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Sep 16, 2010But I could easily imagine a situation where you would have to choose if you want to equip a really good item on your character or not, knowing that there are other items which are way more suitable for your particular class and build (and those items are really hard to obtain so you might never get them!). Tat just seems really annoying to me, I want to be able to use the item as long as I want until I find the item(s) I'm actually looking for, and then transfer my first item to another character. I really think BoE to characters will in practice cause way more frustration than anything else.Posted in: Diablo III General Discussion
Sep 16, 2010You get used to it really.. it's been many years I've been living like this. I don't remember what it's like to be able to breathe through both nostrils, but most of the time I don't even notice. At night I mostly end up breathing though my mouth. But it's something you learn to live with, I regularly do sports without any problems etc.. you get used to everything, and besides, there are much worse thingsPosted in: Off-Topic
Sep 16, 2010But can you explain me what would be the added value of that?Posted in: Diablo III General Discussion
Imagine the following scenario: my barb finds an awesome sword, so I decide to bind it on him. A bit later, however, I find this two handed axe which actually makes him even better. Obviously I want to use the axe, which will render the sword useless, while I might have another character sitting around who could use the sword... Wouldn't that just be extremely frustrating? It's nothing you can plan or foresee. I just don't see the advantage...
Sep 16, 2010BoE has the disadvantage that your character is kinda stuck with the item though. IF they decide to implement some form of binding (which I really hope they won't) maybe a mix between BoE and bind on account would be the best: whenever you decide to use one of the items they want to take out of the economy, you cannot trade it anymore to other players, but you can send it to your other chars. Kind of a trade block for high end second hand items. I sincerely hope they find a better way though, I hate the idea of any form of item binding..Posted in: Diablo III General Discussion
Sep 16, 2010The beauty of the scientific theory is that it allows plenty of room for error. When one explanation for a theory (= a fact when most scientists accept it) appears to be wrong, a new theory can take its place. That's how progress is made.Posted in: General Discussion
Sep 16, 2010I haven't read the entire thread, so I'm sorry if this was mentioned before, but here goes...Posted in: Diablo III General Discussion
All this time people think about binding to a character, but why not bind certain items to an account? This would offer benefits for economic stability (certain items get filtered out, it could even be on pickup if for some reason they wouldn't want that item to end up in the economy at all). At the same time, it would have less drawbacks than binding to a char: you still have the freedom to test the item on your other chars. I can imagine, for example, that there are certain rings which could be useful for several classes.
Also, the discussion about account trading seems a bit beside the point. If certain people have a desire (and a budget) to buy stuff in the game to save time and effort for themselves, they will do so in whatever way possible, and there will be others finding a way to make a living out of that. For me it doesn't make a difference, as long as a person did the effort, not some kind of bot of course.
Sep 16, 2010Posted in: Off-Topic
Oh I didn't mean to scare you or anything... The operation itself is really nothing to worry about, they make you inhale some gass and you're gone, and next thing you know you're in a different room waking up. It seems like in your case it will be a lot less tricky than mine, so don't worry too much about the swelling. Your nose is a sensitive spot though, so any swelling is quite annoying, but no more than that. And if I remember correctly it was only bothering me the first couple of days..Quote from -Mephisto
I don't think my case is severe. I mean, I can breath through both nostrils, but I can breath better in my right one, y'know? That, couple with allergies, fucked me over. The doctor said that the nasal sprays weren't really working because the delivery was all fucked due to the deviation, and that convinced me to a degree.
I'm gonna take his word for it when it comes to the swelling and pain. Hopefully they'll dose me with morphine, so I wouldn't be able to even give a fuck about anything, nevertheless feel any pain.
Sep 16, 2010Actually this makes the most sense to me... Consider the alternatives:Posted in: Diablo III General Discussion
1) MF stacks: All my friends and I each have 100 MF --> we have a total of 400 MF and all of our individual drops are calculated as if we each have 400 MF. This option would make solo play totally unfair since you'd only get 1/4 the amount of good items while you have the same amount of gear sacrificed to MF.
2) The game calculates some intermediate MF for the party: I have 500 MF, my friend had 0 MF, since we're in a party we each get 250 MF. I don't ahve to explain what the problem is with this, especially when you're playing with strangers. Why wear MF gear when it's gonna be drained by others?
3) The MF of the character with the highest number counts for the whole party --> also a problem when playing with strangers: how much MF should I put? Who's going to be the one wearing all his MF gear (and maybe dying more as a consequence)? Also, it would render the MF of the other party members useless. So then before each game you'd have to discuss who's wearing what amount of MF and it would be a hassle.
In the current system, each player decides for himself hwo much chance he wants for better items. It's balanced, fair, easy. I can understand the possible problem of leachers though, but if the boss fights are designed correctly, that problem will take care of itself. I'm thinking AoE boss attacks, bosses randomly changing targets, minions appearing from all sides, some required involvement or proximity, ...
Sep 16, 2010This would actually be a great opportunity to make later difficulties more interesting. Just replace the artisan unlocking quests with new ones. Maybe like that we could unlock new tiers of upgrades that are only available in later difficulties etc.. plenty of options there.Posted in: Diablo III General Discussion
Sep 16, 2010I actually liked the mercs, especially when soloing from scratch without importing items from other characters. Equipping a rogue with a gemmed hunter's bow could really help quite a bit, and the first thing I did when entering act two was gambling for a good polearm weapon. Agreed, later in the game they were more of a nuisance, but still with some tweaking I think they'd have great potential. But even if the mercs in D3 were not much different from the ones in d2, I'd gladly use them.Posted in: Diablo III General Discussion
I don't think they're going to implement any of that though. Probably they won't want you to have to care about your mercs too much, so the action stays focused around your character. If they wanted to improve on the D2 merc system, they'd have to give you more control over your merc (issue orders etc) and probably that's not what they're looking for.
So well I wouldn't be surprised to see only the "throw away mercs" they've been talking about in the final game.
Sep 16, 2010Frostbite5 posted a message on Good games like Diablo, to play while waiting for Diablo...As far as games that are really like D2 go, I liked Titan Quest the best. I never understood why it doesn't seem to get so much appreciation. You get a bit of the item fever from D2, challenging gameplay (unless you go with one of the overpowered builds, but still), interesting skill system... The expansion could have been better but it's still alright.Posted in: Diablo III General Discussion
I've also played sacred 2 for a while. It's fun at first but I got bored of it pretty quickly.. Also the way you upgrade your skills there really sucks (basically monsters drop your skills so it's just a matter of luck).
Oh and NEVER ever buy Loki... worst diablo clone ever and overall most boring game ever!
Sep 16, 2010Posted in: Off-TopicQuote from -Mephisto
On a more serious note, it'll be to fix my deviated nasal septum..that thing that seperates your two nostrils. It's hindering my breathing, and with my allergies in this fucked up weather, it's getting much worse.
I've undergone the same surgery a couple of years ago. I was almost never able to breathe through my nose. The surgery didn't totally fix it though... Now usually I can breathe through one nostril, and as soon as there's even a little bit of allergy or whatever I have to breathe through my mouth. It did help a little bit though, but not as much as I hoped. Mine was a pretty severe case, so I hope it will go better for you. Oh and the no swelling thing was also not true for me, the first few days after the operation I looked like one of those monkeys with a giant nose, and it hurt pretty bad because it's right in the middle of your face. Probably your case isn't as bad though, and they'll be able to fix it in a less annoying way...
Sep 16, 2010Until recently I've still had some hope for a 2010 release (even though I've always thought 2011 to be more likely), but since one of their last tweets (that they're only just starting to make the models for one of the artisans) I find it very hard to believe that the game could be in stores by the end of this year. I guess that for a game like diablo III, final testing, balancing, ... will take at least a month. Also, they'll want to release the game a bit before christmas, plus it will have to be finished some time before it's actually in stores (Cd's have to be printed etc), so that's, let's be optimistic, maybe another two weeks. All that would mean that they have only a month and a half left now to finish everything to a beta level. Then if you also consider they have to waste a lot of their time now on making a blizzcon demo... I don't think that's gonna happen.Posted in: Diablo III General Discussion
I still think an early 2011 release is possible though. 2012 would be mean.
BTW I'm new, hi!
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Oct 5, 2010Frostbite5 posted a message on Weekly Updates from D3 Development: Witch Doctor Gear RevealedI've gobbled down my dinner and it's not there yetPosted in: News
Ah well, I'll just check it again tomorrow. It will be on Wednesdays and Fridays for me.
Sep 21, 2010At first I didn't like it, but after reading the explanation, it perfectly makes sense. I'm especially looking forward to having each levelup mean something. Because, let's be real, in D2 there were only a few occasions where gaining a level meant a notable difference for your character (gaining level 30 for example).Posted in: News
The only thing I'm worried about is this: in D2, it was almost impossible to reach the max level without spending a lot of time doing specific runs. That also meant that in theory, your characters never felt "finished". So everything you did still kinda made sense, because you could still use the xp.
But in D3, when we reach level 60 at the end of the game, won't that mean we're less motiviated to keep playing with that character? It's like.. it's finished, it's done. Even the search for better items won't matter too much, because your character already reached max level.
One way around this would be some end game content only available to lvl 60 characters. That would make reaching lvl 60 feel like a pass to some other special activities.
Sep 18, 2010Posted in: NewsQuote from ScyberDragon
I don't think that they would delay the game to hit a specific date but I think that as time has rolled around, they have always tried to shoot for June 28th, regardless of what year it came out. This date is just too important to the Diablo franchise. This year it happens to land on a Tuesday which is when videogames are released as well.
But would that date really be important enough to determine their schedule? What would be the point of that? And would the current team actually care that much about that date?
Sep 18, 2010My money's always been on an early 2011 release, and I think that's what we're gonna get. There's no way they can pull off a 2010 date anymore, but early 2011 would give them just those extra months needed. Having to wait another full year now would just seem extremely long, too long given the stage they're at now.Posted in: News
Sep 18, 2010Posted in: News
I guess better types of the same rune will just enhance the effect.Quote from AcidReign
Sooooo.... It sounds like there are 5 different runestones and that's it. No tiers of runes? No more minor or major runes?
Oh well. I guess 700 is enough
E.g. Minor rune of multiplication in lightning skill --> chain lightning hits one extra target.
Greater rune of multiplication in lightning skill --> chain lightning hits five targets.
I don't know whether a better rune would also increase the damage though, maybe you need to increase the skill level for that. Or maybe it's the other way around, that skill level enhances the effects and better runes grant more damage. Or a mixture of both. :mellow:
Sep 16, 2010Good article, I like how you use the bits and pieces we have to form something solid.Posted in: News
I'm still hoping for a release before june though, can't wait another year :/
And I guess in theory it's possible, an early 2011 date... By then I'm already well into my second semester at university, it's a huge amount of time!
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