True but also in general - I remember when you wanted to know something about a game you looked up a faq someone had written on gamefaqs and searched the exact bit you wanted. Now everything links to a 20min youtube video you need to scan through just to get one bit of info.
You're talking about MHM, who is pretty notorious for making long and drawn out videos over simple topics.
- lxxcurse
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Member for 8 years, 3 months, and 26 days
Last active Fri, Sep, 22 2017 00:11:41
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Jan 5, 2016lxxcurse posted a message on End of Era 4, Stash Organization and MulingPosted in: News
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Jan 5, 2016lxxcurse posted a message on End of Era 4, Stash Organization and MulingPosted in: News
I'll never understand why everyone makes long videos talking about things instead of just writing them down so that people can see the info they want quickly.
What I do (until it broke this season end, but it'll fix again once 2.4 starts and I get one more tab) is have all my class sets and as many class-specific items as I can fit sitting in the character's inventory. Legendary gems are also removed while their inventory is full of gear.
Tab 1 was crafting mats, gems, and leg gems, but now I have so many leg gems this doesn't work anymore.
Tab 2 was an empty tab but now it has 10 billion legendary gems waiting for the enhancement recipe.
Tab 3 is for shared Str items
Tab 4 is for shared Dex items
Tab 5 is for shared Int items
So when I go to play a character I empty their inventory into the empty tab (not working so hot right now) put on the highest level gems they use and then if I want to play something else later swap the whole lot around.
Is it annoying? Yes, but it's not like there's any other space each season (char slots filled plus I don't want to have to check mules for crap because that's even more work.)
I'll also never understand why there is no character independent stash and then a smaller shared stash for swapping gear between characters (like in Borderlands 2, and Torchlight 2, and...)
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Jan 3, 2016lxxcurse posted a message on Which Class Will You Play on Season 5?, Quick Gem Leveling TipPosted in: News
But DH is rock on now....played alot in the PTR and i loved it.
care to elaborate? or just mention them so I can reconsider. I didnt really have time testing in the PTR. thanks for the input tho!
Perm vengeance also giving 40% dmg
3-4 new 50%+ dmg reduction options
UE with Multishot
Mara with Cluster Arrow or Multishot or Chakram
Shadow's with Impale / FoK
Nat's with Strafe or whatever
LoN with uh I saw a a Strafe build, but any skill you want really.
Demon Hunters are so much fun and all classes are pretty much comparable in power this patch.
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Jan 3, 2016lxxcurse posted a message on Which Class Will You Play on Season 5?, Quick Gem Leveling TipPosted in: News
I've been planning (and voted) Crusader, but honestly since the PTR is still up (why is the PTR still up) all I've been doing today is running Shadow DH even though I don't really have anything to test or gain from it. Assassin play is just so much fun.
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Jan 2, 2016lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
I was kidding, I think the upcoming class variety is fantastic. But I've seen many people say that class x or set y is garbage now because some numbers changed, or they won't be able to be on the leaderboard with it, and it's sad that they can't see the potential every class now has, even if it's for a different purpose than the leaderboards.
Quote from lxxcurseBut how can people have fun creating many, varied builds for various activities when everyone is top of the leaderboards with the best of the best build that they copied off a website?
Seriously, looking forward
It's very hard to balance the builds in order to make all of them equally capable of climbing the leaderboards. But for example, in PTR, top 3 WD used Jade while top 1 and 2 used Helltooth. This is good.
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Jan 1, 2016lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
But how can people have fun creating many, varied builds for various activities when everyone is top of the leaderboards with the best of the best build that they copied off a website?
Seriously, looking forward to 2.4 so much. So many small annoyances fixed, so many new options to try.
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Dec 31, 2015lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
My season goals were a little weird.
I played like a crazy person for the first half of season 1 and actually managed to rank okay (G39 when G39 put you on somewhere in the middle of the top 1000) until I snapped after the 10th or 15th endless cave grift filled with empty tunnels separated by arcane frozen jailer bees.
Didn't play again until I randomly fired it up to pass a boring afternoon a little less than 2 weeks ago to goof off for a few hours. Saw season 4 was ending soon. I knew there had been a lot of changes since S1 but wasn't up to date on the particulars. Got the idea in my head "The next 2 weeks are slow for me. Lets have fun and see how far I can get in 2 weeks." So that was my goal. Have fun and see how far I can get as a late entry. Didn't know the state of the classes, so rolled a barb because I hadn't ever done one before.
So I start up the last day of the season with a personal best around 47, where I had been stuck for a day or two. Alternating back and forth between HOTA and WW builds. Was kinda hoping to get 50 but wasn't looking good, as I still hadn't managed to dig up any ancient weps for ww, nor a furnance , nor a few other important goodies like hexing pants.
The day grinded on. I was having little more success with HOTA when i got really lucky, but WW was producing paragon faster. As the world was ending anyway, i rolled the natural sockets off a terrible Bul-Kalthos pair that have no business being gifted and gifted them anyway, hoping a little extra damage and a lot of luck for the last few runs might put me over.Ended up breaking a 50 with about 2 hours left in the season, and 51 with 45 minutes left. My final rift of the season was a comedy goldmine of deaths in a 52 that took 24 minutes, with the guardian dying 8 minutes before server shutdown.
People like to bitch at blizzard, but the improvements going directly from S1 to S4 are amazing. And I had an absolute blast. Goal Achieved.
This is super cool.
Also yes, people complain a whole lot at Blizzard, but seriously the game has improved so much, and improves a ton every patch. I remember waiting for 2.3 to release so I could take advantage of all the cool new set changes for my HC WD, and now I don't want to play him because I'm sitting waiting for all the new 2.4 changes for him to take advantage of.
Not so long ago we were doing garbage like bounties for 5 normal rift keys for greater rift keys to do a trial every time you wanted to do a greater rift.
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Dec 31, 2015lxxcurse posted a message on Season 4 Goals, Gearing Up in Season 5Posted in: News
My goal each season is to complete all of the achievements / journey solo, ideally with one character.
Couldn't get Guardian because of the 'Clear a TX rift in 3 minutes' requirement.
Thankfully this season looks like it'll be a little less third class citizen for solo players.
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Dec 29, 2015lxxcurse posted a message on Fastest Patch 2.4 T10 Farming BuildPosted in: News
Working well at P760 with lv50 gems, no gem augments on items, wrong hellfire passive, and only 4 ancient items.
Running T10 in roughly 3~4 mins on bad maps, and about 2 mins on Southern Highlands.
I'm missing the fleet footed passive, but from playing this build so far I don't feel it would be needed. I would probably swap out the Zei's for Trapped and use Thrill of the Hunt as the 5th passive.
This seems like a really good indicator to me.
But yes, I totally agree that it would help if people showcasing builds would do them without mass paragon and augments added for builds that aren't meant to be leaderboard-winning, because they should know that the vast majority of their audience is not going to get that far. I can't speak for others but for me personally as a solo player the quoted post above is roughly where I reached last season. Plenty of Ancients, lvl55+ gems, ~para650. All the video would have to do is have a reasonable paragon mainstat reduction and it'd be fine. Not sure about for other players.
The people crying that it won't work without insane para levels aren't presenting any useful information either, just guesses.
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Dec 29, 2015lxxcurse posted a message on Fastest Patch 2.4 T10 Farming BuildPosted in: News
People are talking about LoN Horse and Locust and that's fine as your goal speed build, but this build is terrible because he had good items? At least you can start playing this one before you have the items in ancient form.
Why would people expect to be able to go at this speed right at the start of the season? It doesn't mean the build won't work at all if you personally are not doing regular 2 minute clears. It's a build that is easy to play and clears TX, building up to super fast. Do you need to be walked through gearing up from average versions to ancient by someone with an excited voice in order to figure that out for yourself?
Also the presentation told me everything I needed to know about the build. Jumping around screaming wouldn't have made it better, and it was certainly easier to understand than the last video on this page and more accurate than the one before that.
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I like carrots! They help you see in the dark if there's a World War II on.
Yeah by longer I meant that high level people might still be ignoring elites and therefore having to kill more white mobs. I only do mid level GRs where you can still play normally so I have no idea.
I actually didn't notice that you could click things before killing the associated monsters now. Or I noticed and it didn't really register. It doesn't really matter much either way, but I feel like sitting around waiting time never feels good to players.
On a related note, I just remembered - legendary gems seem to upgrade way faster now.
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My only real issue with the patch is that so many areas of the game improved so much (it's not perfect, but much better than it was) but regular rifts became worse, and you have to keep doing them anyway because keys.
One of the biggest things that made me stop playing Season 4 was empty rifts, and on the PTR there were still a few times in regular rifts where I could use an entire bar of Discipline vaulting before finding a monster (on the same level, no backtracking, with TacAdv.)
In comparison with regular rifts:
- GRs offer far more exp, legendary gems and their upgrades, more reliable legendary acquisition, more blood shards for comparative difficulty.
- Bounties offer a ton of crafting mats without stopping to loot, Act specific mats, slightly fewer Death's Breaths, and now more experience and variety of things to do - Oh and the Vault, too (not counting rainbow land because its rubbish.) Oh also keywardens for Hellfire Amulets.
Regular rifts offer ... slightly better Death's Breath farming, and the keys that let you escape for a bit to do the good rifts.
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Despite the many patch notes and topics, I feel a few things might have been a little glossed over for the casual player. I'm talking more about Quality of Life style changes rather than super high end efficiency.
General
+ I'm not 100% sure on this, but I think the paragon tab now opens on the tab you just got a point in when you click the popup button.
Greater Rifts
~ Elites are much more valuable to kill now (not sure if this is good or bad for high level rifts.)
+ Fewer crappy maps and less time wandering around alone wondering if there are any monsters to play with.
+ Legendary gems upgrade around twice as quickly as before (at least that's my experience on PTR.)
+ Pylon placement feels a lot more even.
+ Much lower health for solo/2/3man.
Nephalem Rifts
+ Pylon spacing improvements.
- Don't have GR density.
- Keep the crappy empty, dead end filled cave maps. Commonly hit level 4-5 because of crap maps without enough elites to fuel the rebalanced progress meter.
- no lower health monsters for solo.
- No more kill streaks to keep you amused, making rifts feel kind of bland to me. Also no experience bonus from them. This is accentuated by how pronounced it is in Adventure mode now.
- Potentially less experience than bounties now due to the action combat multiplier.
Bounties
+ The new bounties seem cool - and are not location specific. I had the same portal event in two different places.
+ New Action Combat! I think the system is super fun. Just don't go near a rift.
+ The Pity Arrow appears way earlier now on a lot of the most annoying bounties (Find the Plague Tunnels!)
+ Keywardens on the map are highlighted with a purple arrow.
~ Objectives now take twice as long to channel for completion (releasing prisoners, etc.) but you can start them before killing the associated monsters now.
- Act V still exists.
Set Dungeons
+ Really fun cool concept.
+ Fun objectives.
- Hunting down stray monsters for completion is aggravating.
Did I miss anything? Do you disagree? These are the sorts of things I notice when I'm actually playing, but maybe others see things differently.
Edit 1: Added info from JunoBug about GRs and Bounties.
Edit 2: Added pylon placement from Midknite.
Edit 3: Added some general things I remembered.
Edit 4: Adding that the health change to monsters per player is only in GR.
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yes