D2 deserts... Exploring borders. Enough said.Quote from brxI think you are missing the point. In D2 you had to explore the randomly generated map all the while you encountered enemies (with the most funny randomly generated names too, I hope I am not the only one missing that). You never really knew the map (ok to an extent, like if you only played on single player you could manage to have map with the tp really close to the door before mephisto for exemple...).Quote from Zero(pS)Random just for the sake of it doesn't add a lot to the gameplay experience, if anything at all.Quote from brxIn my opinion it really boils down to the fact that they don't know how to generate randomized areas or a shy in using them. In D2 even the towns had randomized elements.
The "randomized" elements of D2 towns didn't make the quest feel any more significant. And, in my personal opinion, so didn't the random dungeons in that game either. Now don't get me wrong, I respect that some people like them, and attribute that to the maze-like aspect that those dungeons had (sometimes huge and complex mazes).
I'd much rather have "meaningful" randomization than just flat out pointless randomization.
I'm just saying it's different when you're playing a game like Minecraft, where the starting area kinda determines how you're going to survive and start exploring early on. Or Terraria, where the random biomes around your starting area and items/caves that you find early on completely dictate how you're going to progress through that playthrough.
I'm not saying D3 does have that meaningful randomization either, btw.
In d3 this is just hallways after hallways. You keep coming back to the exact same place so of course the farms are going to feel boring fast.
And I think this is why they won't bring back unique loot tables for bosses: players would notice even faster how repetitive and streamlined the farming has become.
11/24/2013 5:01:34 AM
Posted in: Diablo III General Discussion
11/24/2013 4:59:47 AM
O hai!Posted in: Introduction
11/15/2013 8:57:55 AM
As the title suggests I'm curious about what's going to be the driving factor for us to kill elites (champions and rares) in RoS. Note that the devs are planning to get rid of Nephalem Valor since with the introduction of Adventure Mode and Nephalem Rifts, Nephalem Valor would seem even more like a real chore. It's purpose was in most part to eliminate the 30 seconds game sessions and having a 15-20 minute "warm up session" before we can really start playing the game is really tedious.Posted in: Diablo III General Discussion
Edit: Source for the info - http://my.reddit.com/r/Diablo/comments/1qjws3/story_time_with_wyatt_cheng/
However in the live game a lot of people ignore elites as soon as they reach 5 stacks only klling a group if NV is about to expire.
As for the BlizzCon demo that was available there, we have the percentage bar that fills up with every few enemies killed, so a nasty champion pack might just delay our progress to reaching the 100% for the boss spawn and not seem like the most efficient way of farming the Rifts.
Also doing bounties will sometimes force people into ignoring elites because they are certainly not worth the effort, because you wish to finish up the bounties and start doing the Rift runs. Again maximum effieciency comes into play. Only when you are tasked with clearing a random dungeon, you will be forced to deal with the champion packs that spawn there.
So how will the devs make us want to really deal with the elite groups of monters? Obviously better item drops will suffice but in a way that's way too random. There are several ideas that come to my mind that will make you want to see what the elites are dropping:
1. Crafting Materials - raw crafting materials, increasing in quantity as you scale up the difficulty. All of the commodities in RoS will be BoA so they won't as easy to come by. Kind of like demonic essence functions right now.
2. Gems - same concept as with the crafting materials. But they might drop a higher quality gem than what is regularly dropped by a normal monsters on the live version. Let's say that there's a chance to get a Star Gem from an elite even though the highest possible drop is a Flawless Square. That or again a quantity incrase or both.
3. Better chance at getting Nephalem Rifts Key Stones - the devs talked about that the key stones will be aquired from finishing Bounties and as drop from monsters. Well, give the elites better chance at dropping those and we are shaking hands.
4. Decent experience gain - compared to what we have now on live the time it would take you to kills certain elites is simply not worth it with exp you will get from blasting through areas crowded with trash mobs.
5. All of the above.
So let's keep the discussion going:
1. What do you think will be a nice bonus for you to make you want to kill an elite pack?
2. Are you killing off every single elite pack in the live game or you tend to ignore it because that's not the most efficient way to play once you have 5 stacks on NV?
Obviosly when it comes to the most effiecient style of play, somethings will get ignored, in this case - elites. However I think that people should fee like they are rewarded for doing so and punished for the time and effort it took to take care of that Extra Health, Fast, Shielding, Teleportaion Blood Clan Occutist.
I also have this topic up on the battle.net forum, fishing for blues as you might think : http://us.battle.net/d3/en/forum/topic/10587168711
9/11/2013 2:33:16 PM
So on the issue how Malthael was able to locate the Black Soulstone... Malthael can sense all living things so that makes it so much easier.Posted in: Lore & Storyline
Originally Posted by (Blue Tracker / Official Forums)
Brian Kindregan: The one thing that he couldn't have forseen though was that Malthael would know.
It didn't take long.
Brian Kindregan: No, it didn't, right? And that's because the Angel of Death can sense all living things.
Tyrael is mortal. He recognised him and he saw he wasn't 'tainted' like the nephalem, meaning he wasn't half demon half angel. Also wearing his old armour and sword and listening to his voice which he knows for milennia is more than enough to figure out that it was Tyrael.Quote from DrkcloneAlso, if he wanted to trap every angel and demon in the stone, why did he leave Tyreal? Malthael sensed that he was not mortal, he most likely knew that he was actually a fallen angel. Though I doubt he knew that it was in fact, Tyrael.
I'd like to bring a few things up about the life and death cycles of the angels, demons and nephalem.
"Tyrael: If you slay him, he will simply return in time..." (Referring to Diablo in the Wrath animated cinematic)
"Player: What did you do after the Worldstone was destroyed?
Tyrael: The resultant explosion dispersed the light and harmony of my angelic being. Without form or shape, I restored myself within the realm of Pandemonium.
It took me twenty of your years, but finally I returned home to the High Heavens.
Player: You returned as a hero?
Tyrael: Hardly. Believing my actions had endangered creation, the Angiris Council put me, the archangel of Justice, on trial!
I knew then that Heaven was doomed unless I could enlist the aid of mankind against the coming onslaught of Hell."
"Player: Tell me more of the Crytal Arch. You've said that it is the heart of Heaven.
Tyrael: It is older than time itself, and over the eons this shining realm took shape around it. It thrums with living light and sound that courses through the very fabric of the Silver City.
Player: It is from this arch that the angels are born?
Tyrael: Yes. Like musical notes i a grand chorus, angels are the manifestation of the Arch's intrinsic harmony. The purest expressions of this harmony were my brethren, the archangels.
Player: I do not sense this harmony you speak of. It is long broken, is it not?
Tyrael: Yes. But Hope has returned. And as you mortals are fond of saying, it is not over yet."
"Player: What became of Malthael?
Tyrael: Long ago, when Inarius and his ilk stole the Worldstone to create Sanctuary, Malthael became consumed with discovering its whereabouts.
As the archangel of Wisdom, he was tortured by his inability to recover the sacred artifact.
Player: Where is he now?
Tyrael: Some say he haunts the silent halls of Pandemonium, forever seeking answers to the unknowable mysteries of life and death."
"The angel Izual was Tyrael's lieutenant, but he was captured by the enemy after an ill-advised assault upon the Hellforge. Izual surrendered to demonic corruption and revealed the secrets of the soulstones to the Prime Evils. Tyrael claimed that Izual was slain years ago, but his replacement has never emerged from the Crystal Arch... -- Archangel Itherael"
So could angels and demons really die? Most of them simply respawn in their respective realms. That's why the Eternal Conflict seemed like a closed and unedinging cycle before the creation of the nephalem. There is however one exception - Lucion. Uldyssian erased his being from existance, there is no way for him to return.
I think this is the place to mention that there are other realms beyond Sanctuary, the High Heavens and the Burning Hells. Trag'Oul spoke of the dreamers (a toad like creatures), there are also other celestial dragons like him. Angels and demons used the Worldstone in attempts to create other worlds of their image but they failed. Only the combined efforts of Inarius and Lilith showed fruition.
So what could have Malthael seen that changed his view, maybe not drastically, but enough to make him want to wipe out all the nephalem. Also the nephalem are not bound to the cycles of the angels and demons, they can choose between light and dark. In this aspect they possess freedom which neither realms have. Maybe Malthael sees that as abnormal and since they are half demons his intent might seem justified. Also Chris Metzen mentioned that the whole Worldstone can not be really destroyed (or it's simply not yet destroyed), we will see more of it for sure in the realm of Pandemonium. This is pure speculation on my side, but I think three key elements will be linked together to form the plot devices for the story in the expansion - the Black Soulstone, the Worldsotne and the souls of the nephalem. And here are some speculations:
Does Maltheal use the souls to feed the Black Soulstone in order to harness enough power to restore the Worldstone?
Will he try to link the Worldstone to the nephalem again so he could weaken them or outright wipe them out?
Will he tap those powers to kill the last remaining demons?
4/21/2013 4:43:09 PM
Posted in: Diablo III General Discussion
Remember, the last known iteration of the rune stone items was that they dropped as a 'blank' rune and later when socketed into a skill they rolled what type of rune you would get. That also attuned the rune that skill, meaning that a Crimson Rune socketed into Hydra became Crimson Rune of Hydra (you get the point). Moreover they were 7 levels of a single rune type.Quote from Bleu42Quote from overneatheI suppose he means that runes as items mean you can't use the rune until it drops which would suck in a major way? At least that's what I'm thinking he's saying.
I'm glad runes as dropped items ( for skills ) was scrapped, because it was kind of a useless idea. It's one of those things that yes they'd be fun to find, until you found all that you needed, then you'd never have to find them again.
Now I'm completely for runes / jewels / charms / more gems as dropped items, because we will constantly be on the lookout for them. But SKILL runes as dropped items would be a waste of time.
4/21/2013 5:40:43 AM
Posted in: Diablo III General Discussion
Screw the RNG of the drops, the inventory clutter would have been horrible.
4/21/2013 3:28:56 AM
At least link your sourcePosted in: Diablo III General Discussion
There are more pictures here http://game.watch.impress.co.jp/docs/news/20130331_593949.html - you can see more slides from Jay Wilson's presentation from GDC 2013.
4/5/2013 11:47:04 AM
BlizzCon® 2013 Tickets On Sale April 24 and 27, Why Web Based Auction House Won't Happen, Poll: Solo, With Friends or Public Gamposted a message onWho said Diablo 3 Expansion announcement?Posted in: News & Announcements
4/5/2013 11:47:04 AM
Who said Diablo 3 Expansion announcement?Posted in: General Discussion
12/12/2012 4:55:13 AM
So there's the ring again. I don't know how much it's worth exactly, so I am open to offers.Posted in: EU Servers Trading
- To post a comment, please login or register a new account.