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    posted a message on PvP in Diablo 3
    Quote from Umpa

    Hopefully they ignore your petition. ;)
    With a +1 on that comment.

    The gears is what's going to make us interested in putting them on, and do pvp with. Not an arena that is always balancing hungrily, morfing out of stuff that is the forbidden knowledge to the Diablo heroes' mind.

    The loots are the ones who gets to tell us what should we do with them.
    Posted in: News & Announcements
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    posted a message on DiabloCast: Episode XXII - Be Your Own Demon
    Heavely randomize Inferno's areas. Act 1 cross into Act 3's stuff. Ramp up the replay ability.
    Posted in: News & Announcements
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    posted a message on D3 Hell difficulty Vs. D2 Hell Difficulty and how Inferno helps to speculate.
    Hope rushing through leveling is not something players CAN do in D3.
    Posted in: Diablo III General Discussion
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    posted a message on Affixes Not Steamlined
    1% chance to share visions of a loot drop that belongs to your teammates :) Score!
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Revealed
    Quote from Malificent42

    ...but give players another reason to run through ALL the content in Inferno - to see if they can get the bosses they couldn't get in Normal/Nightmare/Hell.

    Has to be elements that will make players want to run and complete the Inferno level repeatedly. Having to explore new content in the Inferno level will only be an one time thing.

    I was thinking perhaps maps can be heavely randomized to the scale of sometimes running into dead ends, make the idea of constantly recreating the level works as an interesting end-game mechanic. Act 1's dungeon crossing into Act 3's area, that sort of thing. The uglier the better.
    Posted in: News & Announcements
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    posted a message on Graphical comparison--new video
    And the damn thing couldn't be on youtube...
    Posted in: Diablo III General Discussion
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    posted a message on Inferno Revealed
    The add on rewards for completing the level. Wouldn't it creates shortages on having players to do co-op plays with? Due to having to find players that are at the same prgression in Inferno, the effort of completing all the Inferno areas will be a solo mission.
    Posted in: News & Announcements
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    posted a message on Inferno Revealed
    My guess is, each of the team members doing co-op plays at Inferno will have to do everything just right, not attracting too many demons at once.

    Everyone's stunning, curses, freezings better not be wasted on the same target. Classes such as Wizard, Witch Doctor cannot get a scratched on them at the level. Get in, and get out. Quick like a cat. Grab and run.
    Posted in: News & Announcements
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    posted a message on Inferno difficulty confirmed!
    Quote from Roger

    As you can't progress in levels, and because they are aiming to a "flattened difficulty", I understand that Act I will be just as difficult as Act 4.
    Flattened difficulty through out the Inferno levels sounds interesting, I'm glad it's sounding like this level will have a very different purpose besides having the players progress it through as another level.
    Posted in: Diablo III General Discussion
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    posted a message on Inferno difficulty confirmed!
    Besides the fact that Inferno will be an even tougher area for us to hike, with loots exclusive to its level. Is it simply the bar of where Hell level is set at in D3 (In D2 Hell was the highest) Or its toughness is going to make a whole new meaning for the gameplay? A place we move in only when we're teamed up and ready to get its special loots?

    The article stated it's a level alot tougher comparing to D2's Hell level. Can anyone predict what kind of gameplay it's going to be like? Like kill a horde and run back to town? Everyone has to do their stun, well timed, because one scratch and the Wizard will light up like a torch?
    Posted in: Diablo III General Discussion
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    posted a message on Diablo final boss
    If it's Diablo with two demon heads morfed out on both of its shoulder blades like so many poster pics had suggested, than no. It has to be more creative than that.
    Posted in: Diablo III General Discussion
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    posted a message on Set Items Breaks Apart Monthly
    Players get set items in place that has bigger use in clan wars (pvp gears). I think this can make clans more interesting, given clan members definitions of specialty in place for them to work with in the team. People who gets to use these items. And people who are good at gathering them. There could be items that has larger magical odds on playing a part in these monthly set-gears. This will introduce another type of gear's value.

    Active clans will be the ones to be benefiting from gathering activities the most.

    What do you think of having something like this in place for the Diablo world? Well I think I took set item's worth to a whole new different level ;)
    Posted in: Diablo III General Discussion
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    posted a message on Idea for Hardcore Arena
    Quote from proletaria

    Now we're seeing some good ideas. +1 Barlow
    Thanks for the nice comment :)

    And who knows, maybe this is how we can get players to play as hirelings (also known as mercenary/follower) Something that can be in D3's multi player co-op play as well.
    Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account..
    Posted in: PvP Discussion
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    posted a message on Idea for Hardcore Arena
    Cannot agree more for it to be what it is. But what it is is the HC arena kills 50 percent of this small community's population everyday in every match-up. So let's say level 20 will build an enough equipped complication of what makes a Diablo character fun to play, and fun to kill (in harcore's mindset)

    Let the players get exactly what they're coming for sounds perfect but might just leave the hardcore player's community in eternal ruins. Naked people throwing rocks at each other.
    Posted in: PvP Discussion
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    posted a message on Idea for Hardcore Arena
    Quote from bidmal

    I think the only concession acceptable for Diablo HC mode is making character softcore after death.
    Softcore and marked.
    Like why Wilson hit us better to kill himself before allowing D3 goes on joining esport. Hardcore players are a community that rhymes with the same possesive effection as to what the Diablo fans are expecting in the Diablo land. That is they want to be having fun with their treasure over the interest of the game being balance.

    Marked, scared, skills crippled. Share its loot drops availability when it's a teamed co-op play. Binding with certain random players in range when it's set in co-op with other players are in the game. Instead of having the character be erased, make it inerasable, failed character will take up slots on the account, which means you will still see these "ghost" creeping around in the Hardcore circle of life. More elements to not simply make it lethal. Population sustained.
    Posted in: PvP Discussion
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