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    posted a message on Diablo III’s One-Year Anniversary Infographic
    Infographics. Giant pictures with inflated numbers in a strange context. But whatever, the game is pretty good now, a year after its released. That's actually really quick work considering how long it took to actually release it.

    By the way, they forgot the include the number of possible builds (something something billions, for endless replayability and variety!). I don't know why for sure, but I've got a pretty good guess...
    Posted in: News & Announcements
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    posted a message on State of Diablo 3 - Discussion format
    Quote from brx

    Quote from Bourrelle

    And the last thing, And I think you should really cover that in part 2 is BattleNet. Why can’t we name our game like we used to do in D2? Why can’t I choose the game I want to join. I mean I would join a game named “Act2 Key fast run 001!” Now what, I have to talk in a channel of 100 persons (wtf!?! 2012…) and Hope someone is down for an act 2 key warden run. What are the odds? I have a lot to say on that topic but I’ll let you discuss it first and I’ll add my comments.
    I feel it is from this dumbed down vibe of directly jumping in a game like on a console. There was nothing wrong with the d2 system so it's a shame imo.

    I feel that this is a problem that grows with every passing year. And it's not exclusive to Battle.net, Blizzard or games for that matter. No, it's everywhere. Everything is being "accessibilitized" to the point of where it's ridiculous. But since this forum is focusing on Diablo (and therefor Blizzard indirectly) I'll stick to that.

    Starcraft 2 - enter your password and log in. Click multiplayer and then find game. A couple seconds later you're hooked up with someone you're supposed to have roughly a 50% chance to win against - it's all been calculated for you. Extremely accessible, but also cold, sterile and stressful. There's a reason why there's this thing people call ladder anxiety.

    World of Warcraft - At some point in this games' life the dungeon finder was implemented. Later on this system incorporated raids. This obliterated much of the need for going outside a main city and actually engage in the world. Also, since cross-realm functionality is tied to LFD/LFR, anonymity increased alot. This resulted in the fact that people started caring much less about any consequence of their negative actions, like quitting because they lost a roll. LFD/LFR certainly increased accessibility, but resulted in lots of people logging in once a week to raid only to log off when they finished.

    Diablo III - Log in and hit play (or resume game) and you're in, or choose multiplayer followed by quest and then play. Also very accessible - to everyone. A new game is just around the corner, 99.99% guaranteed to be with a player or players you've never met before and won't ever meet again. Joining and quitting other games is seamless to the point where the game expects zero dedication from you as a player. If you're dedicated to something, why spend time with people who might not be dedicated to the same thing, perhaps not dedicated at all?

    Battle.net 2.0 is built to support this sort of accessibility, and I'm sure the intention was good, but I feel that the end result is negative. I can only speculate that even Blizzard feels the same to some extent, as they at some point after the launch of the platform reverted to just call it Battle.net again.
    Posted in: Diablo III General Discussion
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    posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)
    Nvm, it's digital distribution being stupid. I paid 49€ for a physical copy on release and it turns out HotS will be about 34€. Still, they talked about maybe having coop campign and it was the #1 thing I was looking forward to. I'll pass.
    Posted in: News & Announcements
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    posted a message on StarCraft 2: Heart of the Swarm Release Date Announced, Poll: Who's the Greatest "Great Evil"?, Fowl Lair (Wheel of Misfortune)
    Same old kind of CE rewards I see. Not that I'd buy it in any case so whatever. It's just that they said since HotS is an expansion and will be priced as such.

    ...

    Q: Will Heart of the Swarm require ownership of Wings of Liberty?
    A: For the regions that have a standard box business model such as North America and Europe, yes, Wings of Liberty will be required in order to play Heart of the Swarm. For other regions that have alternative access models, we’ll provide details at a later date.

    Q: How much will Heart of the Swarm cost?
    A: We typically don’t provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.

    Direct quotes from the official FAQ. To be fair, the FAQ isn't updated because it also says that the release date isn't set, but the point is they view the game (product?) as an expansion set, yet it's priced at the level of a standalone game. Which requires WoL. For some. That's just weird...

    I dunno. There was a time when I wouldn't care much. But now that I'm older the appeal of a product, no matter its production value, just evaporates when the company that makes it keeps saying things but acts differently.
    Posted in: News & Announcements
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    posted a message on Issues With Reflect Damage, Adding Commas To Large Gold Sums, Blue Posts
    Quote from Uldyssian

    Anyways, glad they are going to add some type of way to visualize the 0's. I mean the stash and the AH, once posted, used commas. Why wouldn't this also apply to when you enter a number into the AH as well as in-game trades?

    Man, they have an answer for everything, and it rarely seems to be humble or just straight up open to the possibility that they should just look into fixing it.

    I'd buy their argument more if the entire system lacked commas. But clearly that isn't the case. Use space, commas... whatever. Just make it easier to read visually. Essh
    I agree with you. I find it absurd that they've even considered to treat this as a problem. I don't care what separator they're using. I, nor anyone else, is stupid enough to think that the number 10.000.000 (or 10,000,000 for that matter) equals 10. Any separator is better than none. Hindsight is certainly not required to realize this...

    Also, I've tried multiple times to sell gear that I consider to be decent for 50k without any luck, and I'm not finding anything better than decent. So on a personal level it's faster to make money by just vendoring all rares which isn't an upgrade for me. But that's a story for another time...
    Posted in: News & Announcements
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    posted a message on 1.0.5 Seems cool and all...
    I'm pretty happy with the game as it is right now. Don't care much about PvP anyways, that's not saying I won't have a blast with it once it's released though, time will tell... Anyways, I'm still feeling a little bummed about what happened with the runes. Yes, the old system was a logistical nightmare, but the new system forgot about adding raw damage to skills (in one way or another).

    I remember reading a blue saying that they wanted to reimplement that functionality and that they did so by adding %dmg to various abilities on some items, but it's not the same... I just want my damn 14 sided strike!
    Posted in: Diablo III General Discussion
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    posted a message on Public Test Realm Patch 1.0.5 Notes for 9/27
    Quote from bruteMax

    While doubling the legendary drop rate is a welcome change, it doesn't address the core problem of the D3 loot game - that loot is far too random. Wands will still roll with strength, axes will still roll with DH skill bonuses, etc. Getting more of this crap to drop just means more crap to sift through.

    It's getting better (eg. min iLvl 58 in Inferno), but we'll still be spending a lot of time vendoring in 1.05.
    This so much. Except the "Getting more of this crap to drop just means more crap to sift through." part, as I'm not sure set or legendary items are affected by it. But yeah, rares are too random.
    Posted in: News & Announcements
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    posted a message on Paragon 100 too easy?
    I'm feeling brave today so I'll go ahead and say yes, yes it is too easy. Why? Because it's on autopilot. Since no matter what you do you will reach level 100 eventually. It doesn't matter if you die twice a minute or even more, you're still looking at a net gain.

    Regarding how long it takes to reach level 100 however; it's fine.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzard is amazing me
    Quote from Xenocow

    Quote from IgnatiusReilly
    A lot of the haters have lead to some serious improvements to this game.

    Nah, i think the mainreason behind that is the Roundhouse Kick Mike Morhaime gave Jay Wilson after he insulted Daniel Breivik on his Facebook Page and made himself and whole Blizzard Team look like a bunch of Dougebags. Right now Jay Wilson is on one Level again with "Normal" People, and he actually starts to listen to complains and concerns...

    /god_mode-offline <-- by Mike ;)

    Still wondering though, if i'd pull something like this... i'd prolly be kicked out of my Job.
    Was something ever said about that whole "incident", apart from the PR bullcrap that came from Jay after he made a fool of himself? I'd like to read it.
    Posted in: Diablo III General Discussion
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    posted a message on wtf, Paragon level 24 already!
    ...reminds me of "guild X cleared content Y in Z amount of time. Really blizz?!?"

    Fuck you internet.
    Posted in: Diablo III General Discussion
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    posted a message on This must go out to the world ... my sympathies to the poor fella
    Quote from maka

    Quote from Runner55

    The things going through peoples minds... The guy who made the video seriously suspects that a Blizzard employee watched it because someone gave it thumbs down on youtube. He even states the following in the video:

    Thousands players chars are
    dying because of
    rubberbanding. Fix it please.
    Only answer is:
    Provide us with your system specifications.


    Really? Yes, people die because of lag. Blizzard doesn't own the internet, nor do they control it. And he's telling them to fix rubberbanding, like this video would be some godsent epiphany because they never thought of wanting the game to work better or something. The "solution" has nothing to do with the problem. So it really doesn't matter but "us" is just "he", and what's he gonna do with random peoples system specs?

    He didn't even state where or how he wanted it, so if he even gets any it'll probably be via private messages through youtube. Let's say he's getting thousands of it, because it's likely that's exactly what he wants since he believes it'll fix the game. Is he really going to parse all that data and send it to Blizzard? I don't think so...
    Oh, man....seriously...you have to be the most clueless person alive. When he said "Provide us with your system specs" he was complaining that that's all Blizz tech support says to people. He wasn't actually asking people to send him their sys specs.
    Seriously.....

    And by the way, if this is not at all Blizzard's responsibility, and it's all on us and our connections and wiring and whatever, then why is the problem worse during peak hours?

    Oh, my bad. I guess I'm a bad person for misunderstanding someone whose grammar isn't exactly stellar. Anyways, clueless as I might be, it seems to me like you think I said Blizzard isn't responsible at all and that it's all the consumers' fault. My point was neither of that. And I wasn't aware that the problem gets worse at peak hours, I guess my playtime never occured during those hours then. I still read both the official forums and this one though, and his claim about Blizzards tech just isn't true.
    Posted in: Diablo III General Discussion
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    posted a message on This must go out to the world ... my sympathies to the poor fella
    Quote from Catalept

    Rubberbanding 101:
    *snip*

    Good stuff. The TCP vs UDP stuff was new to me. Anyways, I wish more people would understand that the 'quality' of the connection is way more important than its speed when it comes to playing games online. And by speed I mean bandwidth.
    Posted in: Diablo III General Discussion
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    posted a message on MoP release date named. What does it spell for D3 Community
    Quote from Bleu42

    Quote from Obbie

    Quote from Xago

    Everybody will be playing GW2 anyways ;)

    i lawled just like SWTOR huh? =p
    or Rift
    or Aion

    Or warhammer
    Or Tera
    Or Torchlite 2
    Or path of exile



    Gotta love all of this 'omg THIS time it'l kill Blizzard!'

    I get what you're saying. But Warhammer turned out good imo, too bad it happened so damn late. It's the world pvp that I like about it and I assume most others do as well, so it's not really a competitor to WoW in that regard. GW2 is also (extremely) different from WoW when it comes to world pvp, so there's no real competition there either. Just different demographics.
    Posted in: Diablo III General Discussion
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    posted a message on This must go out to the world ... my sympathies to the poor fella
    The things going through peoples minds... The guy who made the video seriously suspects that a Blizzard employee watched it because someone gave it thumbs down on youtube. He even states the following in the video:

    Thousands players chars are
    dying because of
    rubberbanding. Fix it please.
    Only answer is:
    Provide us with your system specifications.


    Really? Yes, people die because of lag. Blizzard doesn't own the internet, nor do they control it. And he's telling them to fix rubberbanding, like this video would be some godsent epiphany because they never thought of wanting the game to work better or something. The "solution" has nothing to do with the problem. So it really doesn't matter but "us" is just "he", and what's he gonna do with random peoples system specs?

    He didn't even state where or how he wanted it, so if he even gets any it'll probably be via private messages through youtube. Let's say he's getting thousands of it, because it's likely that's exactly what he wants since he believes it'll fix the game. Is he really going to parse all that data and send it to Blizzard? I don't think so...
    Posted in: Diablo III General Discussion
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    posted a message on Message from Mike Morhaime to Diablo Players
    Sigh. Just thinking about what my opinion on all of this is makes me quite apathetic. I feel as if I was a kid again and got a Power Glove for christmas - only to realize that it's crappy without being able to explain why, because "you got what you wanted, right?". That's true, but it's not exactly what I had hoped for...

    Moving away from boss runs is a good thing, but making it so that you're guaranteed at least 1 rare per pack (after five of them have been killed in one session) is weird. That by itself renders magic items almost completely useless when it comes to equipping them. I'm not considering level 1-59 here because I spent the majority of that time thinking that the game would somehow be alot more fun once I hit 60. And Inferno sure isn't balanced to be doable with magic items. The "loot explosion" just isn't there. Magics automatically go into the grinder no matter what, whites and greys are superfluous and legendaries/set items are pretty much always weaksauce. So what you want is the rare items, and there's LOTS of them thanks to the NV system, that is why I think the itemization suck, not because of the AH.

    The chances for rolling something good is just too randomized. In D2 I had somewhat of an idea of what sort of stuff was dropping by looking at the names, but in D3 I'm clueless. With item level and amount of properties being random, along with type of properties on top of that, is just too much. Especially when stat ranges differ by about 4x from lowest to highest (like 50-200 dex for an example). I'm all for grinding but some consistency would be nice instead of having almost total randomness. The point I'm trying to make is when I played D2 it felt awesome to see a rare drop, but in D3 I 100% expect them very regularly.

    If you even read this far you'll likely think that Blizzard is gonna buff legendaries in a future patch. I'm aware of this. It just makes me sad that the company being considered the best PC game publisher in the world, which took 10 years to release a sequel and always said "it's done when it's done", did not release a product that is done. They thought they did, I did too for a pretty long time, and I appreciate all the work they put into this game. But this whole experience leaves quite a bitter taste for me. I just find it very hard to accept that many games these days tend to be done after their release instead of at [their release].
    Posted in: News & Announcements
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