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    posted a message on Diablo 3 Not An MMO
    First and foremost I am constantly seeing two problems with people in this thread. 1. They don't understand how mmo's truly play and 2. They are comparing the technology of Diablo 3 to Diablo 2.

    MMO's are limited in size by how many people that particular server(world) can hold, they are not an endless stream of players all on one server. WoW has lots of servers: http://www.wowrealmstatus.net/. For example, let's say one WoW server can house around 9,000 people. I for one would like to see games with large amounts of players but a limited party size that would vary upon what tasks you were taking up or what part of the world you are in at that time. That way you would have balance. Out of the three franchises Diablo is certainly the most similar to an MMO, not an RTS like Warcraft. The biggest difference between Diablo and any MMO is due to player size in an instance of the world.

    While I know Diablo 3 certainly won't be an MMO having a bigger game would make things more interesting and would certainly help for Dueling/Trading games. As far as going into a game and finding out that somebody else has already completed a quest or what have you if Diablo 3 had a significantly higher player size per game Blizzard could just allow those quest requirements to "respawn" after a certain period of time so that you can also complete them in that game. I really am hoping that Diablo 3 will do so well financially they will make that next MMO to be World of Sanctuary or Diablo or whatever you want to call it. That would be awesome.

    For technology to make x feature possible in Diablo 3 Multiplayer you have to remember we are talking about a whole new battle net (hopefully). I'm not sure if they are redoing Battlenet from the ground up but if they are that would be as massive of an undertaking as making one of their games. I don't think lag issues are as much of a concern as they were in Diablo 2, at least I certainly hope not.

    On a final note, I've been seeing a lot of complaints of diablo 3 not being like diablo 2 in this way or that way. Just take a moment and look at the changes that happened from Diablo to Diablo 2. Weren't most of those positive changes? So while some of these new radical ideas might seem foolish to you now, give Blizzard a chance to show you, you've barely even tasted the game yet.
    Posted in: News & Announcements
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    posted a message on Need a great MF build for newest patch
    Hey guys, Since the news of D3 I thought i'd give good ole D2 a try again. First things first, I need a good MF char to get some goods. I'm not sure exactly how much is changed but every time I look for a good build online for D2 all the builds seem pretty gear dependant or some were written so long ago I don't know if they are still viable. Since this will be my first character back in i'm going to need a char that is going to be easy to setup and I want your opinion on what is the best for taking down the bosses.

    Now in the past I had lvl 99 Hammerdin and Orb sorcy, both of which i used to mfing. I was thinking of an orb sorce or a Blizz/meteor sorcy. What do you guys think? If possible please post complete builds with attribute and skill tree breakdowns(or link to such info).
    Posted in: Diablo II
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    posted a message on WWI Teaser - Day 2
    Quote from "Noa" »
    if they are not announcing Diablo 3 Blizzard will ge pwnd by their fans and they will lose lots of them and i admit im one of them. So Blizz listen to our calls listen to what we people want , we dont want some crapy SC ghost or some crap WOW expanshion WE WANT DIABLO !!!!!!!!!!!!!!!

    Nah, same thing happened last year. And the year before that. I'm getting a lingering feeling that the fourth and most likely final symbol will be something we probably won't recognize. Looking at the monster from the picture it certainly doesn't relate to anything in the diablo world thus far and i'm starting to doubt from War and Star craft as well.

    I'm getting a strong feeling that if there is a new game it won't be from any current franchise.
    Posted in: General Discussion (non-Diablo)
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    posted a message on WWI Teaser - Day 2
    Quote from "Noa" »
    if they are not announcing Diablo 3 Blizzard will ge pwnd by their fans and they will lose lots of them and i admit im one of them. So Blizz listen to our calls listen to what we people want , we dont want some crapy SC ghost or some crap WOW expanshion WE WANT DIABLO !!!!!!!!!!!!!!!

    Nah, same thing happened last year. And the year before that. I'm getting a lingering feeling that the fourth and most likely final symbol will be something we probably won't recognize. Looking at the monster from the picture it certainly doesn't relate to anything in the diablo world thus far and i'm starting to doubt from War and Star craft as well.

    I'm getting a strong feeling that if there is a new game it won't be from either franchise.
    Posted in: General Discussion (non-Diablo)
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    posted a message on Guild Wars: A realistic solution to Diablo 3
    Quote from "D-Day.77" »
    I played it and got to about i know this very judgemental but i got to lvl 10 and kinda just quit playing. I dont now it jist did't pull me to it like D2 lod. Its not its a bad game its just that i never really got into like diablo. I mean if u where like me the first time u play diablo 2 lod on that summer night you didn't go to sleep for ablout 3 days.

    That's kinda funny cause I felt pulled into Guildwars the way I got pulled into Diablo. It took me a little bit at first to get comfortable with the differences. But once I adjusted there was no stopping me.
    Posted in: Other Games
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    posted a message on Guild Wars: A realistic solution to Diablo 3
    Well, the game is challenging. If you have difficulties with PUG's you always have the option to take henchies, Guildies or friends. With Nightfall youll be able to take 3 controlable heroes with you so you and a friend can have a group of 8 easily.

    Storyline does jump around a lot. But let me ask, did you actually beat the game? How far did you get into the story? Chapter 1's story is continued through chapter 3... and chapter 3 from what I hear will have an amazing storyline and pve perspective. They hired a few talented people to come up with ssome awesome stories.

    It doesn't sound like you gave it much time, I'd suggest picking up nightfall and giving it a second chance, it's well worth it.
    Posted in: Other Games
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    posted a message on Guild Wars: A realistic solution to Diablo 3
    Quote from "AcidReign" »
    Played the game, got bored of it.

    Care to be a little more specific how it bored you? I wrote that longwinded topic about the two games and you pretty much just say "uh, no".

    It's hard to belive you've given the game a fair chance since your issue with it is it's boring. Guild Wars has tons more content then D2 ever had, so I don't see how that can be possible.
    Posted in: Other Games
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    posted a message on Guild Wars: A realistic solution to Diablo 3
    Guild Wars to me is what I always wanted in the Diablo series. It does everything Diablo ever did but it does it better. I used to be a real hardcore D2 gamer since it's release. Shortly after the Release of Guild Wars I decided i'd jumped ship and check it out. I was amazed, it was a true 3D version of Diablo. Every aspect of diablo was in the game and improved in every way possible. To those who have never played it, I highly suggest buying the first chapter. It is everything you'd want in Diablo 3.

    The game plays very much the same way Diablo 2 does. It just does a much better job. It can be a Hack N' Slash RPG if playing as a Warrior in PVE or it can be highly strategic gameplay. On top of everything it's a FREE MMO, so quit wasting your money on games demanding more then they deserve! GW's is also fantastic in the fact that they release new chapters every 6 months. Even with the purchase of the Chapters it's less then paying monthly fees, and on top of that your getting tons more content. games like WoW will require the purchase of expansions to stay competitive. All of Guildwars Chapters (or expansions if you want to call them that) are "Standalone" which means you do not need to purchase the previous chapters to play them. Does buying the new chapters increase your odds of being successful in competitive matches? Probably, but not as much as you'd think. The game is probably the most balanced online game i've ever played.

    The following rant i'm about to unleash is for those unfortunate souls who know very little to nothing about guildwars. read on to see some comparisons and reasons to jump to Guildwars.

    ==Reason why you should buy==

    *Created by members of the old Diablo 2 team and other blizzard members.

    *Character level: Capped at 20. It's this reason both parts of the game PVE and PVP are so well balanced.

    *Skills: Only 8 are selectable at any given time. A trip to any town will allow you to change skills. Skills constantly get nerfed and buffed so gameply is always changing and remaining balanced.

    *Acts/Areas: Beatifully made Areas. We aren't talking HL2 graphics here but for a MMO they are probably some of the most impressive graphics out there. Due to the level cap I previously mentioned areas stay challenging without the need of playing in different "Modes". All the scenary in Diablo 2 can be found in Guild Wars. Every single Act seems to be reflected somewhere in the GuildWars World.

    Act 1 = Ascalon (Pre and Post)
    Act 2 = Crystal Desert / Continent of Elona
    Act 3 = Kryta / Maguuma Jungle
    Act 4 = Fire Islands / FoW
    Act 5 = The Shiverpeaks (North and South)

    So the very first GW chapter really touches on all the same type of areas D2 did. Each campaign shows promise to give us more unique areas and even better improvements.

    *Monsters: No monster is completely immune to a character's particular build. Monsters definitly have there own weaknesses that can betaken advantage of and strengths that can be countered. To do so you need to bring the right skills for the job and knowledge to execute them properly. Bosses are much more rewarding to kill... not due to drops but to Elite Skill captures.

    *PVP: There are so many balancing issues that differ from Diablos PVP style I could right a whole article solely on the differences and improvements.

    *Attributes: Can be reset! No longer do you need to recreate a certain profession just to change it's build!

    *Classes/Professions: Very similar however some are fused together and very much improved. Here's a brief comparison:
    Barbarians = Warriors , Dervishes (Melee)
    Necromancers = Necromancers!
    Paladins = Monks , Paragons
    Sorceresses = Elementalists
    Amazons = Rangers (bow users)
    Assassins = Assassins , Rangers (Trappers)
    Druids = Various profession similaritys here, mostly resembles Earth build Elementalists probably.

    *Skills: There are no godly skills in this game. Every professions and build can be countered in some way. Speaking of skills, take a look at this skill, That character look familiar?:
    http://gw.gamewikis.org/wiki/Image:Rodgort%27s_Invocation.jpg

    *Mercenaries:
    Comming in Guildwars: Nightfall under the name of Heroes. It's everything you ever wanted in D2 Mercs. Total control and

    *Updates: Unlike D2 where updates took forever to be released the game gets updated weekly. Have a look: http://guildwars.com/support/gameupdates/


    *Items and Economy: This is where the two games slightly differ. While there are "rare" and "Unique" items in both games Guild Wars Economy is slightly different. With each new chapter getting the highest quality weapons is getting easier and easier. Money is spent mostly on Style instead of usefulness. Whether it be weapons or armor. Farming items can still make you rich, but money like I said is mostly spend on fancy skins instead of godly stat items. No items are really godly in Guild Wars. Guild Wars is not an Item Based game, instead it is a Skill Based Game. Which is truly, a better gaming experience.

    *Hacks , Cheats and Exploits: I was once a proud blizzhacker and scammer in the Diablo world. Oh how I loved my D2loader. I remember botting Baal to deaths thousands upon thousands of times. One sorceress had 1702% or higher Magic Find! I remember making peoples inventory shake out on the screen and there mouse cursor go on teh fritz as I ran around collecting there valubles. Ahh, those were the days. Guildwars, has nothing of the sort. Arenanet has a 0 tolerance policy for cheaters and botters are banned on the spot. I find it amazing the Guildwars has been so "Hackfree". The switch from Item based game to Skill based game I belive is a big reason for this. Having tons of money is just not neccassary to be the best, it helps of course but definitly not needed. Exploits really don't exist either. The constant updating of the game put a quick end to any decent exploit. While i loved hacking D2 I truly prefer this cleaner exconomy over the old corrupted D2 economy.

    *Replay Factor: Beating Guild Wars probably takes around the same amount of time as it took for players to get through Diablos Storyline. The replay factor in D2 was to get to level 99 or having the godliest, richest account. Guildwars Differs, the replay value is in earning difficult titles, making your pve characters more versatile with acquiring more skills, the ability to constantly change builds, preparing your character for the next chapter, and to become a more seasoned player. All in all, Diablo 2 is dead... When Guildwars no longer releases new chapters, it will still have way more replay value then Diablo 2 does. There is just so much to do and characters seem to be unlimitily improvable.

    *Storyline: Probably the one thing I think is actually better in D2. However Arenanet is working on improving it. I expect some rather large improvements in the storyline come Nightfall.

    Bottomline: If you havn't checked out Guildwars yet, what the hell are you waiting for?! http://guildwars.com/
    Posted in: Other Games
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