Nice piece of write.
I never thought of shrine as something necessary for D2, and it itself has the potential to ruin pve gameplay quality, in fact I'm glad they scrap all the foolish boosting, powering up it does.
Yes, if it is simply bonus for your exp when killing hordes of demon instantenously, it's still stupid the idea of it, but if they're willing to develop it into more sophisticated construct of killing rather than blowing everything up at once. For the bonusing experiences for killing is a great idea.
- BarlowEnter
- Registered User
-
Member for 13 years, 3 months, and 12 days
Last active Wed, May, 30 2012 04:31:43
- 15 Followers
- 696 Total Posts
- 3 Thanks
-
Jan 20, 2011BarlowEnter posted a message on Two Stashes, No Jewels, New Shrines and the Enigmatic SentryPosted in: News
-
Jan 15, 2011BarlowEnter posted a message on Sharing thoughts about the Shared StashGlad hearing share stash is officially activated. Was Jackzor the one who tweet those questions to Blizzard? Seen some of his questions on @diablo, lots of good ones; lots of thanks to him.Posted in: News
Welcome everyone to take a look at my Edge Livings, monster mechanics theory.
Diablo Fans>Diablo Forums>Diablo III -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Hmmm, something happended here and it happend fast.Posted in: News
I think my post was deleted immediately after it is online. Is that really necessary?
I see people said a lot worst than the playful two sentence I used. see one post usesbastardon others, and I'm certainly not being judgemental like someone who I was referring to.
Really have to go that far? -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?Posted in: NewsQuote from leftfoot
Some people are just afraid of change and progression. They have a hard time visualizing how the change will actually play out so they reject it.
Bite me. -
Jan 14, 2011BarlowEnter posted a message on Male Demon Hunter - Coming by Next Week?No one REALLY wants to get into this over and over again, but it does reminds us of how the dev team had made its fan base screaming at each other through the development.Posted in: News
There's a reason why this goes on and on, the texture they choose, the absences of the medieval theme, character attributes auto distribution.
And there's certain sensible aspect to why Blizzard is "naturally" making everything so aggressive for debate. It is to expand its product's market without the exclusive needs to match the standard of the cult followers for d2/d1.
So a hunk for DH makes the charc more approachable for general public, but lesser meanings for cult fan base. -
Jan 13, 2011BarlowEnter posted a message on Bashiok on Rune Levels and ProgressionPosted in: News
Official Blizzard Quote:
4. Around what level will you have to be to use the highest level rune?
But you can't spend more than 5 skill points in that skill until you up the cap! Ha HAH!
I know a sexy brain when I see one. And that's a sexy brain playing sexyness. Am I fracking saying sexy?
Or am I getting affectionate viewing a serious look into Rune socketing. -
Jan 12, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
So now Ophion is saying it's vary to translate the angel's act in Diablo.Quote from Ophion
Their intentions has nothing to do with the methods they use to achieve them. Sending down a random meteor that turns people undead? Really?
Perhaps saying even if the meteor is sented from heaven, there's a purpose behind it?
Perhaps saying there's some history of diablo he had follow through with that gives their method other interpretations? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Jackzor
I don't know that the cultists are powerful enough to summon a huge meteor. Whoever is behind the cultist's rise to power probably is though. I don't see how someone that evil isn't somehow connected to Hell though.
And we should keep in mind that the Angels in Diablo are much more sinister than the angels in the Bible. Not to mention that God/Jesus raising the dead is part of the Apocalypse, so its not out of the question that the Heavens are commanding the dead in D3.
My freak juice is flowing just by you contributing such fun facts. Angels in Diablo are sinister? (mmmm monsterous elemental beings?)
No argument with bible's reference; and I simply feel joyful for how literal can the dev team be with the activities of angels in Diablo.
I really should start paying attention to Diablo story content. And of course I'm prepared to take considerable focuse in D3's storyline. While I've never taken a serious notion to Diablo plotwise in the past, I'll admit much of it has to do with the age when I engaged in D1 on playstation platform. Mmm, but such facinating knowledge for the activities angels played in the story of Diablo. -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
I have a feeling Necromancer might return in an expansion (two expansions is a real possibility). This is because WD isn't an archetype summoner, but bit of a hybrid.
Wouldn't that be nice. That will be a recapturing of something important for me actually (defnitely not talking about pet mechanics this time :>)
I learned the word "necromancer" because of the need of knowing why my character look so weird. This was in my six grade? Fifth? No clue, remove my father's big-whale-stomache dictionary from the study and check on the whole deal of necro myself. Quite satisfying.
Can we look forward to the dev team annually expanding the game's content? Do you think that's possible? -
Jan 11, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsQuote from Don_guillotine
This is indeed a very good argument.
While someone might argue that having no ability to micromanage your pets is detrimental to one's ability to play the kind of WD they want, I think that it is exactly the other way around.
It'd be an easy cop out for them to just have a pet bar similar to what WoW has, with commands such as "attack", "follow" and "stay. Then they wouldn't have to bother making a decent AI for the pets.
There's got to be more to it than stay/defensive/offensive. Sorry if I'm completely obsessive with this thread, for I'm subconsciously driven to the idea that one of Blizzard's staff is reading this post, and Bashiok's interest was meant to see how the community reacts.
Here I'll say this, even if most players will focuse on solo activities to one's builds pontential, the "instructions" creation doesn't really hurt the format infact the two dementional world of Diablo encourages it, and I think a true summoner is something decent to be looking forward to in the new Diablo.
I think some people's blood can get real pumped up for this possibility. A Witch Doctor. Obviously this can be dealt with without making it as dramatic as RTS standard. Maybe I'm battleing alone here, but I see summoners as something that was eventually going to evolve out of Necro. And it could allow summoners pvp viable as well.
Why not take considerable care into what this system can accomplish? Is there really no one out there wants to see a Diablo version of a summoner? The angle of its world really can give a clear picture of what a summoner should look like. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: News
I see all positive things coming out of this direciton as well. Cannot remember when was this being established by Jay Wilson though, but it is an important aspect of Diablo 3 for us to look forward to.Quote from duffman
Keep in mind that bosses are going to be a lot more interesting than they were in D2. Blizzard said themselves that they want to make bosses more like a Zelda boss, and from what we've seen so far, there is going to be a lot more happening in a boss fight that just a simple attack/dodge scenario. Couple that with the number of skills and rune variances, I find it hard to believe you will want to just use one skill.
The real step up would've been any possible D3 world editor release from Blizzard. Unfortunately it's been decline gently by the development team themself.
Quote from SFJake
Man, they know how to speak to a naive crowd. Yes, I'm sure you'll be really happy when you realize that this extremely inaccurate comments, translated to: "Well, I hoped that we would, but I can't say exactly how it is because it might just not happen. And here the game is released and you get some lame ass options. But hey, people we're happy about it until they bought it. Win!"
They shouldn't even be allowed to talk if they're going to be so stupidly vague.
That's a bummer, it's true though.
I was going for a fan comment reinforcement to Bashiok's statement with stronge approval. But it's true the depth will never go into a real "instruction" we hope to be specific with.
Why do I really feel that way though? Probably the same as you do. The sense of pet "micro" doesn't theme to the kind of game they're going for? God I hope that's not true. But there is an idea oh sir we all know that very well, and the right for us to handle creative minion micros are not favored, too much "brain" to be gifted into the world they're going for.
Therefore I can only applaud to whatever additional features to be add into a summoner's deal. -
Jan 10, 2011BarlowEnter posted a message on Bashiok on NDA, Zombies, Pets and DisintegratePosted in: NewsLots of thanks for the person who asked the question.
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post. -
Jan 8, 2011BarlowEnter posted a message on Bone Fetish Army and the SentinelPosted in: NewsQuote from Don_guillotine
This tweet tells us that one of the runes will turn the fetish army into Bone Fetishes, those pesky little undead that blow up violently upon death. I see this having a lot of nasty applications for PvP situations. Nothing to turn the tide of an arena battle like a horde of exploding skeletal pygmies.
I don't think I'm excited to learn more of Witch Docotr's summoning skill has relations to exploding themselves up.
This is not simply a question from individual players' interest, this is how the pet mechanics are ever going to have a more sophisticated stand for gameplay value.
I don't see implementing some simple key instruction will ever harm the idea of how D3 works. Will people who hates wow really say no to an in-depth feature for small minion micro?
A little more strategy to its usage can really create more rooms of sophisticated builds arround a Summoning-Doc.
Otherwise personally, I will avoid all pets related builds for my Doc. - To post a comment, please login or register a new account.
0
Official Blizzard Quote:
Does diablo 3 allow player to micro pets like in titan's quest?
Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post.
0
Of course you're right, in the logic where zombie dog will mindlessly go after their target,
not surrounding their prey, or strategically retreating the weak ones , unable to take any instructions what so ever. This is what's perfectly wrong with these animals, and there should be a more sophisticated stand for the concept of minions.
It's perfectly fine to implement a sacrificial skill, but what's not fine is that it's the only result for any kind of minion micro. And as general players' interest, the D3 minions function should have a much exploitable system for anyone who wants to build a Summoning-Doc.
0
And Scybor? Posting plotwise concept, debating about the character's age? Six month ago I will go exclusively on Necro's side. While present me still want the medieval element the character himself possesses with.
And I still favor skeleton walls/minions/shields. But I've made my peace with Necro's comeback not gonna happen. And I was soothed by Witch Doctor first skill, Skull of Flame (love at first sight for the skill.)
A side from all this, I will never debate for necro's existence plotwise, it simply doesn't worth the focuse from me. But I'll be glad and continue to appreciate the development team for implementing some of Necro's signature into the current replacement.
However, the exploding pets is what still makes me a cynic for the pet usage being not implemented well (Blizzard twitters the fetish army will have runes to make skeleton fetishes? Great. Exploding Skeletons? Jeez I dunno, well there's GOT TO BE SOMEONE out there who has a better idea of how minions should function!)
There really should be a more sophisticated stand for the usage of minions, and this statement is not simply for specific players with specific interest to his gameplay. The gameplay value for minions had truely never been implemented well in D2.
If there can be simple instructions to micro the minions, the builds surrounding a summoning-doc can be more strategically valued.
0
0
Obviously there's gonna be builds that makes the attempts more likely unnecessary, there will even be builds completely excluded the needs for any minion's support. Never the last I have to give the development team a thumbs down for this one. For I will make the creatures more efficient so they don't have to bomb their brains out. I just think it's not creative enough if the best way for them to deal damage is to blow themselves up. Did we squeeze them to hard? End up choking horrific things out of the development? I don't think that's entirely true. The team had been bringing in controversial ideas ever since day one. And exploding lings are just the dumbest idea that will forever haunt me. P.S It's not even theme with the character.
0
0
Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
Freaks: The Demon Hunter's soul is infested with lunatic, powerful humans, (necromancer without bodies) and soldier demons that she lost in battles, unsuccessful posssession within her, parttake her to experience her mortal life. Within series of range attack taking place, she can potentially morf out a mirrored self in random drop location of each arrows. 1)She can trigger a skill and continue to multiply her minions by continuing to dealt range damage each seconds without interruption, she will be teleporting throughout all the vessels during her attacks. 2) Stabilize the single random reflection her arrow produced, allow it to copy some of her skills, use it as a shadow like in D2. 3) She can eat it??
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
0
Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
0
The major motive for me to finally submit the club is to post this idea, and hopefully inspire some more elaborated post by someone else.