Quote from CardinalMDM
Quote from miles_dryden
Quote from CardinalMDM
Ah! There we go...
Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting.
This is one of the things I was saying in my post from a few weeks ago. That they should let people play on any difficulty they choose, instead of requiring each difficulty to be played through individually. This way, players have more ways to customize the difficulty to how they want, and 3 additional difficulty settings than they had in the past...BUT they don't HAVE TO play through the entire game four whole times in order to unlock all the areas.
Very smart move. I like it, :-)
What can I say man, you called it.
I still think it's pointless change for the sake of change, but at least now the debates can end.
Only a slight degree, that's why I didn't pull the whole quote. Wasn't my idea, I just hinted on a tiny piece.
I was anticipating them keeping Monster Power, as an extra additional aspect of tuning difficulty, though if they're going to make it a six difficulty system, a ten tier system to fine tune seems like a lot. Plus, and I think this is key...
With six difficulty settings, it tends to offer more incentive for players to push themselves to a harder setting. With 10 Monster Power levels, people are more likely to find their "sweet spot". Like my Monk's sweet spot is MP7...he dies a little bit here and there, but for the most part, grinding and farming isn't stupidly frustrating and is very profitable. With fewer tiers of difficulty, I may have to sustain on a level that's a bit too easy for a bit, but that higher tier is still out there.
Meanwhile, it's more than only 3 that D1 and D2 had, where I could wallow forever in Nightmare and never get the items I'd need for Hell difficulty.
The FAQ states "Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting." This seems to imply that the new system will replace the current Normal, Nightmare, Hell, and Inferno modes, as well as the Monster Power system. This would mean refining what was previously 40 selectable difficulties into just 6.
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The FAQ states "Similar to the way the tiered settings and Monster Power work in Diablo III, higher difficulty levels present more powerful enemies who will potentially reward players with more powerful loot! Unlike the previous tiered difficulty system, though, players are not required to defeat the game on a lower setting in order to unlock a higher difficulty setting." This seems to imply that the new system will replace the current Normal, Nightmare, Hell, and Inferno modes, as well as the Monster Power system. This would mean refining what was previously 40 selectable difficulties into just 6.
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It wasn't really intended to be an informative post. It was an introduction to the new game director.
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Thanks! I also purchased CE and was wondering how to obtain a copy of the digital predownload.
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I'll probably play a lot of Diablo III co-op with my brother, who is my roommate, and I guess some others if they happen to join our games. He games a lot and is likely to make some in-game friends who will play with us at times. None of either of our friends game much, and certainly not PC games, so they won't be joining us. We'll probably do a rather slow, and thorough playthrough. I don't think I would play D3 solo at all if it weren't for the followers. I'd like to give them a try, but that's about my only motivation to play solo.