I'm hoping for new innovation to the games of Diablo specifically, but also interested to see any indication of new work with StarCraft and potentially a return to RTS with Warcraft.
- OptimusPrime
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Member for 13 years, 7 months, and 26 days
Last active Sat, May, 20 2017 19:16:43
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Nov 1, 2016OptimusPrime posted a message on Blizzcon Virtual Ticket Giveaway - Tune in to See what news about Diablo is revealed!Posted in: News
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Nov 6, 2013OptimusPrime posted a message on Reaper of Souls First Look: Westmarch SoundtrackLove it - this soundtrack is just simply stunning to me and definitely evokes the emotions that a Diablo game should make you feel as you play and progress through the story.Posted in: News
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Feb 26, 2013OptimusPrime posted a message on Gear Customization Coming in Future Patch, Diablo 3 Was Designed for PC, No Cross-Platform Play or Characters, Witch Doctor SuggAt the risk of making the Dfans moderators upset...Posted in: News
I saw the headline and thought: "Great! I just got into Path of Exiles a bit and that game is fantastic when it comes to gear itemization. I hope D3 does the same."
And then I read the news.
Like Jaetch, I'm happy to see any, ANY new gear customization. But I think that using lower level models was very low on the list for most players as a priority. Well very low on the list compared to things like improving the quality of items so that 99% isn't trash, less RNG and affixes that are meaningless, less dependency on just the trifecta stats, redefining affixes like Thorns, class specific gear not rolling other class specific affixes, the ability to reroll an affix or all the affixes, etc, etc, etc, - just to name a few.
This is the problem that they need to address - and not just for the game, but the entire philosphy surrounding it. Its not enough to ask players to go farm Demonic Essence for a chance at new gear - that they don't need, but want because it something to do - and then watch them craft over and over and over and over until after one hundred crafts they get near to something that works.
The itemization, customization and loot hunt needs to feel more meaningful and productive on a scale that is pleasing and not so you can click a button and go "hopefully - no, hopefully - no, hopefully - no...." -
Feb 17, 2012OptimusPrime posted a message on Beta Auction House Changes IncomingI LOVE THIS! Its going to make both AH systems much leaner and controlled. There won't be pages, upon pages of crap. This also lets the market have a modicum of balance rather than thousands of listings of each item.Posted in: News
If you listen carefully - you might here the cries of anguish from RMAH farmers.... -
Dec 2, 2011OptimusPrime posted a message on Patch 7 is Coming Very SoonCan you folks that are fortunate enough to be in the Beta, explain to those of us who are not so lucky - why you are so upset with wipes and implementation of NEW things to each beta patch?Posted in: News
You may not be aware of this and I have it on good authority that what you are playing is called THE BETA. Your achievements, your amazingly decked out level 13 characters, your loads of cool crap over flowing in your stash - they mean NOTHING once THE BETA is complete and the REAL GAME is released. Why do you whine every time they make a change to the Beta that gives you something to TEST and to EXPERIENCE? Why do you whine when you get to play THE BETA?
I thought so. No good reason.
Sigh. -
Jul 8, 2011OptimusPrime posted a message on ALTernate Styles of LootingI voted toggle - for one reason only...Posted in: News
If loot that drops is now ours alone and can't be taken by fast clickers, than I would like to focus on an intense fight without distraction of some shiny epic loot drop and toggle the loot reveal at the end of a fight.
And I would encourage any other serious player to do the same. If you are kiting a bunch of demons and your teammates are depending on you - you don't want to be plagued with the loot equivalent of a dog going "squirrel!" -
Jul 2, 2011OptimusPrime posted a message on The Future of Item SellingSimply put - if you can buy the item, then there is no worth to it - speaking from a luck factor of finding loot in D3. Whether you play 80 hours a week or 2, has no relevance. The thrill of loot is finding it, not buying it.Posted in: News
Granted buying it makes you excited to play again, because you are godly the moment your card clears. However, that's a cheap thrill and ultimately not in the spirit of this game. -
Jun 10, 2011OptimusPrime posted a message on Diablo III's Collector's EditionIn-game merchandise - I could see them doing something like a rare color for dyes or something like that. Some aesthetic or maybe even a pet that follows you around. Nothing like the dog in Torchlight, just a pet ala WoW.Posted in: News
I voted for Soundtrack - and not just the D3 soundtrack - I want all of 'em -
May 24, 2011OptimusPrime posted a message on Mmmm, Fan Art!Great work to the artists who contributed! I can - not - wait to see the completed 3d demon hunter!Posted in: News
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May 24, 2011OptimusPrime posted a message on Seventeenth Batch of Screenshots and ArtNow that's more like it!Posted in: News
I love the look that the artwork continually seems to be going for. I know some have complained of a "cartooney" type feel of the artwork/graphics of the game - but I think its working its way to a distinct look that should be pleasing to the players.
That Spectral Warrior looks awesome!
Quote from Dingler
Whoa, a whopping 5 images, sweet!
Artwork on the Spectral Warrior is amazing - clean and to the point.
Is it just me or does the last in-game image look way better than anything we've seen previously, graphic-wise? The detail is crazy
I agree with you. I have a feeling that most of the screen caps we've seen thus far have been at the lowest graphic settings possible. Some of the gameplay footage looks really enhanced, but there are some missing elements that although subtle, make a huge difference in feel. Count in that there are obviously some placeholder stuff in there and I think its safe to say that these are not near the final look you'll get with a good system and full graphics. -
May 14, 2011OptimusPrime posted a message on The Follower BluesI understand their reasoning. And I agree with others in the thread - we should try to at least reserve judgement until we see the final product, before we throw any of their (Blizz's) ideas out the door.Posted in: News
The Follower system is at its core concept right now and as it goes through Beta, changes can and will occur. Keep in mind, that's what Beta is for. So many people get stuck on the idea of Beta being a process that it to just identify errors in the game. Its not.
The whole of this game is a dynamic, new, complex set of systems. They are bound to go through some significant changes.
My first gut instinct tells me the Followers may get changed a bit, to last a bit longer through the difficulties.... -
May 9, 2011OptimusPrime posted a message on May 9th Conference CallPosted in: NewsQuote from Azriel
You should also take into account that internal testing is going great, so they'll probably address certain issues that they find within their own testing and then release a polished beta in Q3.
I'm counting on the fact that Beta won't be 6 months.
I completely agree - Beta doesn't have to last for 6 months. Its a guideline - not set in stone. They wouldn't continue to repeat they are trying for a release this year, if they didn't already have a plan for a shorter than 6 month beta.
Holiday sales....... - To post a comment, please login or register a new account.
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so I guess I get to start all over..... I hear that smiters are the best for rune runes, etc - any ideas?
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I started downloading it from bnet a bit ago and am installing now. Hopefully my pally and sorc are still on bnet, but I am slowly starting to accept that they are long gone....
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I registered them on Bnet awhile ago, have the cd case, but no cd......
sigh.
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WOOOOOOOOOOHOOOOOOOOOOOOOOOOOOO!!!!!!1!!1!1!!!
(pant, pant, pant)
OOOOOOOOOOOOOOOOHHHHOOOOOOOOOOOOOOOOOOOOOOOO!!!O!!O!!!!1111
Now what do ya want to bet it comes out this holiday season since if its this close....
Rumor mill, churn!
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Me likey - alot. :thumbsup:
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How good was it - could you find yourself with uniques and runes, or just rares?
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I think a huge part of how the items, economy etc are going to work is how they deal with an Auction House system or trading system. Anyone know of any comments out there about the AH or trading systems?
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I was a little rushed in my first reply - was late for the gym, but I had to respond because I read this article and got really excited because the wait is almost over. I agree with others that they are not necessarily cutting short the content and story of the game to prepare for a release date. If they did, that would suggest they are behind some schedule (not of their making) and for something as well put together as they have shown glimpses of, I can't find that being the case. I feel more than anything that a climatic slowdown of the story is motivated by nothing more than good story telling and a possible setup for expansions and patch content.
When I say that the game is ready to go, I mean its semi-complex and basic "guts" are done. I feel strongly that the fifth class has already been developed and was most likely ready to go when the barb was. There has to be an overall balance to each class and how they work with each other - not a process of "okay, now what can we add". They have the time to refine some content i.e. monsters, dungeon dynamics, etc - but the core of the game is there and complete. If they needed, this game could be put through its paces in the next couple of months for a holiday release, imo. The beta testing, I also feel, will be a short process. The game itself needs to be put through the basics of exploits, bad renders, unforeseen OP issues with either items or classes, but that can also be done through patching. SC2's beta process was long and complex, not necessarily to balance out the game, but to put the new BNet through its shakedown. Now that it is stable and ready to roll, D3 can move along with it.
Other titles, like Torchlight 2, I feel does not make Blizz quake in their boots. However you do have to consider the market share and its saturation. Blizz isn't hurting for money, but they are on the threshold of not only revamping their juggernaut of WoW, but re staking their claim on RTS games (SC2) and hack and slash. If each of these are a success, they will effectively stand yet again at the top of the mountain and look down at the other developers and exclaim "ner, ner, ner noobs." Something like Torchlight can steal that thunder - financially - which can slow down that excitement. People have limited budgets, both of money and time - they blow their wad on Torchlight and a quarter later D3 comes out, they may not have the ability to go for both. To us (die hard D2 fans) Torchlight is a filler until we get the real deal. There are so many others, that are perhaps console folk, who decide to get into the PC action and will go for the first game they can read about that is a hit. If Blizz misses the bus, they won't be hurting, because after all, their games are gold. However it can slow it down, which is never good. Also (as if this isn't long enough) someone else mentioned earlier that after the final class reveal and any other Artisan like surprises, they really have nothing left to keep the momentum going, short of the release date reveal. Imagine if you will, its February 2011 and you get another major update of a new monster they have developed, that is all gorey when it dies, isn't that cool - don't you want to keep waiting for our game? Nah. They've got a limited amount of time left before they start to lose people to other content, not least of all can be other Blizz games.
Last but not least - these are just my opinions. She Who Shall Not Be Named (wife) has a brother pretty high up in the industry and we recently spoke about some of these issues with Blizz and a lot of my opinions come from that conversation. However I still wake up almost each day and check the sites, hoping that they will say that the release date is tomorrow and that they are bringing back Ecto Cooler. Cause that s**t was the, um...s**t.
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I bet all my uniques that the game is done and ready for what limited beta it needs, but they have more time because WoW's expac is going to come out first and then they also need a good time to release it via the market share of holidays and other games that come out soon as well. Torchlight 2 is coming soon and D3 would have to come out before to try and capture more of the dungeon crawler crowd. But the holidays are coming and then theres.....
Get my point. Its not status of game being completed, its when is the appropriate time for it to arrive.
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