Pvp focus, i think, would be the most appropriate course of action for post-hell content. it lasts longer for the amount of work involved and is an opportune moment for people to really show off what character development they've ...well.. developed.
A style of action similar to that of icecrown world pvp areas (WoW is a good example of extensive endgame material, despite being a completely different style {its not hard to see how one could incorporate ideas between games)).
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100
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81 etc?
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you could try light to medium greys for info. red for major headings and bold dark-grey font for sub headings yellow or whatever for links in text
black comes forward. if you want mroe attention to teh text than the background make the scroll background blak and add some darkish picture behind.
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MC raiders?
murlocket is cool
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i used my superior powers in paint to combine the best i could see in what you, the almost important person liked, and put together the penultimate logo of ultimate memorability!
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all things considered, i expect that our opinions on whats best will change drastically when we see what numbers pump out in inferno. Diamond skin may be useless, and ice armor with golden may be the only way i can survive. I had the idea that the slow might help against special enemies such as exploding and lightning emitting ones. But i think your right; il go with teleport otherwise il get owned my ranged and my lifesteal will no doubt lack in compensation when it comes to being bashed by several monster spell casters. Dynamo will have to do as a replacement for my loss of familiar, and with my lack of defense, i may have to replace power hungry since it wont need to be spammed because dynamo only works every now and then. Galvanizing looks pretty crap when i think about the numbers it offers. 32 life per sec (other classes get 100-1000hp in comparison) is the only real buff it gives and replacing the shield every 240 instead of 120sec is nothing to me.
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http://us.battle.net/d3/en/calculator/wizard#X....W!!a....Y
questions relate to this spec http://us.battle.net/d3/en/calculator/wizard#XOgaeW!eZa!aZaacY
should i get teleport with reduced damage taken or familiar with 40% more dmg?
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awesome, was just what i was looking for. thanks <3
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spectral blade-
indigo (thrown blade)
says it reaches EVERYTHING within 20 yards
does it go behind you, to the sides, or is it like a 20 yard seismic slam?
does it hit for 72% 3 times?
Does this spell count as use of a melee weapon? much as effects from the runed magic weapon spell such as blood magic etc. Will effects from your melee weapon (and armor effecting your melee attacks) such as lifesteal and poison damage influence this spell?
arcane orb-
obsidian (arcane orbit)
says it creates >>4<< orbs that spin around you exploding for damage/10yards when enemies get near you. Is it jsut me or does this sound overpowered, assuming that it explodes with the same ease and space for triggering as the original spell.
any further info on how this spell might work will help. eg-slower cast speed with this rune, smaller trigger size etc...
familiar-
crimson (sparkflint)
is it safe to assume that the familiar has more than one spell and its increasing those by 40% or that its increasing all yours AND its own? And what exactly are attacks? does damage enemies take from your shield count?
FROST- etc
a long time ago i remember them (bliz) saying that crits from elemental spells have special effects, such as frost freezing (like a stun). does this mean that blizzard spell with alabaster rune has an increased chance of criting TO freeze and freeze from basic damage per tick?
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O. O
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bacon strips