Quote from SFJake
I disagree.Quote from ScyberDragon
I disagree, if there was anything that got boring first after years of playing D2, it was the quests. Completing the same small amount of quests became trivial in D2. With randomized quests, it will "feel" different every time you play and will give you different objectives to complete.
Quests were just landmarks. I did everything in the game because I could. Some specific few had permanent rewards, which made it even better.
The randomized quests are completely pointless. And I wonder, why should I care about some idiot with his caravan that lost something completely meaningless, a guy that won't even be there the next time.
Random quests are shallow and boring.
At least it's easy loot. Going back to the caravan example, you may have fought the unique fallen shaman anyways. Why not get a little extra reward for it? It is true that random quests are usually not super fun like handcrafted ones, but I will enjoy the extra rewards for something I probably would have done anyways.
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While it's possible for Wizard and Witch Doctor to equip those items, in practice it won't be a problem. Melee-class type gear will only have stats the benefit melee. At the same time Spellcaster-type gear will only have stats that benefit spellcasters. So sure a Wizard can equip some Plate Mail with bonuses to melee damage, but why would they when they can equip a robe or light leather armor that gives them extra spell damage. Basically, there is "enhanced damage" from D2 that affects melee damage while there is another stat that does the same thing for magic damage. The small armor bonus won't be worth losing spell damage over.
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Crimson - Increases the skill's damage.
Indigo - Increases the skill's area effect.
Obsidian - The PvP rune. Increases to survivability and utility against other players.
Golden - Reduces the skill's resource cost, but depends on class. e.g. increased Monk Spirit regeneration.
Alabaster - Afflicts enemies with a status effect (confuse, knockback, freeze, etc.).
All of these seem to be in addition to the normal damage.
Sorry if this is already known, but I didn't see it anywhere.
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Edit: Another thing...
On the other hand, the online pay per view thing is a complete rip off. Someone inevitably records everything and posts it on Youtube in high definition, all free to view. I could see maybe $10 for access, but with all the problems I don't see how someone would pay for that. Last Blizzcon the HD mode didn't even work for most people. People that paid money for HD had to watch low res because of the bugs. There were also lag issues, hiccups and timing issues.
They even hyped up this big SC2 showmatch between Boxer (former Brood War champion) and FruitDealer (then SC2 world champion), but it never got shown on the live stream due to some error. I only watched the free stuff, which was the opening ceremony, some of the WC3 tournament, WoW tournament, and the showmatch (which was never shown due to bugs).
All over the forums paid viewers were having the exact same issues as me. I was really glad I didn't spend any money on that and just watched everything on Youtube. That's another thing. You could only watch the videos on demand for that weekend. After that, they were removed so even people who paid couldn't watch if they were busy that weekend or something. Youtube on the other hand you can still view everything today with no problems. /end rant
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It's "putting" for both. "Puting" is not a word.
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The way I see it crafted items will require a bunch of low quality materials and just a few high quality materials. That means low quality materials will still have some small value. If there's an auction house, it would be worth it to salvage everything and then sell the stuff you don't need. Over time long time players will have more extra gold to spend. They will use that gold to buy materials directly instead of farming it themselves.