Post that has been talking about this for a couple a days alreaady
alot more opinions in there too . Pages 3 and 4 are most interesting in my opinion
- flawkstawker45
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Member for 12 years, 10 months, and 26 days
Last active Thu, Mar, 1 2012 13:34:29
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Aug 4, 2011flawkstawker45 posted a message on Skill Points Removal Fuels Game ControversyPosted in: News
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Jul 9, 2011flawkstawker45 posted a message on DiabloCast XVII - Hardcore Is Too HardcorePosted in: NewsQuote from ScyberDragon
As mentioned, the demo is used to allow 15-20 mins of straight action. Who wants to spend their play time going from lvl 1-5.
As for the skill ranks, last we knew it was 15, not 5-7. It is assumed that every difficulty, it increases by five. This will also help promote skill choice since you can't just cap one first.
The toggle option is obviously the best choice.
My favorite diablo memory is my brother and I having to rotate ice packs under our crappy laptop to avoid it from over heating from hours on hours of straight playing.
And you guys aren't as funny without me
Thank you for mentioning the skill rank fact. Normally the information in these cast are pretty spot on and much better IMO then the diablo3INC cast but I definitely think they beat you guys this time in accuracy. Still great job as always gentleman. On a side note ..what's a guy got to do to get an update on skills and traits around here? -
Jul 2, 2011flawkstawker45 posted a message on The Future of Item SellingI'm gonna have to say I lean to the no stores side of things, but with that said I also have to admit that there is going to eventually be some site selling gold and maybe items. As long as Blizzard does its job which they sounded pretty adamant about making a strong economy, then we will be fine. Any thing that is bought will be straight from the economy and just as easily (or difficultly) earned by putting time into the game. Sure there may be a character or two out there that was buying some pretty good items but it's still something that had to drop in game and put up on the market. It's never gonna be the only way to get the best items so haha to those who spent money. Blizzard making a store and essentially duping items for distribution is the dumbest thing I ever heard. That would go against the economy they are fighting for and that needed to be said.Posted in: News
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Jun 5, 2011flawkstawker45 posted a message on The Diablo Chronicles: Enemies & CombatGood read...... Who thinks the Demon hunters resource is Stamina? I think it sounds crazy.......So crazy...it....might ...just ....work!Posted in: News
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Jun 3, 2011flawkstawker45 posted a message on Twentieth Batch of Screenshots and ArtBravo Blizzard. A sterling performance.Posted in: News
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May 19, 2011flawkstawker45 posted a message on Sixteenth Batch of Screenshots and ArtPosted in: News
Yea that's what I thought as well. I've just convinced my self that they meant 1 mil more than the people who already liked their facebook page. Currently the Blizzard face book page has 1,070,436 likes on it.This is the link I went to and liked.Quote from Daemaro
1 million seems pretty impressive to me for a unreleased game. Didn't the official Blizzard facebook just hit 1mil a few weeks ago?
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May 8, 2011flawkstawker45 posted a message on New Force PvP Video and ContestPosted in: News
Yea no need to fear. From my undestanding each class has movement capabilties(i.e. barbarian has leap, demon hunter has like some sort of shadow movement(best seen 40 seconds into Demon Hunter Outdoor GP ) not sure what the Monks has and the Witch Doctor has his spirit walk which doesnt move fast but you are incorporeal(or something similar to that) to everyone. I believe cool down times have also been set in motion for these skill to help in the balancing of them.Quote from mazingerz
Wow, looks awesome. Little worried about Wizard's ability to just teleport and snag pots, seemed almost game breaking. I'm sure Blizzard will balance everything though, I mean they're great at that in WoW...
D3 arena looks like a cooler Bloodline Champions to me (albeit purists, without all the skill shots)
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Apr 30, 2011flawkstawker45 posted a message on This Week's Poll: FollowersI chose similar to Diablo 2LOD, but only cause I over thought it probably. In my defense however I will say that Diablo 2LOD made them perfect in the sense that they had their uses on the field but they were still a lot more/much squishier than you are. I remember putting alot of time into decking out my act III merc with good equip. He used the ice spell that slows things down. Well i remember fighting my friend in pvp and the mercs dropping like 15 seconds in and the rest of the fight was me.. run cast spell and stay away from my barbarian playing friends clutches. To sum that imagery back into words "Yea those guys helped and yes I'm gonna give them shiny nice things but they're still gonna die alot and thats the way the cookie crumbles."Posted in: News
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Apr 27, 2011flawkstawker45 posted a message on Mercenaries, Hirelings, Followers...The good ol sidekicks. Yea I would love to have a merc with me again for some sort of epic solo night, but if they don't have them in at first it wont break the game for me. I sincerely hope that they atleast get some attention on any expansions.Posted in: News
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Apr 22, 2011flawkstawker45 posted a message on DiabloCast: Episode VI - Your PvPnessGuys I recently just got turned on to your Diablocast by youtubing at work, and its the best thing I ever stumbled apon its like the stars had aligned. Keep up the great work and thanks for the quality job you've been doing. Now since I'm a noob to this fan site I'm off to explorePosted in: News
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Yea I like what your saying there youre speaking in terms of synergy. But I feel it is still unreasonable to think that all skills are mastered to max possible currently. I mean a barbarian grows his muscles by using bash so he can put more more power behind his weapon throw. It doesnt mean he can aim his throws well. A mage uses fire balls and arcane missiles and learns to use more power into their spells doesn't mean they've masterd magic enough to keep a prolonged casing of diamonds around they're body. I'm just saying it would be cool if they added a system that tracked use of skills maybe they could put synergies in that as well like using fire ball also helps build some skill to skills that are related I.E. meteor, but I think synergies in that would cause some other logic issues with the rune system saying how much that can change skills.
So do you think its a horrible Idea or were you just trying to help me expand my imagination lol
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Skills have still lost a level of immersion as they currently are and I'll get over it if they don't change anything on them...maybe lol ... but I was thinking of a way that they could bring that lil bit of immersion back Tell me what you guys think.
What if we have to use the skills to level them up? So say I am a lvl 1 wizard and I start with arcane missles and frost nova. So I am using the skills. and some system similar to like the weapon skills and fishing skill in the game that shall not be mentioned has keeps track of all of that so when you level up to lvl 2 if you had enough points or whatever system would track that info the skills level up with you like they already do. Now at level 3 I have level Ice armor unlocked but only currently do I have 2 active skills. So I test it out and I decide I am going to use ice armor and arcane missles and for the entire level I never use Ice Nova. So when I hit level three my ice armor goes up one because I used it, and my arcane missles go up because I used them, but my nova stays level 2 until I use it enough to catch it up. Now this will be even greater when you have all 6 active skills open and will bring a greater level of immersion back to the skill game with out them having to scrap the current system completely.
Hopefully I worded that well enough what do you guys think?
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pretty sure you can still use the wrong skill lol whats the consequence of using the wrong skill none ...o wait sorry I meant go back to town and switch out. And as I went over with you having the option to be bad at something is choice and clicking a skill tree gave you the option to be bad at something and you had to live with it and again In action rpg any rpg you should be roleing a char an individual who makes choices with consequences. But truth is we fight tooth and nail about this because you really don't care if it looses that rpg element. (my side as always coming from if they don't add some system to add the mystery back to build options)
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It truly was but then again you never read the whole thread anyway.
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Can I take a quote from that for my signature?
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O Ska I have one reply to you on page five maybe you missed it. Was there a different comment I missed?
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sorry ska let me back up and read what I missed
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ummm so Diablo isn't identified as an Action RPG good to know I didn't realize that.
So taking away a choice to be bad at skills doesn't take away customization hmmmm good to know.
You have the same skill choices as b4 except now you can't be bad at any of them your right when your roleing a character in any rpg game deciding what skills your bad at is not part of that customization
O and for the record your the one the brought up the fact that how important the way the build has been created thus far is.
But in all seriousness you are right to put your faith in the devs I know I'm going to and if you had read the topic discussion before the last page or whatever you had decided to skip ahead to you would have seen me say that it is just a cause for concern mutiple times.
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lol woops thanks man
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The semantics you refer mean a change in the style of game we are playing so yes I think atleast in this instance I will let "semantics" effect how I feel about this.
Now in terms of realizing the realities of what the games was balanced around. You need to realize that up until this announcement was made, this games was balanced around a system that used skill points in a similar way to D2 and many many many many many many other RPGS.
Pretentious yes but only cause your getting as tired of this convo as I am lol
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Yea I can see alot of what your saying there. But the last little bit bothers me if you are playing a fire sorc frost sorc or whatever you should be playing the entire game as one of those that's what it means to play a RPG. pick a role and live with. This is becoming less of an action rpg and more of an action strategy with some rpg elements