I'm confused as fuck....
Difficulty: Normal, Hard, Expert, Master & Torment.
Difficulty: Easy, Normal, Hard, Torment, Demonic & Apocalypse.
Both are explicitly quoted as "difficulties"... wtf! O.o
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Sep 22, 2013@Lotware Thank you for the kind words.Posted in: Wizard: The Ancient Repositories
Your Wiz is over halfway there. Keep on trucking and you'll get that magical P100. Soon™.
But I like the fact that you're switching up chars and keeping things fresh. Good luck and thanks again.
Aug 23, 2013Newest interview taken from PlayersCutTV: D3 Reaper of Souls YES or NO interview with Josh Mosqueira in Gamescom 2013. He revealed many secrets of D3 Reaper of Souls lore never opened to the public.Posted in: Diablo III General Discussion
One example: We are gonna see the Pandemonium Fortress (which, apparently, has changed drastically from D2) and more in RoS.
Another: There is a definite chance that we'll encounter one or more of the Evils from D2, since Josh replies "Maybe."
Big-ass example: We will get Beta this year. This year!!!
May 7, 2013Has anyone tried running a build like this? I use this build in pubs at mp5-6 (that's when I can't keep archon up more than 30% of the total time). I don't have a good idea about the minimum dps required for mid-high mp levels but i do okay at 200k+ fully buffed dps.Posted in: Wizard: The Ancient Repositories
I also run another variant when I run Hell Act 3 (Because I like to power-run pre-60s till they reach Inferno level... I do that often ). Its pure dps output. And its a blast!! I've had awesome responses from the people I've ran through. Made lots of friends that way also.
Feb 2, 2013Posted in: Off-TopicQuote from enough86
you're all off topic... read the question again
besides, I hardly believe any human being who knows almost nothing about life and universe can jump to conclusion that something that created all this does not exist, and that it was all one big accident.
Jumping to conclusion? You think that if people don't believe that someone created this uber-complex system then they're jumping to conclusion and you're not when you think that someone had to be the creator of an uber-complex system such as this universe?
Please. Creationists. Supporters of intelligent design. Watch and enlighten yourselves.
Aug 18, 2012An interesting post on Reddit has surfaced. I'm sure some of the people here may have seen this before now, but just a food for thought. What are your thoughts on this? Note that here was a Blue post talking of a "Level of Excellence" earlier in the week.Posted in: Diablo III General Discussion
If my 'Insider' is to be believed (so far, everything he told me, which i shared on various twitch streams regarding class changes has been bang on):
*MF swapping made obsolete. Your MF rises 'slowly' to its max equipped value ie over ~120 seconds from you equipping a piece, its MF bonus is added to your character sheet - cant swap just before final blow, unless you want to kite around last mob for 120 secs.
*Levels of Excellence added. Gain a temporary 'level of excellence' on each elite kill. This number is tracked on your character perpetualy and you dont lose it if you change games/acts etc.
*Every time you kill your 500th elite, a guranteed Legendary drops (ilvl and affix rolls depending on Act and MF Gear as usual). This resets your 'Level of Excellence' to zero.
*This Legendary is BindOnEquip, so now while a certain amount of farming gurantees everyone a legendary drop, you need to make a choice - use it/save it for alt OR put it on AH/Trade. Cant use and pass on. This will provide the much needed item sink, else a guranteed Legendary drop will eventually flood the economy.
*This LoE system was favored for its simplicity and effectiveness. Its pretty much the WoW 'token' system, which essentially gurantees end game gear progression, as long as youre running the content, even if youre missing out on drops.
*Theyve spend a lot of time and effort making Legendaries cool. Needed to strike a balance between them being too common and too rare. Hence this system, as well as making them BoE, to ensure balance of economy.
There will be some changes to affix rolls of class specific items
Jul 26, 2012Tensor posted a message on Positive Monster Affix Ideas (From US Diablo III Forums)The original thread was started by Zythe here: http://us.battle.net...47096557?page=1Posted in: Diablo III General Discussion
In order to not make it go down the drain, Spector77 started another one linking it to his post here: http://us.battle.net...46728001?page=1
UPDATE 1: Idea from FatManza, one of our members: "Just throwing this out there (haven't rally though it through), but maybe they could use this to remove enrage timers as a gear check. Kill the mob before x time or it's positive affix disappears."
UPDATE 2: The second thread reached its post limit and there's a version 3.0 out, authored by Ravlaor, here: http://us.battle.net...93549577?page=1
UPDATE 3: The third thread reached its post limit and there's a version 4.0 out, authored by KingLime, here: http://us.battle.net...01370284?page=1
UPDATE 4: Mega compilation thread listing the community-desired changes, created by Muffins, here: http://us.battle.net...80263591?page=1
UPDATE 5: The fourth thread reached its post limit and there's a version 5.0 out, authored by grovak, here: http://us.battle.net...01270663?page=1
UPDATE 6: The fifth thread reached its post limit and there's a version 6.0 out, authored by LordAzuRa, here: http://us.battle.net...01431398?page=1
UPDATE 7: The sixth thread reached its post limit and there's a version 7.0 out, authored by LordAzuRa, here: http://us.battle.net...32223527?page=1
Monsters should sometimes have additional affixes that make interesting things happen to keep players glued for that next pack. A couple of my ideas are the following:
Hoarder: Drops a guaranteed i.lvl 63 item
Rich: Drops 10x the amount of gold
Ancient: Increased chance to drop a legendary
Appraiser: Drops a guaranteed 6 affix item
Cursed: Gives the player a very nice damage buff upon defeat.
Traitor: Shows the player the location of the nearest Treasure Goblin upon defeat.
Jay Wilson: Fixes this game upon defeat. [joke]
just stuff like that can make a game go from being terrible to really good. Not every pack would have these affixes and they wouldn't take the place of one of the four players have to overcome, but it might make a player want to fight that Shielded, Vortex, Molten, Extra Fast elite pack of killer spiders.
Below is a list of further development of the base idea proposed by different players.
Ways to prevent exploiting:
1. Make the Positive Affix spawn on elite packs only if the player has 5 Nephalem Valor.
2. Make the Positive Affix spawn only if the nearest elite pack was killed by the player. (That way, people couldn't just skip until they find one)
3. Make the Positive Affix spawn only when the last monster of the pack has 10% remaining HP. Possibly matched with a light beam effect (Like when a player levels up)
Idea to keep difficulty/reward balance:
1. Give an extra negative affix to the packs affected by a positive affix.
2. Give a slight, related, boost to ennemy's lethality with each positive affixes (Example, cursed = higher damage).
New Affix Idea No.1
Armored: Monsters receive 10% less damage but drop a guaranteed ilvl 63 armor piece with the +armor trait
Heavy Hitter: Monsters do 10% more damage but drop a guaranteed ilvl 63 weapon with the +percent damage modifier
Elemental: Monsters damage is converted to a type of elemental damage instead of physical and/or take 50% less damage from elemental sources. Drops a ilvl 63 piece of armor with guaranteed all resistance trait.
Enemy of the Nephalem: Grants two stacks of Valor upon kill
New Affix Idea No.2
-Drops higher jewels (flawless square and up to some point, not highest tiers).
- +50% Mf/gf buff, works like shrine but lasts longer and can stack with the mf/gf shrine as well.
-A rare affix that, when the last enemy is killed, spawns a portal to a special challenge
dungeon, or drops an item that, when broken, spawns a super challenging unique creature that actually drops awesome gear (like just 60+lvl items, act 1 would be 60+, act 2 61+, act 3 62+, act 4 63lvl items only).
New Affix Idea No.3
Professor/Engineer: Higher chance to drop blacksmith plans/jeweler designs.
Forgiving: Fully repair your gear upon defeat.
Salvager: Drops crafting materials in accordance to the current difficulty level (Including Brimmstones if found on Inferno)
New Affix Idea No.4:
Corruption: X% chance of randomly infusing player with 1 offensive affix of the elite they just defeated (For example, Mortar when player attack or Molten, etc.)
Blessing: X% chance of randomly infusing player with 1 defensive affix of the elite they just defeated (For example, Extra Health or Fast)
New Affix Idea No.5:
Nephalem: This only appears on Uniques and Very hard affix elites(1.2% chance of appearing?)
When you defeat all the monsters you receive a 2 min buff that stops(or reduces by 50% if that's too OP) the consumption of your toon's resource. this Cannot be stacked and obtaining another buff overrides this buff
Conviction: Upon defeat of elites you receive a 200sec buff that creates an aura around your character that reduces the monsters' resists and armor( kinda like Mephisto in D2)
2% chance appearance
Virulence: a 2 min buff that grants 15% increased dmg to elites and champs(goes away upon defeat of next elite/champ pack) 1% chance appearance
Corruption: 1.8% chance of randomly infusing player with 1 offensive affix of the elite they just defeated
Blessing: 1.4% chance of randomly infusing player with 1 defensive affix of the elite they just defeated
Intimidation: 1.2% chance of randomly infusing player with 1 CC of the elite they just defeated
Treasure Troll: upon defeat of a treasure goblin you have .01% chance to spawn a "Treasure Troll"This troll will fight back but drop better quality loot and a .5% chance of dropping a set or unique item. the troll will also have affixes( only teleport, extra life, and shielding) will do 10% extra dmg than normal mobs.
Idea to instead give a bonus upon defeating an already existing negative affix:
Applying a positive effect to each party member for each affix on the defeated elite/champ pack.
Molten - For 2 minutes you gain the buff "Blazing Path" which causes the ground you walk over to burn for 50% weapon damage as fire to enemies.
Plagued - For 2 minutes you gain the buff "Plague Aura" which damages enemies within 12 yds of your character for 10% weapon damage as poison to enemies.
Arcane - For 2 minutes you gain the buff "Arcane Power" which increases your damage dealt by 20%.
Fast - For 2 minutes you gain the buff "Sprint" which increases your run speed by 25%.
Knockback (DH/WD/Wizard) - For 2 minutes you gain the buff "Forceful Impact" which allows attacks a 10% chance to knockback.
Knockback (Monk/Barb) - For 2 minutes you gain the buff "Crushing Impact" which allows attacks a 5% chance to immobilize.
Vortex - For 2 minutes you gain the buff "Stand your ground" which reduced crowd control effects on you by 35% (If this puts you over 100%, it will be 100%).
Waller - For 2 minutes you gain the buff "Transparent" which will allow you to walk through monsters or objects that have collision. (Won't be able to walk through anything you couldn't 'teleport' through.)
Missile Dampening - For 2 minutes you gain the buff "Time Shift" which increases your attack speed by 25%. (This does not stack with Frenzy Shrine)
Mortar - For 2 minutes you gain the buff "Explosive Mess" which causes any kills to explode for 75% weapon damage as fire.
Desecration - For 2 minutes you gain the buff "Fire Resistance" which increases your fire resistance by 100 + 20% (Of max fire resistance).
Fire Chains - For 2 minutes you gain the buff "Blaze Tether" which creates a tether between any other players or followers with this buff active. The range is 42 yds. Any monster touching the tether will take 40% weapon damage every 0.5 seconds.
Nightmarish (WD/DH/Wiz) - For 2 minutes you gain the buff "Aura of Terror" which pulsates a fear effect every 15 seconds in a 24yd radius that lasts for 2 seconds.
Nightmarish (Monk/Barb) - For 2 minutes you gain the buff "Have no fear" which causes any foe damaged by your attacks to be unable to flee for 10 seconds. (This affects the AI behind running away. Normal Fear effects still work)
Invulnerable Minions - For 15 seconds you gain the buff "Invincible" which literally prevents you from taking any damage from any source. If you are in single player, the buff will apply itself to your follower for 5 minutes.
Shielding - For 2 minutes you gain the buff "Improvised Aegis". While the buff is active you take 25% less damage. (This does not stack with Protective Shrine's effect.
Vampiric - For 2 minutes you gain the buff "Vampirism" which increases your Life Steal by 25% (difficulty modifiers still affect this so Inferno is 5%).
Extra Health - For 2 minutes you gain the buff "Battle Orders" which increases your total health by 20%.
Horde - For 2 minutes you gain the buff "Allied Power" which increases your damage by 10% for each other player or follower in your group. (So 10% for single player, 10% for 2 players, 20% for 3 and 30% for 4).
Avenger - Increases your magic and gold find by 25% for 2 minutes. (This does not stack with Fortune Shrine)
Health Link - Health, Resource and Durability of gear is healed to full. (Yes, this repairs your gear.)
My opinion about it is totally positive. Implementation of even half the suggested affixes would add a lot to the game. Hopefully the one of the Blues respond.
May 20, 2011Tensor posted a message on DiabloCast: Episode X - They Help You Play With YourselfPosted in: News & Announcements"How many copies of D2 can Tyler shove up his ass??"
That should be the next DiabloFans poll. Why??? Because Kevin loves it!!!
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Nov 7, 2011Posted in: News & Announcements
A Blizzard midnight opening. Soon a reality for us Diablo III fans, too?
With BlizzCon 2011 over, it's time to recollect what we learned. The major thing to notice is that there were no major Diablo III-related announcements. Some might've been disappointed when the major Diablo III events were showing a cinematic and the Diablo III box covers, but I wasn't.
Why, you might ask? The lack of announcements really shows how far in development the game is. There are no large systems left to reveal, and there is no system still just lying on the drawing board. Therefore, we are living really exciting times. The wait for a new game in the Diablo franchise, started with the release of the Lord of Destruction expansion pack for Diablo II in June 2001, is soon over. Even the thought is surreal.
Despite the surreality, this article will try to meticulously gather all we know of the game's progress and make educated speculations as to when we might expect to finally play the finished product. I should set forth a disclaimer that I have no secret information that isn't publicly available, and that all the actual conclusions presented will be highly speculative in nature. Although, I'll try to refrain from making too many pure guesses and base my speculation on actual information.
Definitely far in development...
Generally Blizzard has adopted a motto of releasing games "when they're done". The biggest sign of that, they have said, is when the entire development team is spending more time playing the game than developing it. In a recent interview conducted by Sixen and Force, the game's lead Jay Wilson said that the team is already busy playing the game over and over and enjoying it.
The same was basically stated by Senior Game Designer of Diablo III, Andrew Chambers:
Official Blizzard Quote:
Andrew Chambers: Diablo and Diablo 2 were just those kinds of games that you just sunk hours into. It would be like "Oh, wait, it's... morning?" Those types of games. And that's one of the things that's kind of really hard to capture sometimes when you're doing a sequel. But I've been finding myself doing the exact same thing with Diablo 3. Intending to just test one small quest line or something -- like up to the Skeleton King -- and then basically playing the entire game in just one sitting. And then I'd be like,"What, that's not what I was here for!"[...]
Although never stated directly (damn you people who asked so many irrelevant questions in the Diablo III Q&A panel) the whole game is definitely playable and most likely all of the game models and animations are implemented in some form. Probably some iteration is still left. As I already said, all of the game's systems have been implemented into the game. All cinematics have been finished, all recordings (both dialog, Foley effects and music) have been finished and only some post-production might remain. Not to mention the boxes the game will ship in are ready, and all of the collectibles featured in the CE are ready.
The game feels altogether very polished as everyone participating in the beta can testify. The team is busy cracking whips to make the game ready. Even the team that is responsible for looking into developing a console version of the game is helping the PC development team to finish the game as soon as possible, as testified here by the Lead Console Developer, Josh Mosqueira:
Official Blizzard Quote:
Josh Mosqueira: Literally, there's three of us on the [Diablo III console] team right now. [...] But actually right now, day-to-day, I'm helping these guys [the PC development team] trying to finish this awesome game, Diablo.
But now that I got you all excited, you should hold your horses.
... but still some more needed
The item system is still being worked on. As is evident from the recent update on the official site, where the tentative Legendary Item stats were replaced with the text "Legendary and Set items are being worked on. Check back soon to see their stats!"
For example, the rune system is not finished. Although Jay Wilson said that the current system, and the system before that, would both have been fine for release, they are going to revise the system trying to incorporate the best of both worlds.
Also, higher difficulties still require some tuning. Although they are definitely playable, the team is still looking into them. This is not a bad thing per se, since the difficulties are one of the last things to be done, and the fact that the team is working on them speaks wonders.
The followers were only recently changed to be end-game viable, so there'll still be left some tweaking for them, especially in how they act in later difficulties. The team stated that their intention is to try to hit the sweet-spot where they are viable but not necessary, although they admitted that someone serious about min-maxing will most definitely use them.
As for the beta, some of the recent skill changes (that are on the game's official site) were only recently updated into the beta. That means that there are still several beta patches to go.
What can history teach us?
Now that we've definitely noticed that the development is on home stretch, it's time to look back into history and see what we can learn from it. I have gathered the following data of the previous 4 Blizzard releases:
Although timelines in the past tell nothing about the future by themselves, we can assume that Blizzard has an internal strategy about how they prefer to transition from beta to launch. The data should be pretty self-explanatory, but on the left we have various dates for SCII and three WoW expansion packs and on the right I laid out the times between release date announcement and game release, and beta closure and release date.
I intentionally excluded the launch of the original World of Warcraft and previous games, since from the fact that WoW's release date was announced only a couple weeks before release we can make that the agenda was simply to put the game out as soon as it's done.
Let's first look at how far in advance Blizzard has preferred to announce their release dates. Right now we know that Diablo III is aimed at Q1 of 2012, which would place the prospective release date between January and March. Blizzard has gravitated between a steady window of 8-9.5 weeks for the time period they have chosen between release date announcement and actual release date. Only exception is Starcraft II, but because the game was delayed from an original release date in 2009 to 2010, we might assume that Blizzard wanted to give the fans a decent forewarning as the delays were mostly associated with battle.net 2.0 infrastructure rather than the game itself.
Therefore we could safely assume that Diablo III release date is going to be announced at least 8 weeks before the release takes place. So a January release would be announced this November and a February release the coming December, and so forth.
The two most recent betas have been closed roughly 2-3 weeks in advance from release, so we might expect this trend to continue. Therefore at earliest the beta could be sensibly predicted to close right after the Boxing Day (Dec 26). I do expect the beta to continue a little bit longer, but probably not much.
Thus the earliest sensible release date for the actual game is a Tuesday, two weeks from the Boxing Day, which would be January 10 2012. But because we're talking of Blizzard, any predictions we make should include a couple weeks of extra buffer.
If I had to make a guess for the release date, I'd place it around January 31 or February 7 2012. However, what's most interesting is that an earlier release date would probably be announced during this November. Henceforth, in just four week's time, we can safely assume whether the game is going to come out in January or February. If the release date hasn't been announced by the end of November, we can pretty safely assume that the date is going to be announced during December and the actual release take place during February.
Tomorrow, on November 8, Activision-Blizzard will have its third quarter financial results conference call. I'm prone to say that we won't get an exact release date, but it's very possible that Blizzard might clarify their release window to please investors. It might be something as simple as "we expect to launch the game before the end of February", or then they might simply restate their earlier Q1 2012 prediction. We'll cover the podcast in any case, so be sure to check our front page if I'm proven wrong.An event when we probably won't get the release date.
Nevertheless, the end of the year will be a very exciting time for us all. Stay tuned!
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