I have started to loose my interest. It is a sad thing to say but it is true. And from the looks of it GW2 will at least be playable during some week ends at the time Diablo III is released so I will most likely play less than I otherwise would have.
Suddenly I started to look at all the DIII material out there (videos and so on) and I got this strong feeling that this game should have been out two years ago.
I will still buy it though - it is Diablo after all.
- 4/16/2012 5:00:18 AM Posted in: Diablo III General Discussion
4/1/2012 5:35:48 PM
Posted in: Diablo III General DiscussionQuote from AzjencoHmmm, I can't really find a post where they said that they've made it easier. Can you perhaps link it here, please?
The key quote is:
"There’s a wide variety of players out there and we wanted to make sure everybody had something to sink their teeth into. We expect that anybody with enough time and dedication will reach level 60. But the jump in difficulty to Inferno needed to be different amounts for different people. For the crazy people they need a HUGE ramp in difficulty, for a more “casual but still hardcore” audience you want an obvious but milder increase in difficulty. So for the crazy people who play non-stop they’ll hit Act I and get a challenge, but 1 month later they’ll still have something to work on (Acts II, III and IV). For the “hardcore-casual” they will reach level 60 later and not get brick walled when they reach Inferno. They can experience some “small victories” working on Act I with the dream of maybe someday reaching the later acts."
The second key quote is:
"Longevity. We know people really want goals to work towards and challenges to overcome. We made Act III and Act IV really, really brutally hard, for the most elite players only. It felt wrong to make ALL of Inferno that brutally hard."
In the second quote Blizzard reveals the original design intent - that inferno would be really, really brutally hard across but that it felt wrong. The reasons for this is outlined in the first quote - and hence the reasoning behind why they made Act I (at least) easier.
4/1/2012 5:23:17 PM
Posted in: Diablo III General DiscussionYes, but now you have to beat the tiered version of inferno first to unlock that universal difficulty. It gives more purpose to beating the 4 acts instead of sitting in A1 all day.
I guess you can't please everyone. It was an illusion.
You are really not making any sense at all...
So before you had to beat the game three (3) times Act I to Act IV. Blizzard's original design intent was that this would unlock the crazy mode - Inferno - where everything was really challenging - Act I to Act IV.
You are suggesting - and believes it is a good idea - that Inferno is also tiered as normal, nightmare and hell are - and then you add the Inferno Special difficulty mode after Inferno. That is in no shape or form different than the original design intent - except that you now have to beat the game four (4) times before unlocking the special difficulty instead of three (3). <scratches head>
4/1/2012 5:09:18 PM
Posted in: Diablo III General Discussion
I actually really like this idea. You must beat inferno mode to unlock a max difficulty across all acts and all monsters. That would satisfy everyone and add more replay value.
You are describing the original idea - as presented by Blizzard - behind the inferno difficulty.
Quote from Azjenco
I like this idea. Feels like it gives you something to work towards. And now, when you get better gear while playing Inferno, you'll really have an effective gauge of comparison to see yourself progressing.
More difficulty is always a good thing, if you ask me.
Blizzard has only stated two things in today's post.
1) Act IV>Act III>Act II>Act I in terms of difficulty in Inferno
2) They lowered the difficulty in Act I compared to before
We have no clue whether Act IV got buffed - if anything it seems Act IV is just as hard as it was before - but we do not know. There is NO information about increasing the difficulty of anything.
4/1/2012 5:06:10 PM
Posted in: Diablo III General DiscussionQuote from Adon
They probably got some testers who could solo inferno and they realized that their "hard" mode wasn't hard. This is a good change, probably one of the few they made so far.
Erm...they lowered the difficulty of inferno. That is the only solid piece if information that we received from Blizzard on this. So I have absolutely no clue why you wrote your post the way you did.
4/1/2012 6:02:56 AM
Posted in: Diablo III General DiscussionQuote from jaclashflashUsually blizzard is pretty vague, but on occasions such as this the message is crystal clear.
I agree that the nerf to Act 1 is clearly communicated. The question is more if the average difficulty in inferno went up, stayed the same or went down - that is the ambiguity (and implicit in that question is also how deep the nerf went - is act 2 also nerfed compared to before et cetera).
4/1/2012 5:58:46 AM
Posted in: Diablo III General Discussion
Hey so, I don't know if you know this but; this is a Blizzard game fan site.
That does not make sense.
Caring for something does not equal constant praise. Diablofans has started to fall down into the official forum trap - either you love or you hate - the world is black and white.
The truth is somewhere inbetween which means that some things should get praise while others should get critique. The fans that can walk this line are the most helpful fans Blizzard can have. Those are the ones that Blizzard really should be listening to.
The post you referred to has a slight troll component to it but it also had a very solid point.
3/31/2012 5:59:29 PM
Blizzard still seems to release decent titles (even though they do not release many at all now days). Do I believe that Blizzard has the same quality as 6-7 years ago? Hell no. They have lost alot of the life spark/soul/magic - maybe they will get it back - maybe they will not.Posted in: Diablo III General Discussion
3/31/2012 5:49:22 PM
Not nice!Posted in: Diablo III General Discussion
3/31/2012 7:08:04 AM
Since we do not know what the base line difficulty was during the internal beta testing of inferno - and what the new base line will be based on the internal feed-back - it is hard to judge whether the change is good or bad.Posted in: News & Announcements
"They nerfed Act I and II of inferno to accomodate more casual player needs" is an equally true statement compared to "They buffed act III and IV of inferno to accomodate the more hard-core crowd".
It all boils down to the trust and expectations we have on Blizzard. Personally I have been a bit jaded with the direction WoW has taken so if I had to guess I would lean towards the first statement above and not the second (and I would dislike that). But I do not know what they have done of course.
- To post a comment, please login or register a new account.