• 1

    posted a message on Improvement of Item Affixes, More on Console vs PC, Fan Creation of the Week: Silk Art
    Quote from morbidlymystic


    You might want to upgrade from dialup then, because thats the only explanation for your troubles.

    How typically short sighted. The issue is that we even need internet to begin with to play a single player. You want to play on a plane to kill time? Tough shit, you can't unless their internet is super-stable which it never is. Are you living in a country that has a shitty internet (most Asian countries, South America etc.)? Well you might as well save yourself the money and not buy the game at all cause you won't be able to play it anyway. The simple truth that the concept of always online DRM is retarded is self-evident and the fact that people even need to discuss this is just mind boggling. Goes to show how self-centered people are. The fact that you're not having trouble with always online DRM doesn't mean thousands of other people in the world don't. Be it issue of the internet or the server, even freaking maintenance period, the simple fact is, if you pay for a game with single player, you should be freaking able to play a single player game as long as you have a running machine it's installed on. You can't even pause and leave the room for 30 minutes cause the server will kick you for inactivity. Are you serious?

    Sad part is that gamers are willing to sacrifice convenience to Blizzard and other big publishers and let them pull of crap like always online DRM, launch day DLC and microtransactions in a full-priced release just so they can play their favourite franchise. It's becoming a textbook stockholm syndrome. Big companies make things more and more difficult for the customer and we still happily pay them money and then even have the balls to defend them if someone questions their business decisions.
    Posted in: News & Announcements
  • 0

    posted a message on Improvement of Item Affixes, More on Console vs PC, Fan Creation of the Week: Silk Art
    Alright, since you like FAAACTS so much, here's a few for you.

    Quote from reclaimer3235


    The game gets an offline mode > The game gets taken apart by pirates > Nobody will buy a game you get for free > Blizzard loses ALOT of money they worked for.


    Wasn't Diablo 3 the fastest selling game in history? Blizzard already got a shitton of money out of the game, pulling out an offline mode now would only serve to bring on more buyers who just avoided the game since their country has bad internet. There will be people who hack it but that's already happening now and it will not change the fact that the game will rise in attractiveness to a lot of people who otherwise just wouldn't buy it at all. Secondly, the game having an offline mode will also diminish the strain on the servers, making them much less loaded and more stable for the online users. Also less strain on Blizzard to maintain these servers would allow them so save a lot of money.

    Quote from reclaimer3235

    Want more landsilde? Game gets an offline mode > Game becomes hackable > Noobs cheat and get maxed out toons then just quit > Amount of people playing the game overall dies


    I'm sorry did I miss a part on the box that said it was a subscription based MMO? No? Didn't think so. If a bunch of people quit the game, Blizzard doesn't give a damn, they're not getting money out of us by the month like in WoW, the pople who quit have already paid the full 60 dollar price of the game so Blizz couldn't care less. If anything the number of players in the game only puts larger strain on the servers Blizz has to maintain. Point number two. Game "dies"? So what? The only time when it matters if a game "dies" or not is if it's always online/multiplayer only. If the servers shut down, you're screwed, you can't play the game anymore. Offline mode doesn't give a crap about servers, as long as the game is on your machine you can play to your heart's content. So if anything, an offline mode would be of benefit to the longevity of the game, and not hamper it like you're implying.
    Posted in: News & Announcements
  • 0

    posted a message on Improvement of Item Affixes, More on Console vs PC, Fan Creation of the Week: Silk Art
    I'd like them more to address the issue that the PS4 version is allegedly supposed to have an offline mode, something PC gamers have been screaming for since the release. It feels pretty damn disappointing when I have to deal with lag during what is essentially a single player game and have to spend extra time doing things I already did when the game decides to suddenly disconnect in the middle of a boss fight (happened to me twice just last week and I have a pretty damn stable connection).
    Posted in: News & Announcements
  • 1

    posted a message on Diablo 3 Nominated for 2 BAFTA Awards, ProzaicMuze Guides Update, Auriel Fan Art
    I'm sorry but music? For realzies? There is barely any music in the game, most of it is just ambience. D2 or Titan Quest do a way better job of mixing ambience with actual music and I don't recall any of them being contenders for any such awards. In fact I'd say from aesthetic standpoint music is the weakest part of the game due to the ever repeating dungeon themes (why do dungeons in Acts 2 and 3 sound the same as the "music" we heard from the Tristram Cathedral demo years ago? Why the lack of variety?) and the often nondescript sounds lacking any melody that play during most overworld areas. There are some decent pieces of ambience for sure (Fields of Misery ambience for some reason just gets me every time) but I'd hardly qualify that as a reason to make the game a contender. As for strategy I can see that having at least some merit. Diablo 3's combat system definitely innovated the original hack and slash formula (guzzle potions until you run out, get back to town, buy more, and drink drink drink like you never drank before) and introduced a lot more strategic decisions into an otherwise pretty mindless game type.
    Posted in: News & Announcements
  • 1

    posted a message on Rob Pardo Regarding Jay Wilson, Dyes for Legendary Items, Hellfire Rings to be Salvageable in 1.0.7, Blizzard Comic Contest Entr
    I find this entire anti-Jay campaign ridiculous. First off, does any of you actually have accurate information about what happens behind the scenes at Blizzard? Nope, didn't think so. So how exactly are you so damn freaking sure that eeeeerrything that went wrong with Diablo 3 was Jay's fault. He's one person in an entire crowd of developers that worked on the game, and he's not even the big boss since he has supervision from above. Until we see a summary of Jay's design input on the game, which we never will, none of us will ever have a clue how much he impacted the game negatively and how much he impacted it positively. For all we know, there might have been a hundred terrible design decisions proposed to him by the team which he just shut down and instead pushed the whole thing in the right direction.

    And seeing as they appear to be now looking for a new, I stress the word new, game director, you might just be wishing Jay was back pretty soon, because they can hire literally anyone, with god knows what kind of history in the game industry. They might hire a designer who has worked in the gaming industry for over 20 years yet most of the games produced by his team ended up gathering dust at the store shelves. I say better the devil you know...

    As for the complaints about them needing us to give them feedback on how to fix the game, you apparently have absolutely no clue what it is to critique your own work. When I work on translating texts, it usually takes another person to read it and check if everything sits just right because of what I tend to call author-blindness. You may feel that there is something off, something doesn't seem right but no matter how much you go through the material, you just can't put your finger on it. I spent years playing Diablo 2 yet I still don't know what it is about Diablo 3's itemization that makes it worse, or rather what it is about Diablo 2's itemization that makes it feel so right. Is it the fact that it's habitual, it's something familiar that I've played around with for years, is it nostalgia and skewed view on the past, is it simply an aversion to change? I don't know. What I do know is that what worked 11 years ago will not necessarily work now, and a game that would just be a reiteration of Diablo 2, only with better graphics and an improvement here or there would not exactly be the game I, and many others, have been waiting for all these years, and hardly a game that will become part of gaming history. Not to mention of course that the best way to critique a game is to play it. I very much doubt that after programming and designing the game for so long and still working on it god knows how many hours a day, they have much time and desire to keep playing it in their free time out of the office.
    Posted in: News & Announcements
  • 0

    posted a message on Game-Limits Now Live, 1.0.4 Developer Blogs, Diablo III Profiles - More Info, Ugly As Sin: Azmodan Brought to Life, Curse Weekl
    Maybe if they didn't waste time on some freaking dev blog that doesn't matter at all in relation to the game, they could be almost done with the actual patch by now.
    Posted in: News & Announcements
  • 0

    posted a message on New Bug - Barbarian Edition, Developer Blogs in the Works, Activision Blizzard Q2 2012 Conference Call, Diablo III Web API .NET
    Wooohoo, they are working hard on a dev blog about 1.0.4. Same thing we have been hearing for the last month. We know 1.0.4 is coming, what we need to know is concrete improvements they are implementing. Surely by now they must have done at least something that they can show us. If not I guess I'm not holding out hope to see 1.0.4 before the end of August.
    Posted in: News & Announcements
  • 0

    posted a message on Diablo III Inferno Item Booster Pack Winners, Invulnerable Wizard Bug, Auction House Price Tracking Tool, Wow Annual Pass - Four
    Quote from Mow

    The exploit was fixed quickly.
    Yeah, it only took like 2 months for them to notice it. Unfortunately for them there's only like 3-4 more broken builds, plus thousands of botters, scammers and dupers going around in the game. That's what happens when you try to include real money into your game. What would it matter that people duped and botted if there was no AH. It's saddening to every day learn a new way in which Blizzard has screwed up my favorite franchise.
    Posted in: News & Announcements
  • 0

    posted a message on Message from Mike Morhaime to Diablo Players
    Well, while it's nice to hear all this, the question is what the reality will be. While Morhaime will obviously say a lot of positive things for the future, he isn't a member of the development team, he's just running the company. He could say something like we will be combating bot users but in the end the development team may end up just nerfing some areas that were too profitable for bots while also punishing legitimate players in the process. I'm more interested in the actual means in which they intend to achieve the given goals rather than some uplifting but vague talk about future improvements. Also, am I the only one who now cringes when they find a Legendary item? I just want them to be better already :( Just found See No Evil and it seems like the crappiest level 10 Monk helm I've seen.
    Posted in: News & Announcements
  • 1

    posted a message on Entry-Level Melee Wizard Build, ERR37 All In One Calculator, Scheduled Maintenance - July 10th, Blizzard Job, Fan Art, End-Game
    Quote from Ron1n

    We are need group content

    Bosses for 4ppl which cannot be killed solo, something like scripted group bosses. They should make PvE challenge.
    Which would help...whom exactly? The few people who actually have three more friends who still play Diablo and have free time at exactly the same periods, otherwise, they would be missing a person to do the run with? Not exactly the biggest demographic to cater to. If they make end game content, it should be available to everyone who finishes the game on Inferno.
    Posted in: News & Announcements
  • 0

    posted a message on Blizzard Agrees With Lack of Long-Term End-Game, Magic Find Gear Swapping Debate, Hotfixes, Blue Posts, MF Gear Swapping Poll
    Gee, there is no endgame, how terrifying. Since when did Diablo 2 have an endgame? Nopes, it didn't. The difference? In D2 you can't just buy every freaking thing you could dream of by throwing twenty dollar bills or gold on the game. Why would you do runs and farm and replay the game when you can just buy the best things anyway? A friend of mine today solemnly swore to never ever touch the AH again because he bought a weapon for his Wizard on inferno and now he's bored because he knows that every single weapon that drops for him will be worse than what he has. Bam, one item slot that you never ever have to farm for again. Oh wait, doesn't that just shorten the time you will be playing the game? Damn right it does. Blizzard simply raped themselves by introducing the AH. Serves them right if you ask me. Blessed are those who never thought of using the AH, they are most likely still having fun playing through the game looking for items. And yes, I just blessed myself.
    Posted in: News & Announcements
  • 0

    posted a message on Attack Speed and Patch 1.0.4, "Confirmed" World First Hardcore Inferno Diablo Kill, 1.0.3 Bug List, Poll
    Wow, awesome bugs. I especially like the one when Xfire will crash your game. Looks like I won't be recording for guides any time soon then.
    Posted in: News & Announcements
  • 0

    posted a message on Power Leveling, Item Level Update, User Questions Answered, Blue Posts, and Diablo Wallpaper
    Woohoo, the entire Battle net is down. Props for reliable online functionality go to Blizzard. And the timely warning too.
    Posted in: News & Announcements
  • 0

    posted a message on Development Post Monday, Info on Hacking, Diminishing Returns on Armor, Blue Posts, and Farming Spot
    The fact that the auction house affects gear drops really pisses me off. That basically means that if you want good gear you HAVE to buy it on the AH because the chances of it dropping in the game are so abysmal.
    Posted in: News & Announcements
  • 0

    posted a message on Inferno and Balancing, Elective Mode, Diablo III: Fastest-Selling PC Game Ever, Many Blue Posts
    But don't you find the fact that you can obliterate anything in A1 inferno a little weird? This is supposed to be the hardest of the hard, you are not supposed to obliterate anything at that point. From what it seems to me, the problem is the gear progression between end of Hell and Act 2 Inferno, not necessarily the difficulty itself. After all if you can breeze through Act 1 it most likely isn't all that big of a jump between Hell and Act1 Inf.
    Posted in: News & Announcements
  • To post a comment, please or register a new account.