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    posted a message on What Made D2's Itemization so good?
    Hey I just wanted to mention (as an observer) that this was a really good read, thanks for all the posts everybody. There were many good posts that didn't resort to fanboy vs nostalgia so that was nice. I'd also personally be interested if the conversation was broadened to not just D2's items, but other ARPGs that may have some strengths in the areas D2 lacked.

    As far as the original topic, my view is that WoW pulled from D2 and D3 pulled from WoW, but the latter didn't work as well because of all the other things going on in an MMO that make up for a simpler system.

    I didn't realize when I was (originally) playing D2+expac just how important many of the features were... like the horadric cube, or white items being useful for runewords, or prefixes/suffixes, or random affixes like cast teleport, hit recovery, or crushing blow... etc etc... it's not until a game like D3 takes them away that you realize what you had. I certainly did have a good period of fun with D3... definitely was an addict. However, I realized that I was just clambering for very minor number-upgrades via AH farming, and kind of lost the sense of fun. Overall, the items reminded me of WoW, except there you had an awesome social system and group raids and world PvP and so forth.

    That's all I can really think of for now.
    Posted in: Diablo III General Discussion
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    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Quote from overneathe

    Quote from OneTwoSC

    I feel like Blizzard has lost its original company vision maybe since around 2007 onwards?

    Mists of Pandaria begs to differ.

    Other than that you could be totally right. :)

    Ah I don't know about much about MoP so I can't speak for that; I quit WoW one day in 2007 and never came back lol. But it was a great experience.
    Posted in: News & Announcements
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    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    Pretty crazy :o

    We'll see where this leads for D3 in the coming months. Will be an interesting time, perhaps.

    Maybe their higher-ups are getting out of touch, or too busy, or too big of a company, or too much aim at "grandmas can play". Battle.net 2.0's been critiqued for years now (since SC2's beta), and yet no Blizz game or expac appears to improve it much (rather they just keep compounding things on, rather than making the core experience more social, etc). I feel like Blizzard has lost its original company vision maybe since around 2007 onwards? And yet, things like D3's combat are so fun, but it needed more interesting item-hunt and itemization to surround it... but they failed to see how Diablo 2 tiers its items and stats etc...

    Oh well, hoping for the best :)
    Posted in: News & Announcements
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    posted a message on How are the new crafted items BiS?
    Quote from Zero(pS)

    Quote from Ryude

    I think the problem is that because gear matters so much in diablo 3 compared to every other ARPG, any item you find/craft that doesn't have the exact properties you want with the desired values is useless. There are 2 solutions I see to this problem.

    1. Remove dependency on items.
    - This won't happen, RMAH. nuff said.
    2. Improve useless properties and reduce value ranges.
    - This might happen, but as usual Blizzard will do it so slowly that by the time they get it right it will be 2018.
    That happened in Torchlight 2. I finished the game with items that required char lvl 14. It feels awful.

    In a game that's all about hunting items, having them mean absolutely nothing and be 100% useless on combat outcome is just horrible.

    People need to realize that not everyone will have BiS items with maxed stats and that's perfectly fine. It doesn't mean that everything else is useless, as a lot of ignorant players (who have 10 hours a day to farm) like to label them.

    I don't know about TL2, but I think D2 is probably the best example of item-tiering done right. D3 is more like WoW where you replace stat stick 1 with stat stick 2. Not that it's terrible, but D2 allowed for things like SOJs (a nightmare-farmable item) being useful to end-game, and stuff like that.

    But back on topic, maybe they should reduce the crafting cost? So it's more a hunt of demonic essences and less of making gold to pay for crafting?
    Posted in: Diablo III General Discussion
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    posted a message on Monk PTR PvP Video
    I fought this guy http://us.battle.net/d3/en/profile/degnar-1523/hero/968242 a few mins ago. Multiple SSS's couldn't down him. I think we need to do what he did and go heavy into defensive lol.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk PTR PvP Video
    Quote from Ezkaton

    http://us.battle.net...gSQT!eVc!abYbZY
    using this spec makes u invincible ;)

    Oh yeah that looks pretty good, especially Dashing Strike. My build in the video is just w/e I had from farming lol.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk PTR PvP Video
    Quote from Marciao

    nice... full spirit regen gear? or relying more on spells?

    My build probably isn't the greatest for this, since I don't use LoH or much regen/LS... but yeah I do have a lot of spirit regen, mostly for TR farming.

    I think Skorn with SSS is powerful though.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monk PTR PvP Video
    Just got this out quickly, enjoy people! PS legacy nats is a pain.

    http://www.youtube.com/watch?v=NdXzJz6Clgg
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Tempest Rushing: The right way.
    Quote from Sell

    Spec got a few buffs, nothing changes about how you play it in 1.0.7.


    Rush on.

    Oh yeah I'm pretty stoked! Started TRing 4 months ago (though I've barely played for the last 3 lol), and this free buff is going to be insane.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on gg no team death match
    While I do think it was a bit silly for this delay, I actually am happy we're getting dueling only. I think it's more fun and more social than mindless matchmaking deathmatch games.
    Posted in: PvP Discussion
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    posted a message on Darker Diablo III
    Quote from Nikdik

    Quote from MissionOO7

    Quote from Hellfalcon

    this may cause ban.
    legit play may cause ban.
    rmah usage may cause ban.
    be awared

    ive lost 2 accs already

    How? if you don't mind saying :)

    He means the new Blizzard dev team does not handle sarcasm or light teasing in any way. My D3 Forum account got banned for saying that Shrek the Third and Big Momma's House 3 were better threequels than Diablo 3.

    Haha Big Momma's House 3.
    Posted in: Diablo III General Discussion
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    posted a message on New Battle.net Mockup
    Thanks for your support again, guys. I actually added the public games one yesterday because that feature means the most to me. Of course it'd be nice to have more social chat features... but I think a big part of Diablo 2's success was named games, 8 player max, and dueling. That way, the game becomes a hangout. You're always meeting people and that keeps you coming back. Who knows if they actually planned that or not, but back then, no one was complaining about Battle.net the way that we are now.

    Putting aside itemization (or w/e other) issues with Diablo 3 that may exist, if your only public interaction is auto-matching quest runs, that puts a lot of pressure on the game itself to be endlessly entertaining, rather than people creating their own entertainment. It also seems to lead to "zero talk" runs. Games like Super Mario, Half-Life, or even mobile games like Tiny Wings, are games that you go nuts on for a while, and then stop. However, games like Diablo 2, Counter Strike, and Warcraft 3 keep you coming back because of the community (in the latter 2 cases, custom maps did it for me!).

    The auction house has also had profound effects. I think it's very cool having one, but man, the one time (in D3) I had to do a real trade with someone made me realize how much I miss that interaction.

    My conclusion is that all of these slick technologies and efficiencies have made the game so streamlined that it hampered the community/social aspect, and so the game didn't build as much culture around it, in the same way older Blizz games (including WoW) did. But these are just my opinions... maybe I'm becoming a cynical grumpy 24 year old lol.
    Posted in: Diablo III General Discussion
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    posted a message on Azimuth - Hardcore Level 99 Paragon, Monster Power Level and Loot Drops, More on PvP and Blizzard Game Launches, Hellfire Ring C
    The problem with hardcore is the deaths are mostly from disconnects, or crashes/freezes etc... so it's more a luck of the draw imo. But nonetheless good dedication by that dude.
    Posted in: News & Announcements
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    posted a message on holy crap
    Quote from st0rmie

    Quote from DontUseMyName
    The worst fact, for me atleast, is when I see your kill counter on your barb (3...K elite kills). I'm at around 6k on mine now and the best legendary I've found was a legecy ring in 1.03.

    Haha, I know that feeling. 5300 elite kills, three legendaries, the highest level one (and the only one that dropped in Inferno) was the level 53 Swamp Land Waders. :S

    I'm at around 6k too, and just recently had Ice Climbers drop worth 80 mill :D To be fair though, I spent a good portion of those elite kills in a pure MF set (of which I've smartly abandoned now lol).
    Posted in: Diablo III General Discussion
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    posted a message on New ww barb - TR Monk All You Need To Know
    I've actually been working on a pure TR set for a while now... just put a vid together too heh, here you can check it out GTT:


    ... and I mean *PURE* TR lol. I got no attack speed so TR won't drain me. The down-side is obviously my DPS will never hit 100k, but still loads of fun.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from constipationnow

    did i understand this correctly? as soon as i turn on monster power level 1+ then all monsters will have exactly the same loot-table as in act3-4 regardless of which acts i play? (act1 and 2). this means all acts are the same loot-wise when activating monster power level?

    if so, why would i want to farm an act higher than act1? act1 is natively easier than act2-4...

    It's not as easy as you think (if you go play on the PTR). Sure Act 3/4 may have more annoying mechanics, but Act 3 also has a higher monster density. Regardless, I think a lot of us want to go back to farming Act 1 because we like it :)
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Loroese

    If all mobs will be lvl 63, does that mean their HP and damage is about the same across the acts at the same power level? Because if Act 1 mobs still have a fraction of the HP of Act 3 mobs and do a fraction of the damage, it would make Act 1 much easier than 3 at the same power level.

    Go try the PTR. Act 1 and Act 2 are AS hard as Act 3 when you have monster power on. All of Inferno is equalized in terms of difficulty and loot.

    So actually in MP1, A1 to A4 has the same drop rate? It sounds not right to me. Should A3/A4 have better drop rates?
    But the thing is, with MP, all Inferno acts are equally as hard since the act 1/2 dudes are made to be level 63.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from JerryHou

    So if currently I can farm A3 smoothly, when 105 live, I'd go for MP1 for better loot.

    Yes, and you could hit up any act (on MP 1) and they'd be roughly equal to Act 3 1.0.4... or a little bit easier.
    Posted in: Diablo III General Discussion
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    posted a message on Monster Power 1 = All Monsters in Inferno Level 63 - XP/MF Numbers @ lvl 60 Inside
    Quote from Efrye

    Do you happen to know whether the distribution of item levels depend on the act or the monster level? I mean is the ilvl 63 ratio in act 1 identical to act 3 now?
    I know that properties on items depend on monster level now, but I don't farm for yellow items but for legendaries. And those still depend on ilvl.

    Depends on monster level, and as Lylirra said, all 4 acts (with any Monster Power on) become level 63.

    Lylirra "So, the moment you go into Inferno with any kind of Monster Power (e.g. Monster Power 1 and above), all monsters become level 63, and they can now all drop iLevel 63 items the same way that Act III and Act IV Inferno currently do. However, bumping up Monster Power beyond 1 will not further increase your chance of getting iLevel 63 items."

    You do not get bonus EXP at 60 for monster level, only MF and GF
    I have a feeling this system will be re-worked prior to, or shortly after release, otherwise there is no point doing above Mlvl 1 unless you're bored and want to farm slower, the speed vs MF/GF bonus doesn't sound like it will even out.
    I think so too... MP1 is the best way to go atm.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is amazing me
    this thread is like the opposite of the Blizzard forums lol. Everyone here actually likes Blizzard.

    I personally think it's pretty amazing at how much stuff they are cranking out post-release... especially these last 2 updates. I guess that while the Blizz forums have been very harsh, they have resulted in these massive updates. Some will say the updates are pointless, as the core systems are just busted, but I'm enjoying the ride regardless heh.
    Posted in: Diablo III General Discussion
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    posted a message on Loot in 1.05 ; Affixes on items will now roll their level based on the level of the monster killed
    Quote from pernunz

    Quote from Windex7

    Where does it says that Monster Power will increase monster levels? From : ''Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)'' I only take from that that lvl61 mobs in act 1 will drop ilvl58+ items with lvl61 affixes, lvl62 act 2 mobs will drop ilvl58+ items with lvl62 affixes, etc.

    This. Monster Power of 10 (I assume) will give some sort of bonus to MF/GF. Say 10% per level, so at Monster Power 10 you can have a maximum MF of say 400% instead of 300%.

    That kind of sucks in a way, because I personally was hoping I could farm Act 1 on a high monster power rather than farming Act 3 (for some variety). But if it's only going to be lvl 61 affixes, screw that.
    Posted in: Diablo III General Discussion
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    posted a message on The end of Magic Find
    I am a bit sad they are transitioning away from item-based MF. It's one of the big reasons I enjoy the item-hunt... and generally just have fun finding items with high MF/GF.
    Posted in: Diablo III General Discussion
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    posted a message on Is Jerry Sandusky crazy or just a coward?
    Quote from Irrational

    However, I feel very bad for Sandusky. Like I said before, his sexual fantasy was the power of the younger age. He probably felt very ashamed of this himself, but he couldn't control himself, as sexual desire is one of the most powerful feelings a human can feel. He isn't a raging lunatic. Much like foot fetishism or other strange fetishes, these are feelings that he can't control.

    I don't know, even if one had such a desire, some morals/ethics should stop you. But I say this while wondering how the riots happened here in Vancouver last year... if I had been there in the crowd, at some point I would be like "hmm this has gone a little bit far maybe we shouldn't break into stores"... yet tons of university students etc were doing it.
    Posted in: General Discussion
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    posted a message on Windows 8 for gaming
    Quote from chaoslux

    I think i'm going to stick with the 2 OS theory and wait for Windows 9:

    Win95: Huge improvement over 3.1, but filled with bugs
    Win98: It's a smoother, faster, bugfree Win95.
    WinME: Horrible
    WinXP: Removed bloat/fat, smoother, faster version.
    WinVista: Beyond Horrible
    Win7: Removed Bloat/fat, smoother, faster version.

    If history serves...yeah i'm staying with my 7 Ultimate until Win9.
    Posted in: Off-Topic
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    posted a message on Why Diablo is fun again
    Quote from Doorsfan

    Quote from OneTwoSC

    Quote from Nastai

    This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.

    Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.

    In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.

    Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.

    Let me correct that for you ; a person gets bored when their sense of progression ends. This means drops are too infrequent, or the need is already satisfied very easily (See: AH).

    And no, Re-running same thing, over and over - Is not fun. I don't think it's fun in D3 either. It's not what i find fun in the game.

    It did not keep you excited, because that is not a goal. It was a fools quest. If you get excited by saying "i'll throw my self on Countess enough times to that so that she will give me some insanely low % chance of a low lvl rune, when i need insanely high lv ones" Then your sense of excitement is very strange sir - Do you get excited by throwing your self at a brick wall? - So please, don't get nostalgic with "This kept me excited!" - It only served as to having you be mindless and f'cking bitter over the game-design.

    The only Reason D2 lived as long as it did was ladder resets and alts which people speak of as "oh it was end-game" - Give me a break, it was the 100% clear way of getting progress all over again - So stop sugar coating it with "Oh but it was my goals, my DREAAAAMS" - You want a goal in D3? Go gear so you can steamroll Act 3 Inferno or higher, that's a very high end goal. But yet you don't see anyone talking about that, now f'cking do you?

    That's your opinion. I had a lot of fun running Meph a billion times. It's not nostalgia; I went back and played it these past few weeks and am having a lot of fun again. I still love D3 but I can see where the issues are.

    Inferno just pigeon holes you into builds and certain stats like AR. It's killing diversity, but that's a whole different issue.

    You can tone down the language too jeeze. Tough to post on this site now with posters like you lol. Civil discussion!?
    Posted in: Diablo III General Discussion
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    posted a message on Why Diablo is fun again
    Quote from Nastai

    This game puts me to sleep faster than reading books. I honestly don't know why I continue to log on.

    Actually this is not uncommon. It goes somewhat to the issue of loot being even across whole acts (and almost the whole of Inferno now). You have no goal; you just roam endlessly looking for elites.

    In Diablo 2, what was different is the treasure classes. As much as running bosses might not appeal to people (or Blizz thinks so), the idea of having a goal kept you excited. Eg "I'm going to farm the Countess for runes" or "I'm going to farm Meph for Shako" or do group runs of Baal.

    Additionally, Diablo 2 was focused around uniques, and that was fun and exciting (for me atleast). Diablo 3 is centered around rares (since legendaries are so infrequent), and that is simply not as fun because rares are useless 70-99% of the time.
    Posted in: Diablo III General Discussion
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    posted a message on D3 population status.
    I'm still selling things fast on the AH, and most of my friends still play. I've so far played D3 more consecutively than D2.

    Don't compare it to WoW, which is a game you HAVE to log in every day. Compare it to D2.

    Also, the public game count got bugged or changed on 1.0.3 so 1000-2000 people actually means like 10-20k on the old count (it would seem).
    Posted in: Diablo III General Discussion
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    posted a message on Kripp tips @Blizzard
    I dislike posting this because I'm bumping... but I'm now pretty sure it's either him or a hired goon that goes onto every forum when he is doing something or releasing a video, making threads like these to pool viewers and generate ad money.

    At least he's more respectable than Athene though.
    Posted in: Diablo III General Discussion
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    posted a message on Act 1 farming route - fast, easy, efficient, save, phAt l00tZ 'n stuff
    I've personally been enjoying going in Act 1 or Act 2 and just going to each waypoint and clearing all of the elites in the zone. I do have 200 MF, but also once you get 5 NV I think it's a good idea to just keep going rather than re-host. An extra rare on each elite pack is pretty damn good.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from Zeyn

    Quote from OneTwoSC

    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.

    I hated the story in Half-Life 2. I hated the way it was delivered. If I wasn't careful I could trigger dialogue while still having enemies raining fire down on me. Machine gun fire is not conductive to understanding a plot. And yes I finished the game, and even though I know what happened I still don't care one bit about any of the characters or that world. With Diablo 3, I actually had an emotional response to the death of Leah (supposed death).

    That is just one example, and as been stated by a previous poster, the way a story is delivered in a video game MUST be different than the way it would be in a book. It has to fit with the game play. A hack and slash game like Diablo can't require you to search every room for a single item hanging on the wall that will then give you foreshadowing to a perfectly timed plot twist three acts later.

    My issue with video game story telling (in general) is not about plot holes. My issue is with deus ex machina and characters not acting the way they should, or not having good motivations. Diablo 3 does a good job of avoiding those issues. Act 3 is a perfect example of game storytelling done right. You arrive at a besieged keep, and you are already the mighty Hero that is going to save the world. But just because you are there doesn't mean that all the other humans can go back and sit around the fire and maybe sell you stuff. Quite the opposite, the defenders have already been fighting and dying for days trying to keep the demonic hordes from not only killing themselves and their families, but the rest of the world. You have to use your super-human might to beat back the enemy long enough for the human defenders to reinforce the walls so they can hold them off while you go fight the BBEG (Big Bad Evil Guy). If you listen to the npcs talking to each other, they go from total despair to hope as you progress through the act. It just makes so much more sense than a game like Half-Life 2 where there is a single guy doing EVERYTHING and the only point for there to be any npcs at all is so they can open a few doors for you.

    Plot holes are going to happen in a video game. Maybe Adria managed to pull the souls back into this world from the Abyss. Maybe she enlisted the help of another Nephalem, which we haven't heard from. The lore already supports mortals being more powerful than either Angels or Demons, and this feat would totally make sense to me. If we never get an explanation for how she did it, I'm not going to sweat. Doesn't bother me. My hero has more important things to do than worry about a few demonic souls.

    We'll have to disagree about HL2 then, but claiming act 3 is a perfect example of storytelling kind of made me cringe lol :/ Sure those little bits of npc's feeling despair etc isn't bad, but the main plot line with the boss and his persona/delivery are just way off (from being a strategic guy).

    And yeah, the game is about gameplay more so, but the problem is this game forces you into the story very often. D1/D2 were much easier to skip and less frequent on hammering it into you.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from OneTwoSC

    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.

    You cant "demand" anything, you either like it, or you dont.

    You dont have creative control in ANY GAME/BOOK OR FILM. Period, you have exactly 0 say in this, ever, you either buy it, or you dont.

    Im just saying its retarded to expect a brilliant story from a company who has ALWAYS DONE THE SAME THING regarding story. Again, they have always had campy stories, why exactly would you expect anything else from them?

    I didn't expect it to be as bad as it ended up. I guess I should have seen it coming during the beta, but that first portion really wasn't terrible at all.

    And we actually do have more say than you think, at least in affecting future titles. An example is the constant feedback we gave over at SC2Mapster on SC2's custom game system, is now resulting in some of the features of the upcoming arcade (like an active lobby system).
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from brx

    Quote from AudioCG

    Quote from brx

    @AudioCG: you are either completly biased or blinded. Either way lay off the hate please (not only you though), I understand the open letter hurts, but still..

    OK then;

    Open challenge.

    Go ahead and show me some brilliant storytelling from ANY Blizzard game.

    I'll wait. No seriously, show me a SINGLE Blizzard game that does not have campy dialog, you should be able to produce this right? Just one.

    I own every Blizzard game ever made, if I was "Biased" you would think I would be on the side of the "old" right?

    All Blizzard games have campy dialog, there is just MORE of it in D3/SC2, because they have more voice in game, thats it.
    d2 was brilliant. Following in the footsteps of the Marius and the darkwanderer, only to witness the evil and demonic results of their recent passing, and reveilling more and more with each acts to finally reach 'present time' of the story line by arriving at the pandemonium (citadel?) before stepping through hell. Every bit of how this story unveilled was a work of art, perfectly calculated and engineered. None of this simple brilliance and genius was in d3. Sorry for my poor eglish but i can't do anything more for you to see it, its more your problem than mine in a way.

    bwhahahahaha

    "Perfectly balanced and engineered"

    And this quote (my second time posting it in this thread) pretty much DESTROYS what you just said;

    http://diablo.incgam...d3-tl2-and-more

    "I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way."

    Thats DIRECTLY from the mouth of the LEAD DESIGNER of Diablo 2, please, tell me more about how Diablo 2 had a "Perfectly calculated" story.

    roflol.

    But this also begs the question, why can't we demand a good story from D3? They had X more years and money-power to make it a good experience, say like Half-Life 2's story (obviously a different game though).

    Though some here have said they liked it which is a bit shocking to me I guess :/ I love Blizzard but I have to say it like it is.
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from Zero(pS)

    I'm not 100% sure who said it, but I think it was Jay Wilson, and quote becomes more and more spot-on as the time passes: "the hardest thing to fight against are people's memories" (or something like that). And he didn't even try convincing my grandmother that things are better nowadays than when we had a dictatorship here in Brasil..

    Wise man, that one.

    Here's a counter-point to that. I never played D1 when it was released (didn't care back then I guess). I only went back to it after D2, so I can't be blamed for nostalgia... and I thought the mood and tone was very well done. Granted there was much less story-telling back then, since they just couldn't do it I guess... maybe it was a good thing lol?
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    Quote from OneTwoSC

    Quote from AudioCG

    I am still surprised at people crying about D3's story, when literally every single Blizzard game ever has had a pulpy/cheesy story.

    They just had MORE story/dialog in D3.

    The hypocrisy in this community is hilarious.

    Also; the funniest part?

    http://diablo.incgam...d3-tl2-and-more

    The OG creator/lead dev from Diablo 2; "I like how they told the story, though. It’s interesting and I’m compelled to listen to it and I like how it’s related. The method they used to tell it is nicely-done, and it doesn’t feel tacked on. I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way. I think Diablo III did a great job integrating the story into the mechanics. "

    Did people just forget the space hicks in SC1? Or basically ANYTHING ever said in a WC title? Or the "tacked on" dissconnected story from Diablo? (Zug-zug? Y U SO NOSTALGIC?)

    Blizzard has never been known for deep engaging storys, they have always been "cool" and "fun", and a background for the feature of thier titles, the gameplay.

    Yeah but atleast back then the voice acting was bearable and they didn't have the power to do invasive cut-scenes every 5 mins.

    And that Diablo 2 dev was clearly being nice for the sake of his career.

    Your CLEARLY trying to twist the FACTS put right in front of you to suit your argument, because you have nothing to back up said claim.

    Thats pretty easy to do isnt it?

    What facts? Everyone here who liked the story just said "I liked it" and gave no facts or essay. Even you did it, except for the quote from the D2 dev, who's response is about as safe as Jay Wilson's on the story feedback.

    I don't know how anyone can defend D3's story as a whole. If you take a writing course and then come back and say it was great, I'll be shocked. Now I do notice that you are just saying that it's no worse than D2's/D1's/War2's etc (so in effect you could be saying that all sucked)... well I do agree that none are perfect, but there was much more subtlety, etc... (I'll let the link in my OP do the talking I guess).
    Posted in: Diablo III General Discussion
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    posted a message on Amazing D3 story review...
    Quote from AudioCG

    I am still surprised at people crying about D3's story, when literally every single Blizzard game ever has had a pulpy/cheesy story.

    They just had MORE story/dialog in D3.

    The hypocrisy in this community is hilarious.

    Also; the funniest part?

    http://diablo.incgam...d3-tl2-and-more

    The OG creator/lead dev from Diablo 2; "I like how they told the story, though. It’s interesting and I’m compelled to listen to it and I like how it’s related. The method they used to tell it is nicely-done, and it doesn’t feel tacked on. I will admit that in previous incarnations of Diablo the story was completely tacked on after the game was complete, and it felt that way. I think Diablo III did a great job integrating the story into the mechanics. "

    Did people just forget the space hicks in SC1? Or basically ANYTHING ever said in a WC title? Or the "tacked on" dissconnected story from Diablo? (Zug-zug? Y U SO NOSTALGIC?)

    Blizzard has never been known for deep engaging storys, they have always been "cool" and "fun", and a background for the feature of thier titles, the gameplay.

    Yeah but atleast back then the voice acting was bearable and they didn't have the power to do invasive cut-scenes every 5 mins.

    And that Diablo 2 dev was *probably* being nice for the sake of his career.

    Edited clearly to be probably.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Amazing D3 story review...
    This guy put a lot of effort into this... I think it is worth a read if you can manage it.

    Click for the story review.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo 2 Here I Come
    I guess we'll see you back here when you hit D2 Act 3 lol.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on RNG looking fishy. What do you see?
    Quote from succubus_queen

    I do think this is an extrmely small sample, and that its not possible to make any conculsions based on the OPs observations.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Which Places to Farm in Inferno Act 1, 2, 3 and 4
    I'm currently farming Crypt of the Ancients in A1... to spawn at the checkpoint you have to run the quest, or you can just hop from the WP, here's a video if anyone cares:
    http://www.youtube.com/watch?v=qzxfhvB5LcI

    I can't really touch Act 2+ elites since I'm wearing 226 MF gear... but it's fun farming this Crypt for the elite pack. Lots of regular mobs too, in a small space.
    Posted in: Demon Hunter: The Dreadlands
  • 0

    posted a message on Why Blizzard messed up the story so bad?
    Honestly I agree with you. I feel like Diablo would have floored everyone a lot better if they had made a better story experience/atmosphere. This one just instantly removes you from the moment with its over-childishness, lack of characters with clear goals and emotions, and lack of decent dialogue/acting.

    The cinematics themselves weren't bad, just the in-game stuff killed it.

    What's weird is Blizzard is comprised of university educated people (and probably several who have taken writing classes), and what we got in this case was a ton of writing 'no-no's. Maybe the suits forced them?
    Posted in: General Discussion
  • 0

    posted a message on RNG looking fishy. What do you see?
    Quote from Locobaserepair

    5 million players, this guy tries to calculate rng by 9 of them.

    GG with that
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Treasure Creatures - a minor insight into loot distribution
    Nice info! Also damn you guys and your legendary drops. I'm farming A1/2 Inferno with 219 MF and got nothing lol :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Legendary Drop Rates
    Man, some of you guys are fricking lucky.

    Lifetime kills: 45660
    Elite kills: 1971
    Legendarys: zero
    Set pieces: zero

    And I'd say for the last hundred or so elites I've killed, I've had 219 MF without NV.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The endgame in Diablo 3 is pathetic, and disapointing
    Na I'm enjoying farming Hell with Neph Valor :)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on [spoiler] PVP Teaser
    Wow so many haha. Too bad there's not many nature ones. They're all dungeony. Would be fun to combat in a grove or something.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Post a pic of your Monk!
    Little bit older, but all I had on hand:
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Diablo 3 Fan Dies
    Yeah jeeze, take breaks lol. I looked at some of my friends' playtimes... some are over 120 hours in 8 days lol. TAKE BREAKS!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on No elective mode / no auction house
    What is this talk of HERESY!!!?
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How many Legendarys did you find so far?
    Haha man some of you guys and my friends have put in 100+ hours in 8 days. If only we could apply this to our economy :(
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Just cleared SK inferno solo and...
    They need to nerf hell blues/rares imo... people are too geared already lol; should require legendaries or really perfect rares in all slots ;O
    Posted in: Wizard: The Ancient Repositories
  • 0

    posted a message on Fastest way to level 60
    I just found an interesting new area to run... seems a decent bit faster than act 3 NM:
    http://www.youtube.com/watch?v=jlW68IngWuw
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Rare destory Legendary? Legendary ONLY affixes suggestion [updated]
    I agree about legendaries and I think Blizz has acknowledged it and is working on them to be better.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Accounts being hacked on US servers
    I just read about this on d2jsp (actually my first time going there). They said it was emcor.dll grabbing your authentication token and allowing someone else to login under you, clear your items, and logout. Apparently they can't change your password or re-login... just a one off thing, but that's all it takes.

    Edit regarding: Also read the note from page 3 ""an exploit was discovered by duplicating a session ID basically, if you join a public game with people, they can view your session ID and spoof it to login as you without need for a password or email or anyting if you play with people, try not to play in public games bro, only with people you know""...

    I haven't been hacked, but I have randomly been assigned to games with chars with chinese symbols, doing nothing in town... makes me wonder. Because yesterday, I got a friend request from a player with a name like "d3-gold.com", or something along those lines. They must be building lists of people.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Fastest way to level 60
    Tried it myself, here's a vid:
    http://www.youtube.com/watch?v=HCk47yrvKHk

    Wasn't as fast as I thought, but much easier than Hell so I'll do it haha.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Monk tank (Hell)
    Hey I got a relevant question: How worth it is stacking resistances versus stacking vitality? Or mix? Are resistances noticeable?
    Posted in: Monk: The Inner Sanctuary
  • 0

    posted a message on Fastest way to level 60
    Doing it now!!!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Too Much Randomization In Loot
    Yeah I noticed this too... I wish legendaries were buffed a little more.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on How have you been playing - Monk thread
    Just started NM, and have really gotten attached to this build:
    http://us.battle.net...iXRQ!YcX!aaaaaa

    It's somewhat of a movement/heal build... I've found it really useful for group play because I can weave around and keep people healed if necessary (including myself). I almost never worry about dieing because of the options (inner sanc heals, mantra heals, breath of heaven, potions, etc)... and sweeping wind is nice for some AOE around me as I move. We'll see how it holds up come higher levels though.

    Here's a quick video I made of it in action if anyone cares:
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Do you think d3 will last as long as d2?
    As much as I love the AH, it actually has me worried a bit. I can twink myself out with gear way too easily/cheapily... and some level 50 legendaries are in the hundred grand (gold) range... so it seems like it'll be way faster to get max gear than in the previous games.

    (talking about just the gold AH).
    Posted in: Diablo III General Discussion
  • 0

    posted a message on A few thoughts
    I agree with the OP. Would be nice to have custom games not tied to quests. It is nice being able to redo quests with friends, but the lack of permanency on that and waypoints can be a bugger.

    Also yeah, the AH has basically made my life 10x easier. The deals are amazing and it's COMPLETELY changed the game compared to Diablo 2. Perfect stats 40 DPS 1h level 26 item = 5k gold... DEAL!
    Posted in: Diablo III General Discussion
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    posted a message on Could somebody post some HP benchmarks for all acts.
    Yeah definitely hit up the AH. I'm surprised more people aren't twinked out. Don't waste money on your blacksmith. Just go to the AH, set max buyout to 5000, and browse items for each slot. You'll find amazing +dmg,+speed,+vitality combo'd gear.
    Posted in: Theorycrafting and Analysis
  • 0

    posted a message on DIablo 3 in 20 seconds
    Just twink yourself out on the AH. Set max buyout to 5k and have fun finding amazing items. The AH is flooded with really good stuff for cheap right now.
    Posted in: Diablo III General Discussion
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    posted a message on How far are you, and how was it? :)
    Currently at the end of act 2 normal... level 22. I'm loving the gameplay so much, but the dialogue has been horrendous. At least the Blizzard cinematics were good though.
    Posted in: Diablo III General Discussion
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    posted a message on 2h v duel wield 1h, Weapon DMG vs Weapon Speed
    I've found that using a fast 1h + shield or dual wielding, in combination with fists of thunder... generates amazing spirit to be spent and thus using that one passive, heals me while I fight.
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Game is so short.. Why?
    I'm enjoying the game a lot more, and so far feels a LOT smoother than d2. D2 was long because it made you do boring things like running across a giant desert for the one exit point.

    The AH is really having an effect on the game speed too I think. So easy to find cheap GOOD items that make you very powerful.
    Posted in: Diablo III General Discussion
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    posted a message on My Impressions
    Actually I don't mind this hurdle, it'll all get better soon. I was personally more annoyed at the dialogue and acting... but man the gameplay was good!!
    Posted in: Diablo III General Discussion
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    posted a message on Is the story of this game made for 12year olds?
    Quote from mavfin

    No one, including the OP is 'right' in this thread. All this story stuff is subjective opinion. Newsflash: different people like different stuff. No one is 'right' and no one is 'wrong'. If you like the story, fine. If you don't, fine. Just don't post here trying to impose your opinion as the only 'right' way on everyone else. Not happening.

    Are you really all so insecure with your opinions that you have to get approval from the internet for them?

    As in most cases of 'bad design' in this forum, what it really means is "They didn't write it specifically for ME!"

    I don't know, I noticed it pretty quickly... and so did my friend who was pretty new to Diablo. I'm going to see how act 2/3/4 are though. Only done act 1.
    Posted in: Diablo III General Discussion
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    posted a message on Is the story of this game made for 12year olds?
    I'm loving the game too, but I noticed this right away (so did my friend). Even the final act 1 boss has to "growl" after his famous line. Almost as bad as the SK's laugh. Everyone over-acted it seems; I can give a lot more examples but they'd reveal spoilers so yeah. Dialogue is the worst part of this game, everything else is awesome (barring the skills UI).

    It just lacks subtlety and polish I guess? When I think back to D2's wanderer and how it intrigues us... D3 is just purposely trying to spring big moment after big moment with little emotional connection having been developed (imo). I'm kind of reminded me of SC2 where you're going around doing these 'epic moments' and then it's over and you realize it was just an artifact hunt. Ah I'll calm down now.

    I've only played act 1 though.
    Posted in: Diablo III General Discussion
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    posted a message on The D3 Spellbook App
    Hey guys, finally back with another iPhone app. Well actually, this time it's iPhone/iPad universal! All it is, is a very simple/clean skill calculator. Requires iOS 4.3+ (works best on iPad imo). Let's hope Activision doesn't take this one down :( The Android apps seemed to have survived, so we'll see eh?

    http://www.youtube.com/watch?v=o6le_NVIh1w

    It needs an internet connection on first run to download the Barbarian (default class) data/images from Blizz's skill calc, but once you've downloaded each class's data once, the app works offline (or for each class you have already downloaded I should say). And at any point you can re-download the data yourself from options (ie if Blizz patch's skill changes in).
    Posted in: Diablo III General Discussion
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    posted a message on Official Character Profiles coming soon!
    Their web team does amazing stuff. Will be awesome seeing this stuff outside of games, and seeing other posters' gear.

    P.S. I bet their web team was cringing when switching the skill calc UI to have tabs a few months ago lol.
    Posted in: Diablo III General Discussion
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    posted a message on Instant banning on Spoilers (that are posted just to ruin game)
    Can you also ban anyone that takes another blurry picture? lol.
    Posted in: Diablo III General Discussion
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    posted a message on [SPOILER] New Game Guide Images
    Why is it that no one can take a fricking picture. I can do this on my iPhone better :o

    Also, the way they present legendary stats is kind of boring. Was so much funner seeing unique items on the old Arrest Summit site.
    Posted in: Diablo III General Discussion
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    posted a message on Major Spoilers Diablo 3 strategy guide
    Man can the guy on reddit actually provide good screenshots lol.
    Posted in: Diablo III General Discussion
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    posted a message on Micro-Interview to Steve Huot, Blizzard Director
    Random question: Do you think she has any idea what Diablo is? (genuinely wondering)
    Posted in: Diablo III General Discussion
  • 0

    posted a message on (Spoilers) List of (Almost) All Achievements
    HAhahahah the 1% achievement. Why didn't they name it the Mitt Romney achievement lol.
    Posted in: Diablo III General Discussion
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