I had the pleasure of meeting Bashiok (and his big bushy mustache) at PAX East earlier today and he was nice enough to answer some of my Inferno difficulty related questions. I didn't record our conversation and these are not absolute direct quotes so you'll have to trust me, haha.
-As of now the maximum monster level in Inferno is specifically 64, not just "somewhere around 65(?)" as mentioned in his Inferno post.
Not mindblowing but interesting
-I asked him about how in what I saw of a tiny bit of what looked like Hell or Inferno footage in the Blizzcon 2011 Gameplay & Auction House Panel the monsters moved REALLY fast and would not just attack the player from where they approached but actually run past him/her and sort of do a quick slingshot and attack from an unexpected direction (http://www.youtube.c...JfTfktc#t=3077s is the footage). It took a while for him to process what I was getting at but he did (re)confirm that monsters move faster in later difficulties and that they will have behaviors like 'stop for a bit, then come at you'.
-I mentioned the "internal bets" on how many "months" it would take to beat Inferno. He now believes that it's now a "few weeks"; not months. This was after I pressed him on the whole 'what if the person goes through the auction house and accelerates his gearing that way'.
-He's not aware of any real changes in health globe mechanics (drop rates, heal amounts) across the difficulties. He did mention the passive skills that help with globes- I imagine those will help quite a bit in endgame.
-He reiterated that you need to build up your defenses for Inferno via gear and skill choices. No surprise there.
-I asked him about the whole "bullet hell" mechanics (mentioned at Blizzcon 2010 panel I believe?) where you have to sort of dodge projectiles to avoid damage (I would imagine there would be a lot of them in Inferno). He said there are certainly such things but stressed that it's really more about getting the best gear and building up your defense than that.
-Right now in internal testing he said people are finding endgame solo play more preferable to party play. He attributes this to the scaling of monsters to the amount of players not making things any easier (implying that if one person messes up and dies, it just makes it harder on everyone else). I asked him if he thinks people will make 4 player parties and try to create "roles" with their builds and successfully tackle Inferno that way. He was agreeable to the concept.
I don't think he was totally prepared for the questions I suddenly threw at him but he was great (and patient with me despite all the stuff happening around with the D3 line and a couple other guys who were talking with him)
I also want to mention that the Runic guys (who were standing around on their side of the D3/T2 area)
are awesome and Torchlight II looks and plays great too! It's a great time to be an action RPG fan.
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junbk posted a message on Met Bashiok at PAX East- Some Inferno related clarifications!Posted in: Diablo III General Discussion -
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Sixen posted a message on The End of an EraI'll try to keep this short and sweet... My time here as the lead Administrator on DiabloFans has come to an end. It seems like just yesterday I made my introductory newspost telling everyone who I was... :QQ:. It's been quite an adventure running this place and helping shape it into what it's become today, and I am certainly going to miss it. While I am stepping down as Administrator, I'll still certainly be around the Diablo community. You'll be able to catch me around here, on the Battle.net forums, and on the weekly DiabloCast's still; i'm just moving onto darker, bloodier, and more gothic pastures. What that means, exactly, will be unveiled in the very near future, ;).Posted in: News & Announcements
For those of you curious, Boubouille from MMOChampion will be taking over as the lead Administrator. I have complete faith that he'll be able to run DFans with ease, afterall, MMOChampion is the leading WoW site nowadays, ;). -
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PhrozenDragon posted a message on Fresh Blood for the Wiki
DiabloFans has seen a veritable onslaught of new information in the last few weeks. The Friends & Family Beta start, leaked information, community site updates, skill calculators, live streams and then finally the start of the Closed Beta have all come. It has been very exciting, but for those few (read: 99.98%) who have in fact not gotten access to the beta, it's been less about the gameplay and more about what is actually in the game.
Wading through this information has partly been like hunting treasure, and partly like bleeding your eyes to death. And sometimes your ears. But since few find that fun, we're doing our best to consolidate the available information in the wiki.
What's New?
As some of you may have noticed, the main page of the wiki has had a lot of new stuff added to it lately. Perhaps you've browsed the main page and continued from there, or perhaps you've been directed there from elsewhere.
Most of this information is still very hard to get a good grip on. Try browsing through the item category and while pretty much every item in Diablo III is placed here, you're likely not going to get very much out of it unless you know exactly what you're looking for.
Similarly, we have around a thousand new images (and we're not done yet) that have yet to be placed in any specific categories, making it even worse to navigate.
Add to that the 3,000 affixes, hundreds of crafting recipes and, well, I think you get the point.
Sounds bad.
Indeed. Now that the information is in the wiki, it's time to structure it and make it more useful for everybody. A couple of these things have already been started, but there's much more to do. Here's a quick overview of what's been happening in the wiki recently.
The various skills (for instance the wizard skills) have all been added to the wiki. And fellow member Talkerst has dedicated a lot of time recently to updata all skill information in the wiki to make sure it's up to data as well as pleasing to the eye. You can see the results to far on the various class pages, such as the Demon Hunter. The discussion about these changes has been happening in the wiki forum.
The item data is currently being reworked into all kinds of lists for easy viewing (like Chest Armor List) but it doesn't stop there. Armor tier pages, set pages, crafting templates, lots of stuff has to be done in the item department. And you can help out with this if you want to! Head over to The item list thread and check it out. If you want to create one yourself, you can use the Help:Item page as a reference.
For stuff that isn't currently also available in one form or another on Blizzard's site, there's also a project started up to create area pages for all known places in the beta. You can see an idea of what's happening on the New Tristram page. So if you're in the beta, or know information from the beta, don't hesitate to create addditional pages similar to this one.
Well, this sounds positively intriguing!
I sure hope so, otherwise this article would have been a pretty big time waste that I could have spent doing more important stuff. Like sleeping.
But if it does sound interesting to you, then I urge you to hop over to the wiki forum and of course the wiki itself to take a peek at what needs doing and lend a hand where needed. You should also check the //www.diablowiki.com/Diablo_Wiki:Community_Portal">Community Portal" class="wiki-link">//www.diablowiki.com/Diablo_Wiki:Community_Portal">Community Portal"/> Community Portal if you want to get updates on what's happening and what needs doing. This is a tumultuous but interesting time for us DiabloFans and the wiki, and it would be a shame for any of you to miss this opportunity in helping develop our community further. If you're interested, ask any of us sysops how to get started or look over the Help page.
Happy editing -
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Alcovitch posted a message on D3 Online Only PollPosted in: Diablo III General DiscussionQuote from SFJake
Times have changed. Yet another brainwashed excuse. Times haven't changed. People are just excessivelly gullible and love to being told what they want.
And I fail to see yet again, how all of the things that the server handles have to be put in the single player version. Knowing where in the single player code an item is dropped should not even be relevant. Why would it be the same than in the secure multiplayer?
How much more security does it add for people to not have access to these things? Really, how much? Even if they know how it works in single player, they can't just suddenly hack through to the server and tell him what he wants to hear. Once in multiplayer, the security stuff is in place, unlike offline, and the server handles everything he needs to.
What difference does it make? I don't even see it.
It's not a brainwashed excuse. It's simply the truth. The gaming industry has changed, a lot, in 13 years. Gaming is moving more and more to online, connected communities. It sucks for those people who simply can't afford a solid connection or have no viable options, but then again, that isn't blizzards fault (nor problem). Judging by the number of people who play WoW, there seems to be no lack of people with internet connections willing to play.
Are you kidding? It would be the same, because it's the same game?? Do you expect item drops and randomization to be handled by the client any differently than it would connected to the server? Do you have any concept of how a game engine works? At the end of the day, what you need to understand is, the client doesn't have the info to make any of that function without talking to the server (thus being ONLINE).
I suppose that is the problem, you don't see it so it doesn't exist?? Hackers not having access to the actual code that handles item drops, monster spawning etc is a HUGE deal. Granted it won't stop 100% of hacking (nothing ever will) but it sure as hell will slow them down a ton and will cut back on the number of hackers. -
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Alcovitch posted a message on D3 Online Only PollPosted in: Diablo III General DiscussionQuote from SFJake
You misunderstand. I'm not talking about developing on console as well, but forgetting the PC players entirely and dedicating their games for console. That was not aimed at Blizzard.Quote from proletaria
What does this mean and what are you referring to? Jay said they'd make a console version if it would make a good game. I don't see any problem with Blizzard making good games, regardless of platform. Why be so phobic of such things?
Seek out old Blue posts. Even they have said so. Battle.net was a bonus to D2. The games were designed for Single Player and expanded from that. And I fail to see how adding an offline mode totally on the side is asking the game to be "tailored to our needs".Quote from proletaria
I don't know where you got that from. I've always seen D3 refrenced as a foremost online cooperative game. If anyone is selfish it's the single-player minority who'd rather see the game tailored to their needs. And please note, i'm agnotic about the whole situation. If an offline singleplayer is made avalible that's fine. I just don't feel compelled to fight for it and I think dogging Blizzard about abandoning single player (as though internet connections were hard to come by these days) is poor form and (as previously noted) especially ironic when done through an internet forum.
And no, not everybody has internet or more importantly, a good, stable one. Even a dodgy connection of which there are plenty will not be able to enjoy D3 as much.
They are abandoning offline single player for the sake of some security, SP players who have supported their previous games (again, they themselves I'm pretty sure, but I won't find the quote for you, have said a good portion of the community doesn't even go on battle.net in D2), and its not like the formula of the game has changed. Its the same thing, but some people are denied the offline single player, which also comes hand in hand with the removal of the rights for mods, for a little security, and you find it selfish that we want that?
I don't see how shutting people out in any way, and how we are whining about it makes us selfish. You claim this game was always intended as an online game but both previous games clearly were not just that.
It's not just "some security". Do you understand the security and risks involved with the Real Money Auction House? This is one of the reasons the game is designed as Online only. The game is set up like WoW in a way. it's a client (what you install on your PC) and server system. Important information such as character, items drop tables, monster spawning and randomization, dungeon tile randomization etc are all handled by the server. The client you install is unable to run an "offline" singleplayer because it's missing all the info above. They did this for a very valid reason and believe me it didn't happen over night. They knew probably since the start this was going to be an Online only game.
Also, just because D1 and D2 had singleplayer (I wouldn't go so far as to say it was the primary focus, it was not) doesn't mean D3 has to. It's been 13 years since the last instalment for crying out loud. Times have changed. -
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calpurnia12 posted a message on At what point did this game become an MMORPG?Posted in: Diablo III General DiscussionQuote from Equinox
There is no 'day and age' of which you speak of.Quote from KiseraiHonestly in this day and age I don't think it's all that unreasonable.
It is unreasonable if you care about your players' convenience, which Blizzard obviously does not.
I'm in a village far away there's no internet here. I got my SCII copy. Install- crap I can't play it.
This is done for supposed (not guaranteed) profit while hurting the players.
Not all of us are stuck in cities with perfect high speed internet 24/7/4/12. Old school gamers especially value freedom a lot, this limits.
You seem to be posting on these forums just fine, maybe you can make the same trip out of your village? -
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Prosthesy posted a message on Stop Freaking OutMan.Posted in: Diablo III General Discussion
I hate Flux. -
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CherubDown posted a message on D3 Beta Before August 17th?Fine I'll just stop wondering about Diablo 3 altogether until any official release is made. Oh wait, no I won't.Posted in: Diablo III General Discussion -
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Crit posted a message on The Monk Breaks his Vow of SilenceMonkspasms.Posted in: News & Announcements -
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StaticMischief posted a message on Hello all!I have lurked this site sooo long I can not even remember when I first started but I remember it was long before Sixen came here and PhrozenDragon when he just signed up. I might of had an account here previously but I can not be sure. I figured should finally make an account (again?)!Posted in: Introduction
It will be nice getting to get to know you all and play/trade with you all in Diablo 3! I'll be rolling a Demon Hunter
Also, if anyone is good at making animated avatar's/sig's please pm me!! - To post a comment, please login or register a new account.
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Like me, maybe you stumbled on this zone while leveling. Not thinking twice about it - you enter. What seems like a trivial task at first, can quickly escalate into one of the most stress-induced experiences of the game. In the Crumbling Vault you have 3 minutes to find the Vault Treasure Room, located at a random exit tile in the dungeon. In this room, players are rewarded with a resplendent chest, 2-5 regular chests, and a healing well. Since magic find doesn't work on chests (as of patch 1.0.3) you may still want to complete this area for the Crumbling Vault achievement. If that's not enough incentive, there can spawn up to 3 elite monsters in this small zone, including goblins, making it competitive in farming density to the Vault of the Assassin. We'll show you how to get it all in the same game:
(Some possible configurations for the The_Crumbling_Vault_(Zone)):
Overall, it might not be the most efficient farming spot due to travel time, but it can be a fun challenge to overcome. And who knows, maybe if they bring back magic find for chests down the road it could make it worthwhile.
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Here's one of my recent candidates:
Have you guys come across some truly terrible ilvl 63 items? Please share!
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- category
- description
- name
- next and previous achv (if it's a progression one)
- points it awards
- reward
(anything else?)
meaning, we need a data page for each achv. Templates can then be used like we do with the items to pull up the info and put it into tables for those meta achvs.
I'll see if we can also get our hands on the icon art for the achv and their respective rewards.
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Probably of least concern considering that Dex is not a primary stat and there are no skills that boost dodge for the Barbarian class.
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Event Quests: these are quests that are not usually part of the main storyline. You can run across them in the wild and sometimes they will be in specific locations.
- The Matriarch's Bones
- Jar of Souls (my personal favorite)
How to find them: they will only spawn in the non-empty false Defiled Crypt at the Cemetery of the Forsaken. Only one of the two event quests will spawn in the same game.
Den of the Fallen: a huge 2-leveled cave that spawns in the Weeping Hollow with some very interesting monsters that can't be found elsewhere in the Beta. Any D2 vets will recognize the easter eggs in this area. There's a 20% chance the game has decided to spawn this for you, so keep trying if you can't find it.
How to find it: leave town from the Northwest gate, and head NW in a straight line three tiles, then one tile NE, cross the path and check the last tile there. What's a tile? Here's a picture where the red tiles are the ones you want to check.
Resplendent Chests: glittery golden chests that spews tons of loot all over the place when opened - something you definitely don't want to pass up on. There's only two locations you can find these now and one of them comes with a little surprise.
How to find them:
- the first one you can come across is actually on the second level of the Den of the Fallen.
- the next one can be found on Cathedral Level 4. From the entrance head through the first doorway and then take a right. Head all the way to the NE-most tile. If it's not there you'll need to try again.
Unique Monsters: There are a ton of unique monsters in Diablo 3 and definitely no shortage of them in the Beta. They tend to have special abilities that you might not normally see on elite packs, so it's always exciting to come across them.
- list of all the uniques in the Beta and their locations: Unique Monsters
Black Mushroom: originally dropped from the Cauldron in Adria's Cellar, but can now be found on Cathedral Level 1. What does it do? It's not certain yet but they will undoubtedly be the biggest mushrooms you'll ever see in Santuary. Black Mushroom
Journals: scattered throughout the game are small journals that give us a glimpse into the life of the people surrounding Santuary. Keep an eye out for Old Keepsake Boxes and Scribe's Lecterns. You also get an XP reward per journal found.
How to find them:
- Old Keepsake Boxes can be found along the Old Tristram Road and in The Old Ruins
- Scribe's Lecturns can be found on any level of the Cathedral and in the Royal Crypts
- One journal in particular can be found in the Weeping Hollow (follow the Den of the Fallen search path mentioned earlier). The Hanging Tree
- after completing A Shattered Crown check out the Blacksmith's Belongings container near the Blacksmith
- Leah's Journals can only be found in her room (attached to the inn). The 1st one can only be obtained before completing The Fallen Star quest. The 2nd one can only be obtained after leading Leah into The Hidden Cellar and before fully completing The Legacy of Cain quest. And the 3rd one can only be obtained after completing The Legacy of Cain quest.
- Cain's Journals can be found in his house in New Tristram. The 1st one can only be obtained before starting the Reign of the Black King quest. The 2nd can be obtained during the final quest.
Hope this helps make the most of your Beta experience. Happy exploring!
(ty Dretar for pointing out the conditions for Leah's Journal, Part 2)
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- Episode 1: Let's play SK run!
- Episode 2: Hunt for the resplendent chests
- Episode 3: DII Ironman run - Part 1
We're going to be doing a live gameplay broadcast on our DiabloFans stream for launch day, May 15th! Leading up to that, we're going to get some beta gameplay in as well and of course the diabofans-pre-launch-day-party-stream-of-awesomeness. The broadcast will be on twitch.tv and we welcome anyone to join the channel chat and ask our staff questions about the game or live gameplay. We're also going to let you guys vote on which characters you want to see get played in our stream later on.
First though, we wanted to see how you guys felt about something like this, so we're going to setup a pilot stream tomorrow (4/18). Again, anyone is welcome to join chat and fire off questions. If everything goes smooth, you can expect more streams from us in the future!
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It's 20%
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Oh good! I was trying to confirm if my suspicions on the rings were true. Glad to hear you got one - and a pretty nice one too.
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There are at most five tiles where you could get the Den. What do you mean?
Edit: ok let me clarify: the Den can spawn in 1 of 5 non-path tiles, or 1 of the 2 event tiles.