• 1

    posted a message on Cmon Kiddos
    Quote from Diisfunk

    -No Ranking
    -No balance at all for PvP
    -TDM mode (you get killed and revive in a short time - sort of like COD / Halo TDM
    -No win/loss because people don't like losses (BIG LOL)

    Sounds oddly similar to how things were in Diablo II, yet people still PvP'd a lot. The biggest difference is that you can't grief people anymore. Are you sure that's really not what you're upset about?
    Posted in: Diablo III General Discussion
  • 1

    posted a message on Super Unique Pages
    Thank you for providing your insight into these details about hp values. We've gone ahead and corrected all the aforementioned errors on the Super Unique Monster pages.
    Posted in: DiabloWiki
  • 1

    posted a message on So, Arena.
    But these "objectives" encourage the use of your PvP abilities, which can appropriately be used to prevent or obtain advantages in the match. 100%? It's not an orb-munching game of pacman. They're not going to break the game, but you also can't ignore them. Guess what will have a much greater impact than catching orbs: play skill.
    Posted in: Diablo III General Discussion
  • 4

    posted a message on Life's Unanswered Questions
    Why is it that when you drop 1 gold in Diablo 2, it looks like a pile of coins?
    Posted in: Off-Topic
  • 3

    posted a message on Diablo 3 Followers System Unveiled
    I'll be happy as long as they don't make the followers a dependency like they were for some builds in DII. They should come at a cost and definitely not be a crutch. I wonder how they will handle followers in PvP. Personally I would hate to have them cluttering the arena. Though it would be amusing if a match ended in a draw, the followers would then come out and fight to the death to break the tie.
    Posted in: News & Announcements
  • 1

    posted a message on Diablo 3 Followers System Unveiled
    Quote from Winged

    Other than that I've watching it like 15 times going frame by frame, nothing hidden it seems.

    Really - you didn't notice the waypoint or the resistance icons flipping?
    Posted in: News & Announcements
  • 2

    posted a message on barbarian xD
    Don't think we know exactly, outside of the fact that it is draggable. Since there are no skill trees per se in Diablo 3, there's really nothing implying you need to use a 2H with Whirlwind, although personally I think it matches better.

    The skill that you see being spammed was Rampage (DiabloWiki.com - Barbarian#Skills Barbarian#Skills). I believe this was one of the few skills that didn't require Fury at the blizzcon demo, which is something you definitely want to bring as an opener in PvP.
    Posted in: Barbarian: Bastion's Keep
  • 1

    posted a message on I Really Hate Beggars
    I hate beggars that ask for virtual money.
    Posted in: Off-Topic
  • 1

    posted a message on Trip to Sweden
    Bring high cold resistance.
    Posted in: General Discussion (non-Diablo)
  • 1

    posted a message on Diablo III F.A.Q.'s
    - Will item linking be added?
    http://forums.battle.net/thread.html?topicId=27387368058&pageNo=1#18

    - Regarding the tier structure of items of WoW (previously asked),will there be more flexibility/different options in diablo 3? Meaning will you have different viable options for items instead of certain items (craftable or drops) Always being the best? I ask this because i hated it in WoW that certain gear was always the best.
    Don't recall if they've come out and said this explicitly, but I think it's obvious they will have to avoid always making the same source the best. It's safe to say D3 will primarily focus on the best gear coming from drops, but they can't trivialize crafting or quest rewards either.

    - The loot system currently works that you only see your own loot. I was wondering if the loot that drops for you has a higher chance to be good loot for your class (like an orb for a wizard will never drop for a babarian for example)?
    I don't think we've heard any plans to implement this and it seems unlikely given that we know there will be a shared stash.

    - Will there be bound on pickup items?
    Only quest items.
    http://www.g4tv.com/games/pc/28197/diablo-iii/articles/68225/BlizzCon-2009-Diablo-III-Game-Director-Interview/

    - Will all items use 1 slot in the inventory now (instead of the old tetris style)?
    From what we've seen so far it will behave just like in D2.

    - How many skill trees do the classes have?
    The skill tree system was replaced with a simpler "tiered" skill system, where there will be new set of skill choices unlocked at specific levels.

    - Are the wizard skill trees known yet?
    Yes, DiabloWiki.com - Wizard#Skills Wizard#Skills

    - How will the quest system work? You have the main story. Will you get a quest book like diablo 2? Or will you get a more open quest book with the possibility of sidequests?
    I think we can expect there to be sidequests, but they haven't said how those will be presented.

    - There were a lot of trade games in diablo 2. Does diablo 3 handle this more user friendly (for example a special channel with item linking or maybe even an auction house)?
    They haven't announced how that will work yet, but they have acknowledged that the previous system could definitely be improved (ie: dumping all your items into the trade window)
    http://forums.battle.net/thread.html?topicId=16137707438&postId=161356375740#50

    - The rune system gives a lot of customizability for characters. They said there were like 70 billion different combinations. I wonder how much of this they will make visual noticable.. Like your skill is lvl 3 with a lvl 4 rune and then you put a lvl 5 rune in. How will you notice it (will they really design all these different combinations)?
    It won't always be visually obvious, but you can mostly expect each higher rank to give the same bonus but just more of it. More discussion here: http://www.diablofans.com/topic/23734-resurrections-shrines-poison-clouds-and-rune-effects/
    Posted in: Diablo III General Discussion
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