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    posted a message on Talisman & Transmute [Enkeria Edition]
    Haha I love the recolored wings at the end. ;3
    Posted in: Diablo III General Discussion
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    posted a message on Is the Legendary/Set star rating still in, or?
    Quote from ForceFedMustang

    http://imgur.com/OQRT57O


    I'm thinking OP is talking about these?
    Yeah that's exactly what I was talking about.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Quote from ImmortalSol

    What they could do is add variations of the same type of unique with a power that's popular. If they don't like one's they can choose a couple of other ones that look different but can roll the same thing, like there are different variations of weapons that all count as a 1 handed weapon.
    But isn't that just a less open version of transmog? This suggestion is still altering the "visual identity" of the legendary.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Quote from ImmortalSol

    And my stance on that they should focus instead on making legendaries that are specifically hated for their appearance look more appealing, rather than just removing what I think is the more important unique concept. They should be working on patching up the uniques that do not look stunning to the large majority of people, rather than resorting to removing an aspect of the game to compromise not making some uniques as compelling and appealing as they should be.

    And that's just the sacrifice they'd have to make, either some players dislike a specific unique appearance but likes its effect, the best they can do is adjust that if there's a significant portion of dislikes, and/or always be improving visual appearances so they are appealing to all, here they have room to improve, or they completely remove an appropriate and some would think important aspect of the game in letting all uniques' appearances interchangeable, but there's nothing they can adjust to make up for that here however.

    What I can see is them making the simpler approach which would be Transmog because it would probably take more resources to make uniques all look good and revamp certain ones. But I hope at some point they begin to address this issue if it is genuinely of validity. The good thing is this change can be implemented after it's already out the way it is now, the way which devalues unique visual appearances, in my opinion. Maybe it doesn't. We'll see.

    I am only condescending when others troll me or do the same. I know that attracts even more people do jump in, but I could care less I'm keeping my points valid. This is one of the only points that's been made so far that holds valid to me. And I addressed it with how I would approach it, that's all.

    I just don't think that makes a difference to me I guess. I could really care less if a Unique item doesn't appear on the character visually as something else. Not only that but it's not really possible to make a Unique's visual appearance appeal to everyone, as it is incredibly subjective. For example, a majority of people I have noticed really hate the way Vile Ward Shoulders look. I disagree, and think they look badass. So, there's really no way to circumvent that without transmog.

    Quote from itirnitii

    Quote from Ethezial

    I don't understand how replacing the look of an item on my character can have such a drastic effect on YOUR gameplay.


    So I want these boots, right? They let me move through enemies, awesome. But here's the thing. They look stupid with the other Legendaries I'm wearing that suit my build. So in your world I have to just let it go because it ruins the item's "uniqueness". So in your world, I have two options: deal with the fact that these boots look dumb with my other gear, or sacrifice the stat I want for something that looks better, but stat wise doesn't complement the build I'm aiming for. Nothing about that sounds logically sound to me.

    I've read your posts, and I get that you're passionate about this topic. (On a side note, a lot of your posts come across extremely condescending which is what led me to post in here in the first place). But your logic, while it may make perfect sense to you, makes no sense to me or a lot of people in here.

    You would still be able to transmog the boots to look like normal boots for your class from the 10+ tiers that come with normal gear. You just wouldn't be able to make them look like another legendary.

    At least, that's the line of reasoning I support.
    That still doesn't make any sense.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Legendary/Set star rating still in, or?
    Quote from Bleu42

    Didn't see it at Blizzcon. I thought it was pretty cool though =P
    Yeah, me too. Hoping it's still in there.
    Posted in: Diablo III General Discussion
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    posted a message on Is the Legendary/Set star rating still in, or?
    I remember on the Gamescom videos I think, they showed Legendaries with what appeared to be star ratings. Is there any more information on if that's what it was or if it's still in or out?
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    I don't understand how replacing the look of an item on my character can have such a drastic effect on YOUR gameplay.


    So I want these boots, right? They let me move through enemies, awesome. But here's the thing. They look stupid with the other Legendaries I'm wearing that suit my build. So in your world I have to just let it go because it ruins the item's "uniqueness". So in your world, I have two options: deal with the fact that these boots look dumb with my other gear, or sacrifice the stat I want for something that looks better, but stat wise doesn't complement the build I'm aiming for. Nothing about that sounds logically sound to me.

    I've read your posts, and I get that you're passionate about this topic. (On a side note, a lot of your posts come across extremely condescending which is what led me to post in here in the first place). But your logic, while it may make perfect sense to you, makes no sense to me or a lot of people in here.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Quote from ImmortalSol

    The same response, because you made the same argument, again. Prior to them making all uniques have worthy stats you had to sacrifice your stats to look a certain way. Fact.

    Now. After ALL unique items are worthy and powerful it is completely unnecessary to have to Transmog because you're NOT sacrificing stats anymore since they are both as powerful. This means that if YOU find one particular item aesthetically pleasing, you can use that unique item and NOT need to Transmog because that item is just as powerful as other uniques.

    Third, I stated that you can simply limit the items you can Transmog, Transmog would still be a feature and still be a selling point, while perserving the individuality of 'Unique' items.

    Fourthly, the game is changing, it's changing as we speak, the game will ALWAYS be changed. Face it. Just don't keep saying the same invalid argument over and over again.
    Yeah I'm not doing this because you're just going to keep saying the same things over and over again no matter what I say, just like you have to everyone else who has replied in this thread.

    /done
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Quote from ImmortalSol

    Answer the question, would you let other players change the appearance of the monsters you see to what they want? If not, then it's the same thing with items to me.

    Quote from Ethezial

    Why does everyone keep arguing with this guy? LOL He's not going to change his views, just let him go play in his little sandbox.

    But you must be willing to change your view so I'm assuming you're supporting this.
    I support transmog and think your points against it are ludicrous and unfounded. Although that's just my opinion, a lot of other people are extremely happy to see this system in the game and love the opportunity to be able to visually customize our characters to look however we want without having to sacrifice the stats we want. Every items visual appeal is completely subjective to the player, and what one person finds to be an appealing item aesthetically, the other may find completely terrible.

    I get you're against this, but if I were you I'd just let it go, this isn't changing. It's a major selling point of the expansion.
    Posted in: Diablo III General Discussion
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    posted a message on Transmog Removes Unique Item's Visual Uniqueness/Value
    Why does everyone keep arguing with this guy? LOL He's not going to change his views, just let him go play in his little sandbox.
    Posted in: Diablo III General Discussion
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    posted a message on Buff Duration / Passive Skills with time-limitations
    I may be in the minority here, but I like them the way they are now. I really wouldn't like them to be an always-on passive effect, as that would be just one more thing the game is doing for me. I don't mind "babysitting" the skills, it adds an element of something I have to keep track of in and out of combat. I don't at all mind managing what little of them are in my hotbar.
    Posted in: Diablo III General Discussion
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    posted a message on Blizzcon 2013 Videos in HD
    The dark haired guy asks a question at 44:00 about (I think) whether outside areas in the previous acts will be completely randomized like in the new one. The first guy gives an answer having to do with adventure mode, then Josh Mosquiera says something about the randomization of Nephalem Rifts and completely chokes on the question at the end. Makes me think they haven't/aren't going to make that happen. If so they should have just said so one way or the other.
    Posted in: Diablo III General Discussion
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    posted a message on The Wizard at BlizzCon's RoS Demo
    Thanks for posting this! +1
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Reaper of Souls soundtrack is STUNNING
    It says the video was removed for "multiple copyright infringements".
    Posted in: Diablo III General Discussion
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    posted a message on About the leaked video --- My concerns
    Quote from DoomSlayers

    I won't go into too much details since I don't think we can discuss about it (yet). In the video, we saw that the reward for doing certain things were really good. (I'll edit tomorrow once it's officially out)

    I fear that organized groups will split into 4 players seeking those rewards. If I saw correctly, it gave over 300k XP and 100k Gold. While I don't have the details on how it's done or how long it takes, they could just individually complete their task (rushing to the objective) and everyone would get those rewards. That would make over 1.2 million XP and 400k gold every few minutes. With the introduction of Clans and Guilds, it would be easier than ever to do it :o

    The consequences would most likely be Blizzard nerfing it into oblivion. I don't want that to happen. Increased reward is fun, but I fear that it will be abused as much as back then (XP abuse at Zulten Kulle, etc)

    (Worrying about something not final! I didn't put Spoilers because I think I didn't say anything that could spoil)
    I really wouldn't worry about it. We don't even know yet what the new xp standards will be with the new paragon system. And it is really small of a reward compared to some of the normal runs people are doing now-a-days.
    Posted in: Diablo III General Discussion
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