A: "Hey bro, found this sweet sword I can't use, you want it?"
B: "O yeah sure, thanks man."
A: "np"
~ 10 minutes pass ~
B: "Hey man, found this sweet wand, you want it?"
A: "Cool, yeah thanks"
B: "np"
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Shmark posted a message on D3 = geared in 1/4 the timePosted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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sign up and your good to go.
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Looking at the Barb tier 7 skills for example, these skill look like they should be placed on a cooldown or at least take up 80% of the characters resources. If I had to choose, I rather pick a cooldown so I can use my resources for my other skills. In sum, a more engaging fight with a larger variety of skills used in a battle.
Tentative Tier 7 Barb Skill:
Call of the Ancients—The only summoning skill of the Barbarian, this one allows him to summon the Ancients from Diablo II, who will briefly assist in battle.
* Description: Summons three ancient Barbarians; Talic, Korlic and Madawc, who inflict X% weapon damage. Lasts X seconds.
Earthquake—This stomp causes massive damage to all nearby enemies.
* Description: Shakes the earth violently, causing massive damage to all nearby enemies.
Wrath of the Berserker—This shout grants higher stats and enables the Barbarian to partially break monster immunities.
* Description: Enter a heightened sense of fury, raising several stats (Critical Hit, Attack Speed, Dodge Chance, Movement Speed) for X seconds. Monsters with damage immunities will take X% less damage from the Barbarian’s attacks rather than being immune.
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