3/4/2014 1:55:55 PM
You need to consider that some people will be left at level 60. Not everyone will be buying RoS though I'd assume vast majority of active players will. For the rest though, the level 60 experience needs to be as good as possible because that what they will be left with. You don't want to make the lvl 60s unplayable so that RoS is a must have if you want to play D3 after 2.0.1. That would be a dick move and fortunately Blizz is not that kind of company.Posted in: Diablo III General Discussion
3/4/2014 10:24:19 AM
Posted in: Diablo III General Discussion
Wow, you so smart.Quote from axehammer510
First off, in vanilla there was no percent +/- for resistance when comparing items, just armor.
There is a list of all your resistances when you click the details button in you inventory page. If those numbers go up when you equip a new item then that means the new item will increase your resistances.
If the number in the red circle at the bottom of the screen goes down when you equip a new item, then that means the new item will decrease your health.
It doesn't take a rocket scientist to figure out how an item will affect your toughness/damage/healing, you just need to be willing to dig a little deeper and click an extra button or two.
Of course the vanilla game didn't state the resistances and armor separately, but you can tell what's happening immediately when your protection rating or whatever it was called goes up...it can only be your armor or your resists. You can see the armor difference immediately when you have the two items in comparison view in your inventory, regardless of affixes of the item. Having to open details and watch which of your resists changes by how much and how much that affects the actual damage resist number (especially when getting +50 to a resist that is at 200 increases your damage resistance against that element non-linearly when compared to giving the same bonus to a resist that is at 600) is a fucking pain in the ass, now with the added bonus of not being able to immediately tell whether the item also increases your health by just looking at the item comparison.
What is the item comparison view for if you then have to go check your HP and your resists separately (not to mention the overall protection from armor which also used to be just stated in Details). If you're supposed to read the whole item all the time and then check the item you have equipped to decide which is better, then the item comparison doesn't need to be there at all. But it is there. So it should fulfill its function. Right now it doesn't.
3/3/2014 12:00:37 PM
Honestly the only thing I don't like about this patch is fusing the Health, Resistances and Armor into toughness. If my character has garbage resists but gallons of health, I'd like to know whether an item that increases my toughness by 20% actually increases my resist, or whether I'm just getting more health I don't really need. I find the Healing stat very useful and nicely transparent, but I wish the toughness was less opaque in its meaning. Many times I've still replaced Legendaries by better rares or threw away Legendaries because they just didn't give me as much as Rares did. I can't see myself being all decked out in Legendaries even by the end.Posted in: Diablo III General Discussion
12/6/2013 11:41:32 AM
Ok, I don't know if this has been announced or if it's just a temporary bug, but I've just thought about a build in D2 and wanted to see what it would look like. So I googled the trusty Diablo 2 Skill Calculator, link leads to Diablofans. I click it and unfortunately it tells me that the page couldn't be found (not my browser, Diablofans itself can't find the page). Is that just a temporary casualty of the transition or is it gone forever?Posted in: Site Suggestions and Questions
12/1/2013 8:56:30 AM
Reaper of Souls Highlights: Full List of Crusader Skills and Runes, Nephalem Rifts Idea, A Lot of Changes On The Way, Blue Postsposted a message onI honestly don't understand what some people expect from this game. Remember what D2 used to be like? What endgame content was there? The Pandemonium Event, that's it. Ladder...from what I heard it was just a race where you were constantly beaten by some bot anyway and most importantly, it provided no new content, it just erased what you have already accomplished. And yet people had fun with that game 10 years after it was released. Why? Because it had replay value. Fuck endgame, as long as you can play the game again from scratch and have fun with it, who in the hell needs extra endgame content that in the end will just be the same repetitive formula over and over again.Posted in: News & Announcements
D3's problem is it HAS no replay value because you are allowed free respecs. Are you tired of your build and want to try something new and fresh to see if it works? It's going to take you about 2 minutes to reskill. You play around with the build for about 10 minutes, you say "Huh, it would've worked" and you are done. There is nothing enticing you to create a new character with a wildly different build and take it from start to finish to see if that particular build has what it takes because you can simply respec and test the build right there and then. If you want to go from start again, you are almost forcing yourself through it because you know you have that option of just cutting the experience short in 10 minutes.
I have created countless characters in D2, some have failed, some have made it to the end. Making it to the end was an accomplishment in itself since you weren't allowed constant wipes of your build and respecs over and over until you found something that works. In D2 you had to make your build right and if you didn't, your punishment was going back to the drawing board and starting a new one. Now, you are limited to 10 characters and have little reason to restart unless you really really want to. Thus after every player has gone through his trial and error period and found the build that works from him, he finishes the game after a few months/weeks playing the character and is left wondering what to do now. In D2, if I finished the game with a character there was always the feeling of "Hm, but I bet that if I build the class as a summoner I could beat it again". And you fucking went and did it.
This is not an MMO. You don't need extensive endgame, and you are never going to get one. If you think that Rifts and Bounties will keep you entertained for the next 4-5 years, you are dead wrong. They will be fun for a while, but eventually you will again be left wondering what to do with your character now. D3's tendency to not punish incorrect builds has led it to lose all its replay value and with that, lose its longevity. Don't go chasing after some imaginary endgame that is never going to last. Focus on making the game replayable. You don't need endgame if the game never ends.
11/29/2013 4:10:14 AM
With the Knockback being moved to Deadly Reach, I wonder if Way of the Hundred Fists still keeps it. I'm still not a big fan of Blazing Hydra and the way they changed Conflagration passive. It's going to be interesting to see how my Frenzy/Berserker barb will have to be reworked. There are so many skills that I won't need in that build (WoB, Battle Rage, Overpower (no heal from Revel)) that I might as well change him to the throwing barb I always wanted to try. Also Vampire Bats having no channeling cost is kinda ridiculous. Don't know what's so vampiric about them but it seems to me like my Fetish Sycophants/Voodoo WD won't be actually needing any mana to function now :-D Still waiting for them to change the balance between Zombie Charger Undeath and Zombie Bears. To me Bears still come out on top most of the time which is sad. They should also maybe think about reworking Spider Queen similarly to what they did with Pyrogeist. And I absolutely love the shielding mechanic on some of the Wizard skills. My melee Battle Mage is going to love that. Overall I like many of the changes though I'm still concerned that some skills will remain mandatory (how is a WD supposed to have reliable survivability without Spirit Walk, with the nerf to Overpower, Revenge will become even more prevalent) which I really really hate.Posted in: News & Announcements
11/27/2013 3:17:55 AM
What I'm anticipating to get nerfed next is the cooldown decreases. I haven't played the beta or watched much footage but after seeing a lot of the Legendaries having this affix plus it being a possible spec in the Paragon levelling, I imagine some skills like Ground Stomp, Frost Nova and other cooldown-based cc skills might get disgustingly overpowered and be almost constantly available if you stack the right gear. The skills are balanced around the fact that you don't have them all the time. If you break that, things get weird (CM Wizards, Berserkers, Archon etc.). The last thing you want is making difficulty irrelevant by making CC's and summons a constant presence in the fight.Posted in: News & Announcements
11/23/2013 8:28:01 AM
[Spoiler] Reaper of Souls Secret Level, New Demon Hunter Visual Tier, Over 140 Legendary Screenshotsposted a message onDamn, finishing Inferno with my remaining characters feels almost like a waste now, seeing what great gear RoS will bring. The items I find tend to usually be more frustrating than anything else at the moment. My WD hasn't found an upgrade since mid-Act II and finished Inferno almost with the same fucking stuff I had in Hell...and no I didn't have any godly gear, in fact most of what I had was pretty crap. Seeing this makes me want to get my hands on RoS like yesterday and play the game the way it was supposed to be from the get-go.Posted in: News & Announcements
11/17/2013 11:38:41 AM
Story Time With Wyatt Cheng, Removal of Nephalem Valor, Pickup Radius Reduced for RoS, Curse Weekly Roundupposted a message onHonestly I'm fairly surprised (unpleasantly so) they are even talking about buffing Vortex. I guess if they intend to make damage less spiky and more continuous it might not be such a huge issue but overall Vortex is just about the most unfair mechanic you can think of and I can't imagine what it must be like playing hardcore with that thing around. I get it, the idea is to make people gear more defensively because they wont be able to avoid some damage. But vortex is a little too brutal. Jailer, Frozen and Waller can get you into bad spots often enough. Getting sucked into the center of an enemy pack with the game just troll-grinning at you "I dare you to survive that mofo" is something else entirely. Regardless of what other affixes the pack has, if it's a bunch of champions you are not getting out of Vortex no matter your gear. All the affix does is force people to use specific one or two skills for that class (Smoke Screen etc), which just limits diversity. Dont' buff it. Remove it.Posted in: News & Announcements
11/6/2013 3:24:06 PM
Listening to this makes me sad. Not because that's the atmosphere of the theme...but because once again, the soundtrack puts ambience over rythm and melody. Listen to for example the cave theme from Diablo 2 with the drums and the bells and tell me that's not a musical piece that makes you want to fight monsters. Listening to this, I'd rather be playing a tense horror game where I'm just waiting for the next moment of terror and gruesome death rather than be taking part in some blood pumping action of an ARPG game.Posted in: News & Announcements
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