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    posted a message on Bashiok on NDA, Zombies, Pets and Disintegrate

    Official Blizzard Quote:




    Does diablo 3 allow player to micro pets like in titan's quest?

    Sort of. Direct control of their actions, no, but there's a lot of thought and strategy that can go in to pet control far beyond just summoning new ones when the old ones die.
    Lots of thanks for the person who asked the question.

    There're so much excitement in me now for knowing there's more to it than exploding my pets brains out when they are looking fried. Just the thought of now minions are being dealt in more depth, I can calmly execute any further worrisome comments that has been swimming in my mind ever since the first zombie dog revealed its inners in great purple clouds. Hey, whatever. As long as they're "having a lot of thought" for any sense of pet controls. Great post.
    Posted in: News & Announcements
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    posted a message on Φ Witch Doctor
    Quote from Bashgosh


    Sooner or later your pets are going to get mauled, and what better way to do massive damage to that mod than to blow up into chunks! :xD:

    Of course you're right, in the logic where zombie dog will mindlessly go after their target,
    not surrounding their prey, or strategically retreating the weak ones , unable to take any instructions what so ever. This is what's perfectly wrong with these animals, and there should be a more sophisticated stand for the concept of minions.

    It's perfectly fine to implement a sacrificial skill, but what's not fine is that it's the only result for any kind of minion micro. And as general players' interest, the D3 minions function should have a much exploitable system for anyone who wants to build a Summoning-Doc.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on What is wrong with WD = necro ?
    Looking at the major debates few pages back, I realize the person who's on my side has the photo of the only character I really have problem with in D3. (Obviously it could be the first choice for his character creation since he really likes looking at it =P)
    And Scybor? Posting plotwise concept, debating about the character's age? Six month ago I will go exclusively on Necro's side. While present me still want the medieval element the character himself possesses with.
    And I still favor skeleton walls/minions/shields. But I've made my peace with Necro's comeback not gonna happen. And I was soothed by Witch Doctor first skill, Skull of Flame (love at first sight for the skill.)


    A side from all this, I will never debate for necro's existence plotwise, it simply doesn't worth the focuse from me. But I'll be glad and continue to appreciate the development team for implementing some of Necro's signature into the current replacement.
    However, the exploding pets is what still makes me a cynic for the pet usage being not implemented well (Blizzard twitters the fetish army will have runes to make skeleton fetishes? Great. Exploding Skeletons? Jeez I dunno, well there's GOT TO BE SOMEONE out there who has a better idea of how minions should function!)

    There really should be a more sophisticated stand for the usage of minions, and this statement is not simply for specific players with specific interest to his gameplay. The gameplay value for minions had truely never been implemented well in D2.
    If there can be simple instructions to micro the minions, the builds surrounding a summoning-doc can be more strategically valued.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on "A Few" More Systems
    Will Don or ScyberDragon, the OP, quote our ideas to Blizzard if they like it? And maybe want to support it? Does the Demon Hunter idea thread works this way or it will simply occur when you said the right ingredient.
    Posted in: News & Announcements
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    posted a message on Φ Witch Doctor
    Why does the witch doctor's pets had to do suicidal bombings?
    Obviously there's gonna be builds that makes the attempts more likely unnecessary, there will even be builds completely excluded the needs for any minion's support. Never the last I have to give the development team a thumbs down for this one. For I will make the creatures more efficient so they don't have to bomb their brains out. I just think it's not creative enough if the best way for them to deal damage is to blow themselves up. Did we squeeze them to hard? End up choking horrific things out of the development? I don't think that's entirely true. The team had been bringing in controversial ideas ever since day one. And exploding lings are just the dumbest idea that will forever haunt me. P.S It's not even theme with the character.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Demon Hunter Summon/Minion
    Freaks: The Demon Hunter's soul is infested with lunatic, powerful humans, (necromancer without bodies) and soldier demons that she lost in battles, unsuccessful posssession within her, parttake her to experience her mortal life. Within series of range attack taking place, she can potentially morf out a mirrored self in random drop location of each arrows. 1)She can trigger a skill and continue to multiply her minions by continuing to dealt range damage each seconds without interruption, she will be teleporting throughout all the vessels during her attacks. 2) Stabilize the single random reflection her arrow produced, allow it to copy some of her skills, use it as a shadow like in D2. 3) She can eat it??
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Φ Demon Hunter
    Back Stab: melee close range stabbing dealt spontaneous damage growth.
    Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
    Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
    Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
    Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
    A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
    Freaks: The Demon Hunter's soul is infested with lunatic, powerful humans, (necromancer without bodies) and soldier demons that she lost in battles, unsuccessful posssession within her, parttake her to experience her mortal life. Within series of range attack taking place, she can potentially morf out a mirrored self in random drop location of each arrows. 1)She can trigger a skill and continue to multiply her minions by continuing to dealt range damage each seconds without interruption, she will be teleporting throughout all the vessels during her attacks. 2) Stabilize the single random reflection her arrow produced, allow it to copy some of her skills, use it as a shadow like in D2. 3) She can eat it??
    Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Demon Hunter Summon/Minion
    Back Stab: melee close range stabbing dealt spontaneous damage growth.
    Wound Walk: Grow yourself out of enemy's wound after dealing severe damage to his/her flesh. Tracking the prey down like a out-closet witch hunt. Perhaps use the prey as a vessel to haunt and destroy near by members of his/her teammates.
    Watch Tower: Suit stand the demon hunter in a strategic location in the battle ground, dementionally dropping down drones and sentry, being a watchtower for pvp teamplay. Droping down Blockades at the enemy for teamates retreat/tunneling underground.(I'm afraid this is only an idea; not constructive well)
    Glassy Bloody Marry: Create a fractured image of the demon hunter giving the enemy opportunities to batter it, the fracture glass structure stands out as meteor spike depends on how much it was takening the blow, instant heavy damage will react immediate death retaliation. Making the enemy cautious before throwing down instant dmg spell at the demon hunter. This explores delusional mind game for demon hunter's survival skill without having to give DH additional health boost, ruining the core value for the character.
    Blood Sucker: the demon hunter was slaven by vampires in her/his past life. Having the ability to sunken the enemy dry. Using fast dps (damage per second) out grown the damage that is dealt by the enemy in close range, and strategically sucking the enemy dry while struggling to survive. (triggered only in battered low health?)
    A Toy From An Angry God: Shoot and mark the target with her private collections of arrows, arrows that she charmed away from the angry god, Zeus. Who ever was marked by the arrow will be zapped by animalized attack from the horrible above (lightning bolts). Obey the instructions (draw back distances, or attack teammates) or significant elemental disaster will occur on the body.
    Demon Hunter Underground Tentacle Attack Theory: Only the player's screen having tentacles edging inward, aiming toward the demon hunter, the length is spontaneous, changeing in seconds, surfacing in random order. (This vision will be excluded from other players) The screen of the computer acts as a blizzard attack, weather effects works like d2's Druide. When the tentacle looks reachable in length to the victim, DH trys to chase the victim and locate the short, fat tentacle's lair underneath the victim. When engaged, demon hunter hold-click mouse key, and drawn its cursor at the opposite direction to surface the tentacle for the attack. Maybe this is not an ideal skill for DH, but it's a concept to explore the cursor based attacks. An elaborated version to druide's hurricane.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on "A Few" More Systems
    Quote from ScyberDragon


    Set items is one more system we have very little information about. Recently, the development team mentioned that the way they worked in Diablo II wasn't the best. Usually, by the time you got a full set, the items were obsolete. There have been a number of purposed ideas on how to change this system. Scaleable items so they remained relevant, higher drop rates of set items, a looser restriction or multiple items working for the same set. At some point, we will hopefully get some more information on how set items will work in Diablo III but for now we have to settle for knowing that they plan on them being end-game viable with rares, uniques, and crafted items.


    Instead of making the set items easier to gather, or convienient of anyhow. What if the sets will monthly change in its configuration? Or maybe you'll need to treasure hunt for complete different ingredients every month to create the set possessed by its secret abilities. Dispatch after one month of being a pvp soldier angel in the arena. And continue the pursuit for its secret power (hunting to pile key puzzles, preparing for clan wars, making the gathering more efficient?) Making it another in-depth endgame pursuits for Diablo cult fans. Or why not make it even crazier, give the sets story telling ability. Since the development team wanted us to experience as much storywise core game material as possible. Hiding secret stories inside the stats (or somehow), or as they were saying, to voice it in motion when the set is complete on the body. Seriously, how potent does that sound for you fanatics out there.
    The major motive for me to finally submit the club is to post this idea, and hopefully inspire some more elaborated post by someone else.
    Posted in: News & Announcements
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