I think this idea is stunning - something that I hope doesn't go unnoticed by the dev team.
Minor suggestion - the drop item that you take to the Archivist to get the Orb made, shouldn't be able to drop for you while you are under the benefit of a buff. Otherwise (if I fully understand your idea) the Orbs will get stock piled and the moment the buff runs out, most players will stop what they are doing to go "do an Orb" and get a buff back. Which is just like Nephalem Valor.
- 12/6/2013 5:54:58 PM Posted in: Diablo III General Discussion
12/3/2013 12:02:10 PM
Posted in: Diablo III General DiscussionQuote from m80thewolfJust wondering, how rare are orbs? In my years of playing D2 I never found an SoJ
They are quite plentiful actually - the most valued (has the highest exchange rate for other orbs) are considered a rare drop, sorta. I've found a couple in my travels from 1 to 76 thus far in levels.
Its a good game - exciting to trade and find items that you can amass currency to get better unique items.
12/2/2013 3:57:06 PM
Posted in: Diablo III General DiscussionQuote from miles_drydenScandalous.
Good. I'm glad you're going along with me on that one
12/2/2013 3:14:19 PM
Gotta come clean - I haven't been playing D3V at all for the past couple of weeks. I watch live streams of RoS almost everyday during my lunch break at our studio and am very excited for PTRs and Beta invites (if I am so lucky) but I have no real desire to play D3V at all.Posted in: Diablo III General Discussion
So I've been cheating on the game, by playing Path of Exile.
Hold on, this isn't a post glorifying Path of Exile and flaming Diablo 3. Its more of a statement of what I've found playing Path of Exile for the past couple of weeks and how it has me worried, for the first time, about a hot button issue for the community: trading.
Path of Exile has no currency (for those who don't know) but instead uses an "orb" system. These orbs are consumables that alter your gear in various ways. They have become the currency - similarly to how a SoJ was in the D2 days. Gear in PoE is also trade able at any point - unid or used for months, doesn't matter who you trade with or on what time table.
I've found myself farming for more than just the goal of "finding the next better drop" for my character. I farm for currency, both with the intent of using some of it to enhance/change my character's skill choices and also to use for trading. I've found a few rare items that are pretty nice and traded them for even more nice currency that I, in turn, intend on using to acquire a nice legendary item that will be game changing for me.
This has provided me with excitement and longevity to a game that isn't so bad at all.
So I'm worried and want opinions - is RoS going to provide that same sense of excitement and longevity when, from a general point of view right now - Rifts and Bounties are essentially ways to farm currency to gamble of gear or potentially find good gear for yourself. Sure with enchanting and crafting we can continue to fine tune our character - without the need for trading. But will that be enough?
11/28/2013 10:42:23 AM
I guess that I should report a few things:Posted in: Diablo III General Discussion
We had dinner late that night and I went to bed on an almost full stomach of deliciousness.
When I told my wife what the dream was about - she eventually laughed...a little.
The dog is still not talking to me.
11/27/2013 9:07:41 PM
early this morning.Posted in: Diablo III General Discussion
I was in act 5 and I was trying to enchant a piece of armor and then I got attacked by a pack of reflect mobs. When I started trying to hit the keyboard keys with my left hand I quickly realized that my keyboard was over by my right hand and askew. So I tried to move my character away by using the mouse, but realized the mouse was not by my right hand but by my left. What was going on here?!
And then I saw a Server message that said "if you do not play the game at all times, you will have your beta key revoked; even if you stop playing for a second."
So I frantically tried to click with my left and button mash with my right, I couldn't stop, not even for a second! Then giant leaves blew up onto my desk and got in the way of my hands hitting the keys and moving the mouse. Why were there leaves on my desk - why was my setup all wrong - why would Blizzard not let me play?!
And then I woke up. Yelling.
My wife and dog stared at me like I was crazy. I then realized it was a dream. I was dreaming. I didn't even have a beta key for RoS.
I told them everything was fine, I was just dreaming. I started to lay my head back on my pillow and then suddenly thought: what if the dream I had was my subconcious telling me that I just got an email with a Beta invite from Blizz.
I knocked my wife and dog out of the bed getting to the nightstand to grab my phone.
No Beta invite.
Sigh. I got up and went down to my computer to watch other people play on Twitch because I sure as shit was not going to try and sleep in that bed with an angry wife and dog.
11/25/2013 10:31:02 PM
I think that sounds rather cool and interesting myself.Posted in: Diablo III General Discussion
I'm sure you are aware of this - but they've (Blizz) have said that they are working on Rifts and are tuning their reward system. I'm hoping that effort might fall somewhere in the realm of what you are describing. Right now watching folks arbitrarily slay 50 mobs just to hunt the Rift boss is sorta lack luster at best.
11/21/2013 8:53:21 AM
**Warning: mathematics makes brain hurt**Posted in: Diablo III General Discussion
I'm not a fan of power creep either; it takes away a lot of pride you feel toward your current character. To know that I worked for months to get up to break the 200k dps mark and after a couple of easily earned levels in RoS I will be way beyond that - its disheartening.
But those who do "the math" better than I feel free to chime in - it seems like they took dps numbers that we are used to seeing and (no JW slam intended) doubled them? Or even tripled, quadrupled them?
So its power creep, but with the critizied enthusiasm of a dev gone wild? Why not make the end game items have a base dps around 2k with slight increases above that mark - rather than weapons jumping from 1k to 3k or even 4k?
That would make our current gear obsolete, but not in a laughing way of: "NOOB - you only do 200k dps, LOLZ!"
11/12/2013 1:54:50 PM
Posted in: Diablo III General DiscussionQuote from shaggyI have more than three friends....
That's the whole friggen problem! If they got rid of the "only with people in the game for two hours after the drop" and moved it to "only with your friends list, or clan" I bet the discussion would fizzle out almost immediately. Why? Because it's a much more reasonable solution.
It would prevent large-scale trading, something they presumably think is bad, and something that most people probably wouldn't miss, but wouldn't be so massively restrictive that it frustrates people.
The problem is this whole going to extremes shit. Why not just find the middle ground and please as many people as possible instead of going to the utmost extreme and wondering why it causes a firestorm?
I hear ya and in many ways I agree with you.
Blizzard has never known the word "subtle." Historically they tend to go from one extreme to the next and usually they find the middle ground with something called an "expansion."
Who knows - maybe that's why they mentioned this so offhandedly. Perhaps its all a part of the plan. They get us worked up and then say "okay, okay - you win. You can trade with your friends and clan." The argument would fizzle.
Because if they would have done it the other way and just started with "Legendary items can only be traded with friends" I feel that most would have went straight to the place of "WHAT?! I want to trade items to anyone so I can play the trading game on D2JSP rather than your game!"
11/12/2013 1:48:20 PM
Posted in: Diablo III General DiscussionQuote from CardinalMDMAnd the idea of trading games turns into "hey let's farm and see what we get" as opposed to "jump in my game, I'll give you X, you give me Y, now leave me alone." I mean, not every trade turns into a friendship, a lot of times it's just business. I think Blizzard's thinking is...limiting trading to friends or players you play with regularly tends to yield safer foundations for new relationships, which yields more trust and communication in farming runs, rather than the dangers of simply trading with some stranger that could rip you off in the past.
That. That right there is a perfect example of what this change WOULD cause to happen in the game. Spend some time and think about how that would make you feel - what kind of game would you play, what kind of system of barter would you have with your friends, would you feel (as a group) that you had a successful night of playing Diablo 3?
Once you havet those thoughts in your mind, then compare it to the state of the game you play today. Is it better - is it worse - why?
Good statement there CardinalMDM
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