9/15/2012 3:30:58 AM
EU. Good luck all!Posted in: Diablo III General Discussion
2/27/2012 5:22:34 PM
Here's mine: http://us.battle.net...kYgj!YgV!bYabcaPosted in: Diablo III General Discussion
Just an overall good PvM guy, fast hitting, high damage and not taking too much in return.
Should be fun to test this out in Inferno
Only downside is that it an aggresive build, increasing risk of death.
2/18/2012 5:37:32 AM
One other really great aspect for me was finally getting to level 30 to test the best skills of the character. Nothing beats the feeling of knowing your badass, and who didn't love the sorcs frozen orb in Diablo 2? It might be a little different this time round though since runes will make lower level skills quite viable in later difficulties, but the concept is still there.Posted in: Diablo III General Discussion
2/17/2012 8:13:45 PM
I don't think I'll be playing a HC barb, somehow I don't see how the mentality of trying to get through the game multiple times and the way barbarians are played go well together. Throughout HC your on edge, playing tentatively, but with a barb you'll be forced to go face first into the action which could be devastating in higher difficulties. Id prefer a distance fighter like the demon hunter or wizard, just safer in my opinion. However this could be exactly what people want from HC, that rush of diving into the action with the threat of not coming back..Posted in: Hardcore Discussion
2/17/2012 8:03:48 PM
For me the most addictive thing is finally killing that boss, and praying that you got some awesome gear! Then the mad rush to pick everything up, and the dread that follows when your identifying it, hoping its going to be awesome. Sometimes of coarse you end up disappointed, but nothing beats the feeling when you realise that the weapon you just picked up is twice as good as your current one.Posted in: Diablo III General Discussion
2/17/2012 7:57:50 PM
I played Diablo 2 solo for years before I played with my brother. Admittedly I did enjoy playing with my brother allot more than solo, but that doesn't change the fact that I still thoroughly enjoyed playing by myself. I'm sure Diablo 3's single player offers a great experience, so I think everyone should try both single player and co op. but in the end both will be amazing, so it depends on the individual.Posted in: Diablo III General Discussion
2/17/2012 7:52:39 PM
I think its perfectly reasonable seeing as your going to be investing more heavily in the classes that you enjoy playing than those which are less enjoyable, so instead of having two of each class it would probably be four of one class, three of another, and then 2 and 1 or something like that.Posted in: Diablo III General Discussion
I've played Diablo 2 for a long time now and I've only made about 12 characters, of which I only heavily played 5. So really Im fine with the 10 character limit. But obviously everyone's different.
2/17/2012 7:43:30 PM
I don't particularly like this idea, maybe at the end of the match each person in the team that won, receives a couple of rare items. Plus if it was whoever killed him or her, it wouldn't adequately account for kill stealing. I.e if (person A) damages (enemy A) more than 90% of his health, then (person comes in and delivers the final blow, the items that would drop only drop for peron B since he got the kill. Therefore I think team based rewards wold be better.Posted in: PvP Discussion
2/17/2012 7:38:06 PM
It depends on gear and how you play, the wizard could anticipate movements and cast spells accordingly. Each class has its perks in pvp, the barb may have great dps, but I'm sure every other class can do just as well. For example the witch doctors pets can keep close fighters at bay, and he's pretty good even without his pets with skills like firebats.Posted in: PvP Discussion
2/17/2012 7:33:25 PM
I imagine exploding palm would be great for weak enemies and crowd control. I remember seeing the first monk gameplay footage and witnessing entire mobs being obliterated by the skill. It would probably go well with a offensive spirit spender like lashing tail kick, just to make sure that the bleed effect drains all the hp for the aoe effect. Synergising it with another offensive skill is probably the key to its viability at higher difficulties.Posted in: Monk: The Inner Sanctuary
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