Nice piece of write.
I never thought of shrine as something necessary for D2, and it itself has the potential to ruin pve gameplay quality, in fact I'm glad they scrap all the foolish boosting, powering up it does.
Yes, if it is simply bonus for your exp when killing hordes of demon instantenously, it's still stupid the idea of it, but if they're willing to develop it into more sophisticated construct of killing rather than blowing everything up at once. For the bonusing experiences for killing is a great idea.
- BarlowEnter
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Member for 13 years, 3 months, and 19 days
Last active Wed, May, 30 2012 04:31:43
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Jan 20, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryPosted in: News
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Jan 15, 2011BarlowEnter posted a message on Sharing thoughts about the Shared StashGlad hearing share stash is officially activated. Was Jackzor the one who tweet those questions to Blizzard? Seen some of his questions on @diablo, lots of good ones; lots of thanks to him.Posted in: News
Welcome everyone to take a look at my Edge Livings, monster mechanics theory.
Diablo Fans>Diablo Forums>Diablo III -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Hmmm, something happended here and it happend fast.Posted in: News
I think my post was deleted immediately after it is online. Is that really necessary?
I see people said a lot worst than the playful two sentence I used. see one post usesbastardon others, and I'm certainly not being judgemental like someone who I was referring to.
Really have to go that far? -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Posted in: NewsQuote from leftfoot
Some people are just afraid of change and progression. They have a hard time visualizing how the change will actually play out so they reject it.
Bite me. -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?No one REALLY wants to get into this over and over again, but it does reminds us of how the dev team had made its fan base screaming at each other through the development.Posted in: News
There's a reason why this goes on and on, the texture they choose, the absences of the medieval theme, character attributes auto distribution.
And there's certain sensible aspect to why Blizzard is "naturally" making everything so aggressive for debate. It is to expand its product's market without the exclusive needs to match the standard of the cult followers for d2/d1.
So a hunk for DH makes the charc more approachable for general public, but lesser meanings for cult fan base. -
Jan 13, 2011BarlowEnter posted a message on Bashiok on Rune Levels and ProgressionPosted in: News
Official Blizzard Quote:
4. Around what level will you have to be to use the highest level rune?
But you can't spend more than 5 skill points in that skill until you up the cap! Ha HAH!
I know a sexy brain when I see one. And that's a sexy brain playing sexyness. Am I fracking saying sexy?
Or am I getting affectionate viewing a serious look into Rune socketing. -
Jan 12, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
So now Ophion is saying it's vary to translate the angel's act in Diablo.Quote from Ophion
Their intentions has nothing to do with the methods they use to achieve them. Sending down a random meteor that turns people undead? Really?
Perhaps saying even if the meteor is sented from heaven, there's a purpose behind it?
Perhaps saying there's some history of diablo he had follow through with that gives their method other interpretations? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Jackzor
I don't know that the cultists are powerful enough to summon a huge meteor. Whoever is behind the cultist's rise to power probably is though. I don't see how someone that evil isn't somehow connected to Hell though.
And we should keep in mind that the Angels in Diablo are much more sinister than the angels in the Bible. Not to mention that God/Jesus raising the dead is part of the Apocalypse, so its not out of the question that the Heavens are commanding the dead in D3.
My freak juice is flowing just by you contributing such fun facts. Angels in Diablo are sinister? (mmmm monsterous elemental beings?)
No argument with bible's reference; and I simply feel joyful for how literal can the dev team be with the activities of angels in Diablo.
I really should start paying attention to Diablo story content. And of course I'm prepared to take considerable focuse in D3's storyline. While I've never taken a serious notion to Diablo plotwise in the past, I'll admit much of it has to do with the age when I engaged in D1 on playstation platform. Mmm, but such facinating knowledge for the activities angels played in the story of Diablo. -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
I have a feeling Necromancer might return in an expansion (two expansions is a real possibility). This is because WD isn't an archetype summoner, but bit of a hybrid.
Wouldn't that be nice. That will be a recapturing of something important for me actually (defnitely not talking about pet mechanics this time :>)
I learned the word "necromancer" because of the need of knowing why my character look so weird. This was in my six grade? Fifth? No clue, remove my father's big-whale-stomache dictionary from the study and check on the whole deal of necro myself. Quite satisfying.
Can we look forward to the dev team annually expanding the game's content? Do you think that's possible? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
This is indeed a very good argument.
While someone might argue that having no ability to micromanage your pets is detrimental to one's ability to play the kind of WD they want, I think that it is exactly the other way around.
It'd be an easy cop out for them to just have a pet bar similar to what WoW has, with commands such as "attack", "follow" and "stay. Then they wouldn't have to bother making a decent AI for the pets.
There's got to be more to it than stay/defensive/offensive. Sorry if I'm completely obsessive with this thread, for I'm subconsciously driven to the idea that one of Blizzard's staff is reading this post, and Bashiok's interest was meant to see how the community reacts.
Here I'll say this, even if most players will focuse on solo activities to one's builds pontential, the "instructions" creation doesn't really hurt the format infact the two dementional world of Diablo encourages it, and I think a true summoner is something decent to be looking forward to in the new Diablo.
I think some people's blood can get real pumped up for this possibility. A Witch Doctor. Obviously this can be dealt with without making it as dramatic as RTS standard. Maybe I'm battleing alone here, but I see summoners as something that was eventually going to evolve out of Necro. And it could allow summoners pvp viable as well.
Why not take considerable care into what this system can accomplish? Is there really no one out there wants to see a Diablo version of a summoner? The angle of its world really can give a clear picture of what a summoner should look like. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
I see all positive things coming out of this direciton as well. Cannot remember when was this being established by Jay Wilson though, but it is an important aspect of Diablo 3 for us to look forward to.Quote from duffman
Keep in mind that bosses are going to be a lot more interesting than they were in D2. Blizzard said themselves that they want to make bosses more like a Zelda boss, and from what we've seen so far, there is going to be a lot more happening in a boss fight that just a simple attack/dodge scenario. Couple that with the number of skills and rune variances, I find it hard to believe you will want to just use one skill.
The real step up would've been any possible D3 world editor release from Blizzard. Unfortunately it's been decline gently by the development team themself.
Quote from SFJake
Man, they know how to speak to a naive crowd. Yes, I'm sure you'll be really happy when you realize that this extremely inaccurate comments, translated to: "Well, I hoped that we would, but I can't say exactly how it is because it might just not happen. And here the game is released and you get some lame ass options. But hey, people we're happy about it until they bought it. Win!"
They shouldn't even be allowed to talk if they're going to be so stupidly vague.
That's a bummer, it's true though.
I was going for a fan comment reinforcement to Bashiok's statement with stronge approval. But it's true the depth will never go into a real "instruction" we hope to be specific with.
Why do I really feel that way though? Probably the same as you do. The sense of pet "micro" doesn't theme to the kind of game they're going for? God I hope that's not true. But there is an idea oh sir we all know that very well, and the right for us to handle creative minion micros are not favored, too much "brain" to be gifted into the world they're going for.
Therefore I can only applaud to whatever additional features to be add into a summoner's deal. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsLots of thanks for the person who asked the question.
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post. -
Jan 8, 2011BarlowEnter posted a message on Bone Fetish Army and the SentinelPosted in: NewsQuote from Don_guillotine
This tweet tells us that one of the runes will turn the fetish army into Bone Fetishes, those pesky little undead that blow up violently upon death. I see this having a lot of nasty applications for PvP situations. Nothing to turn the tide of an arena battle like a horde of exploding skeletal pygmies.
I don't think I'm excited to learn more of Witch Docotr's summoning skill has relations to exploding themselves up.
This is not simply a question from individual players' interest, this is how the pet mechanics are ever going to have a more sophisticated stand for gameplay value.
I don't see implementing some simple key instruction will ever harm the idea of how D3 works. Will people who hates wow really say no to an in-depth feature for small minion micro?
A little more strategy to its usage can really create more rooms of sophisticated builds arround a Summoning-Doc.
Otherwise personally, I will avoid all pets related builds for my Doc. - To post a comment, please login or register a new account.
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What do we remember about Necro = bone related weaponry/shielding/blockades skill. Curses. The look. As a summoner himself.
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"Tell him to just drop the mail where ever he can manage. And I'll tore out some scraps from our lawn mower! Don't let the dog bite his head off like the last one! It won't just plug itself back it doesn't work that way!"
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I love rivers and big jar of jam. I forked the lord lord graped more fork.
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That's when you don't want to see another intelligent being in the same condition as you are.
When human actually again becomes just a simple standing man with whole lot potential. The starting from scratch. The big (0,0,0) coordinate but sets only on the extremity.
That can really pick a brain when everything bio is dying, including one's self.
But no I don't believe in the Myans. I believe Gliese 581 g the extrasolar planet would be where everything that human is able to shoot out of earth's atmosphere is going to set their coordinates to. That's twenty two or so light years away.
It's either gonna be frozen one self with a questionable method that has now still yet no answers to how to defrost without turning large organism into dead lumps.
Or one of those Noah's Ark giant space ship they talked about on The Discovery channel, allows human to survive through passing on generation after generation while traveling accordingly until the process carries to our destination.
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All I said was your avatar looked like Harley Quinn without the boobs and that really get you that bad?
Have a fucking imagination test shove on your face is what I would like to see.
Suck paints? you care so much for what I'm describing you really starts working your way on some stuff to say about me.
All I know is you been waitting to stab on my post for awhile now. Maybe you should just leave me alone. We don't need to go any further and that's for the freaken best. You're really impossible do you know that?
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But I agree on the current arena has enough exploitable space for makingful a meaningful pvp experience.
But the idea of dota providing maybe even clan war, with castles and warship playground for ten or even more players to interact with seems like so much fun.
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Will post them all when I have my next sleep cycle ended. Be going back to bed anytime now.
Thanks for getting me the info though guys.
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Hard to kill and hard percentage are not the real problem here. The problem is magic finding for gears are going to evens out in importance comparing to finding gold and recipe. Gear's treasure status won't be the same as it was in D2. Magic Find's purpose is to loot out of gameplay, but now with upgrading artisian with gold piece and carrying recipes to a robot.
Some major looting process will be happening in town and I just don't understand the gameplay without magic finding for gear being the priority. And is it still the priority as it was in D2?
If magic find define gameplay, magic finding for gear was the bread and butter that makes the motive.
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Diablo one and two are all done on one time payment deal for gamers. And the sell was always taken the game as a page turner all by itself. Expansions was even when considered, something dead on on the game package, lively arrangment between the developer and WHAT THE GAMERS WANTED was somewhere between shush or "the dev team is going for something they already had planned for; and let's not mess with the storytelling process"
A promise for annual expansion's content would definitely make what we can get out of on monthly fees clear and simple.
Not jumping for the chance on monthly taxing us because THEY NEVER DID PROMISE FREQUENT UPDATE IN THE FIRST PLACE. Give us a real picture on D3's future.
Simply state a contract for what option brings what will solve the matter. And if they state there will be monthly fees than gives themselves a deadline every year will make the idea more reliable.
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I see, so I'll have to translate my doc files into other format is that what you're suggesting? Do you happen to know the exact procedure for that?
If the extention blocker is to restrict the length of text files I think my batch are okay. They're just bits and pieces as it is suppose to be arranged for on my thread topic.