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    posted a message on Diablo III is Coming to the Wii
    ROFL @ the controller instructions for the skills. Good stuff this year.
    Posted in: News & Announcements
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    posted a message on Diablo III Launching May 15 – Digital Pre-Sales NOW OPEN
    Now that I've dealt with the excess water seeping from my eyes and mouth, I can focus on steadying my hand to click that pre-purchase button... It's been one hell of a long ride!
    Posted in: News & Announcements
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    posted a message on ! Diablo Signatures / Diablo Builds !
    Consider my new sig my stamp of approval for this thread. Great work!
    Posted in: Diablo III General Discussion
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    posted a message on Witch Doctor Mana
    Currently in the beta the WD starts with a pool of 200 mana, which increases by 30 each level. Outside of passives and gear, he'll have at least ~2000 mana by the time he reaches 60 if the devs keep things as-is.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Need an Avatar? In-game Portraits!
    I was highly impressed with the few portraits I've seen so far; it's awesome to see dozens more.

    Great post, +1!
    Posted in: Diablo III General Discussion
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    posted a message on Is Blizz using Beta as a marketing ploy?
    I too find myself wondering what exactly is going on behind the scenes. Do they even plan on pushing out the new DH mechanics and/or the weapon damage updates at some point??


    I'd like to see the dev team be more forthcoming once BlizzCon's underway a week and a half from now, and all the way through to release.
    Posted in: Diablo III General Discussion
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    posted a message on Caption Contest Winner?
    I wonder how many death threats the winner has to clean out of his PM box...
    Posted in: Diablo III General Discussion
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    posted a message on Beta Key Contest
    Posted in: News & Announcements
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    posted a message on Random ingame BETA Gear!
    Many thanks for these! Loving the WD helms as well, though I'm still not sure about the anteater one... Still, the WD continues to be my fave class. Looking forward to seeing more.
    Posted in: Diablo III General Discussion
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    posted a message on With the delay: should we expect an even more refined game? How much is too much iteration?
    I can't disagree with most of the points being made in this thread.

    Blizzard is lucky to be in the position they're in, with all the resources and (apparently) time in the world to iterate, reiterate, wash, rinse and reiterate again. The guys who set out to form Flagship had the same approach and unfortunately could not keep up with their own ambitions.

    ...Not that the game won't sell millions of copies regardless. It's just that they have to get to a point where enough is enough. I mean, they do plan on supporting the game via patches and whatnot after it's released, right??

    I wish them the best of luck with meeting the hype of the game, which will continue to grow with every passing day...
    Posted in: Diablo III General Discussion
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    posted a message on OFFICIAL Beta Stream List Topic
    I've been enjoying the hell out of these streams. Thanks for the links, everyone.

    BTW, why does live stream chat always have to be so.... X(
    Posted in: Diablo III General Discussion
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    posted a message on Can we see what others pick up?
    Do not want. Mainly because of the RMAH and the fact that it'll make Diablo players hungrier for loot than ever before. I definitely see hassling/begging being an issue for many players including myself. I'd rather have it kept private and simply ask about loot during breaks in town and not in the middle of the dungeon.

    What I'd like to see instead is some sort of loot filter that will make your loot drop for everyone, based on quality. For example, I may want to keep all drops personal except for junk, normal and magical (blue) items.
    Posted in: Diablo III General Discussion
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    posted a message on The Ultimate List of Active and Passive Skills
    Well done! Many thanks.
    Posted in: Diablo III General Discussion
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    posted a message on WD giant spider lacks logic
    I'll agree that the spider's visuals look a bit ... underwhelming. Hopefully it's not quite fully polished.

    But - I will say that it does immediately attack nearby enemies, it's just that they're dying too soon. After that, it seems to head back to its origin point rather than the WD's side so it's definitely distinguished from the permanent pets.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What do you think about Cooldowns in PvE
    I'll start by saying this: The idea of 2 min cooldowns in a fast-paced ARPG like Diablo seems odd. Frankly they'd have no place in D1 or D2. I'm trying to imagine how they'd work in D3 but it's, needless to say, difficult considering I haven't played it. We'll have to wait and see how it pans out at release. That said (and yes, I'm generalizing here), a lot of the arguments against 2 min cooldowns seem overblown.

    I realize how easy it can be to have a negative knee-jerk reaction to all this, but I think I can see the direction Blizz is taking the concept. Keep in mind they've only confirmed 2-minute cooldowns for the Barb, specifically his tier 7 skills. Given that he only works with 3 or 4 (?) fury orbs and can gain fury with his abiilities, I can see how a longer-than-usual cooldown would make more sense as a "cost" rather than max fury. But...that's only if these abilities are as powerful as they're making them out to be. From the looks of it though, I think we can expect these skills to be pretty uber. We're talking about Mirror Image x3 (upwards of quadruple damage, easily), Steroid Shout (temporary demigodmode) and Earthquake (only name I can remember off the top of my head...and it speaks for itself). Sure, I may be exaggerating a bit but given the expected outcry over their long cooldowns, I'm sure Blizzard will make these skills worthwhile to say the least. Having the freedom to spam them at any given moment would be awesome from a player perspective, but infinite uptime wouldn't quite make sense balance-wise...Granted balance won't be perfect, but cooldowns can help keep vastly overpowered abilities in check.

    As for the other classes, I don't think they'll have cooldown periods as steep for high-end abilities, if at all. Their resource systems are different enough to allow for more leverage between cooldown time and resource cost.

    I don't know if I'm completely for or against long cooldowns but none of this is set in stone anyways. Who knows what they'll end up sticking with? I just hope this means they're really focusing on encouraging players to use all 7 skills rather than relying on 2-3, even if it means they'll have to put some limitations on the skills that are generally more effective. Even then, I think skills throughout all tiers for each class will be more or less on-par with one another as far as numbers go, even if some are mechanically "better" than others.
    Posted in: Diablo III General Discussion
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    posted a message on Witch Doctor, Your Build
    I'm going for a caster build:

    1. Haunt (Runed for life leech)
    2. Poison Dart (Runed for rapid fire)
    3. Firebats (Runed to surround the caster while channeled)
    4. Locust Swarm (I think I've seen a poison rune effect for this...I may go for that)
    5. Acid Cloud (Runed for disease damage/debuff)
    6. Wall of Zombies (I bet there will be a rune effect that makes this spell surround targets, and I'm definitely going for that)
    7. Spirit Walk (Runed for ???)

    I may go for Firebomb instead of Poison Dart, but seeing it spammed in gameplay vids has lowered my interest in the spell. I understand skill selection is often limited in the demos, but still.

    "Bone Prison" Wall of Zombies + "Nova" Firebats sounds like fun since Bash confirmed we call walk through WoZ. If I can manage to stack enough vitality, I'd love to just Spirit Walk right into a large group of enemies and pulling off this combo right after sending off Haunt and Locust Swarm to eat through the front lines. Acid Cloud will be the icing on the cake.

    Naturally this build will change if the unseen skills/rune effects prove to be interesting enough.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Sanctuary Speculation: Imperius
    Great read. I may have to pick up those Sin War books.

    With talks of D3 possibly being the last game of the series (expansions aside) I anticipate Heaven will have more involvement than the first two games combined, which admittedly is not saying much. I wonder if Tyrael will be banished and have his wings "clipped" at some point, only to regain his status once the heroes he's believed in thus far finally prove themselves once and for all.

    Either way, I'll definitely be paying much more attention to the lore this time around!
    Posted in: News & Announcements
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    posted a message on Nineteenth Batch of Screenshots and Art
    Heh.

    To think some of us (yes, including myself) were hoping for new gameplay footage and/or beta screens... Don't get me wrong, it's great artwork but as others have said, it's nothing new.

    I also feel that Blizzard offered some great pieces along the way as they used FB as a cheap marketing tool, but this milestone update is certainly a letdown. This is especially so considering that D3 is their first and only unreleased game to do it - that's gotta count for something right?

    Oh well...I can't say I wasn't thrilled with the recent runestone update at least, things like that keep the morale up. Still, even some crappy quality, random over-the-shoulder footage of the internal beta would've sated my hunger quite nicely.
    Posted in: News & Announcements
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    posted a message on Eighteenth Batch of Screenshots and Art
    Somewhat of a passable update but it's all good since we'll hit 1,000,000 just in time for Memorial Day! I'm definitely hoping for a new gameplay video, showcasing additional rune effects or maybe skills we haven't seen much of or at all before... hell, some random footage of that internal beta will work for me...
    Posted in: News & Announcements
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    posted a message on New pics from the Chinese fansite
    Great find, thanks for the post. I love being able to take a closer look at tooltips and the GUI in general.
    Posted in: Diablo III General Discussion
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    posted a message on Rune Swapping Restrictions Poll
    Quote from leftfoot

    Well, i just thought of a way for it to make realistic sense.. You could buy in town a stack of items (or an amount of resource) working in the same way as the Tomes of Identify but for the rune-swap function.. And it could possibly (and preferably) take no space in the inventory. And this resource would not be obtainable through drops, to have it still be a gold sink.
    I think this would be the best approach since it is a goldsink that doesn't necessarily discourage fast gameplay. With this restriction in place, maybe runes can simply be swapped as long as you're out of combat.

    Much like the skills themselves (and even traits) I personally like the idea of rune effects being somewhat permanent rather than being changed after every other enemy horde/dungeon level/etc. This way, the decision-making behind rune-swapping can be a bit more engaging as opposed to a simple no-brainer.

    But - I have not played the game nor do I have any clue what NM and Hell will be like with regard to the viability of each of the 7 skills we're allowed. That said, the "cost" of lugging around a bunch of runes may be enough to justify the flexibility.
    Posted in: News & Announcements
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