A couple of responses to the above:
1) There will always be a Best-in-Slot item, and that's true for runes. It's unavoidable. So, yes, eventually you're going to get the best rune you can possibly get and won't have any more upgrades until...
2) With the monetizing of the AH and a consistent stream of revenue for Blizzard, they can now fiscally justify more regular updates like balance patches and, more importantly, the addition of new gear. Of course, this hinges on the RMAH being successful, but I don't think there's any doubt of that happening if other microtransaction games such as League of Legends or Dungeons and Dragons Online are any indication.
- tangmcgame
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Aug 3, 2011tangmcgame posted a message on Skill Points Removal Fuels Game ControversyIt only took me about 4 hours of playing D2 to become disenchanted with the skill system. I don't know why people love it so much. The insane diminishing returns made actually maximizing builds tedious and unrewarding and the addition of synergies later just exacerbated the problem by forcing an even greater point expenditure just to max your chosen skill. As Jay pointed out in the interview, you were forced to pick a skill or two to focus on which stifled diversity. And what if you wanted to try a different build? Reroll, start from level 1, and grind out everything once again.Posted in: News
This new system, on the other hand, completely removes those problems. It lets the players enjoy every aspect of their class and tailor it to fit their style without cringing every time they have to drop another point in the same skill just so they can keep progressing. Furthermore, since they'll know exactly how powerful the base skills are at any given level then they'll know exactly how strong to make the enemies in order to provide the appropriate challenge. The true variables are equipment and runes, the latter of which essentially lets you choose from ~100-110 different options for those six active skill slots.
Some people are really upset by this decision. Nothing wrong with that. But let's maybe give the game a chance before deciding that it's completely ruined. I fully expect that most of the naysayers are going to come around and find D3 to be just as rich and rewarding as they found D2. As for me, I've never been more excited for this game than I am right now. - To post a comment, please login or register a new account.
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Well, I guess people who've been around a while are fatigued by Blizzard's half-speak. We don't actually know what they mean when they say anything.
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I agree with those who think Blizzard makes amazing games but doesn't like them as a company. I guess that's just the way it is. There is no good reason for them to withhold so much from their fans. Plenty of the things they're not being forthcoming about (beta invite details, for instance) they could and should be and it would make things better, not worse. I don't know why they're so reticent when it comes to forthright honesty.
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/tinfoilhat
Why they elected not to tell everyone the truth or to simply announce press invitations had been sent is beyond me. Something like:
"Hey guys, we know we said press would gain access along with the start of the closed beta, but we're just not ready for that yet. We're going to let press start playing and posting. As soon as we work out a few lingering kinks we'll begin sending opt in invitations. Thanks for your understanding and patience. I know we're all excited about this game!"
I think that would have gone over quite well with the players. Anyway, Zarhym, in traditional Blizzard style, told us practically nothing. He posted a whole bunch of words but the meaning was all pretty shallow. Literally the only solid thing we got is a daily time frame for checking on invites. 9-6, M-F, PST. Even then, he made sure to qualify it with "typically."
Preemptive defense incoming: I know people think they're keeping the peace and being mature by blindly defending Blizzard and the CMs, but it's not "immature" or "entitled" to call a spade a spade. Community management doesn't have to be as hard as they make it. My frustration isn't with how long Blizzard is taking or about how unlikely it is for me to get into the beta. I'm a Blizzard fanboi and have been since Diablo 1. I know the ropes by now. My frustration is with how they've made communicating with their fans overcomplicated and ineffective.
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