- TheTinCanHitMan
- Registered User
-
Member for 12 years, 11 months, and 3 days
Last active Sat, Dec, 10 2011 12:00:54
- 0 Followers
- 88 Total Posts
- 0 Thanks
- To post a comment, please login or register a new account.
-
Sep 20, 2011Sixen posted a message on Closed Beta Begins
It appears as if Press have begun being added to the Beta. Whether or not this is still the Friends & Family Beta or the next phase (Closed Beta), there are no signs. As of current, all we know is that Press have been given Beta access right now, which does bring us one step closer! This means that myself, ScyberDragon, Magistrate, Force, and ProzaicMuze will be playing and providing streams/coverage in the near future... Stay tuned, ;).
UPDATE: It's official! The Closed Beta has now begun... This means those of you opting in can potentially receive invites.
-
1
Sneakydoug posted a message on Diablo 3 Press Event VisitThis just feels really underwhelming to me.Posted in: News & Announcements -
5
Sixen posted a message on Holy Shit Real Money AH confirmed :/Nothing is confirmed until you read it in my post in 2 hours.Posted in: Old Trading -
3
Ghost_Sanguis posted a message on Holy Shit Real Money AH confirmed :/This better be bullshit. I just can't see this being an actual mechanic of the game, its downright disgusting.Posted in: Old Trading -
2
Zero(pS) posted a message on Holy Shit Real Money AH confirmed :/So they finally got tired of trying to contain all the sh*t and just threw everything at the fan? =/Posted in: Old Trading
It's kind of a sad day for honest gaming (which really was rare even in D2, so people should stop pretending like this hasn't happened before - maybe this means 0% chance of duping, bots and any hacks at all).
I wish they'd at least put a big huge "tag" on stuff "bought" from the action house with real money. I mean, I absolutely do. Should be like getting that lvl 99 Mewtwo pokemon from someone else, it will always have their name - it's not shameful, if they were bad enough at the game to buy stuff ready for them with real life money instead of "game currency".
I'd ignore half of the issues this will bring if I could proudly carry a big "I got my own items" Flag on everything that I got myself (or at least without real life money). -
1
Shades_X posted a message on Which is Scarier?worst news that they could announce is a release date of 2012 or longer.Posted in: Diablo III General Discussion -
2
Magistrate posted a message on Mmmm, Fan Art!It's been a while since we've had a good old-fashioned fan art update here on DiabloFans. Today, we're going to take the time to highlight some exceptional pieces that have popped up on the board over the last few weeks. And there's a lot to see.Posted in: News & Announcements
Fan Art
The Demon Hunter seems to be a fan favorite. Long-time member Richwood666 shows us a faithful rendering (left) of her in detailed 3D. For now, the work focuses entirely on her armor, with new sections added regularly. The project started in mid April. You can track his progress on the piece in the thread here.
Richwood's no stranger to fan art. Back in 2008, he participated in the Blizzard Fanart Contest, petitioning his 3D rendering of a memorable section of Diablo II's Rogue Encampment. Although he didn't quite make the cut then, his talents have come a long way. He now boasts an online portfolio of his work that can be found on his official website.
Enkeria posted another nice fan take on the Demon Hunter (right), found on Deviant Art by the user evilflesh (see the entire portfolio here.) The comments following the deviation discuss not only the better parts of the piece, but also some of the challenges the artist faced.
Hammerli is working on his own version of the Demon Hunter while he dabbles in digital painting. His work-in-progress can be seen in the board thread here.
Going back to the nostalgic days of Diablo II, anubin posted a ton of comprehensive shots of his 3D rendering (left) of the Pandemonium Fortress, a bastion of the High Heavens in the very heart of the Burning Hells. See his thread for sixteen more screenshots, including views of the entire fortress and other great angles.
ydemonhunter posted the stages of developing his hellish imp in 3D, from conceptual sketch to full 3D rendering. See here for the full discussion thread.
Last on the fan art front, but certainly not least, TheElderMoon posted a link to a special treat straight from the MooMoo Farm. His design showing the three epic ingredients to open the way to the Secret Cow Level can now be proudly worn on those awkward-but-necessary forays into the real world. For a nominal fee to support a fledgling artist, you, too, can boast membership in Diablo fandom to the world! See here for more.
Wallpapers
Buried deep in the Fan Art forum lies the ever-popular Wallpaper and OS Art forum. Shown below are some of the latest wallpapers available for your geeking pleasure.
Caniroth's official wallpaper thread contains many additional excellent pieces to baddass-up your desktop (there were far too many to put in one post!), and the rest of Holyknight3000's Fiery Rune series can be found in individual threads in this forum (just look for Fiery Runes in the title.)
Featured Wallpaper Artists
Top Left/Top Right: Holyknight3000
Bottom Left/Bottom Right: Caniroth -
2
Crit posted a message on The Follower BluesHas anyone commented on the irony in the thread title? Blues... blue posts... sad people... delicious irony.Posted in: News & Announcements -
1
Jackzor posted a message on The Follower BluesPosted in: News & Announcements
Well, for starters, I'm not telling Blizz to do anything. Their own playtesting and iterations led them to the current conclusion to the follower 'problem,' and I'm simply pointing out the reasoning behind it.Quote from Legatus1982Mercs were never essential even in d2 and they most certainly CAN be balanced. Who are you to tell blizzard what they can and can't do? Have you ever programmed a diablo game?
A good place for you to start in this debate would be saying something that is true.
And I dont really care if mercs or followers can be used in pvp, but again I'd prefer having the option. If they aren't balanced in pvp, don't use them in pvp.
And I'm honestly sick and tired of everyone saying 'I just want the option.' Of course you do. That doesn't mean that Blizzard should sacrifice quality just so that you have more options. We all know that its not a realistic solution to just have it be a checkmark. If it doesn't work or isn't balanced, it shouldn't be in the game. Period. There are plenty of other options in D3, we don't need more that don't meet Blizz's quality standards. -
2
Jackzor posted a message on The Follower BluesAgain, why should there be options for the sake of options? If something is clearly over the top, why should it be allowed? Theres been plenty of complaints on these forums and elsewhere about too much stuff on the screen, and thats not when you're trying to keep track of your character just to survive or play effectively. I agree that we should have plenty of options, but there has to be a point where it cuts off. And in the case of screen clutter, the cut off point is where the game becomes nearly unplayable. If you just keep asking 'Why isn't this or this implemented?' then of course you're going to think that Blizzard is limiting your play. Not to mention that, if we're going to get into the 4 player limit here, its not only about screen chaos. Its also about balance. But I won't get into that.Posted in: News & Announcements
And the reason it works is, for one, because of the screen angle, and secondly because of balance. WoW's health system allows for harder hitting monsters, because its someone else's responsibility to heal you. Theres no such thing in D3. Your health goes steadily down until you get a globe. If you had eight players monsters would have to hit insanely hard for it to be a challenge for the group as a whole, but that would also mean that whoever is getting attacked is dying way too quickly. For D3's screen angle and graphical effects, 4 players is chaos, but just the right amount of it. But again, thats not the topic we're discussing.Edit: And as for the "screen chaos" argument.. try playing WoW with 25 ppl in a raid fighting bad guys that don't even fit in the screen. It's AMAZINGLY fun to be in the middle of pure chaos.. I was main tank in a very active guild, and I had to find a way to keep everything that was happening under control during extremely complex mechanics. You find a way, and it's exhilarating. I agree with those here, that we should have the option.
Its really not debatable in terms of raw numbers. D2 has sold what, 4 or 5 million copies? Theres no way the online community, even if you combined every unique player across the game's life, is or was anywhere near that. SC2 has sold over 3, probably closer to 4 million copies, and even during the game's beginning the amount of players online numbered in, at most, the high hundred thousands. Its a common trend across many games that people just play SP/Campaign or whatever the game offers that isn't online.They might be the majority in terms of raw numbers (and even that's debatable), but they certainly aren't in terms of number of hours played. And I think players who show fidelity to a game and a company should be rewarded, not (as someone said above) "given the shaft".
Obviously your second point, about hours played, still stands, and we should be rewarded for that. But that doesn't have to be through followers or a similar system. Even if you had something like a box to check to include followers, people would still make builds based around them, and thats just pretty lame. Especially considering the emphasis on character power. Why should it be possible for you to make a build where you intentionally exclude normally essential parts just so that the follower can fill in the blanks?
Followers (both as hirelings in D2 and across many other ARPGs that have included similar systems) are notoriously hard to implement well, so Blizz decided against them. That doesn't mean that we won't see their usefulness expanded in the future, and it also doesn't mean that their restricting our current options. Its just something that (for reasons I've delved into countless times in these threads) is incredibly hard to balance correctly. If you get it slightly wrong in either direction, suddenly one side of the argument is outraged again. You saw how many people were pissed off because they thought followers were essential, and you also see how pissed off people are now that they think their useless (for good reason). So its much easier to simply make it a nonissue but still helpful to a large portion of the people who will end up getting the game. That doesn't mean we're getting the shaft.
Lets put it this way. Suppose WW Barbs are a common, fun build to play. Now suppose that a WW Barb benefits greatly from a Follower's AoE slow skill, to the point where it becomes overpowered. So Blizz nerfs the AoE slow, but it still helps the WW Barb too much, and the follower is still essential to the most effective WW build. What you end up with is ridiculously complicated balancing, where you have to take the followers, which a lot of people didn't want in the first place, into account, instead of directly nerfing/buffing character skills. As we all know, a game like Diablo is incredibly hard to balance, and it will only be harder with the amount of builds in D3. Why make it more complicated by allowing people to supplement their build's weaknesses with a follower?
I'm not saying balancing followers isn't a challenge Blizz wouldn't be able to handle, but clearly it would take a lot of time. And thats not even taking into account the fact that no matter how finely you balance it, people could (and with billions of build possibilities, probably will) find a way to still exploit followers to make builds with very few weaknesses, that are also lame because if your follower is down suddenly your significantly less powerful, and because you, the hero of the game, have to rely on some random guy you rescued. - To post a comment, please login or register a new account.
2