Is the zebra black with white stripes or white with black stripes?
Seems too similar an effect to be distinguishable halves.
The white and black theme sounds good, but a black bar is very hard to distinguish amounts at a glance.
Candy Cane seems the best color combo besides Red vs Blue up there
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Seems too similar an effect to be distinguishable halves.
The white and black theme sounds good, but a black bar is very hard to distinguish amounts at a glance.
Candy Cane seems the best color combo besides Red vs Blue up there
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I am incredibly glad Blizzard understands me.
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Although I believe the skill system could work without those, and the inherent abilities of the skills plus your personal preference can work as a synergy system, making it so you provide the build coherence with how you play, instead of simply listing these benefits on a skill.
To use a d2 example, glacial spike and meteor had no direct synergy, but they seem incredible for freezing a group then utilizing your meteor to max effect on that frozen group, which is excellent synergy. Speaking of which, I like that so much I'm going to go try it
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The first suggestion sounds like an expansion from WoW. New end content only available after completing the entire un-expansioned game, with new levels for it. That's not very like diablo. The new act per difficulty with an increased level cap seems like it would work alright, adjusting from lvl 30norm-50nm-60hell to say, 40norm-60nm-70hell. This has it's own problems in leading you into nm at 10 lvls higher than it's balanced for, which would have to be rebalanced.
I can't think of a good way to expand diablo's content
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It's also probably safe to assume that since they are referred to as leaders in hell or heaven, they developed plenty of handy skills besides their namesake in order to be an effective leader, but their names remain that prove they are the best at what they do (bub).
The "prime evils" title seems more like referring to them as the leaders of hell, rather than a collective of all demons that are the best at their namesakes. I don't think Squeakomon, Lord of Annoying Fart Sounds is a prime evil, for example.
My point being: They were just one of billions of random demons that showed a knack for what they do, and clawed their way to the top.
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More players = More difficulty = More rewards
The formula's tried and true. Not to mention that diablo doesn't really have set loot tables, so that .5% of getting an item applies to all bosses in that class, and that .5% is a really high droprate in that case.
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