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    posted a message on I love the fact that WD is the least played
    I have a 60 Wizard and a 60 WD and WD is better by far. People who call him underpowered don't know how to play him. Wizard is weak as fuck, he has no good disables, and even his slows are mostly garbage. He is reduced to kiting people infinitely while chipping away with hydra and mm.

    WD can deal stupid damage, has better escapes and disables, and has much better passives; 20% DR vs everything, 20% damage increase without defense drop, and Vessel which is stupidly good.

    I don't even understand how this is an argument. The only class that could be called better is DH, and that's debatable (especially for HC).
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on OFFICIAL - Post pictures of your character
    This thread needs some moar doctor.
    Posted in: Diablo III General Discussion
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    posted a message on An Alternative!
    I don't know about all of you guys, but I have been just sick of all the idiots that have overrun these forums--in the past few months especially. I have to steel myself to wade through the bullshit every time I want to check for Diablo news.

    I don't blame the admins for this, they can only attempt to regulate the madness. I imagine this site will return to some level of non-douchebaggery in the coming months. But until that time, I personally am taking a break from posting here.

    For those of you who are similarly annoyed, maybe you've discovered this and maybe you haven't, but the Diablo subreddit is actually really great. The community has a very small percentage of smacktards and trolls, and the upvote/downvote system puts those idiots in their place without much fuss. I haven't been much of a redditor in the past, but the diablo subreddit is just amazing.

    I fully realized how much better the diablo subreddit is than diablofans and battlenet forums last night during the server troubles. People were posting threads of helpful information, passing eachother guest passes, and just generally helping eachother pass the time until servers stabilized on r/diablo. On battlenet? QQ threads everywhere. Here? More QQ threads (one in particular about how blizzard had betrayed them with error 37 leaps to mind, as if Blizz didn't want to launch smoothly as much as anyone else). It was a wake up call to how much these forums have been dragged into the abyss by the flood of new, terrible people.

    reddit.com/r/diablo for those who are totally unfamiliar with reddit. Most of you probably are.

    Anyhoo, I hope those of you looking for something else will come check it out! I imagine some of you awful excuses for human beings will come along as well, but reddit has lots of ways of dealing with you people :D Bring it!
    Posted in: General Discussion
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    posted a message on Leah's name is an easter egg.
    This... is the best. I WISH I HAD MORE UPVOTES FOR YOU.
    Posted in: Diablo III General Discussion
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    posted a message on I have a question - Please reply with honesty
    This is a great question, because I have had plenty of times when I felt the same way you seem to, where I just couldn't care less about the next day. Usually it happens at times when I feel like I'm far away from achieving my goals.

    The best cure is to do work, in my case. I try to make sure I always have a project, just to avoid feeling that intense boredom and apathy that comes with not having a purpose. My projects are what get me up in the morning.

    When I say projects, specifically I mean making art, making games, writing, building my website, exercise (working on my physique as a project, basically), anything that has a long term goal with short-term manageable chunks. I don't necessarily have to finish anything (I often don't) but just having something to work on, even if I end up abandoning it and trying something else, gives me a reason to keep going. Plus, its good practice.

    The toughest part about this is overcoming the initial apathy (which comes in the form of procrastination) in order to start. Its really just a habit you have to build. I still haven't conquered procrastination.
    Posted in: Off-Topic
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    posted a message on An expert's opinion on WD skills/runes.
    It is not possible for you to be an expert when the game isn't out, and you give opinions on skills/runes you couldn't possibly have used yet even in beta. Worthless.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on SoulBound or no Soulbound?
    I love that everyone's argument against soulbinding is "it's from WoW" even though there are tons of reasons why it would make the game better, the biggest of which are that the economy would be much more stable and inflation would be vastly reduced.

    As if soul binding is a WoW-only mechanic, and as if it mattered if it was.

    Ignorance and blind hate trump logic and reason every time.
    Posted in: Diablo III General Discussion
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    posted a message on First to Level 60: Pointless
    Quote from tanis0

    Man, some people just hate fun I guess. Does it matter who wins a foot race between you and your friends? Will anyone remember who won a few years from now? You're missing the point entirely imho.

    I don't think turning something enjoyable into an endurance contest is fun. It's like having an eating contest for a food you like--too much of something you like will make it something you hate; that's my opinion though.

    However, I do question the level of skill involved. Anyone can hit 60, doing it fast is simply a time investment/luck, being good is 5% of the game while losing sleep will make up the other 95%. Again, not my definition of fun--if that's your thing, whatever. Inferno will be the real challenge, and doing that quickly will have a much larger skill component.

    Mostly, my post is a PSA: No one will care if you got first/almost first level 60. There are many more meaningful goals to be trying to achieve.
    Posted in: Diablo III General Discussion
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    posted a message on First to Level 60: Pointless
    Everyone and their dog is making posts about trying to get world's first 60. I'm here to tell you why its not a big deal, and suggest an alternative!

    1.) No one remembers who gets the first level capped character, it will not bring you fame or E-peen. There will be many people at level 60 within days of release, and no one will give a shit about it by the end of the month.
    2.) No one person will get first 60, because at least a dozen people will claim that they did it. AFAIK there's no way to prove it short of screenshots/video/other easily faked methods.
    3.) Thousands of people will hit level cap within a few hours of the first person who manages it. You aren't special, you merely had the free time and perhaps a little more than your fair share of luck (IE XP shrines, finding the right path on your first try in a lot of places, etc)

    Being able to invest the kind of time to reach 60 in a few days isn't an accomplishment. This is from someone who took time off work for release--I, like you, could be doing this exact thing. However, my first level 60 will probably be my slowest, since this will be my first time playing the game and I want to experience it fully. If I were to race to level 60, I would ruin the game for myself, enjoying it less in the name of a worthless goal.

    Not everyone has to agree with me, but I hope some of you will be dissuaded from this stupidity and avoid ruining your first play through.

    If you are looking for something more worthwhile, the first person/group to beat Inferno will probably be much more prominent, seeing as its actually a skill challenge instead of a time investment. Unlike the race to 60, Inferno is something that not everyone can do, and is a real accomplishment.

    One component of that WILL be hitting level 60 quickly, but that is not THE goal, and it doesn't require that you do it first--only that you do it in a timely fashion. Skill will be the biggest component beyond that point, and the best individuals and groups will get ahead not by crunching (well, not entirely) but by being tactical and coordinating.

    As an example of how this might appeal to people who ARE only interested in e-peen, its worth noting that the important and memorable "world firsts" of games like WoW were not hitting level caps, but defeating big tough raid bosses.

    *Prepares for onslaught of hatred for mentioning WOW*

    The point is that this leveling mentality is an artifact from the silly ladder system in Diablo 2, and the broken way the level cap operated (IE being far higher than anyone ever had any need to attain). Don't let the flaws of D2 corrupt your first experience of D3!
    Posted in: Diablo III General Discussion
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    posted a message on Would you consider quitting D3,
    Quote from jaclashflash

    Quote from OmniNom

    I think it's hilarious that you think Blizzard will release a game in a year that it has yet to announce.

    Seriously, I choked on my coffee.

    ok a couple years.

    Make it more like 3-4, and I might believe it. Regardless, it really depends on where they go. No one really knows much about Titan, but I hope they're venturing into unknown territory! Like original WC3 stuff, with dinosaur tanks :D
    Posted in: Diablo III General Discussion
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    posted a message on Would you consider quitting D3,
    I think it's hilarious that you think Blizzard will release a game in a year that it has yet to announce.

    Seriously, I choked on my coffee.
    Posted in: Diablo III General Discussion
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    posted a message on The fallen comet exposed?
    When faced with so much awesome I must find something to criticize...

    You didn't post it in a nice high resolution so I can stare at it for the rest of my life! YOU ARE THE DEVIL.
    Posted in: Diablo III General Discussion
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    posted a message on Bashiok tweeting "something" may happen tonight
    Full item pages/stats update!
    Early release!
    Free chocolate!

    WHAT COULD IT BEEE
    Posted in: Diablo III General Discussion
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    posted a message on D3 will probably suck, here's why.
    Opening these threads is like a drug. I can't just leave, they would KEEP BEING WRONG.
    Posted in: Off-Topic
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    posted a message on Diablo III: Wrath - Behind the Scenes of the Animated Short
    Quote from Zingi

    3D still qualifies as animated, does it not?

    I can't believe it took someone a page to say this! A thousand times yes!

    Yeah, I also thought it would be a cinematic type deal from Blizz, but I guess I didn't read carefully. Still looks awesome!
    Posted in: News & Announcements
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    posted a message on Is D3 a true-er sequel to Diablo than D2 was?
    Quote from aldrek

    Quote from Gheed2010

    Quote from Azjenco

    One of the reasons Blizzard North was closed down was due to the crap D3 they were working on, it looked horrible, and I'm really glad things turned out this way.

    And you're basing that on what, exactly? An unsourced wikipedia article with zero relevant primary links? Leaked screenshots which were probably from a background artist's portfolio, with zero emphasis on character art, monster art, UI, and with the lights turned on 100% and the camera pulled back twice as far as it would ever be? Because that would be a really stupid assumption, in terms of it having any relation to the appearance of the actual game.

    Of course, maybe did you play a build from early 2005, and aren't the type to regurgitate idiotic assumptions. If so, apologies.
    Sounds like someone worked for Blizzard North.

    So Blizzard closed down BNorth for... shits and giggles? We've seen screenshots from Bnorth's version, we know they got shut down because Blizzard wasn't happy with their work, and we've seen the crappy games the ex-Bnorth people have made since they left.

    2 + 2 = 4
    Posted in: Diablo III General Discussion
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    posted a message on Is D3 a true-er sequel to Diablo than D2 was?
    Much closer to D2 than D1, in terms of gameplay. D1 was slower paced, enemies were more dangerous, and skills/abilities were more fluid between classes. Small random set of non-linked quests. Classes are general archetypes with only a certain superficial level of backstory.

    D2 got faster paced, the player became more powerful relative to his foes, and there were more of them, and classes gained seperate skill trees. Story is told in acts and gains some progressive linked questlines. Classes became more specific, though they are still not specific characters, they do gain specific places of origin and some personality.

    D3 now has seperate skill trees, seperate damage scaling stats, the player is even more powerful relative to enemies (and there are even more of them), and quests are justified and linked, and told through dialogue between players and helpers, as well as lorebooks. Classes are more than just archetypes and are distinct characters, with not only settings and origins but individual goals and outlooks.

    Seems to me to be a natural evolution from 1->2->3, D1 in no way seems closer to D3 than D2.
    Posted in: Diablo III General Discussion
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    posted a message on Theory to End All Theories!
    How is it that every time someone posts this, or Leahblo, or Adriablo, or any of the other big theories that have been discussed to death, it's presented as a new idea?
    Posted in: Lore & Storyline
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    posted a message on The waiting is gone...nostalgia is not!
    I remember coming into last spring thinking I might be playing before the end of summer, what with the beta being imminent. Blizz time is always so much fun...
    Posted in: Diablo III General Discussion
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    posted a message on So i heard that Inferno was gona be hard...
    Quote from Equinox

    Wouldn't put too much stock in that reply. They probably don't have the time and devs are typically not as concentrated as some players out there.
    Quote from Mastodon
    Rub* it in your face! :Thumbs Up: Sorry, I feel mean atm.
    Yeah too bad Blizzard changed that...

    Yeah, they blue posted about it not too long back. Felt weird without scaling, so now they ramp up difficulty from act 1-4 (though gradually, I assume, since they didn't nerf Act 1, just buffed later acts).
    Posted in: Diablo III General Discussion
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    posted a message on So i heard that Inferno was gona be hard...
    Most of the play testers that are playing through nightmare/hell/inferno are people who have been playing for a long time, because they're Blizzard people who have been playing since (or before) the start of the internal alpha. They might not equate to absolute top-tier players from Diablo 2, but they're pretty experienced by this point.
    Posted in: Diablo III General Discussion
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    posted a message on So i heard that Inferno was gona be hard...
    Tester is a bad word, because its way too general. There are QA Testers, and there are Play Testers.

    QA Testers: Contracted or Full Time Employees who spend hours and hours running into walls and doing weird shit looking for bugs. They spend 8-14 hours a day in a cubicle trying to break the game and writing a report on how to reproduce the issue every time they succeed. They don't really "play" the game in any kind of normal way.

    Play Testers: Just about anybody who plays the game. Usually this will start off with just team members playing the game and giving feedback, then eventually testing with other people in the company, and finally a company wide Alpha, often with some small groups outside the company (tissue testers generally, who have never played the game before and only play once, to get an idea how new players approach the game). Finally, you get internal beta (pretty much anyone who is affiliated with the company can test) and external beta (us!). Playtesting groups will still generally be brought in for tissue testing. Also, by the time a game makes it to external beta the focus has *usually* shifted from game play to technical/hardware compatibility and stress testing. However, large amounts of data in the form of metrics will be gathered throughout most of the internal and external beta: how many times players die, how many monsters they kill, which abilities they use most, enemies killed with each ability/weapon type/damage type, average damage output/kills/deaths with each class, etc etc just about everything you can think of. This is generally where prompts for balance changes come from (rather than player feedback).

    For the most part, play testers aren't paid.

    Blizzard has its own QA department, but not a dedicated play testing department (AFAIK they don't really exist, due to the nature of playtesting).
    Posted in: Diablo III General Discussion
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    posted a message on 4 weeks until i beat inferno
    Posted in: Diablo III General Discussion
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    posted a message on So uh... there's already a D3 bot released...
    Ah, another thread of conspiracy bullshit and misinformation. It's almost as good as a cup of coffee.

    Literally all you have to do to solve this debate is look at Sc2. Sc2 doesn't have serious hacking issues. There we go, we now have our answer, there's nothing to worry about. Will hacks/bots show up? Sure, they always do. But they will be few and far between.
    Posted in: Diablo III General Discussion
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    posted a message on Dont you find Leah quite fapable?
    I came here to downvote, but after reading the thread I upvoted instead.
    Posted in: Off-Topic
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    posted a message on What do you call Diablo?
    Drives me nuts when people say "die-ab-low" as well. I heard one of the devs call it that once, and I cried a little inside :QQ:
    Posted in: Diablo III General Discussion
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    posted a message on crazy theory !
    Quote from dnygren09

    Im pretty sure that the first comment in that link doesnt have anything to do with your undead wirt theory? :P

    That's him.
    Posted in: Lore & Storyline
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    posted a message on Should Blizzard thank us?
    Quote from Kildeer888

    Quote from OmniNom

    This is not for your benefit, it's a glorified stress test. The "thank you" is being able to play without servers crashing at release.

    Sorry but I consider that a right, not a privilege, when one has paid for a game.

    It's a right, no one is arguing with that. Blizzard wants the same thing as we do--a smooth launch without stupid amounts of lag. The beta is a mutually beneficial relationship: we get a sneak peek, Blizzard gets stress testing, both for the combined goal of servers that don't crash.

    There's nothing to thank you for, you are rewarded for your beta testing by both getting to be in the beta and helping make the launch a success. It's a reward in and of itself.
    Posted in: Diablo III General Discussion
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    posted a message on Should Blizzard thank us?
    This is not for your benefit, it's a glorified stress test. The "thank you" is being able to play without servers crashing at release.
    Posted in: Diablo III General Discussion
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    posted a message on [SPOILER] Zoltun Kulle
    Does it really count as a spoiler if it's just wild unfounded speculation?
    Posted in: Lore & Storyline
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    posted a message on Beta Overachiever: 5 Tips for launch day & 5 Opinions
    Quote from claven

    O HAI GUSY I PLAYD TEH FIRST 45 MINUTS OF THE GAME LAL AND NOW I M AN EXPRT!!!!1111


    seriously?

    Now now now, the solution is to explain why he's wrong, not point it out.

    Of course, literally none of this matters, since virtually any strategy will be enough to beat normal.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Overachiever: 5 Tips for launch day & 5 Opinions
    Quote from Ascendo312

    This week a spent several days maxing out every class and obtaining every achievement. Here are my tips and observations.

    5 Tips for Launch Day:
    1. Select “Elective Mode” in Options. I overlooked this at first because I didn’t know it was there. This will allow you to fully customize all of you skills and toolbars.
    2. Invest ALL your gold and resources into your blacksmith. Crafting will be the best source for gear. Craft selectively based on your biggest slot need.
    3. Select purely DPS skills, attributes, gear. Normal difficulty is going to be so easy that you want to maximize your killing efficiency. I maxed out all 5 classes to level 13 without dying once. For the boss fights, if needed, you can always temporarily swap out for some defensive and buffing skills before the fight.
    4. Play in a group for the best drops.
    5. Witch Doctor’s Soul Harvest is not OP. I admit this is the most powerful skill in beta, however do not assume it will be the best skill for the full game (or that WD is the best class). We don’t know how this + intelligence will scale up with leveling. The DPS boost for a level 50 character could likely be much less than a level 10 character.
    5 Opinions from Beta:
    1. D3 feels exactly like D2. Except with a predictable facelift to the graphics and UI.
    2. GameSpot Review predication: 8.5 – 9.0. The game has been in development for so long and expectations have been so high, I just do not see it scoring any better than a 9.0. There is nothing groundbreaking (e.g. no PVP) about this game. Torchlight has already incorporated many of the innovative ARPG concepts that made the Diablo 3 announcement so exciting back in 2008. Yup it has been 4 years already.
    3. D3 will be perfect for a console. You literally can play the whole game with just a mouse. It is mindless hack & slash. Expect D3 to be on PS3 and XBOX within 12 months.
    4. Too many barrels, urns, bookshelves etc. The amount of interactive junk in the dungeons almost seems silly. The only yield tiny amounts of gold so what is the point? I think they should reduce the amount of interactive junk and increase the potential for a drop so players don’t ignore it.
    5. Barb was the most fun. The barb felt like an invincible cannonball--leaping into the fray and destroying everything in the way. For me at least, this seems like what a fast paced ARPG should feel like.

    Tip 3 is absolutely wrong, you don't need to stack damage for the early game, you are much better served by stacking metastats, particularly +XP per kill. It's only possible to guess at the relative difficulty through normal, but it's likely that you would be better served by having an extra level or two of XP at the end then a bunch of damage items you will inevitably sell. Magicfind and goldfind are good too. Combat stats just aren't required, at least not in the beta, and what you need you will get from levels/non XP secondary stats.

    As for your opinions, well, they are YOUR opinions, but I disagree with every single one of them.
    Posted in: Diablo III General Discussion
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    posted a message on Is Diablo 3 going to be too "childish" ?
    Quote from raginkajan

    Quote from Mezardan

    if you think D3 have childish graphix may be you should stop playing video games in your basement secretly and open to the outside world. it is time for you to see all the world's horrors and human cruelty in its pure form, you are mature enough now.

    Well I don't have a basement, and I'm a war veteran so I have seen the "cruelty" that you think you know from watching tv.

    I never said anything about being scared in a video game. Diablo 1 and 2 were designed to pull you into the world, and there is nothing to be ashamed about with following that path. It's like reading a great book, you get pulled into the portrayed world, all I'm saying is that from the video and screenshots, Diablo 3 feels different than its predecessors.

    Thanks for all the responses!

    Congratulations on your trolling by the way, you really have done an excellent job. The more toned-down lead-in for your OP really helped, most people make it too obvious by hitting caps lock and going ZOMG TEH GAEM IS RAINBOWS RIGT GUYS LOL I'MMA BUY TORCHILIGT SCREW BLIZZRD. The title was a bit much though, kinda killed it.

    A few pointers though:

    1.) Try to establish the account somewhat before you start trolling, it makes it blend in a little more. You can see this with some of the guys that spam about 200 posts spewing verbal diarrhea before they make their first troll topic. The trick is making those posts subtler, like your topic was (minus the title, you really can't make the title a question without giving away that you are trolling, and it's too overtly inflammatory regardless)

    2.) Don't counter someone's trolly basement rebuttal with an army vet claim. Rookie mistake, you lose all your credibility. Even if you were an army veteran, whipping it out in response to a cheap insult makes you seem desperate and defensive.

    3.) Get an avatar, seriously, having a blank one destroys just as much of your credibility as your low post count. Makes it look as though you aren't established on the forums.

    Anyway, good luck, good first attempt, keep at it!
    Posted in: Diablo III General Discussion
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    posted a message on Is Diablo 3 going to be too "childish" ?
    Quote from Hpnot1Q

    Since when was Diablo 3 supose to be competing with Amnesia when it comes to scare factor? This is a Action RPG mate no dead space 2 :P

    I agree, I don't think of Diablo as a horror franchise either. Dark? Yes. Violent? Absolutely. But not horror, really. Demons don't make something horrific, the atmosphere does. Diablo has some creepiness to its atmosphere, but it's an action game.
    Posted in: Diablo III General Discussion
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    posted a message on Is Diablo 3 going to be too "childish" ?
    Quote from Eggtchup

    You have to be childish to be scared by a game, maybe you have just grown up?

    Games like Amnesia and Bioshock have scared me, that's part of why they're fun. What exactly is childish about being scared by a well-made horror game?
    Posted in: Diablo III General Discussion
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    posted a message on DISCLOSURES; THIRD PARTY FEATURES.
    There's a lot of ridiculous stuff in EULAs, but almost none of it ever reflects what happens with the game. My guess is they are keeping their options open in case they wanted to make battle.net a big broad distribution service like Steam. But you never know.
    Posted in: Diablo III General Discussion
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    posted a message on Entry level to Inferno got nerfed!
    Quote from Antirepublican

    There was a blue post clearly stipulating that inferno was nerfed. They even went into detail about the nerf and why it was being nerfed. A lot of wannabe hardcore crybabies went to the forums and did their waterworks dance, QQ! A few days later, shockingly 'wink' 'wink', Blizzard suddenly made another announcement completely contradicting what they said earlier. Now, supposedly, inferno is to be made even more difficult!!!

    Well....

    NEWSFLASH: They lied....its pretty damn obvious isn't it!! They have no obligation to tell the ignorant fan base the whole truth. Inferno was obviously nerfed! It is no surprise! They nerfed it for the exact reason given in the first post; to better allow access to to inferno and to allow them progress at their own pace through the now progressive content.

    The monster levels mean nothing, they completely control how those mobs scale.

    I am sorry if you bought into the hype once more, but that is all it is. Blizzard, once again, just hyped up their game by telling the fan base exactly what it wanted to hear. Yah its a real shocker I know....

    You're 100% wrong. They announced they'd made changes to inferno by making it get progressively harder instead of being the same flat difficulty throughout. A bunch of idiots like you who don't know how to read interpreted that as a nerf, and blue posts responded explaining that it was actually a buff, because later acts ramp up much higher than they did before.

    /thread
    Posted in: Diablo III General Discussion
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    posted a message on Critique my Barb build - I dare you !
    Well, first of all I don't see any synergy with frenzy/revenge with the rest of the build. Frenzy is pretty shitty for 90% of fights, it's really a single-target spell. Revenge procs off enemy hits, so having a CC build that uses it is silly. In fact, when it comes right down to it, this build has no damage unless you're popping wrath. There's no point stacking CC if you can't follow it up. Revenge isn't a followup, it doesn't proc unless they are hitting you, and frenzy is single target dps. Seismic slam is your only option, and it is expensive for it's damage output.

    You also have tons of lifesteal, but you have stacked so much CC, why are you worried about taking damage? Further, you don't DEAL damage, so the lifesteal is doubly useless.

    Theorycrafting is pretty worthless without being able to test anything, no one's build idea will survive inferno because none of them can take into account items, or monster group compositions, or champion affixes, or even how the abilities actually work until you try them.
    Posted in: Barbarian: Bastion's Keep
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    posted a message on So many people with mulitple beta keys
    My strategy: have friends, make them let me play on their account. Then, I got a key in the wave on Thursday, so we can play coop :D Moral of the story: life is unfair.
    Posted in: Diablo III General Discussion
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    posted a message on [Spoilersish] Who is this?
    It does have a rather distinctive look though, could be someone more specific.
    Posted in: Diablo III General Discussion
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    posted a message on 275000 beta invites from Blizz.
    Aside from the fact that this was common knowledge, they already sent out all the invites.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 beta opt in analysis.
    What games you have and when you opted in affect your chance of getting beta exactly "jack" and "shit."

    If you have hardware they want to test on, you're more likely to get in, that's pretty much the only factor. The beta is 99% about compatibility testing.
    Posted in: Diablo III General Discussion
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    posted a message on Time old question
    It probably shouldn't be a multi-select poll, I picked four. But then again, I believe that to be an accurate response :D
    Posted in: Diablo III General Discussion
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    posted a message on Jondar's Army!
    Kormac is annoying D:< team jondarrrrrrr. team="">
    Posted in: Diablo III General Discussion
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    posted a message on Really? How did blizzard eff this one up? "PVP"
    This is best thread.
    Posted in: PvP Discussion
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    posted a message on Easy to Use Filter That Makes Diablo III Look More Like Diablo
    I'm just gonna skip the useless debating about graphics part and move right along to the part where I say it looks like shit, and wonder why you guys care...

    I could achieve this same effect by messing with the color and contrast settings on my monitor, and it would look just as bad. Hell, a pair of dark sunglasses and some whiskey would work too.
    Posted in: Diablo III General Discussion
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    posted a message on An IMPORTANT and (finally)constructive post from the Bnet forums
    I'm just gonna throw in my hat as well for not giving a crap about chat channels.

    Having the option is nice, for the sake of you guys that want them I hope they are added, but I have never had a meaningful conversation or met a worthwhile person in a chat channel. I play with friends I know from RL or people I know from forums/clans/etc.
    Posted in: Diablo III General Discussion
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    posted a message on Another release postponement
    It's important to note also that Blizzard generally runs the beta right up until release. The Starcraft 2 beta was taken down only a day or so before release day, IIRC.
    Posted in: Diablo III General Discussion
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    posted a message on Big D: Too Feminine?
    This thread shouldn't exist, but now that it does that Gillian information is interesting. Where is that second journal found in the beta?

    90% chance it's Leah though, the corruption of a character into Diablo doesn't have the same significance if it's a background character. More likely Adria used Gillian as an initial experiment to see if she could infuse a person with the soul of a demon... Or something. Then Leah gets to be the real victim!
    Posted in: Diablo III General Discussion
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    posted a message on The Diablo Encounter (LEAK!)
    I'm pretty sure this is like, six months old. Why necro?

    On an unrelated note, (I DON'T KNOW HOW TO DO SPOILERS SO I CAN'T FINISH!)
    Posted in: Diablo III General Discussion
  • 2

    posted a message on Hitboxes screenshots
    People keep linking these screenshots and I have literally NEVER had this problem. Been through the beta a few dozen times, and many more skele runs, and targetting boxes have always been pretty much spot on.

    That being said, if you somehow do experience this problem, just bind a dedicated move button. You should have one anyway.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Little disappointed in diablo fans
    /sign, let's not be dirty cheaters
    Posted in: Site Suggestions and Questions
  • 0

    posted a message on My future wife + Diablo 3 = Fail?
    Whether this is or is not you, you probably shouldn't be posting facebook exchanges that have the full names and profile pictures of multiple people on them. Unless you messaged all of them and got their consent?
    Posted in: Off-Topic
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    posted a message on Tall Grass
    Doesn't bother me. It's one of my favorite visual aspects of the videos I've seen, along with some of the cool cave stuff from Act 2.
    Posted in: Diablo III General Discussion
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    posted a message on Two-Handed Weapons
    Quote from MandyMemory

    Quote from OmniNom
    On the other hand, high damage but slow hitting weapons are excellent for spells/abilities that are unaffected by attack speed. For instance, long cooldown nukes like seven sided strike would benefit much more from a big 2 hander, because it's getting all the damage advantage and no speed drawback (since it goes on CD anyway).
    Don't forget that they are excellent for any move that costs resources, especially those of the WD and Wiz (As they don't have generators)
    In those situations you have to look at damage per resource, which 2h is almost always going to win.

    I mean it's not that you can throw out 3 arcane orb as fast as the guy with a 2h can throw 2, but if his 2 do as much damage as your 3, he's dealing 50% more damage with his 3, and your arcane power fills at the same rate. It's the same for witch doctors who might actually go oom if their weapon isn't slow enough.

    This is an awesome point. Using a 2 hander can nullify your need for resource generation under some circumstances because of the higher damage per resource point and lower rate of fire. It's a game changer.

    On a Barbarian especially, who recieves extra fury from being struck regardless of his generator abilities (and gets fury for normal auto-attacks), players might be able to pick up a few fury generation items/passives and a big slow 2 hander, and just queue up weapon throw, siesmic slam, or hammer of the ancients as their primary attack.

    I REALLY want to try this...

    Also, there are certain procs that I'm sure have a PPM rating, but for flat arcane/ice/etc bonus damage, it hits every attack. Attackspeed is a huge advantage on these items.
    Posted in: Theorycrafting and Analysis
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    posted a message on 1,000,000 Ingame Gold
    I don't get it... What made you think this was important enough to warrant posting?
    Posted in: Diablo III General Discussion
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    posted a message on Nephalem Valour Buff
    Quote from Savages

    The real thing they are trying to accomplish here is to give a disincentive to skill swapping. It's not to make it so that you don't have to have the MF stat on your gear.

    They're totally trying to disincentivize skill swapping, true, but that's not the only thing. Motivating people to sweep through the game and kill champions/bosses alike is huge. It completely changes the endgame.

    I like the idea of the valor buff stacking with infinite duration, but the problems are pretty easy to see. Resetting the buff at the start of each new act seems like a cool solution, you would pick which act to run partially based on length, and try to make it through the whole thing in a sitting. It's fine if you don't, but if you do you get better drops/makes the end boss of the act that much more epic (because you'll have high valor stacks).

    It also makes runs a 2 - 3 hour endeavor if you want to go through the whole act, which fits pretty well with your typical Diablo player's play session I think. For those who would play longer there's a nice breakpoint for devouring food, and if you play in hour chunks you could still farm pretty effectively (though unfortunately not quite as well).

    Supa exicted!
    Posted in: Diablo III General Discussion
  • 0

    posted a message on I keep waiting to hear these words
    You're gonna be waiting a long time.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III - Beta Patch 15
    I found toads to be pretty annoying, if firebats have been bumped up and toads pushed back I'm totally fine with that. I hated his old early game.
    Posted in: Diablo III General Discussion
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    posted a message on So Uhhh... what now?
    Quote from sbsgrinth

    Quote from Nivius

    oh yeah, League of Legends is quite popular, its very fun and free! :)

    bet many here on dfans play it

    Yeah, started playing that a year ago... I kinda burned myself out on it. I'll play a game, then i'm done.

    That's why you hunt down and kill someone with a Dota 2 beta key. It's like the number one headband in Afro Samurai: you kill 'em, you get their key.

    Dota 2 = League, but with 50% more handsome.
    Posted in: Off-Topic
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    posted a message on So Uhhh... what now?
    Breaking Bad, Game of Thrones, and The Wire belong on that list of shows. Time consuming and awesome.

    Also, Dota 2, my current passtime :D
    Posted in: Off-Topic
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    posted a message on The D2 Spirit (the kind of ppl you meet nowhere else)
    Free stuff dumps = excessive duping and full mules, not infinite kindness of spirit. Gold is worthless and the good items exist in vast quantities. Diablo is also full of people who go hostile and kill you while you try to finish the quests coop.

    Quote from Nivius

    a few weeks ago me and my team at the university made a study regarding how people communicate and interact in different games

    when we was studying wow we ran around on different servers whit different leveled chars of all kinds. on every server except most RP servers there is NO response what so ever by anyone ever in the game. i ran around seeking to communicate for our studies (doing so would have made me give them a 10 euro check (on the university))

    2 hours in, in stormwind, not one single /s from anyone else then me was recorded. its so SAD that its hard for me to even understand how I could have played that game for over 2 years total. its scary world really! (so we never got to give away any 10 euro checks)

    want to know our results about WoW?
    we compared the "world" of WoW like the movie Wall-E. we ware the robots, they ware the zoned out humans. but in this attempt we failed to wake them up!

    WoW is truly a sad world, i did play in vanilla, the first year it was out, and i know this was not the case back then.

    WoW players communicate mostly with their parties/guilds/friends because those are the people they do things with. They don't /s often because there are chat channels that speak globally to the whole zone (something really obvious to anyone who has ever touched the game). These chat channels are heavily used, as are the guild chats of active guilds. Characterizing the game as being some kind of dystopian wasteland of communication based on /saying is the absolutely ridiculous. That is the worst study I've ever heard of, it doesn't even attempt to be scientific.

    I'm going to get a lot of flak for this, but I'll say it anyway.

    WoW has a FAR better community than Diablo 2. Primarily because it has the infrastructure to HAVE a proper community, and secondarily because the game requires you to be in groups to do important stuff, which forces people to learn how to cooperate. Diablo 2's communication is summarized through spamming chat channels and griefing. Meaningful communication takes place pretty much only between people you know.

    WoW is a far worse game than Diablo 2 or 3 in my opinion, but the community is infinitely better simply due to fucktard constraints.

    *queue flames*
    Posted in: Diablo III General Discussion
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    posted a message on Why Strafe sucks!
    It shoots bolts in every direction very quickly. Would you prefer the term "multi-target?" it amounts to the same thing. It has an Effect (E) an Area(A) and murders everyone in it. Bolts shoot in random directions because it shoots like 6 per second. It's meant for crowd damage.

    Complaining about it not being able to kill single targets quickly is ridiculous. That's not what it's FOR. It's like complaining about Ancient Spear not knocking targets back. You're doing it wrong.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Creaking Sound At Cathedral Entrance
    I wonder if they just patched it in, or if we're all dense.
    Posted in: Diablo III General Discussion
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    posted a message on Creaking Sound At Cathedral Entrance
    Quote from FreddyBenson

    oh sorry, that was me in your wardrobe peeping out at you, i didnt realize you could hear me, ill try to be more quiet

    btw nice PJ's!

    O_O

    Oh and the front door, where you walk in. Step inside, walk up and right a little bit. Easy enough to find.
    Posted in: Diablo III General Discussion
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    posted a message on Creaking Sound At Cathedral Entrance
    So I cracked open a fresh case of HC Wizard for some fun times just now, but when I reached the Cathedral for the first time I noticed something weird. If you stand near the door, against the top wall and to the right a bit, the screen gets tinted reddish and you can hear really deep creaking and groaning sounds, like bending wood. It's pretty loud and very creepy.

    Was this there before? I would think I would have noticed it before now, but this is the first I've heard it.

    ...

    ...

    SIGN OF RELEASE?
    Posted in: Diablo III General Discussion
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    posted a message on Why Strafe sucks!
    "AOE spell doesn't kill single targets very efficiently and therefore sucks."

    Well played world. Well played.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on screenshot of new location from product page
    Quote from pskfry

    DIABLO 3 IS ALL SUNSHINE AND RAINBOWS LOOKS LIKE A 7 YEAR OLD MADE THE GAME.

    I CAN'T WAIT FOR TORCHLIGHT 2

    I see what you did there.
    Posted in: Diablo III General Discussion
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    posted a message on Sign of release pt. 166425
    No, it's referring to a release day patch.
    Posted in: Diablo III General Discussion
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    posted a message on I cannot believe I was banned Forever
    These forums are better than the Blizzard forums because constructive people EXIST here, so no matter how many smacktards/trolls/people who think they are number wizards spam the forums with useless crap, the ratio of good/bad is not zero here. threads with merit actually appear occasionally.

    Quote from Antirepublican

    And this is why people get unfairly banned. Arbitrary rules like these that don't make sense. Its only a game based solely on math, dang, if only we could use this mystical math force to figure things out...

    No Jokes
    No Theorycrafting

    What a boring forum that would make.

    I have no problem with theorycrafting or jokes. But trying and failing to do math, then posting a whiney thread about how something is SO IMBALANCED OMG with nothing but your failed theorycrafting to back it up is worse than useless. It is actively detrimental to the community.

    I have theorycrafted my ass off, I have made dozens of builds for each class on the skill calculator, I have obsessed over any stats I can find about the mechanics/skills/etc. But I have never called anything imbalanced based on that, because I know that my number crunching doesn't amount to dick when it meets the game.
    Posted in: Off-Topic
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    posted a message on I cannot believe I was banned Forever
    Quote from Antirepublican

    Quote from OmniNom

    1.) Calling something imbalanced/broken when you haven't played the game.

    Etc, etc. Pretty obvious when you see it.
    #1 doesn't belong on the list.

    People can easily make those determinations with theorycrafting. Sometimes they are wrong, but more often than not they aren't.

    Oh it absolutely does. Nothing predicted to be imbalanced by theorycrafting has been vindicated by beta gameplay. There's just too much beyond the numbers to accurately model it. Theorycrafting is virtually mental masturbation until you actually have some gameplay experience behind it.
    Posted in: Off-Topic
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    posted a message on I cannot believe I was banned Forever
    Quote from Nodnarb

    Quote from OmniNom

    Well, before we bash the blizz forums too much let's remember how many trolls and idiots are here, too. Honestly, especially after the beta key rush from a few weeks ago, they are virtually indistinguishable. Hopefully it doesn't stay that way :\

    so , how do u decide who's points are valid or not?

    Same way I decide on the Blizzard forums: whether or not the post is stupid. Examples of stupidity include:

    1.) Calling something imbalanced/broken when you haven't played the game.
    2.) Claiming the game is already boxed and available from mass retail.
    3.) Repeating "Just release it already!" Over and over.
    4.) Claiming the game is too easy (especially on Inferno) when you haven't played it.
    5.) Calling the item affixes boring when they stated very clearly that they were placeholder stats (this one got the stats taken down entirely, due to sheer mass illiteracy)

    Etc, etc. Pretty obvious when you see it.
    Posted in: Off-Topic
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    posted a message on I cannot believe I was banned Forever
    Well, before we bash the blizz forums too much let's remember how many trolls and idiots are here, too. Honestly, especially after the beta key rush from a few weeks ago, they are virtually indistinguishable. Hopefully it doesn't stay that way :\
    Posted in: Off-Topic
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    posted a message on patch 14- zombie dogs UP!
    The fields of misery and other post-gate zones are higher level than the beta stuff. I wouldn't think this would need to be mentioned, but apparently in your mind the game's difficulty doesn't scale at all. Your level-capped zombie dogs are under-leveled for the new zones. Further, zombie dogs aren't supposed to be infinitely sustainable tanks, they're supposed to get killed and need recasting sometimes.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Diablo boxes already at wholesalers
    Quote from celastala


    Random foreign people making things up are generally considered more trustworthy than the fact that any hint of box production of a gold master would be leaked instantly if they tried to keep it quiet.

    SARCASM COMPLETE.

    Seriously, don't waste your time with this crap. We will know the release date as soon as the game goes gold, and the game will go gold within a few weeks. Calm yourselves.

    Who is nervous? we're just talking here

    I'm telling you it's bullshit, that's called skepticism, or disbelief, not nervousness. Here's a dictionary, they have them on the internet now: http://dictionary.reference.com/
    Posted in: Diablo III General Discussion
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