2/7/2013 1:08:48 PM
If they fix itemization I know myself and about 8 friends who will play again.Posted in: Diablo III General Discussion
11/6/2012 10:06:05 PM
Watched a streamer do it in 31. Some Korean did it in 25. sorry man, your time is impressive... But a world record... Not even closePosted in: Diablo III General Discussion
Here is video of kongor 31 sec... http://www.youtube.com/watch?v=YW04rCQK0Pw&feature=youtube_gdata_player
6/11/2012 3:49:47 PM
I will be trying PvP for a week or two but I won't be coming back until items are revamped and made fun again.Posted in: Diablo III General Discussion
I know it will never happen, but why can't I socket something in that gives me a chance to shoot plague toads out on hit, so while I'm whrilwinding through hordes of monsters I'm also throwing out "insert another class spell" here.
We need over the top items, sockets, auras, etc. in order to make customization fun. It's fucking diablo for goodness sake. They over simplified and limited everything. Linear progression, auto stat allocation, gear that isn't class or build specific. What do they have against having fun over the top insane builds item combos ?
Anyways. Farewell from another random person with a useless post that will cause no real chance to a dying game.
6/11/2012 2:45:15 PM
Yes another one of these threads, by a person nobody knows or even cares about.Posted in: Diablo III General Discussion
Leveled my WD to 60, farmed and farmed act 1 inferno and tried to theory craft.. tried to customize.. just couldn't get what I was expecting from D3.
Got my barb to 53.. even before Inferno i feel like only a few specs even work.. read forums, theory crafted, tried to customize... it just wasn't there.
The extremely bland items and lack of real customization has driven me away. I found myself searching the AH more than I was actually playing.. just looking for more Damage, Defense or Vitality gear.. because that's all there really is.
There were no fun sets to work towards, no runewords, no proccing other class spells, no auras, no real customization. Just a neverending quest to max 3 stats.
Don't get me wrong.. the gameplay / fighting in this game is fun and top notch... The challenge of inferno is there (if you like the whole kite or 1 shot crap) ...
...but the lack of true character customization just isn't worth devoting anymore time to this game.
Diablo is a gear driven game, but the gear has no effect on gameplay in Diablo 3 besides causing a little more damage or taking 1 or 2 more hits. It's just not fun.
Farewell ! See you in the next game!
6/4/2012 1:57:24 PM
I'd like to see some exact theory crafting numbers on this topic. On the official blizz forums one guy was claiming he could get up to 95% damage reduction on his monk.. but even 95% vs. a DH that can crit for 1 million self buffed.. it's a one shot battle. Either the DH hits first or the monk gets past the first round of CC and hits first.Posted in: PvP Discussion
My first 60 was a witch doctor. Even with bad gear for a level 60 my Haunt does 575% weapon damage over 12 seconds + 288% over 2 seconds. This ONE dot alone will do over 300k damage over the course of its life (without crits or buffs). So no buffs and no crits, I will do 12,500 damage to a 95% reduction player. Then throw on unavoidable damage like Acid Cloud or spirit barrage... insane damage even vs. insanely geared players.
Now you take 3 vs 3 player battles, throw in buffs and everybody elses damage. Were looking at 5 second battles.
Does anybody know of a theory crafting spreadsheet?
6/4/2012 11:59:04 AM
After having two level 60s and watching tons of streams, if they don't plan to have different PvP mechanics for skills or damage reduction, we will see nothing more than 1 shotting pvpPosted in: PvP Discussion
I feel it will be like this...
First CC or First 1 shot crit wins.
We already have demon hunters who can crit for 1 million
Hell my witch doctor with bad gear can crit for almost 400k
Considering average health pools for REALLY GOOD geared players are 50k.. They would have to nerf damage over 75% to avoid 1 shot kills.
Let's not mention my WD can keep something CC'd almost 100% of the time as is. They would have to nerf CC durations at least 75% as well.
Hex, fear, confusion, thats 20 seconds of CC there.. Who can't die in 20 seconds?
5/24/2012 4:03:30 PM
You can switch to bats when you need to kite and change zombie wall to hex for a bit more CC on packs.Posted in: Witch Doctor: The Mbwiru Eikura
The overall design of the build is to farm larger packs, produce health globes, chain cast spells.
In a group thus far this build is doing really great.
5/24/2012 3:02:22 PM
Zombie wall, dogs and fetish are good distractions. rest of the stuff dies super fast. don't forget you instantly pick up health globes all over the mapPosted in: Witch Doctor: The Mbwiru Eikura
5/24/2012 1:46:12 PM
This is also one of the version of the VQ build where you don't have to complain about always have 4 skills on cooldown... I mean you still have lots of skills on cooldown but the cooldowns get refreshed so fast it doesn't matter.Posted in: Witch Doctor: The Mbwiru Eikura
5/24/2012 1:37:16 PM
This is a really great twist on the VQ builds you see, and is tearing things up!Posted in: Witch Doctor: The Mbwiru Eikura
The Build - http://us.battle.net/d3/en/calculator/witch-doctor#fkQPYU!YUT!cZZcZZ
Skills & How they work together
Zombie Bears - Massive AoE 'ish damage (or use dire bats for more range)
Wall of Zombie, Unrelenting Grip - Wall for safety + Snare
Big Bad VooDoo, Rain Dance - soon as this pops you can spam your bears all day
Fetish Army - great damage & distraction - any rune is great
Zombie Dogs, Final Gift - great distraction + health globes
Spirit Walk, Honored Guest - Escape + Mana
Gruesome Feast - Health globes heal your mana 10% and you gain 10% int as damage for 10 seconds. keeps your mana more full and gives you big DPS increase. extra globes from dogs help + picking up any globe on the screen instantly is amazing.
Vision Quest - Derp, need mana
Grave Injustive - Now this is where my build shines. I have 55 yard pick up increase. Anything that dies anywhere on the screen.. increases all my cooldowns 1 second.. I can almost chain cast most of my spells in a good fight.
I can pretty much chain cast zombie wall and spirit walk. I can summon more dogs every 15 to 20 seconds. Fetish Army and Rain Dance cool downs seem like nothing. I usually spirit walk every 3-5 seconds in a good fight.. keeps mana full even without Rain Dance.
So yea.. dogs help produce tons of health globes.. i instantly pick up any health globe that drops anywhere on the screen.. which fills my mana and increases my damage + every kill reduces cool downs 1 second.
This build is a monster. I eat large packs of baddies for lunch. I tear through rare / champion packs before their stupid unbalanced attacks can really kill me.
I constantly have 3 dogs and a following of fetish minions.
Gear of choice - Int, Vitality and at least 7 extra range of pickup on every piece of gear it comes on.
This is probably one of the only attributes on gear that can really be used to help make an actual "build" designed to work in a specific way.
TRY IT OUT! It's amazing.
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