All users will need to merge their Diablofans account with a new or existing Twitch account starting Nov 20th. You can merge your accounts by clicking here. Have questions? Learn more here.
Dismiss
  • 0

    posted a message on [video] A look at the Witch Doctor Class and Skills
    Hey, thanks for the up! Great video.
    Posted in: Witch Doctor: The Mbwiru Eikura
  • 0

    posted a message on The age old question: Who will you play?
    Bump!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on The Ultimate Gameplay Footage Catalog
    What a complete list! This is truly incredible. Many thanks to Don, Master Inquisitorial Video Collector of Sanctuary. ALL HAIL! ALL HAIL!

    Seriously though. Great work. This will keep me busy for the next several days.

    -Galaxy
    Posted in: Diablo III General Discussion
  • 0

    posted a message on 1.13 Necromancer
    Yeah, I am actually rolling a Bone Necro right as we speak. I made him a pretty pimp White wand and I've got a couple of Boneshades on standby for when I reach the level requirements. He is pretty powerful thus far, at about level 42. The only qualms I have with this build is the lack of extra skill points. I like to have most of the curses, though I think I will stop at Decrepify and maybe use the Trang set gloves for the +2 to curses. Other than the bonus to curses, it is hard to justify wearing the Trangs. What gloves do you recommend? Or what gear set do you recommend for that matter? Thanks guys!
    Posted in: Diablo II
  • 0

    posted a message on 1.13 Necromancer
    Bump for Necromancers! I would like to see some other interesting builds. And btw, I checked out that Bone Wall / Bone Prison synergy mechanic. Thanks for the tip!
    Posted in: Diablo II
  • 0

    posted a message on 1.13 Necromancer
    Well, I have been toying with the idea that I can put the remainder of my points into something else entirely, such as Lower Resist or even Revive. The Bone Armor is pretty limited to the PvP aspect of the Necromancer. Though, you make an extremely valid point and I will look into this with the Bone Necromancer that I am currently making. Thanks for the thought!

    -Galaxy
    Posted in: Diablo II
  • 0

    posted a message on 1.13 Necromancer
    Just for future reference:

    It is possible to lower enemy resistances to a NEGATIVE amount, making poison immunes not so poison immune anymore. ;)
    Though this is slow, as it obviously takes longer to kill them and makes this build ever so gear-dependent. Probably the MOST gear-dependent class in the game, in my opinion. And my merc mops up any stragglers...
    Posted in: Diablo II
  • 0

    posted a message on 1.13 Necromancer
    Quote from dimahunter


    Poison Nova...in hell, seems half have such high resists it doesn't hurt them much, many more are immune, and about 1/4 it takes down quickly. However by the time I take anything down with nova, something is dead already, and find all i did was slow myself down not exploding corpses. I also get hurt a LOT more. Again, if have enigma to teleport around periphery novaing everything, think would be much better. Nova/CE though don't mix imo, probably not just me.


    Posted in: Diablo II
  • 0

    posted a message on 1.13 Necromancer
    My favorite build, by far, is the Poison Nova Necromancer. My skills are as follows:

    PnB
    Teeth: 1(pre-req)
    Bone Armor: Max
    Corpse Explosion: 1(pre-req)
    Poison Dagger: Max
    Bone Spear: 1
    Bone Spirit: 1
    Poison Explosion: Max
    Poison Nova: Max
    Bone Wall: None
    Bone Prison: None

    Summons
    Raise Skeleton: 1(pre-req)
    Raise Skeletal Mage: 1(pre-req)
    Skeleton Mastery: None
    Clay Golem: 1
    Golem Mastery: 1
    Blood Golem: 1
    Summon Resist: 1
    Iron Golem: 1
    Fire Golem: 1
    Revive: 1

    Then one into each curse, because I can.

    I tend to use the Fire Golem, but different strokes for different folks, I believe. The Revive skill is fun, although not totally necessary. I have found that the revives are much more likely to control a crowd as compared to the skelies and they take on the attributes of your most hated enemies. Nice! Now, all of my gear has 5-5 poison facets in them (+5% to psn skill, -5% to enemy psn res), so you can see where I am headed with that. I mean, my Death's Web wand offers -55% to enemy poison resistance and +5% to poison skill damage alone. Couple that with the Lower Resist curse and that's a nasty combo. I use Treks instead of Marrows, too. No Enigma either. Bramble, ftw. I stack + to Run/Walk charms in place of the mobility of a Nigma and it works quite well. Chaos runs are a breeze (in Hell, of course). I am unmatched in PvP as well with this build. I've probably made over 10 elite Poison Necromancers and plan to keep doing so. Message me if you have any questions and I will be happy to address them!

    -Galaxy
    Posted in: Diablo II
  • 0

    posted a message on Hi there!
    My name is Travis, aka Galaxy. Figured that if I like Diablo so much, I should just register with Diablofans.com! Seemed like a pretty easy jump to me. I play Diablo II on the US East Ladder as a Poison Necromancer (GalaxyToo). Of course, I play other characters as well, but the Necro is my favorite. I also plan on starting up a little Youtube cast for Diablo, purely as a hobby, so I will keep everyone posted on that as well. See you in game and on the forums! Send me a message if you want to play or just see what's up. I'm always down for Diablo chat.

    -Galaxy
    Posted in: Introduction
  • To post a comment, please or register a new account.