There will be no resets, and no ladder. The closest thing to resets that could possibly happen are patches where certain item characteristics are changed, which in itself probably won't happen with the careful planning they're doing with item stats.
- Winged
- Registered User
-
Member for 15 years, 4 months, and 1 day
Last active Sun, Dec, 8 2013 14:26:18
- 49 Followers
- 2,198 Total Posts
- 171 Thanks
-
Aug 19, 2011Winged posted a message on Inferno RevealedPosted in: News
There will be no resets, and no ladder. The closest thing to resets that could possibly happen are patches where certain item characteristics are changed, which in itself probably won't happen with the careful planning they're doing with item stats. -
Aug 18, 2011Winged posted a message on Inferno RevealedPosted in: NewsQuote from Kiwi ChapI heard they have incentives for those that explore
Indeed. The randomly generated environment, mobs, and rare chests all play into rewarding the player for exploring. -
Aug 17, 2011Winged posted a message on Inferno RevealedPosted in: NewsQuote from Dauroth
Anyone noticed that this looks a lot like the River of Flame from Diablo II and that there is a Thousand Pounder in the upper right corner?
<input type='button' class='bbc_spoiler_show' value='Show more stuff' />
I honestly didn't notice the Thousand Pounder in the upper right that's him alright! Either he's not really a mini boss, but instead just a random instance area. Or by dying he got sent back to hell where he lives again.. Those are my two guesses. -
Aug 17, 2011Winged posted a message on Inferno RevealedWhat a great thing to come home from work to!Posted in: News
Since Inferno difficulty was slipped (or not) in that interview a while back I've been waiting for an official announcement, as we all have. This is a pretty grand idea to push replayability even most past just farming bosses. If every area of the game truly is equally hard (I still hope bosses are even harder) that really opens up the endgame.. A LOT.
I'm glad we got a little peak into Hell also, it looks.. Hellish :D. The gear shots look epic also O_O.
About the Runes though.. I wonder if they've went with the system spoken about at the Beta meeting, or the original system. -
Aug 4, 2011Winged posted a message on It Ends with DiabloPosted in: NewsQuote from Chemedeiros
Quote from ScyberDragon
Official Blizzard Quote:
We do have a full running Alpha right now. Everyone in the office can play through to Diablo.
Actually what he said was "Everyone in the office can play through AND KILL Diablo"
Source: http://www.g4tv.com/videos/54552/diablo-3-gameplay-preview/?quality=hd
Just pointing out, the time in which he slips is at 2:50.
Also, I can't tell if he said, "and kill" or, "until".. Both have two syllables, and "k" - "t" sound very alike.. -
Aug 3, 2011Winged posted a message on It Ends with Diablo@Infiltrator, you have a sick avatar/sig combo!Posted in: News
Great write-up Scyber~ I bet you Jay facepalmed when he heard Rob slip that tidbit :lol:.
Assuming he did indeed mean Diablo will be the last fight, I'm honestly glad we get him out of the way in the original release. With Diablo presumably out of the way, there are numerous possibilities for who will show up as bosses in future expansions. I have no doubt the fight with Diablo will be amazing, and I'm so freakin' excited to see how he looks in game :d3d:. The Siege Breaker blew my mind.. and he's not even an Act boss.. -
Jul 31, 2011Winged posted a message on Monsters have Flavor!Thanks again everyone, your compliments don't go unnoticedPosted in: News
-
Jul 25, 2011Winged posted a message on Monsters have Flavor!Thanks everyone, glad to put something together to hold us over until the big news!Posted in: News
Same here lol.
Quote from stricho
Only thing that I still doubt on this topic is number of mobs they'll allow on screen at once. I really hope they're not going for full tactical combat with a max of only 10-15 mobs on screen at once at any time. I'd also like 50+ mobs in giant groups, whether its a large group of weak and slow mobs (zombies) or whatever else.
I wouldn't worry too much about this. Blizzard will be running an in house, custom game engine for Diablo 3 which I'd bet can support as many monsters on screen as will fit. As an example, check out 4:22 in the Monk Gameplay trailer. I paused the video, and counted at least 50 enemies in that one mob. -
Jul 4, 2011Winged posted a message on Blizzard's Video Contest ResultsAt the time it did this was during 2007, when I introduced him to Diablo. Thus why he was the one bringing his PC over, not vise versa lol. The 360 fit in rather well with the 15 or so inch tv we played it on at the time. I do remember before that we had a few O.N.Hs where it was him on his gamecube, and me on the PC. An even before that there were times he'd watch movies on the tv behind me, and I'd be playing Diablo with a mirror set up on my desk so I could watch the movie as well lol. My fondest memories are the ones I first listed though. He never wanted to play though..Posted in: News
-
Jul 4, 2011Winged posted a message on Blizzard's Video Contest ResultsPosted in: NewsQuote from Periculum
Unfortunately he didn't make the first place, someone else did. But he was Top 8 and i am happy, he did represent all of us DiabloFans with his memory. And it would have been sad, if there were no Diablo video in the Top 8 at all. I connected with him too and i think many more DiabloFans do.Quote from Winged
I'm happy a Diablo player and his fond memories made 1st place :D. May many more memories be made in D3!
Hum.. Jumped the gun on that one. Third isn't bad, maybe if the glare off his hair gel wasn't so bad I keeed, I keeed. His story reminds me of good times with my friend Pat where he'd carry his PC, crt monitor, and all accessories a 1/2 mile down our street to my house so we could have an O.N.H (Over Night Hangout) and play Diablo online in the same room. We also had my PS1, and Xbox 360 running on 2 crappy tvs so we could play CoD4, or w/e crazy games I had for PS1. Good times~ -
Jul 4, 2011Winged posted a message on Blizzard's Video Contest ResultsI'm happy a Diablo player and his fond memories made 1st place :D. May many more memories be made in D3!Posted in: News
-
Jul 1, 2011Winged posted a message on The Future of Item SellingNo stores, items should be acquired through gameplay, and gameplay only.Posted in: News
-
Jun 26, 2011Winged posted a message on DiabloCast XV - We're Off To See The BlizzardPosted in: NewsQuote from Wingless
After waiting this long, I'm thinking I can wait the last 6 or so months for it to be perfect
Indeed I'd rather have a Zero Bug Release rather than Blizzard be pushed for 2011.
Btw, I think I know where your wings went Wingless :P, mine now! -
Jun 20, 2011Winged posted a message on DiabloCast: Episode XIV - No More Tears About Item TiersDefinitely try to make it on as many as possible! Gotta represent!Posted in: News
Awesome cast, I loved the topics. I'm glad Force is also excited about Armor Dyes, I'm super pumped for them. Even more so that there could be special texture ones -
Jun 11, 2011Winged posted a message on Item Progression and the CubePosted in: NewsQuote from Jackzor
Definitely, and the icons will actually look like your gear this time around as well
This is something I'm really happy about. I won't miss dropping a chain mail looking thing, seeing a light mail armor icon in the inventory, and wearing a random looking chest piece with one big shoulder pad which came out of no where..
Quote from Ophion
And hopefully the bonuses from better gear (end-game gear in particular) will enhance the look of the final tiers even more.
I'm hoping for some flashy effects come endgame gear that doesn't even really have to do with stats, like maybe something lore related. Maybe like black fog falling from a chest piece because it is from a powerful demon or something.. - To post a comment, please login or register a new account.
1
When I found out Angels are their wings, and the armor is just really to identify with them I shivered a little, that's such an amazing concept to me.
0
Fixed.
0
EDIT: Damnit.. Of course after I post this I'm compelled by habit to red up a few posts, that movie in general was epic for its time.
0
Thank you :).
8
With the game drawing tantalizingly close to completion, there wasn't any ground braking announcements in this particular panel, but one could say none were expected. Most, if not all of the game features have been announced prior, even if they have not been detailed yet. So in that light, while nothing completely new was founded, we received a great deal of detail on already existent features.
Achievements & Banner
As the panel opened they jumped right into it, beginning with Achievements. We've heard very little on this front in the past, so any news on them was welcomed. There are three main ways to progress through your achievements.
Your achievements progress reflects onto your Banner, slowly but surely adding new ribbons, facets, or other features. New ways to personalize your banner may become available through these achievements also. These small additions to your banner themselves expand as you complete more and more achievements. For example, as you progress in a certain category of achievements more gems may start appearing on a ribbon dangling from your banner. Or as you play through more Hardcore content the mound of skulls and bones under your banner will grow.
Crafting
Crafting is getting an overhaul in Diablo III, becoming more viable for any stage of the game. In this topic we got a good amount of confirmation on the abilities that each of our three Artisans will provide.
Through these enchantments, you can also take advantage of very off-class type items on your character. An example the developers gave was a Demon Hunter using a one handed axe and a shield, both of which being enchanted with Hatred regeneration, something that wouldn't natural spawn on such weapons. As the Mystic levels up, she will have access to more powerful enchantments, which are dropped as recipes in the game.
Now through the Blacksmith you'll be able to craft your way to a full set if you're willing to front the needed materials and gold, making those low-mid range set items a viable choice. Besides crafting he can also repair your items, something that will likely need to be done regularly come Inferno, seeing as you loose 10% of your item durability with each death in the game.
Something that has changed is the amount of players in each match, moving from 3v3 to 4v4. Another useful tidbit of knowledge is that you will not be able to swap skills in between matches. This makes it so a team can adapt their play style to counter an opposing team, without worrying about them having an entirely different skill-set from round to round, making it so comebacks are very possible if a team can adapt efficiently. This forces players to think strategically, instead of just swapping skills to deal with a problem.
Life Cycle Of Items
With the introduction of the auction house, comes a new level of item recycling that had never been seen in a Diablo game. Whereas in Diablo II items more or less drifted around form player to player endlessly rotating, in Diablo III these items can be transformed into many forms, and then like a Phoenix reborn, take shape into new amazing forms.
In Diablo II the ideal life cycle of an item was as follows: Drop > Wear > Trade > Eventually Sold. That's about as far as it went in the best case scenario. This wouldn't be so terrible if gold had any true value in the game, a purpose.
In Diablo III this is the ideal life cycle of an item: Drop > Wear> Trade > Eventually Salvaged > Crafted into new item > Eventually Sold. Not only are there many more things you can do with an item, but when it is eventually sold for gold, that gold can be used to continue feeding the economy, or even better, sunk into one of the many gold sinks, removing it from the game and delaying the build up of gold in the economy.
Final Game Tuning
Those words have a great ring to them, or maybe just the word "final" being used at all. Tuning, or polishing if you will, comes as the last stage of development. It's where numbers are tweaked, and features are perfected for release. This polishing happens across the entire game, so we'll touch on the interesting topics which were presented.
To adress this, the new affix called Mortar was introduced, where a creature will lob fireballs across the screen, endangering casters while flying right over melee characters' heads.
Class Tuning
With the idea of class specific resources surely came a huge amount of development to get to this point. As with any complex feature, constant polishing is the only way to achieve balance. While each class is fairing well with no major setbacks, small tweaks are being made to adjust how each class handles.
A common concern with this change is - well if casters depend on weapon damage, shouldn't I just run around with a two handed axe? - This is being addressed by also having the casting speed rely on weapon speed, so while your attack may do more damage with a two handed axe, your DPS may be less than if you were to use a wand with a lower attack, but faster attack speed. There are also class specific buffs on many casting oriented weapons that could sway a players choice from say a sword, or axe.
While each class have some very specific changes coming, one change is reaching across every class - awesomeness. Through feedback from the community, and internal testing, a lot of players have found skills as a whole don't make them feel as awesome as they'd prefer. Blizzard has heard the cries, and plan to increase the visual effects of many skills, helping enforce the fact that you're a badass demon-slaying demigod.
Difficulties
Many fans have speculated on exactly how difficult each act will be. Some even feel the entire game will be relatively easy. This may be due to the easy content we've seen in the beta, which is indeed very casual. This is by design though, normal difficulty is meant to be a kind of
Very casual players will enjoy this first difficulty, while more serious players will find it laughable. This again is by design, because in essence every serious gamer was once a casual gamer. At one point in time we all were n00bs. Blizzard understands this, and wishes to help turn those casual gamers into more dedicated gamers through nice and easy difficulty transitions.
Blizzard also understands that a large portion of their fan base are hardcore gamers looking for a challenge. Thus comes the concern that even in later difficulties the game will not present an adequate challenge, well Jay Willson assured us that this isn't something we should be worried about. Through a display of testimonials from in-house testers who have been put up against the Inferno difficulty, we're given an idea of how difficult endgame content will truly be.
Followers
Followers replacing mercenaries wasn't all too popular among the community. The fact that these new side-kicks were only available in single player was a big change it itself, but the added hit of them only being viable in normal difficulty never settled well with the majority of the fan base. In good fashion Blizzard has listened to these concerns and tweaked followers to be viable through all levels of content, though still only useable while playing solo.
Town Only Skill Swapping
The title speaks for itself, but the reasoning behind why this change is being made is interesting. The dev team found that more and more often players would have their skill UI open while slaying monsters, swapping skills out multiple times as they played through small areas. This would make for some problems if left unattended. Not only does it take up a large amount of screen real-estate, but it takes away from the feeling of identity with your character when you're changing such a core aspect so often.
So right now they're testing town only skill swapping where you'll walk over to this area or NPC to swap out your skills. Jay didn't seem very happy about this, and stated how this isn't the final solution. If this doesn't work they will also be testing an out of combat swap system. This second option could make for some heavy development, since it have been stated that Diablo has no in, or out of combat tracker that these type of systems can communicate with.
0
0
0
I just like the thrill of going fast.. lol
0
0
0
0
http://www.youtube.com/watch?v=Lbs9VANrosw
http://www.youtube.com/watch?v=VWv5Flp0DCA
0
14, the length of my penis forearm.
0
Don't you worry about Blizzcon coverage, we'll have it all covered.
0