Quote from CardinalMDMReally well done write-up here on your experience with the console version. I have mine on pre-order, and even though I'm close to having put 1000 hours into the PC version, I'm absolutely stoked for the console version coming out.
I say it over and over, and I'll keep saying it..."4-player local co-op ARPGs" is a genre that's dying out. The last good 4-player local co-op ARPG my wife and I played with two other friends of ours was Norrath/Return to Arms on PS2. Really fun, lots of quests and areas to battle in and loot and skills to unlock, but it's getting a bit dated. Diablo 3 may not be phenomenal on ALL possible fronts, but as a fun, engaging, monster-slaying loot-hunt? It's pretty solid.
Really can't wait to get it...and see what kind of effect it has on gaming as a whole. I know most companies these days like to push the online component, the fact that you can play with friends without them needing to come over, but I remember the days when gaming was more personal, more social, more interactive and face-to-face. Trash talking didn't consist of "ha lolz newb". Your opponent or teammate was inches away from you.
I would love for Diablo 3, of all games...a game that its hardcore fanbase has decried time and again as an absolute abomination, simply because it lacks skill trees and stat point allocation (oh wait, Paragon 2.0 will have that)...to be the game that gets people rethinking how the industry markets the multiplayer component in the games they offer.
I honestly believe you won't be disappointed. As I mentioned earlier the overall impression I got was that the move to console and the brilliant, well thought out migration has made the game more approachable to the humble masses.
There are games out there that define a generation of consoles. This would include titles like GT3 and Halo, but I honestly think that D3 easily has the potential to become the "must have" game in every ones library. D3 will become that game you have, just in case you have friends over. I see D3 being something more social to bring families together too, even with its dark and gothic content.
In the opening presentation by Blizzard (on the taste test night) the game was compared to Gauntlet. The memory of that 4 player arcade game runs deep with many old school players who will recall the frantic and endless waves of bad guy's streaming in while your party manically tries to deal with each crazy wave, all while cackling at each others misfortune when surrounded by enemies.
I very much got this impression playing the console version when a sudden elite group would appear right when we already had our hands full with a large bunch of regular mobs. We had people cart wheeling and dodging all over the screen. Ranged classes were running round seemingly with their hair on fire kiting mob's while the Barb and Monk were face tanking everything and laughing at our antics.