- zerg4hire
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Member for 13 years and 11 days
Last active Sun, Nov, 20 2011 14:05:20
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- 295 Total Posts
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Oct 1, 2011zerg4hire posted a message on Beta Key Contest//i.imgur.com/gtXES.png" alt="" title="Hosted by imgur.com" />" width="" height="" alt="" />Posted in: News
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Oct 1, 2011zerg4hire posted a message on Beta Key Contestcan you also draw? or just add texts?Posted in: News
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Apr 19, 2011zerg4hire posted a message on Where's Beta?oh its may 9th? someone told me it was 5th... i think it was sixenPosted in: News
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Apr 12, 2011zerg4hire posted a message on BlizzCon 2011 Ticket Sales AnnouncedI'm just curious, do tickets run out in the first 60 seconds becuz ppl tr to sell it on ebay?Posted in: News
I might as well try that myself. Its rediculous how fast this thing goes out on sale.
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With correct recipe and gold you can enhance your existing armor to increase the defense and special stats?
And artisans would give randomized stat everytime you do this like a dice roll?
Is there such system where you can constantly increase the strenght of your item untill it becomes too risky and your itemis at risk of being destroyed during the fortification?
This would totally be a baller move by blizzard if they impelemet this.
like a normal wep with good option drop would be ok, but you can take this as a base and enhance it to +10 asumming +1~+10 gives bonus attack and stats.
Now people will look hard to look for a good base item with good stats.
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All the hype that was built up wasnt worth the wait when blizzard completely destroyed the balance by introducing newer,fancier units and "skills" that could be performed by each unit.
I hope they keep it simple and remove all the fancy stuff that will cause "imbalance".
I know its cliche but "simple is the best"
Well I hope Diablo3 director is better than Dustin Bowder... he completely ruined SC2 in my opinion by introducing units like colosuss and removing key units that was present in the original.
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All I'm asking is D2 quality 1v1. with inflated hp and deflated damage so nothing does in 1 hit.
Its not that hard, they've done it before, and that was 10 years ago !
Technology has evolved so much, now balancing pvp should be a piece of cake to few. Maybe i'll do my research on this in my spare time.
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I think the example you gave is a good example of a "balanced" game.
We know that blizzard "balanced" the teleportation skill so Cool down is 9 seconds.
But the pure high defense and hp of barbarian is brought to an equal point with wizzard's high dps but relatively weak defense and low hp.
So, we're on the equal footing with regards to wizard vs barbarian. At least, in logical terms.
Kiting sorc will have a low dps, and a barb will have high hp and defense. This is where your control shines. We cant forget the individual skills that contribute to these wins. Balance is determined by how we play, so how does blizzard even know what will be balanced or not
It just frustrates me that they just straight off the bat removed 1v1 and said " nope were not doing it, too much work"... really ?
Hire bunch of PH.Ds and balance it out, not that hard, we went to the moon. HELLO 21st century here !
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Yea I understand that 3v3 will scale things larger, more hp more damage and longer games.
But the "balance" factor that blizzard claims to be troublesome still exists within 3vs3.
Isnt there suppose to be some kind of balance that must exist in the first place for anything to work? you cant expect 10vs10 to do any better than 3vs3 just because you increase the number of "strategies and players". What if one team had 10 of the same character that beat every character in 1vs1. You know where this is going. [And assuming this is an arena, many people will do the same build, without sticking to their core character that they've come to love]
Just like you said using my logic every pvp comes down to 1vs1, but shouldn't all pvp build from 1v1 first? This is action rpg, not DotA. we dont have support heroes, all characters are unique on their own and have thier own distinct power that can overwhelm your enemies. Theres no such thing as "healer" or "debuffer" in diablo2, and for this reason, it should be seemingly easier to balance between 5 characters.
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Well, technically when you start with 3vs3 and end up down to 1vs1, isn't this the situation that blizzard is said to be "troublesome?"
1vs1 cant be avoided, the best thing to do is balance to the closest point where there are no real "broken" skills.
For example:
Lets say we start with 3vs3 arena and 2 of my opponents die, and I am a monk and my enemy is wizard. As long as hes damage is not completely off the chart in proportion to my defense and resistance then things should not be as bad as they imagined.
I'm assuming blizzard is worried about some character doing terribly well againts some other characters, but in the end, this will also come down to skill with tiny bit of work on blizzard's side with balance.
Any insights? will we never see another day of 1vs1?