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    posted a message on 2.4: The Little Things

    I like carrots! They help you see in the dark if there's a World War II on.


    Yeah by longer I meant that high level people might still be ignoring elites and therefore having to kill more white mobs. I only do mid level GRs where you can still play normally so I have no idea.


    I actually didn't notice that you could click things before killing the associated monsters now. Or I noticed and it didn't really register. It doesn't really matter much either way, but I feel like sitting around waiting time never feels good to players.


    On a related note, I just remembered - legendary gems seem to upgrade way faster now.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things

    My only real issue with the patch is that so many areas of the game improved so much (it's not perfect, but much better than it was) but regular rifts became worse, and you have to keep doing them anyway because keys.


    One of the biggest things that made me stop playing Season 4 was empty rifts, and on the PTR there were still a few times in regular rifts where I could use an entire bar of Discipline vaulting before finding a monster (on the same level, no backtracking, with TacAdv.)


    In comparison with regular rifts:

    - GRs offer far more exp, legendary gems and their upgrades, more reliable legendary acquisition, more blood shards for comparative difficulty.

    - Bounties offer a ton of crafting mats without stopping to loot, Act specific mats, slightly fewer Death's Breaths, and now more experience and variety of things to do - Oh and the Vault, too (not counting rainbow land because its rubbish.) Oh also keywardens for Hellfire Amulets.


    Regular rifts offer ... slightly better Death's Breath farming, and the keys that let you escape for a bit to do the good rifts.

    Posted in: Diablo III General Discussion
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    posted a message on 2.4: The Little Things

    Despite the many patch notes and topics, I feel a few things might have been a little glossed over for the casual player. I'm talking more about Quality of Life style changes rather than super high end efficiency.


    General

    + I'm not 100% sure on this, but I think the paragon tab now opens on the tab you just got a point in when you click the popup button.


    Greater Rifts
    ~ Elites are much more valuable to kill now (not sure if this is good or bad for high level rifts.)

    + Fewer crappy maps and less time wandering around alone wondering if there are any monsters to play with.

    + Legendary gems upgrade around twice as quickly as before (at least that's my experience on PTR.)

    + Pylon placement feels a lot more even.

    + Much lower health for solo/2/3man.


    Nephalem Rifts

    + Pylon spacing improvements.

    - Don't have GR density.

    - Keep the crappy empty, dead end filled cave maps. Commonly hit level 4-5 because of crap maps without enough elites to fuel the rebalanced progress meter.

    - no lower health monsters for solo.

    - No more kill streaks to keep you amused, making rifts feel kind of bland to me. Also no experience bonus from them. This is accentuated by how pronounced it is in Adventure mode now.

    - Potentially less experience than bounties now due to the action combat multiplier.


    Bounties

    + The new bounties seem cool - and are not location specific. I had the same portal event in two different places.

    + New Action Combat! I think the system is super fun. Just don't go near a rift.

    + The Pity Arrow appears way earlier now on a lot of the most annoying bounties (Find the Plague Tunnels!)

    + Keywardens on the map are highlighted with a purple arrow.

    ~ Objectives now take twice as long to channel for completion (releasing prisoners, etc.) but you can start them before killing the associated monsters now.

    - Act V still exists.


    Set Dungeons

    + Really fun cool concept.

    + Fun objectives.

    - Hunting down stray monsters for completion is aggravating.


    Did I miss anything? Do you disagree? These are the sorts of things I notice when I'm actually playing, but maybe others see things differently.


    Edit 1: Added info from JunoBug about GRs and Bounties.

    Edit 2: Added pylon placement from Midknite.

    Edit 3: Added some general things I remembered.

    Edit 4: Adding that the health change to monsters per player is only in GR.

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 Retroactive sets?

    yes

    Posted in: Diablo III General Discussion
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