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    posted a message on Curiosity about the WD skill tree.
    Quote from italofoca

    We allready know all the skill trees of the 3 revealed classes, but we only know what those skill trees are focused at in the case of the barb and the wiz.
    I mean if the WD have 3 skill trees he must have 3 different kinds of gamplay right ?

    What we know right know is:
    Plague Skills - Plague of Toads, Lacust Swarm, Spider Statue
    Spirit Skills - Skull of Flame, Soul Havest, Firebats, Mass Confusion.
    Voodoo Skills - Summon Zumbie Dog, Sacrifice, Horrify, Wall of Zombies.

    Based at those skills my guess is:
    Plague Skills = Poison damage tree.
    Spirirt Skills = Fire/Arcane(?) damage tree plus mind control.
    Voodoo Skills - Summoning and summon interaction skill plus fear.

    It sounds a bit strange and limited imo. He only have summons from one tree, so the other 2 lacks a good survival tool like the zombies to distract the enemy. Also i can't imagine a tree filled with poison skills. It looks VERY repetitive and boring... I just think the WD, right now, are very empty compered to the wiz and the barb.
    So my guess is the Wd have many hidden features we don't know yet. It also explains why he didin't get any passives in the demo: the devs didn't had finished the skill trees.
    What do you guys think?

    I don't know the complete validity of this site: http://diablo.wikia.com/wiki/Witch_Doctor
    but it shows the skill trees and supposed known skills for the Witch Doctor.

    Both Zombie and Voodoo seem to have summons although zombie looks far superior for summoning, while Spirit seems to have more active crowd control and buffs.
    Posted in: Witch Doctor: The Mbwiru Eikura
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