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    posted a message on Free diablo 3
    Quote from Molster

    Quote from Peace

    Quote from Molster

    Quote from Peace

    Ew.

    They're really trying to squeeze as much money out of D3 as they possibly can, aren't they? It sickens me that they have to pull this maneuver just to bribe people into maintaining a WoW subscription. Personally I have nothing against WoW, but when it takes large hits from SWTOR, Blade and Soul, and GuldWars 2 I'll be jumping with joy.

    They're treating Diablo 3 as a tool, and that upsets me.

    why? they are one company... this is what a company should do. They fact they that came up with this idea is very impressive.

    It isn't impressive. It's actually an extremely obvious business decision. They turn Diablo III into a gimmick to attract a dying WoW subscription base, and then smother the news with a new cinematic and lore video. It's a dirty trick, and you can't deny that.


    No, its not a dirty trick, its a fantastic and smart idea. Its getting people like me, who were done with wow to pay or a FULL YEAR, it was the push I needed to keep playing, thats not dirty, thats smart on them. If we didnt want to keep playing, we still wouldnt.

    Hands down its a smart move, and no "dirty". Use a high profile product to increase profits... uhh... thats the point of a company.

    I don't think you understand. This move isn't brilliant; in the world of business, this move was commonplace. A high-school student interested in business could've pulled this one off.

    You yourself admit to "keep playing" simply because you want D3 for free. Now they've gained a WoW subscriber. It's as simple as that. They're going to milk D3 for all its worth just to play the numbers game with competing MMOs. It saddens me that they need to exploit one of their own games to do so, especially a game that's generally regarded as the "tertiary option" of Blizzard games. They're throwing D3 in free like a salesman throws in an extra car wash after your 5th visit, and frankly that's just sad.
    Posted in: Diablo III General Discussion
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    posted a message on Free diablo 3
    Ew.

    They're really trying to squeeze as much money out of D3 as they possibly can, aren't they? It sickens me that they have to pull this maneuver just to bribe people into maintaining a WoW subscription. Personally I have nothing against WoW, but when it takes large hits from SWTOR, Blade and Soul, and GuldWars 2 I'll be jumping with joy.

    They're treating Diablo 3 as a tool, and that upsets me.
    Posted in: Diablo III General Discussion
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    posted a message on Ask Cleverbot for a Beta invite

    User: Will I get into the Diablo 3 beta?

    Cleverbot: Yes, you will get the haircut.

    User: Not a haircut, the Diablo 3 beta!

    Cleverbot: And the FBI is a Female Body Inspector.

    User: Will the FBI invite me to the Diablo III beta?

    Cleverbot: I think so.

    User: Do you know when I will get into the beta?

    Cleverbot: When what will happen?

    User: When I am invited to the Diablo 3 beta.

    Cleverbot: Ouch.
    Posted in: Off-Topic
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    posted a message on Gray rune now on D3 site
    I really hope they don't go with all rune drops being "unattuned" and you have to socket them to know wtf it does. That really is just a bad idea.

    If they want to "mix it up": Add affixes. Add these "blank" runes that can be crafted into one of the Five.

    Just don't do that "unattuned" nonsense. It's not an improvement, it's just excessive.
    Posted in: Diablo III General Discussion
  • 3

    posted a message on A batch of beta item screenshots
    A beta tester over at incgamers posted 33 screenshots of some nice items including rares that he's either found or able to craft through his upgraded blacksmith.
    http://imgur.com/a/pYfOG#x7B8a

    Any beta testers who would like to add screenshots of their items are welcome to post here, and I'll add them in this post.

    Here's some things I noticed:
    - Apparently to get your blacksmith to level 5 you need a crafting material found only in Nightmare/from NM items
    - Holy attribute bonuses batman, especially that Nodachi
    - This just in: Griswold's Edge primary source of Petrified Bark
    - The "Attacker takes damage of X" mod is back, and just as deadly!
    - Barbarians have access to Pointy Tree Trunk technology
    - plus .09 attacks per second....
    - In the 32nd screenshot of the Stash on the left there's 2 things:
    - The "buy tab" button lists the cost of buying the next tab of storage.
    - The "Appearance" dropdown menu changes the art of the item icons in your stash, because items (particularly body armor) look different depending on your character.


    edit: resolved issues from 32nd screenshot
    Posted in: Diablo III General Discussion
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    posted a message on Dyes! How will you color your character once you've got your awesome loot?
    Dyes! We've seen them in countless other RPGs, and now they're here in Diablo. We have limited information on dyes, but we do know most visible pieces of armor can be dyed. I'll add some more basic colors in addition to the 2 types that dropped in the 2010 Blizzcon demo (an off-white color and a natural brown color) seen here:


    .

    Here's an SS I numbered that shows us a mid-tier(-ish?) Wizard armor. Keep in mind that each piece of every tier of armor can dye differently, so these colors could be more vibrant/subdued depending on what you're wearing.




    There will be rare dyes, perhaps deep shades of red and black or bright whites that are more desirable. There's also the possibility of a unique Collector's Edition dye, or dyes related to completing difficult endgame material (Tyrael's Soul Dye, etc.).

    So: how do you plan on dying your your first character? Will it be a solid color like you see in the above picture or will you mix and match? If the Collector's Edition had a dye, what would it look like? Should some very rare dyes also have some sort of effect associated with them, like a smokey aura or glow?

    For me, I had a tough choice between full white or mixing black and some other color for my Monk (my first character). I think I'll end up shooting for full white, but this could change if white dyes are crazy-expensive.
    Posted in: Diablo III General Discussion
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    posted a message on legendary weapons not static


    Here's an SS form incgamers:


    Note the completely different stat. Also the note the lack of the fiery background, but that is perhaps only applied when the item is equipped.

    If it's also true that there's a Gris Edge with ice instead of fire, uniques might fall into this description:
    Uniques have one or more static "archetype" stats, and one or more dynamic stats. For instance, Gris Edge will always have some elemental (ice/fire, perhaps more) buff of 2-4. This is the static stat. Then, there's a slot where any applicable stat can be inserted. This is the dynamic stat.

    But that seems pretty complicated, and could change depending on how top-tier the item is. Perhaps it's a bug?

    EDIT: So now there's a Lightning one too!
    Posted in: Diablo III General Discussion
  • 3

    posted a message on The Monk Dual-wielding Swords, Monk-specific Swords.
    Yes, it is accurate for the Diablo III Monk to dual-wield short swords. We're not talking about the Barbarian's ability to dual-wield two-handed, huge-ass swords. The Chinese monks from which the D3 Monk draws (in part, mind you) its style have a plethora of unique and enticing swords to slash people with. Here's a list for reference:
    http://en.wikipedia.org/wiki/Chinese_swords#Sword_types

    Some of us might instantly recognize the Dao, or in English the "Chinese broadsword," which are often wielded in pairs called Shuang Dao:





    I would definitely consider these applicable to our D3 Monk's arsenal. The interesting part would be the attack animation... probably a copy/paste of what the Barb does when it normal attacks using 2 swords.


    Others include:
    Butterfly Swords (húdié shuāng dāo, pretty much meaning double Dao, but shorter)
    and Hook Swords



    Of course for Diablo III the artists can mess with the design as much as they want, and I'd love to see some epic double swords on my Monk. Why rip through demons with one sword when you can do it with two?!
    Posted in: Monk: The Inner Sanctuary
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    posted a message on Killing the Unicorn Queen: A Tale of Tumult and Triumph
    The story has been retracted by me, the author. I came upon it a year later from a google search, and i didn't feel like it was up to par. If you want to read it, privately message me and I'll send you an updated version!
    Posted in: Diablo III General Discussion
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    posted a message on Create the NEXT class(es)
    The DH is the Amazon + Assassin, the Monk is the Assassin + Paladin, the WD is the Necromancer + a Ritualist class (D2 didn't have one of these, but it's also a common rpg archetype), and the Wizard is the Sorceress with "arcane" powers.

    The Druid's archetype has remained pretty much untouched.

    That said, I can't wait to see how Blizzard tweaks it.

    My twist would be something like an "Earth Reaper" or "Earth Spirit" or really just "Druid" (the name is effective!); theScythe could be this character's unique weapon class (like the Monk's fist weapons) but it could of course use all the others. Or it could just be able to use anything. Idk for sure.

    "Shapeshifting" is a given skill type; in D2, it was one of the most awesome elements of out of all other rpg archetypes, and a lot can be improved and created in the Diablo III world. I would want the classic Werewolf andWerebear to return. Some skills would only be available in these forms, just like D2. Skills that come to mind are Feral Rage, Bestial Mauling, Eviscerate, Maiming Strike, Ferocity, Fury, Earthly Rage, Savagery, etc. Not to mention the Summoning and Elemental skills....

    Instead of simply "Elemental skills" it would have "Nature Rituals" that could call forth anything from Blades of Stone, to Fissures, to Earthquakes and Hurricanes and Torrential Ice Shards, to Jagged Vines, to Piercing Roots, to Iron Mist.

    "Songs" (like Bard songs) would be another skill type with pretty big cooldowns and probably no stacking; "Earth Songs" would provide aura/shout-like party-wide buffs. These buffs would be stat buffs, ranging from increasing various attributes reasonably, increasing magic/gold find (yes, party wide!), to affecting procs on player hit. "Spirit Songs" would call sage spirits, like the Oak Sage, etc. Only one spirit can be active at a time. "Summons" would include such things like Wolves, Hawks (or Ravens), Stone Golem (sound familiar?) Lava Golem, and the absolutely terrifying Weeping Willow (don't worry it's not actually crying. However it is sad... AT THE DEMONS DESTROYING NATURE'S SACRED GROUND. THEY WILL PAY.).

    *Warning: very... uhm... interesting and totally random resource design*
    All "songs," "nature rituals," and "summons" have a penalty of blood in addition to the resource -- we'll call the resource Balance (or Harmony, or something) for now. You always sacrifice an initial percentage (nothing too big, like 1-10%) of maximum Health for every skill you use. The lower your health, the faster Balance regenerates. The higher your Balance, the faster your Health regenerates. It's all in the yin and yang doooood....


    Soooo.... To recap skills:

    Shapeshifting forms. -
    Werewolf
    Werebear
    Specific attacks to use in these forms. Examples. -
    Feral Rage
    Bestial Mauling
    Eviscerate
    Ferocity
    Fury
    Maim
    etc.

    Nature Rituals. Examples. -
    Blades of Stone
    Earthquake
    Hurricane
    Torrential Ice Shards
    Jagged Vines
    Iron Mist
    etc.

    Earth Songs. Examples. -
    Song of Power (affects players' respective resource slightly)
    Song of Fate (affects players' MF and Gold Find slightly)
    Song of Focus (affects players' Critical Hit % slightly)
    etc.

    Spirit Songs. Examples. -
    Song of the Oak (summons our old buddy Oak Sage)
    Song of the Shiverpeaks (summons a spirit which bestows all attacks with some frost damage and increase frost resistance)
    etc.


    Summoning. (Could use a cooler name.) Examples. -
    Wolverine
    Blood Ravens (see what I did thar?)
    Stone Golem
    Lava Golem
    Weeping Willow
    etc.



    Of course with the addition of any new character(s), the addition of new harder content is warranted. Even raising the player cap to 5 and bumping up the difficulty across the whole game can happen. In addition, a new 10 or so skills are added for each of the classic 5 classes.


    Not bad for like 25 minutes meh?
    Posted in: Diablo III General Discussion
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