Hey I just wanted to mention (as an observer) that this was a really good read, thanks for all the posts everybody. There were many good posts that didn't resort to fanboy vs nostalgia so that was nice. I'd also personally be interested if the conversation was broadened to not just D2's items, but other ARPGs that may have some strengths in the areas D2 lacked.
As far as the original topic, my view is that WoW pulled from D2 and D3 pulled from WoW, but the latter didn't work as well because of all the other things going on in an MMO that make up for a simpler system.
I didn't realize when I was (originally) playing D2+expac just how important many of the features were... like the horadric cube, or white items being useful for runewords, or prefixes/suffixes, or random affixes like cast teleport, hit recovery, or crushing blow... etc etc... it's not until a game like D3 takes them away that you realize what you had. I certainly did have a good period of fun with D3... definitely was an addict. However, I realized that I was just clambering for very minor number-upgrades via AH farming, and kind of lost the sense of fun. Overall, the items reminded me of WoW, except there you had an awesome social system and group raids and world PvP and so forth.
That's all I can really think of for now.
- Registered User
Member for 3 years, 10 months, and 20 days
Last active 10/6/2013 4:54:11 AM
- 7 Followers
- 710 Total Posts
- 52 Thanks
1/19/2013 2:31:21 AMOneTwoSC posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest EntrPosted in: News & Announcements
Ah I don't know about much about MoP so I can't speak for that; I quit WoW one day in 2007 and never came back lol. But it was a great experience.
1/18/2013 9:38:17 PMOneTwoSC posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest EntrPretty crazyPosted in: News & Announcements
We'll see where this leads for D3 in the coming months. Will be an interesting time, perhaps.
Maybe their higher-ups are getting out of touch, or too busy, or too big of a company, or too much aim at "grandmas can play". Battle.net 2.0's been critiqued for years now (since SC2's beta), and yet no Blizz game or expac appears to improve it much (rather they just keep compounding things on, rather than making the core experience more social, etc). I feel like Blizzard has lost its original company vision maybe since around 2007 onwards? And yet, things like D3's combat are so fun, but it needed more interesting item-hunt and itemization to surround it... but they failed to see how Diablo 2 tiers its items and stats etc...
Oh well, hoping for the best
1/16/2013 3:22:56 PMPosted in: Diablo III General DiscussionQuote from Zero(pS)
Quote from Ryude
I think the problem is that because gear matters so much in diablo 3 compared to every other ARPG, any item you find/craft that doesn't have the exact properties you want with the desired values is useless. There are 2 solutions I see to this problem.
1. Remove dependency on items.
- This won't happen, RMAH. nuff said.
2. Improve useless properties and reduce value ranges.
- This might happen, but as usual Blizzard will do it so slowly that by the time they get it right it will be 2018.
That happened in Torchlight 2. I finished the game with items that required char lvl 14. It feels awful.
In a game that's all about hunting items, having them mean absolutely nothing and be 100% useless on combat outcome is just horrible.
People need to realize that not everyone will have BiS items with maxed stats and that's perfectly fine. It doesn't mean that everything else is useless, as a lot of ignorant players (who have 10 hours a day to farm) like to label them.
I don't know about TL2, but I think D2 is probably the best example of item-tiering done right. D3 is more like WoW where you replace stat stick 1 with stat stick 2. Not that it's terrible, but D2 allowed for things like SOJs (a nightmare-farmable item) being useful to end-game, and stuff like that.
But back on topic, maybe they should reduce the crafting cost? So it's more a hunt of demonic essences and less of making gold to pay for crafting?
1/15/2013 7:56:01 PMI fought this guy http://us.battle.net/d3/en/profile/degnar-1523/hero/968242 a few mins ago. Multiple SSS's couldn't down him. I think we need to do what he did and go heavy into defensive lol.Posted in: Monk: The Inner Sanctuary
1/15/2013 5:54:01 PMPosted in: Monk: The Inner Sanctuary
Oh yeah that looks pretty good, especially Dashing Strike. My build in the video is just w/e I had from farming lol.
1/15/2013 4:17:54 PMPosted in: Monk: The Inner SanctuaryQuote from Marciao
nice... full spirit regen gear? or relying more on spells?
My build probably isn't the greatest for this, since I don't use LoH or much regen/LS... but yeah I do have a lot of spirit regen, mostly for TR farming.
I think Skorn with SSS is powerful though.
1/14/2013 9:36:42 PMPosted in: Monk: The Inner SanctuaryQuote from Sell
Spec got a few buffs, nothing changes about how you play it in 1.0.7.
Oh yeah I'm pretty stoked! Started TRing 4 months ago (though I've barely played for the last 3 lol), and this free buff is going to be insane.
- To post a comment, please login or register a new account.