I admire you hardcore gentleman so very much. I made a HC character ONCE in D2, I got to level 17 until I inevitably lag-spike died. I had dial-up way back then, so now I could give it a better go. I agree D3 should keep it the same, if you truly want to risk dueling someone in HC and your opponent wants to do the same, may the best character win. That takes so much balls I can't even imagine... I couldn't even lift the balls it takes not only to play HC, but to duel in it. 50/50. Live or die.
What if you log out while in the arena though?
- 10/27/2010 10:33:28 AM Posted in: Diablo III General Discussion
10/26/2010 11:27:37 AM
Good point, but I don't mean for it to completely incapacitate the Barbarian. I shouldn't have said stun, but I was thinking more like a short dizziness period in which, say their chance to dodge and hit is decreased by 25% for a few seconds. Nothing dramatic. I just think it'd add kind of a "realistic" element to WW while not rendering the Barbarian incapable of still taking down foes.Posted in: Barbarian: Bastion's Keep
I know what you mean though, if they approached everything with this level of realism than they would take away a ton from the game, but I didn't mean the penalty to sound quite as harsh as I perhaps did. I still thinks it's an OK idea, but I'm not as high on it as I was.
10/25/2010 8:06:04 PM
Based on the WW I seen in the early gameplay video, it was pretty awesome even then, but I expect they'll improve it even more. It would be sort of interesting if instead of traveling in a straight line, it's slightly erratic (kind of like the D2 Druid's Tornado but to a lesser extent). I know the Barbarian is a near-legendary master of combat, but I get dizzy doing them little kid rides at amusement parks (give me a roller coaster any day), so it would be okay for the Barbarian to either have a slightly erratic path or suffer for a very short "stun" or "dizziness" period after using whirlwind. Obviously the power of the skill would make up for any minor penalty.Posted in: Barbarian: Bastion's Keep
Here's my idea of how 'Whirlwind' could possibly be improved, through its obvious powerful bonuses to attack, neutral or debatable effect of an erratic path, and its hindrance of a "dizziness" period.
Whirlwind [+]: Phenomenal damage and attack speed boost.
Whirlwind [=]: The path of Whirlwind is slightly askew, rather than straight. This could act as a hindrance or boost to the ability. It might be harder to "aim", but it could attack more enemies in a group and become harder for players to avoid.
Whirlwind [-]: Barbarian is met with a short period of "stun" or "dizziness" in which either they can't move or their chance to hit and/or dodge is decreased. This effect could last for like 3 seconds and be decreased by 0.2 seconds for every point in the skill (unless the skill doesn't have ranks, in which case another talent could reduce the dizziness time).
Dumb idea? I kind of think it'd be neat but it's just a random idea I hatched.
10/25/2010 7:37:24 PM
I think they'll be a fun class no doubt, but not more so than any other. Like I said, it's a fantastic class to round the group out, but not my cup of tea. I'll take: brute force(Barbarian) , fast-paced combo strikes (Monk), summoning zombies and fetishes to do my bidding (Witch Doctor), or conjuring up my equipment to be an adequate melee fighter (Wizard) over the Demon Hunter's shadow, trap, and ranged abilities.Posted in: Demon Hunter: The Dreadlands
10/25/2010 7:32:32 PM
I think the DH is a cool class as it fits the gaping holes in the class archetypes, but it will probably be my 3rd or 4th class to try. I think the snare traps should be invisible to all but the DH, but the blade-oriented and other damage traps should be visible to players, obviously, but they should be rather challenging to avoid. The DH should be able to utilize all elements of deception and stealth to make them an adequate PvP player. I hope all classes can utilize every skill effectively in PvP.Posted in: Demon Hunter: The Dreadlands
10/23/2010 8:15:15 PM
Considering they said there will be a nearly endless stream of loot, I'm expecting shit-tons of unique looking equipment. It's hard to imagine how "endless" the loot will be, but if there truly are hundreds of pieces of unique looking equipment in all slots, then it will be unbelievably fun. I think your character will have their own look, especially if rares are the best forms of equipment. Therefore, if you're lucky, your character could possibly obtain the greatest sword (for example) in the entire realm. I think that would be awesome.Posted in: Demon Hunter: The Dreadlands
However, I imagine specific items will eventually prevail as the "go-to" items for each class, so there might be a lot of similar looking players near endgame.
10/23/2010 1:44:00 PM
Anything is possible, but I don't see Blizzard making any more than one resource per class. Given the Demon Hunter's story, my best guess would be the Demonic Energy type. Cute Cow made a good point, the Demon Hunter will likely be able to harvest organs and innards, so why not be able to draw energy off of them? The problem with this is that in the midst of battle it would be challenging to open the inventory and "use" an item. Yet again, there may be a DH ability that automatically uses your stored demon parts somehow... We'll see.Posted in: Demon Hunter: The Dreadlands
10/22/2010 11:09:04 PM
Not to mention that they have been working on it for years. :rolleyes:Posted in: Diablo III General Discussion
10/22/2010 10:54:09 PM
My bad if we're not supposed to be posting about the Demon Hunter here, but I assume "Unannounced Class" will soon be undergoing a name change or deletion. But since a Demon Hunter thread isn't existing yet, what do you guys think the Demon Hunter's resource will be? Some form of Demonic Energy, where they have to "leech" off the corpses of slain demons to replenish it? Wouldn't be too difficult in a world full of Demons, but what if it ran out in PvP? Or something as simple as Energy or Stamina or Focus(since it would take some Focus to use projectiles I guess?).Posted in: Demon Hunter: The Dreadlands
10/22/2010 8:28:55 PM
Well, I think actually a good percentage of builds will be viable. I think every skill will be useful in both PvE and PvP. There won't; at least there shouldn't; be any skills that aren't viable. There probably will be a few, but Blizzard should really stress making each skill effective in both PvE and PvP.Posted in: Diablo III General Discussion
For example, based on previous games a skill like the Witch Doctor's "Confuse" or "Horrify" abilities would only be useful in crowd control. If they made those work in PvP, where if you confuse someone they try to attack their teammate (or themselves if it's a 1v1 duel). Or if Horrify scares other players away, which it should, and gives you time to set up your DPS explosion, than I don't think there won't be many skills that aren't viable.
I really hope the number of builds are out of this world. Any less than 100 viable builds per class would be disappointing, since Blizzard should be focused on creating a massive array of potential builds. I hope there aren't any builds akin to the "Hammerdin". Meaning massively op'd builds. I highly doubt it, but Blizzard has made the mistake in the past.
EDIT: I haven't exactly studied what current skill trees are out for each class, but I also hope some odd builds will exist. By odd, I mean some builds that use skills that people might overlook, or skills that at first glance seem useless, but given the right equipment or something, the skills become something special.
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