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    posted a message on XCOM: Enemy Unknown Steam demo?
    Awwwh Shucks...

    Everyone always moans they want a hard game; one comes along, and nobody pays any attention...

    ^.^
    Posted in: Other Games
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    posted a message on XCOM: Enemy Unknown Steam demo?
    Howdy folks and welcome to my latest obsession...

    I am not sure how many people browse the *other games* section but is anyone else really keen to play this?

    I pre-ordered it as soon as I heard about it, which to be fair was about three days a go haha!.

    I never played the original but am really keen on games with a similar premise like Fire Emblem etc.

    As far as the demo is concerned, I think it did more harm than good. The demo is far too restrictive, and based on what I have been reading about the game, it seems like the demo could put people off as much as draw them in. It doesn't show off the tactical base level at all, nor does it really give you any real freedom to play about with mechanics.

    Still, it's from Firaxis, The makers of the Civ series, and Civ IV and V were such great games, a smaller squad based game coupled with the years of tactical-developing experience this studio can bring, really does create a blended cocktail of huge potential...

    Rock on Oct 12th :D...
    Posted in: Other Games
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    posted a message on Will PvP Become the New Priority?
    pay2win really doesn't exist now. Top end gear is so cheap that anyone playing it competitively (if ti makes it to that state) will just have the best gear.

    I am still not convinced D3's PvP can ever come down to skill though... Not really anyway.

    I just think for that kind of style, you are better off with something like LoL. That is pretty much Diablo-style PvP. But it has goals and clear objectives etc...
    Posted in: PvP Discussion
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    posted a message on What race/style do you play?
    Quote from Knowledgelol

    Random, im trying to macro every game.

    Oh MY GAWD I hate random players!!!

    Haha...

    Nah, it's just that most randomers will cheese as zerg and I hate holding off a 6/7 pool.

    I tend to go 14 Pool / 16 hatch every time. I know the 6 pool is coming most zerg games but learning to hold it off will give me such a high econ lead that I should start winning 100% vs 6 pooling.
    Posted in: Starcraft & SC2
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    posted a message on 1.04 less gear dependant class?
    Having recently gotten to inferno Diablo for the first time (after playing since release) with no ahing I by far found the WD to be the easiest.

    I am not sure what build you are using but I was basically using a full pet build. I did have to swap out for a higher dps build for Belial on inferno. But otherwise it was pretty easy throughout.

    My dps was about 17kish when I beat Belial but about 14-15k going through Act 2. I focused on vitality, resists and HP regen for my pets. I had over 50k hp at one point and my pets pretty much never died. It was a slowish pace but super safe.
    Posted in: Diablo III General Discussion
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    posted a message on Quick theory question - Zombie Dogs
    Hey guys, long time no post.

    Recently got back to D3 since the 1.0.4 patch and have to say, I love it. It's actually made pet WD's really viable.

    So anyway, I know some of the theory with regards to pets (they grow with your stats and can apply on-hit effects etc)...

    But does this include +damage? I have tried googling and can't find a simple *yes or no*.

    The scenario is that I have just found a decent +fire damage weapon. Does this boost the damage of burning dogs more than any others or is there some secret math that will make this apply to burning dogs?

    Or will it not apply at all?

    Or will it simply be factored into the base weapon damage and thus any/all versions of dogs just scale of it like normal?

    Sorry for the newb questions, I haven't really kept up with D3 theory.

    Thanks for any help.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Anyone with 200+ hrs still enjoying this game
    Nope... haven't played it in a week or two. I'm not quite at 200 hours but close, something like 178.

    It's an okay game but it's a bad Diablo game imo.
    Posted in: Diablo III General Discussion
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    posted a message on Assassin's Creed III -- World Gameplay Premiere
    I don't get Assassin's Creed...

    The combat is too repetitive and easy to be considered an action game. It has zero depth.

    The stealth elements are so lacking that it isn't really a stealth game. The primary offender for this is that you can kill everyone and not worry about it.

    I played no.1 when it first came out and I was technically impressed. The game was, for the time, stunning. But the gameplay just feels really mish-mesh. I'd prefer a proper stealth action or straight up action game, over what we have. Which is to say, a sub-part variation of both genres.

    Currently trying to play AC2 just because people keep telling me how good the series is... But I just don't really like it.

    (As always, my opinion, and not trying to troll, just curious what makes these games so gripping).
    Posted in: Other Games
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    posted a message on Anyone else throw in the towel till at least 1.03
    I have for sure...

    In part it's Act 2 Inferno, and in another way it's what I said in my other post, that items aren't fun at the moment.

    I can't wait for future changes though and haven't given up for good, but I don't honestly know when I will play again...

    Currently looking forward to the Civilization V expansion ^.^...
    Posted in: Diablo III General Discussion
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    posted a message on The new patch
    Quote from AudioCG

    I really like the coming changes, they look awesome!

    Cant wait for the Legendary/Set items buff! (in the next patch after 1.0.3)

    I do wish they would make the bosses a bit harder, and maybe make class specific items have a slightly better chance at class specific stats rolling.

    And thats about it.

    Solid logic...

    Random loot is fun, but totally random loot is dumb. Class specific stuff should have a reasonably good percentage of rolling class specific stats (even if it rolls low stats)... It's annoying getting DH only gear that has amazing wizard stats for example.

    That isn't an enjoyable experience. But just my opinion of course.
    Posted in: Diablo III General Discussion
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    posted a message on Does D3 lack FUN itemization?
    Quote from Sallazar

    Off topic:

    Don't know what d2 did he play, but paladins couldn't obtain full Trang-oul which was needed to transform into vampire because they were unable to equip the off hand (that fetish).

    Haha well spotted... Sometimes fond memories can lie eh? General point still stands atm though xD.
    Posted in: Diablo III General Discussion
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    posted a message on Does D3 lack FUN itemization?
    Quote from ContentsMayVary

    Quote from Leeodin

    Quote from ContentsMayVary

    D3 failed hard for me (in terms of fun itemization). I have over 200 hours played on it and I doubt I will play any more for a while, as other's have said, I found the items boring and the classes repetitive and samey because of how the stats work. I much prefer TQ's class system where you can be a hunter with fire magic for example.

    Very good OP and I can't really dispute it. I want dev's to go back and play some DnD to remind themselves how varied items can be. It doesn't have to just be chance to fear, chance to freeze. Why not weapons that have a chance to summon a horde of undead to fight for you? Or weapons that make your character charge at the weakest mob within in X range? Sure, these wouldn't be optimal, but they would be FUN... and that's what D3 ultimately isn't.

    Anyone who spends 200 hours playing a game that "failed hard" and isn't fun (according to them) is clearly an idiot, or is lying.

    Seriously, I said IN TERMS OF ITEMIZATION. I didn't say the game was bad, or that I find the gameplay dull. But there is no reason to continue playing the item hunt because items are quite dull and uninspired. So thanks for misinterpreting me :). I have several thousands of hours in TQ and D2. So yes; relatively speaking, the game doesn't provide the same bang for me.

    Now can we please focus on the actual question and not constantly resort to spiteful attacks of idiocy.

    So when you said "Sure, these wouldn't be optimal, but they would be FUN... and that's what D3 ultimately isn't.", your use of the term "ultimately" didn't mean "all things considered" or some-such? Because normally when someone uses the term "ultimately" it means exactly that...

    It is that statement ("D3 ultimately isn't fun") to which I was responding.

    You are still making a logic jump which is incorrect within standard forms of linguistics however. Most people (and perhaps proof you didn't read the entire thread) would have linked the ending sentence with the subject matter I.E D3 isn't fun because of the lack of fun items. Or perhaps you would rather I write things out completely? No body else seems to have assumed I meant the entire game was not fun. But the lack of item variety in the current version stops it from being so.

    Or as the thread is about item discussion. It would have made more sense to read the final sentence as though I meant in the long term. 200 hours is a relatively short amount of time for a game that is supposed to be near-infinitely replayable. So really, I am saying that until there are more unique items and weird affixes, Diablo is only fun until you accomplish your pre-set goals (beating inferno or whatever that may be). There is no fun to be had from messing about with items, because all the items are quite *samey* at the moment.

    Now Back-On-Topic:

    WoW is an odd one. It does have some crazy loot, but most of it can't be used when beating raid bosses etc. D2 you could use weird items and still beat the hardest bosses in the game.

    As I did state, I understand it will probably come with patches, it's just a shame they didn't take the right lessons from D2's end build and instead, seem to be repeating the pattern of D2's development. I.E. starting out quite *safe* and ending with a really varied SP game.

    Throwing in MP though; kind of restricts how weird items can be I suppose.
    Posted in: Diablo III General Discussion
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    posted a message on Does D3 lack FUN itemization?
    Quote from garnok

    Personally, I thought the runewords that gave skills from other classes ruined the game. Teleporting whirlwind druids anyone?

    That probably ruined the PvP for some people maybe? But for SP players that was a lot of fun to be honest xD.
    Posted in: Diablo III General Discussion
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    posted a message on Does D3 lack FUN itemization?
    Quote from ContentsMayVary

    D3 failed hard for me (in terms of fun itemization). I have over 200 hours played on it and I doubt I will play any more for a while, as other's have said, I found the items boring and the classes repetitive and samey because of how the stats work. I much prefer TQ's class system where you can be a hunter with fire magic for example.

    Very good OP and I can't really dispute it. I want dev's to go back and play some DnD to remind themselves how varied items can be. It doesn't have to just be chance to fear, chance to freeze. Why not weapons that have a chance to summon a horde of undead to fight for you? Or weapons that make your character charge at the weakest mob within in X range? Sure, these wouldn't be optimal, but they would be FUN... and that's what D3 ultimately isn't.

    Anyone who spends 200 hours playing a game that "failed hard" and isn't fun (according to them) is clearly an idiot, or is lying.

    Seriously, I said IN TERMS OF ITEMIZATION. I didn't say the game was bad, or that I find the gameplay dull. But there is no reason to continue playing the item hunt because items are quite dull and uninspired. So thanks for misinterpreting me :). I have several thousands of hours in TQ and D2. So yes; relatively speaking, the game doesn't provide the same bang for me.

    Now can we please focus on the actual question and not constantly resort to spiteful attacks of idiocy.
    Posted in: Diablo III General Discussion
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    posted a message on Does D3 lack FUN itemization?
    I read a very interesting thread on another forum which got me thinking; I will post the quote below and the source (it is qute long but worth a read imo).


    After having played tons of ARPG's and more recently D3, I felt like creating a discussion around itemization. Looting is one of the most important aspects of this genre to me, and without interesting itemization, looting is boring and quickly becomes tedious.

    There's hardly any ARPG's that offer interesting itemization to keep me wanting to play the game, and D2 is still easily the king, beating all others. TQ comes somewhat close, but still not close enough. D3 itemization however, is horribly sub-par. With all the failure going on in the itemization of games that focus primarily on loot, I've come to think of proper itemization as an art form. Good itemization allows you to customize your character through items.

    Cross-class skills were pretty interesting to me. In D2, there was a barbarian helm that gave you the ability to transform into a wolf - which allowed you to make an incredibly tanky barb.
    The Trang-Oul set transformed your necromancer into a vampire with offensive fire capabilities. Though not the most effective build, using Firewall in combination with a skeleton army that blocked enemy movement offered some great fun. And part of the Trang-Oul set could be used on other characters, to make fireball throwing paladins, for example.

    There's an assassin claw that offers the barbarian's whirlwind attack to assassins - great fun ofcourse. A weapon that offers Zeal, a basic melee attack, to all classes. Which was an outcome for sorceresses, since they had no basic melee attacks. You could than stack a Dream helm and a Dream shield on your sorc to do ridiculously high lightning damage.

    Another solution to create a melee sorc was using the barbarian's Immortal King set. It offered high elemental damage when you combined enough pieces, and while this was sub-optimal for the barbarian, equipping the sorc with these set items offered a very decent damage output. And seeing a fragile sorceress running around with a huge two-handed hammer was quite amusing and somewhat effective.

    There was also the possibility to change everyone of your characters into a werebear, and I've read about several classes using the werebear form to optimize their builds.

    These are some of the more extreme examples for builds, but there's still dozens of similar possibilities. Plus there's tons of less extreme possibilities, as D2 offered you to focus on several modifiers, be it skills, weapon damage, survivability, utility, or even a complete haul-over of how your class works.

    Going back to D3; it offers you mostly the ability to focus on weapon damage or survivability. Choosing between these two abilities is often not very challenging or insightful.
    The itemization in D3 is bland and uninspired. Every damage skill works off weapon damage. So increasing weapon damage is everything and it doesn't matter whether you do it through increasing attack speed or increasing flat damage, whatever gives most DPS wins. They've downgraded an interesting and varied system to a simple math formulae. Swapping attack speed items with damage items to find out what gives the highest DPS isn't exactly thrilling. It's boring. Once the first DLC comes out, you can throw away all your equipment, as the only thing that defines an items power is its ilvl, and new DLC will indubitably offer higher ilvl items. At first I was excited when Blizzard announced they would be adding new weaponry at a constant interval, now that I know how itemization works, I know that they'll introduce the same crap we already have, but with higher stats. Purely to make money of the AH...

    Set items and unique items offer the same boring stats as every other item in the game. It's an abomination. Diablo 3 offers zero customization through items. This is where D3 failed hardest; which is disturbing, as the entire longevity of the game is build around itemization. They can still fix it though, even D2 had bland itemization until the LoD expansion and patches, specifically patch 1.10.

    I really hope that with GD we'll see a game where the itemization is again risen to an art form, finally beating D2 of its throne. With, rather than simple stats, offering unique affixes, which makes it hard for me to decide what I should use. Not because I'm bad at math, but because they both offer interesting possibilities.

    Source: http://www.grimdawn....61438#post61438

    I replied in that thread with this: (Note somebody said DnD wasn't luck based - hence the opening).

    I had to reply to just this bit but I feel that you maybe don't play that much DnD.

    Stats are always decided by dice rolls. You level up? You roll a die to find out how much HP you get. You want to create a new character? you roll dice to decide your base stats. So in this sense; starting out a character in DnD is entirely luck based. (sorry I had to respond lol xD)

    The thing that's interesting though; with DnD. Is that items can literally do anything. We have a paladin in our party that wields pistols. My current character has a sword that does double damage to anything classified as evil (worships an evil God) and quad-druple damage to undead; it also can create natural sunlight which can of course kill Vampires incredibly easily.

    One more random weapon, our ranger has a dagger that literally flies out of his pocket toward any UD. So he has to be careful where it is placed (it has a desire to kill that can't be stopped). If he is holding it, it will pull him with it.

    This is what is missing from Arpgs...

    The problem with any video game and why I agree that D2 came the closest, is that dev's tend to play it safe with items and not create random/weird things. D2 of course actually has a good list of weird stuff (as pointed out earlier) that make your character fun to play.


    ON TOPIC (THOUGH READ ABOVE FOR UNDERSTANDING ITEM VARIETY)
    D3 failed hard for me (in terms of fun itemization). I have over 200 hours played on it and I doubt I will play any more for a while, as other's have said, I found the items boring and the classes repetitive and samey because of how the stats work. I much prefer TQ's class system where you can be a hunter with fire magic for example.

    Very good OP and I can't really dispute it. I want dev's to go back and play some DnD to remind themselves how varied items can be. It doesn't have to just be chance to fear, chance to freeze. Why not weapons that have a chance to summon a horde of undead to fight for you? Or weapons that make your character charge at the weakest mob within in X range? Sure, these wouldn't be optimal, but they would be FUN... and that's what D3 ultimately isn't.


    I don't feel like I can say anymore that the original poster did. Other than I kind of agree. I realise it will get better with patches but for now, does D3's itemization feel a bit for lack of a better word, *un-fun* to you guys?

    As always just an opinion, I just found this to be a really interesting read :)
    Posted in: Diablo III General Discussion
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