the 'in' club and everyone that doesn't like PvP is just some casual player. PvP was a horrendously imbalanced and unsupported aspect of Diablo 1 and 2 other than that you COULD kill people. The continual pretense that it should be a major part of Diablo 3 will never cease to baffle me, and I'd be just as happy with Diablo 3, as I have been with Diablo 1 and 2 if it was never added at all.
    Posted in: PvP Discussion
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    posted a message on Rune System and Patch Info Soon, Skill Trees, Poll Recap, and Beta Screenshots
    Quote from Roger

    I think that there may be some problems with the new desgin such as low-level games becoming incredibly scarce in comparison to high-level ones, people stop playing just after leveling each character once to max level and sudden change of all characters in one class to the most overpowered build in the current patch (and re-changing after new patch).

    If any of the numbers that have been released are accurate, the vast majority of people that play Diablo 3 will never get even a single character to max level, or even play the game past normal difficulty. If this is the case, there is really no type of character development that will effect the average player in the way you're describing. Yes, maybe the small percent of people that buy the game and play it over and over at max level (I believe this was less than 10%?) may find that remaking characters is not as exciting, but their whole idea with this game is to make lots of things to do at max level other than just grind bosses.
    Posted in: News & Announcements
  • 1

    posted a message on Beta longer than press conference build ?
    It's entirely possible that after changing some of the things they said they wanted to try, such as rune systems as well as adding in updates, that they patched all these things into the internal test client rather than the PCB client. So now they would need to make a new client to use as the beta build. At least in my opinion, this would make more sense, since they have a working internal test of the full game. I don't think they would make a patch for the PCB to add the changes, as well as patching them separately into the full client. They also mentioned that the AH system had not been tested, so it's likely that at the time of the press event that it was not in the internal test client either.

    Just speculation though.
    Posted in: Diablo III General Discussion
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    posted a message on The need for a "selffound" mode
    They can call this mode Firmcore. Not as hard as hardcore, not as soft as softcore.
    Posted in: Diablo III General Discussion
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    posted a message on The Auction House Explained
    It's nice that they attempted to put people's fears to rest, but clearly a large number of people are completely willing to make up a bunch of "facts" and numbers to justify their own points of view. For the majority of people that are extremely upset about this, a logical argument won't satisfy them.

    For anyone else who is worried about real money driving things in-game, speak with your dollars then by not purchasing the game. The only real way for customers to sway company's business practices is by purchasing things vs not purchasing things.
    Posted in: News & Announcements
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    posted a message on The Monk Breaks his Vow of Silence
    Quote from Bridge_Burner

    I think the monk will be pretty sweet. I don't think it will be hte first character I make, but I'm still undecided. The combos will be interesting, but the mechanic I'm not crazy about is the auras.

    To me an aura is permanent, not something that is a short burst. Maybe they wanted to stay away from that to avoid too much similarity to the Paladin, or maybe it would make them > then others in a party situation due to the constant buffs. Who knows but either way I'm sure it will work out, just release the damn beta already so we can see a light at the end of the tunnel haha

    I think the entire purpose of making auras short activated skills is that they are moving away from having passive skills that you don't have to actually use, and towards having all skills being active. Their reasoning is that it makes the game more engaging if you're actually 'doing' things.
    Posted in: News & Announcements
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