On Wednesday, December 11 from 5:00 p.m. to 6:30 p.m. PT I'll be co-hosting Design a Legendary, Part 3: "Choose Your Power" Livestream on http://www.twitch.tv/Twizzcast. I'll be joining other members of the community along with game designers Travis Day and John Yang to chat about the legendary item creation process and brainstorming and discussing possible Legendary powers for the Mephisto-themed, one-handed Legendary sword. We're hoping to come away with at least 5 to 10 workable powers that we can then have you, the community, vote on globally!
If you aren't familiar with the series I highly recommend you all take a look at the past blog posts on the official Diablo site. Here’s an overall description of the project: http://us.battle.net/d3/en/blog/11291161/. I've listed all of the blog entries related to the project up to this point below:
- 12/7/2013 4:00:38 PM Posted in: Diablo III General Discussion
12/5/2013 2:00:16 PM
I was scared the forum transition would remove all of my editing but it looks like it worked!Posted in: Diablo III General Discussion
12/5/2013 9:18:48 AM
Posted in: Diablo III General Discussion
Just read your thread as well, very similiar thoughts Great to see other fans with the same thoughts on how to improve the game.
Quote from DanaosPlease post in official forums, thank you!
I've shared it on the official forums here: http://us.battle.net/d3/en/forum/topic/10788148921
Also tossed a up a diablo reddit post: http://www.reddit.com/r/Diablo/comments/1s5c4o/nephalem_trials_adding_competition_to_diablo/
12/5/2013 1:45:53 AM
We want to compete, it's huma...err Nephalem nature. Not only do we want to compete against others but we want to challenge ourselves. Besides completing the hardest difficulty, comparing player stats, or earning Paragon levels there's nothing really at all used to compare our characters in game. Even Paragon levels can't be used to judge a players skill level, it's basically just an indication of time played. We're instead left to visit third-party sites like diabloprogress or YouTube to see where we rank amongst Diablo III's playerbase. It's these sites where we find people competing for the highest dps/stats, experience earned per hour, or even Uber boss kill times. I've even personally watched popular streamers hold competitions going head to head in a legendary hunt race, and it was actually rather enjoyable. Why don't we have the ability to do this in Diablo III? Why exactly are we staying up all hours of the night hunting for loot if we can't do anything with it? Some people might argue there was nothing to do with the gear we found in in Diablo II either, but remember this is the sequel. Gamers have different standards today, especially when it comes to games that are exclusively online.Posted in: Diablo III General Discussion
With that said I think I've found the solution, and it's nothing we haven't seen before.
Nephalem Trials aren't exactly a new concept. Blizzard first mentioned them at Gamescom and has since mentioned them many times as we've been nearing closer to the release of Reaper of Souls. It really saddened me when we got news of the feature being delayed.
Originally Posted by (Blue Tracker / Official Forums)Nephalem Trials are indeed still alive in some form, but they will not be added with the launch of Reaper of Souls. We absolutely love the idea behind the Trials (challenge-based systems can be so much fun), but before we implement them we want to make sure they have a strong underlying reward structure and tracking system. That kind of hook is important for a system like this and we didn’t want to add in Nephalem Trials to the game without it.
Oh really a "reward structure and tracking system"... My gut feeling tells me there's a reason why both Nephalem Trials and Ladders (never announced but hinted at) are both being delayed. The simple reason being that Blizzard wants these two features to be connected in order to create a new ranking and seasonal ladder system.
You have to admit that Blizzard is pretty damn good when it comes to creating rankings, ratings, or other systems which let players compete against each other either directly or indirectly. We've seen this demonstrated in World of Warcraft with its pvp arena, server first achievements and challenge modes. Starcraft's success and popularity is widely recognized as being directly related to its ranked system and ladder, did you see the competition at Blizzcon!? Even their new free to play game Hearthstone has a pretty good ranking system being added to it and most likely their newly announced Heroes of the Storm will follow suit. Diablo III is pretty much the only current Blizzard title that doesn't have any way for players to test themselves or compete against other players, I think it's about time we get something similar.
What better way to test your survivability and killing speed then a trial made of an endless horde of demons. Play too defensive and you'll be eventually overrun, play too offensive and you'll quickly find yourself taking a dirt nap. Find the perfect balance in gear, manage your cool-downs, and hone your strategies either alone or in group play.
Each new wave is released at an increasingly faster rate, with each being stronger than the previous. Killing a wave earns players a higher score. The trial ends only when every Nephalem falls. Will you be forever remembered as the Nephalem champion that held his ground the longest against the burning hells?
Perhaps to even compensate for situations where a player might only have a limited amount of playtime, certain checkpoints could be reached letting players pickup where they left off and continue their progress at a later time.
Inspired by World of Warcraft's challenge mode players test their efficiency to earn honors for the fastest run. Players compete against each other by clearing every monster in the dungeon. Players can even help their time by earning bonuses by opening chests throughout the dungeon.
To allow this to be a fair competition, every season will have a different map with a predetermined number tile sets, monsters, chests, and champions. A map's layout should still be randomized each time to ensure every attempt is slightly different and allows for a player's dungeon navigation skills are also a determining factor. Players will need to discover new builds and try different gear combinations to compete for the top rank.
Race against time to kill as many of the devious little creatures as possible found randomly scattered throughout a dungeon.
There are many types of treasure goblins in Diablo III, they could possibly be even be worth different point values in this trial.
Rankings & Ladders
This isn't going to be the conventional ladder Diablo players are used to. Game time shouldn't be the main contributing factor when competing for top spot in a ladder. With the shift to skill based challenges, players with varying degrees of playtime will all be able to compete for top rankings. Advantages will still be present for players with more playtime in the form of getting their hands on more legendary items or earning a higher Paragon level to use in Nephalem Trials but at least time will no longer be the only decider.
Your highest score from each Nephalem Trial will be used to determine your overall "Nephalem Score" (yeah, yeah, I know another usage of the word Nephalem). There will still be individual ladders for each trial which would offer special rewards but the most prestigious honor would go to the players with the highest overall Nephalem Scores.
It would be impossible to balance classes so probably the best solution would be to have separate rankings for each class.
There could also be separate ladders depending on if you chose to play in groups with 2-4 friends. You might not be able to get a team rating, but you would still earn individual scores for your chosen class based on 2 player, 3 player, or 4 player games.
Seasons don't have to mean wiping every character completely and starting from scratch. One of my most disliked features regarding ladders in Diablo II was when it came time for a ladder reset. I really enjoyed a fresh new competition but I didn't like losing my character's progress in terms of all the the gear I've worked hard to obtain in the process. Sure he was only moved to non-ladder but more than likely I would never touch him again. I could see how it may have been necessary in Diablo II due to inflation caused by trading and bots but that shouldn't be the case in Reaper of Souls where, it feels strange saying it, but there isn't going to be an economy anymore. With the introduction of BoA items and increased protection against dupes and bots it should be safe to not have to do a complete wipe. The introduction of shared Paragon levels is also another key reason why I feel it would be a pretty big disappointment if we were required to start from nothing. It would basically make the system we waited so long for pointless.
A season in Diablo III could simply mean resetting everyone's Nephalem Score back to zero and introducing new Nephalem Trial maps, monsters, and rewards. Blizzard could even introduce new types of trials in later seasons but that might be pushing things. There's already the great feature to create randomized dungeons, it would be as simple as Blizzard creating one new randomized dungeon for each trial when a new season is released. New combinations of maps and monsters should allow players to come up with unique builds, item combinations and strategies every season to compete for the honor of being ranked the top Nephalem of their chosen class.
Rewards don't have to be given to just the top players in each class. It could work in a very similar manor as how Blizzard implemented WoW's PvP rewards or the Challenge Mode transmogrification gear where players need a certain rank in order to purchase cosmetic options such as new banners (improve these!), transmogrification gear or even perhaps cool new wings.
Save some unique rewards to hand out to the top ranked Nephalem of each class and ladder every season and you'd see people never getting bored.
Reaper of Souls adds so many improvements to the game but I believe in order to give some much needed improvements to the overall longevity of the game there needs to be a way to compete against one another. We might not be seeing any PvP introduced in the near future but there are definitely many options to implement competition based on the great PvE elements we already see in game.
Feel free to discuss other possible options for Nephalem Trials below, I know there were many types in some of the datamined information we've already seen but I'd love to hear your thoughts on new types they could implement.
11/29/2013 11:35:02 AM
I'd just like to mention that I'm only standing around in the video to demonstrate the damage from thorns. To maximize my speed I always use my skills (there's no reason not to use them.)Posted in: News & Announcements
I've actually been doing T4 with a slightly different variation of the thorns build. It's of course slower being in t4 but pretty manageable.
11/27/2013 3:19:26 AM
Posted in: Diablo III General Discussion
Not really, I'm just trying to show an example of how items can be combined to make new builds in Loot 2.0.
11/27/2013 3:04:36 AM
Here's a quick series of clips I've put together showing everyone a Crusader thorns build I'm currently working on. This is a great example of how Loot 2.0 opens up the possibility for new builds by combining items and skills to create synergy. Before everyone says this is overpowered I'd like to point out that this isn't a cookie cutter/get one item and win build. This build requires a number of legendary items that I've personally only seen drop once in my entire ~40 hours of testing. I'm still playing around with the skills, passives, and enchanting to try and find the right combination but overall it's starting to feel pretty nice. This footage is all from Torment 1 difficulty. I've only tried doing a couple Torment 4 Nephalem Rifts which were much slower but still doable.Posted in: Diablo III General Discussion
The first couple clips I'm just showing off how powerful Thorns can be when combined with the right legendary items. I'm literally just standing doing nothing and mowing everything down including elites. I could easily complete full Nephalem Rifts by just running through the entire map not using a single skill besides the occasional health potion and Steed Charge for mobility sake. Using skills makes things even faster and is definitely required when I go up in Torment difficulty.
Here are the 6 key pieces of gear needed to create the build:
Thorns Set (helm, shoulders, gloves) - (4 set bonus) Your Thorns damage now hits all enemies in 15 yards.
Sanguary Vambracers - Chance on being hit to deal 1000% of your thorns damage to nearby enemies.
1h Thorns Axe - Your Thorns damage is applied to every attack.
Ring of Royal Grandeur - Reduces the number of items needed for set bonuses by 1.
The key here is the Ring of Royal Grandeur which lets me replace the Thorns Set bracers with the Sanguary Vambracers.
Near the end of the video I decided to try out a new legendary amulet which occasionally pulled all enemies to me which was SUPER nice in order to get everything in range of my Thorns. Even though I lost both damage and toughness I feel the trade off was worth it.
Hope you all enjoy!
11/22/2013 11:36:59 AM
If you guys haven't seen yet...Posted in: Diablo III General Discussion
http://i.imgur.com/BzYfXWi.png + http://i.imgur.com/pmUqZxQ.png
= http://www.twitch.tv/cdxliv (WW barb wrecking Torment VI)
11/22/2013 9:48:18 AM
The calm before the storm (ie Weekend). I hope you didn't have plans MaffiaPosted in: Diablo III General Discussion
I've been taking screenshots of any legendary items I see or find and I have a couple not on the list, but didn't have time to post them from home. I'm in Overneathe/Molster's clan so they have access to see everything that's dropped for me.
Edit: Overneathe or Molster, you should grab screenshots of the legendary items that have a chance to be rewarded from Bounties (there's an in game menu that shows you them all and their respective Acts).
11/21/2013 1:28:53 PM
I've got a couple not on the list I'll link when I get home.Posted in: Diablo III General Discussion
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